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King safety and rook mobility parameters tweak
STC: LLR: 2.95 (-2.94,2.94) [0.00,4.00] Total: 19280 W: 3595 L: 3373 D: 12312 LTC: LLR: 2.95 (-2.94,2.94) [0.00,4.00] Total: 221405 W: 28940 L: 28220 D: 164245 Bench: 6506664 Closes #1105
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1 changed files with 11 additions and 11 deletions
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@ -123,9 +123,9 @@ namespace {
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{ S(-48,-59), S(-20,-23), S( 16, -3), S( 26, 13), S( 38, 24), S( 51, 42), // Bishops
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S( 55, 54), S( 63, 57), S( 63, 65), S( 68, 73), S( 81, 78), S( 81, 86),
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S( 91, 88), S( 98, 97) },
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{ S(-60,-77), S(-26,-20), S(-11, 27), S( -6, 57), S( -3, 69), S( -1, 82), // Rooks
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S( 10,109), S( 16,121), S( 24,131), S( 25,143), S( 32,155), S( 32,163),
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S( 43,167), S( 48,171), S( 56,173) },
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{ S(-58,-76), S(-27,-18), S(-15, 28), S(-10, 55), S( -5, 69), S( -2, 82), // Rooks
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S( 9,112), S( 16,118), S( 30,132), S( 29,142), S( 32,155), S( 38,165),
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S( 46,166), S( 48,169), S( 58,171) },
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{ S(-39,-36), S(-21,-15), S( 3, 8), S( 3, 18), S( 14, 34), S( 22, 54), // Queens
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S( 28, 61), S( 41, 73), S( 43, 79), S( 48, 92), S( 56, 94), S( 60,104),
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S( 60,113), S( 66,120), S( 67,123), S( 70,126), S( 71,133), S( 73,136),
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@ -211,9 +211,9 @@ namespace {
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const int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 78, 56, 45, 11 };
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// Penalties for enemy's safe checks
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const int QueenCheck = 810;
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const int RookCheck = 888;
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const int BishopCheck = 400;
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const int QueenCheck = 780;
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const int RookCheck = 880;
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const int BishopCheck = 435;
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const int KnightCheck = 790;
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// Threshold for lazy and space evaluation
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@ -425,11 +425,11 @@ namespace {
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// attacked and undefended squares around our king and the quality of
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// the pawn shelter (current 'score' value).
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kingDanger = ei.kingAttackersCount[Them] * ei.kingAttackersWeight[Them]
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+ 103 * ei.kingAdjacentZoneAttacksCount[Them]
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+ 190 * popcount(undefended)
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+ 142 * (popcount(b) + !!pos.pinned_pieces(Us))
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- 810 * !pos.count<QUEEN>(Them)
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- 6 * mg_value(score) / 5 - 5;
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+ 102 * ei.kingAdjacentZoneAttacksCount[Them]
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+ 201 * popcount(undefended)
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+ 143 * (popcount(b) + !!pos.pinned_pieces(Us))
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- 848 * !pos.count<QUEEN>(Them)
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- 28 * mg_value(score) / 25 - 5;
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// Analyse the safe enemy's checks which are possible on next move
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safe = ~pos.pieces(Them);
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