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Refactor Position::pinned_pieces() to use templates

Also better document this interesting function.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2008-10-23 12:59:20 +02:00
parent 2f8961beef
commit af59cb1d63
4 changed files with 49 additions and 44 deletions

View file

@ -150,26 +150,16 @@ extern Bitboard QueenPseudoAttacks[64];
/// Functions for testing whether a given bit is set in a bitboard, and for
/// setting and clearing bits.
inline Bitboard set_mask_bb(Square s) {
// return 1ULL << s;
return SetMaskBB[s];
}
inline Bitboard clear_mask_bb(Square s) {
// return ~set_mask_bb(s);
return ClearMaskBB[s];
}
inline Bitboard bit_is_set(Bitboard b, Square s) {
return b & set_mask_bb(s);
return b & SetMaskBB[s];
}
inline void set_bit(Bitboard *b, Square s) {
*b |= set_mask_bb(s);
*b |= SetMaskBB[s];
}
inline void clear_bit(Bitboard *b, Square s) {
*b &= clear_mask_bb(s);
*b &= ClearMaskBB[s];
}

View file

@ -778,7 +778,7 @@ namespace {
while (b)
{
Square from, to = pop_1st_bit(&b);
if (!(escapeSquares & ~queen_attacks_bb(to, occ & clear_mask_bb(s))))
if (!(escapeSquares & ~queen_attacks_bb(to, occ & ClearMaskBB[s])))
{
// We have a mate, unless the queen is pinned or there
// is an X-ray attack through the queen.
@ -787,8 +787,8 @@ namespace {
from = p.piece_list(them, QUEEN, i);
if ( bit_is_set(p.piece_attacks<QUEEN>(from), to)
&& !bit_is_set(p.pinned_pieces(them), from)
&& !(rook_attacks_bb(to, occ & clear_mask_bb(from)) & p.rooks_and_queens(us))
&& !(rook_attacks_bb(to, occ & clear_mask_bb(from)) & p.rooks_and_queens(us)))
&& !(rook_attacks_bb(to, occ & ClearMaskBB[from]) & p.rooks_and_queens(us))
&& !(rook_attacks_bb(to, occ & ClearMaskBB[from]) & p.rooks_and_queens(us)))
ei.mateThreat[them] = make_move(from, to);
}

View file

@ -296,40 +296,53 @@ void Position::copy(const Position &pos) {
}
/// Position:pinned_pieces() returns a bitboard of all pinned (against the
/// king) pieces for the given color.
/// Position:pinned_pieces<>() returns a bitboard of all pinned (against the
/// king) pieces for the given color and for the given pinner type.
template<PieceType Piece>
Bitboard Position::pinned_pieces(Color c, Square ksq) const {
Bitboard Position::pinned_pieces(Color c) const {
Bitboard b1, b2, pinned, pinners, sliders;
Square ksq = king_square(c), s;
Color them = opposite_color(c);
Square s;
Bitboard sliders, pinned = EmptyBoardBB;
if (Piece == ROOK) // Resolved at compile time
sliders = rooks_and_queens(opposite_color(c)) & RookPseudoAttacks[ksq];
else
sliders = bishops_and_queens(opposite_color(c)) & BishopPseudoAttacks[ksq];
pinned = EmptyBoardBB;
b1 = occupied_squares();
if (sliders && (sliders & ~checkersBB))
{
// Our king blockers are candidate pinned pieces
Bitboard candidate_pinned = piece_attacks<Piece>(ksq) & pieces_of_color(c);
sliders = rooks_and_queens(them) & ~checkers();
if(sliders & RookPseudoAttacks[ksq]) {
b2 = piece_attacks<ROOK>(ksq) & pieces_of_color(c);
pinners = rook_attacks_bb(ksq, b1 ^ b2) & sliders;
while(pinners) {
s = pop_1st_bit(&pinners);
pinned |= (squares_between(s, ksq) & b2);
}
// Pinners are sliders, not checkers, that give check when
// candidate pinned are removed.
Bitboard pinners = sliders & ~checkersBB;
if (Piece == ROOK)
pinners &= rook_attacks_bb(ksq, occupied_squares() ^ candidate_pinned);
else
pinners &= bishop_attacks_bb(ksq, occupied_squares() ^ candidate_pinned);
// Finally for each pinner find the corresponding pinned piece
// among the candidates.
while (pinners)
{
s = pop_1st_bit(&pinners);
pinned |= (squares_between(s, ksq) & candidate_pinned);
}
}
sliders = bishops_and_queens(them) & ~checkers();
if(sliders & BishopPseudoAttacks[ksq]) {
b2 = piece_attacks<BISHOP>(ksq) & pieces_of_color(c);
pinners = bishop_attacks_bb(ksq, b1 ^ b2) & sliders;
while(pinners) {
s = pop_1st_bit(&pinners);
pinned |= (squares_between(s, ksq) & b2);
}
}
return pinned;
}
/// Position:pinned_pieces() returns a bitboard of all pinned (against the
/// king) pieces for the given color.
Bitboard Position::pinned_pieces(Color c) const {
Square ksq = king_square(c);
return pinned_pieces<ROOK>(c, ksq) | pinned_pieces<BISHOP>(c, ksq);
}
/// Position:discovered_check_candidates() returns a bitboard containing all
/// pieces for the given side which are candidates for giving a discovered
/// check. The code is almost the same as the function for finding pinned

View file

@ -197,6 +197,8 @@ public:
// Bitboards for pinned pieces and discovered check candidates
Bitboard discovered_check_candidates(Color c) const;
Bitboard pinned_pieces(Color c) const;
template<PieceType Piece>
Bitboard pinned_pieces(Color c, Square ksq) const;
// Checking pieces
Bitboard checkers() const;
@ -553,7 +555,7 @@ inline Bitboard Position::checkers() const {
}
inline bool Position::is_check() const {
return checkers() != EmptyBoardBB;
return checkersBB != EmptyBoardBB;
}
inline bool Position::pawn_attacks_square(Color c, Square f, Square t) const {