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When generating checks add possibly under-promotions
In qsearch at depth 0 we generate only captures and checks. Queen promotion moves are generated among the captures, but under-promotion moves (both captures and non-captures) are never generated even if they could give a discovery check. This patch fixes this limitation extending generate_pawn_noncaptures() to generate also check moves when required. Apart for adding the (rare) case of an under-promotion that gives discovery check, the patch is also a good cleanup because removes generate_pawn_checks() altoghter. This patch does the code clean-up but not enables the functional change so to allow an easier debug. No functional change and no performance change (actually a very very small speed increase). Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 29 additions and 71 deletions
100
src/movegen.cpp
100
src/movegen.cpp
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@ -66,11 +66,8 @@ namespace {
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template<Color Us, SquareDelta Diagonal>
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MoveStack* generate_pawn_captures_diagonal(MoveStack* mlist, Bitboard pawns, Bitboard enemyPieces, bool promotion);
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template<Color Us>
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MoveStack* generate_pawn_noncaptures(const Position& pos, MoveStack* mlist);
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template<Color Us>
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MoveStack* generate_pawn_checks(const Position&, Bitboard, Square, MoveStack*);
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template<Color Us, bool Checks>
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MoveStack* generate_pawn_noncaptures(const Position& pos, MoveStack* mlist, Bitboard dc = EmptyBoardBB, Square ksq = SQ_NONE);
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template<Color Us, SquareDelta Direction>
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inline Bitboard move_pawns(Bitboard p) {
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@ -92,8 +89,8 @@ namespace {
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template<>
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inline MoveStack* generate_piece_checks<PAWN>(const Position& p, MoveStack* m, Color us, Bitboard dc, Square ksq) {
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return (us == WHITE ? generate_pawn_checks<WHITE>(p, dc, ksq, m)
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: generate_pawn_checks<BLACK>(p, dc, ksq, m));
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return (us == WHITE ? generate_pawn_noncaptures<WHITE, true>(p, m, dc, ksq)
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: generate_pawn_noncaptures<BLACK, true>(p, m, dc, ksq));
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}
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// Template generate_piece_moves() with specializations and overloads
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@ -112,8 +109,8 @@ namespace {
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return (us == WHITE ? generate_pawn_captures<WHITE>(p, m)
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: generate_pawn_captures<BLACK>(p, m));
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else
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return (us == WHITE ? generate_pawn_noncaptures<WHITE>(p, m)
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: generate_pawn_noncaptures<BLACK>(p, m));
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return (us == WHITE ? generate_pawn_noncaptures<WHITE, false>(p, m)
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: generate_pawn_noncaptures<BLACK, false>(p, m));
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}
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template<PieceType>
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@ -712,10 +709,11 @@ namespace {
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return mlist;
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}
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template<Color Us>
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MoveStack* generate_pawn_noncaptures(const Position& pos, MoveStack* mlist) {
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template<Color Us, bool GenerateChecks>
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MoveStack* generate_pawn_noncaptures(const Position& pos, MoveStack* mlist, Bitboard dc, Square ksq) {
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// Calculate our parametrized parameters at compile time
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
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const Bitboard TRank7BB = (Us == WHITE ? Rank7BB : Rank2BB);
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const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
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@ -723,17 +721,20 @@ namespace {
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const SquareDelta TDELTA_NW = (Us == WHITE ? DELTA_NW : DELTA_SW);
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const SquareDelta TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S);
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Bitboard b1, b2;
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Bitboard b1, b2, dcPawns1, dcPawns2;
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Square to;
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Bitboard pawns = pos.pieces(PAWN, Us);
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Bitboard emptySquares = pos.empty_squares();
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if (pawns & TRank7BB) // There is some promotion candidate ?
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{
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Bitboard enemyPieces = pos.pieces_of_color(opposite_color(Us));
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// When generating checks consider under-promotion moves (both captures
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// and non captures) only if can give a discovery check.
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Bitboard pp = GenerateChecks ? pawns & dc & EmptyBoardBB: pawns;
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Bitboard enemyPieces = pos.pieces_of_color(opposite_color(Us));
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// Underpromotion captures in the a1-h8 (a8-h1 for black) direction
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b1 = move_pawns<Us, DELTA_NE>(pawns) & ~FileABB & enemyPieces & TRank8BB;
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b1 = move_pawns<Us, DELTA_NE>(pp) & ~FileABB & enemyPieces & TRank8BB;
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while (b1)
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{
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to = pop_1st_bit(&b1);
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@ -743,7 +744,7 @@ namespace {
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}
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// Underpromotion captures in the h1-a8 (h8-a1 for black) direction
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b1 = move_pawns<Us, DELTA_NW>(pawns) & ~FileHBB & enemyPieces & TRank8BB;
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b1 = move_pawns<Us, DELTA_NW>(pp) & ~FileHBB & enemyPieces & TRank8BB;
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while (b1)
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{
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to = pop_1st_bit(&b1);
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@ -753,7 +754,7 @@ namespace {
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}
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// Underpromotion pawn pushes
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b1 = move_pawns<Us, DELTA_N>(pawns) & emptySquares & TRank8BB;
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b1 = move_pawns<Us, DELTA_N>(pp) & emptySquares & TRank8BB;
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while (b1)
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{
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to = pop_1st_bit(&b1);
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@ -763,68 +764,25 @@ namespace {
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}
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}
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// Single pawn pushes
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b2 = b1 = move_pawns<Us, DELTA_N>(pawns) & emptySquares & ~TRank8BB;
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SERIALIZE_MOVES_D(b2, -TDELTA_N);
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// Double pawn pushes
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b2 = move_pawns<Us, DELTA_N>(b1 & TRank3BB) & emptySquares;
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SERIALIZE_MOVES_D(b2, -TDELTA_N -TDELTA_N);
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return mlist;
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}
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template<Color Us>
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MoveStack* generate_pawn_checks(const Position& pos, Bitboard dc, Square ksq, MoveStack* mlist)
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{
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// Calculate our parametrized parameters at compile time
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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const Bitboard TRank8BB = (Us == WHITE ? Rank8BB : Rank1BB);
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const Bitboard TRank3BB = (Us == WHITE ? Rank3BB : Rank6BB);
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const SquareDelta TDELTA_N = (Us == WHITE ? DELTA_N : DELTA_S);
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const SquareDelta TDELTA_S = (Us == WHITE ? DELTA_S : DELTA_N);
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Square to;
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Bitboard b1, b2, b3;
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Bitboard pawns = pos.pieces(PAWN, Us);
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if (dc & pawns)
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dcPawns1 = dcPawns2 = EmptyBoardBB;
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if (GenerateChecks && (dc & pawns))
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{
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Bitboard empty = pos.empty_squares();
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// Pawn moves which gives discovered check. This is possible only if the
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// pawn is not on the same file as the enemy king, because we don't
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// generate captures.
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b1 = pawns & ~file_bb(ksq);
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// Discovered checks, single pawn pushes, no promotions
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b2 = b3 = move_pawns<Us, DELTA_N>(b1 & dc) & empty & ~TRank8BB;
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SERIALIZE_MOVES_D(b3, -TDELTA_N);
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// Discovered checks, double pawn pushes
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b3 = move_pawns<Us, DELTA_N>(b2 & TRank3BB) & empty;
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SERIALIZE_MOVES_D(b3, -TDELTA_N -TDELTA_N);
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dcPawns1 = move_pawns<Us, DELTA_N>(pawns & dc & ~file_bb(ksq)) & emptySquares & ~TRank8BB;
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dcPawns2 = move_pawns<Us, DELTA_N>(dcPawns1 & TRank3BB) & emptySquares;
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}
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// Direct checks. These are possible only for pawns on neighboring files
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// and in the two ranks that, after the push, are in front of the enemy king.
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b1 = pawns & neighboring_files_bb(ksq) & ~dc;
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// Single pawn pushes
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b1 = move_pawns<Us, DELTA_N>(pawns) & emptySquares & ~TRank8BB;
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b2 = GenerateChecks ? (b1 & pos.attacks_from<PAWN>(ksq, Them)) | dcPawns1 : b1;
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SERIALIZE_MOVES_D(b2, -TDELTA_N);
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// We can get false positives if (ksq + x) is not in [0,63] range but
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// is not a problem, they will be filtered out later.
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b2 = b1 & (rank_bb(ksq + 2 * TDELTA_S) | rank_bb(ksq + 3 * TDELTA_S));
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if (!b2)
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return mlist;
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// Direct checks, single pawn pushes
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Bitboard empty = pos.empty_squares();
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b2 = move_pawns<Us, DELTA_N>(b1) & empty;
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b3 = b2 & pos.attacks_from<PAWN>(ksq, Them);
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SERIALIZE_MOVES_D(b3, -TDELTA_N);
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// Direct checks, double pawn pushes
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b3 = move_pawns<Us, DELTA_N>(b2 & TRank3BB) & empty & pos.attacks_from<PAWN>(ksq, Them);
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SERIALIZE_MOVES_D(b3, -TDELTA_N -TDELTA_N);
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// Double pawn pushes
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b1 = move_pawns<Us, DELTA_N>(b1 & TRank3BB) & emptySquares;
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b2 = GenerateChecks ? (b1 & pos.attacks_from<PAWN>(ksq, Them)) | dcPawns2 : b1;
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SERIALIZE_MOVES_D(b2, -TDELTA_N -TDELTA_N);
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return mlist;
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}
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