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Code clean-up
This patch implements some idea by Alain Savard and Mike Whiteley taken from the perpertual renaming/reformatting thread. This is a pure code cleaning patch (so no change in functionality), but I use it as a pretext to correct the bogus bench number that I introduced in the previous commit. Bench: 4413383
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2 changed files with 4 additions and 5 deletions
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@ -551,7 +551,6 @@ namespace {
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score += ThreatByRank * (int)relative_rank(Them, s);
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}
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// Bonus for king attacks on pawns or pieces which are not pawn-defended
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if (weak & attackedBy[Us][KING])
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score += ThreatByKing;
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@ -576,7 +575,7 @@ namespace {
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b = shift<Up>(pos.pieces(Us, PAWN)) & ~pos.pieces();
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b |= shift<Up>(b & TRank3BB) & ~pos.pieces();
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// Keep only the squares which are not completely unsafe
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// Keep only the squares which are relatively safe
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b &= ~attackedBy[Them][PAWN]
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& (attackedBy[Us][ALL_PIECES] | ~attackedBy[Them][ALL_PIECES]);
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@ -224,11 +224,11 @@ void bindThisThread(size_t) {}
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#else
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/// get_group() retrieves logical processor information using Windows specific
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/// best_group() retrieves logical processor information using Windows specific
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/// API and returns the best group id for the thread with index idx. Original
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/// code from Texel by Peter Österlund.
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int get_group(size_t idx) {
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int best_group(size_t idx) {
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int threads = 0;
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int nodes = 0;
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@ -299,7 +299,7 @@ int get_group(size_t idx) {
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void bindThisThread(size_t idx) {
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// Use only local variables to be thread-safe
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int group = get_group(idx);
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int group = best_group(idx);
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if (group == -1)
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return;
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