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Simplify tm, removing faster 1st move and 1.13 extraTime.
Passed STC 10+0.1 : LLR: 2.93 (-2.94,2.94) <-1.75,0.25> Total: 349760 W: 90112 L: 90231 D: 169417 Ptnml(0-2): 784, 37970, 97496, 37841, 789 https://tests.stockfishchess.org/tests/view/665aeee00223e235f05b7d21 Passed LTC 60+0.6 : LLR: 2.95 (-2.94,2.94) <-1.75,0.25> Total: 140082 W: 35463 L: 35370 D: 69249 Ptnml(0-2): 59, 13492, 42851, 13575, 64 https://tests.stockfishchess.org/tests/view/665b15e78da109e362924e5a closes https://github.com/official-stockfish/Stockfish/pull/5334 No functional change
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180cab4438
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5 changed files with 9 additions and 21 deletions
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@ -160,8 +160,7 @@ void Search::Worker::start_searching() {
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return;
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}
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main_manager()->tm.init(limits, rootPos.side_to_move(), rootPos.game_ply(), options,
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main_manager()->originalPly, main_manager()->originalTimeAdjust);
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main_manager()->tm.init(limits, rootPos.side_to_move(), rootPos.game_ply(), options, main_manager()->originalTimeAdjust);
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tt.new_search();
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if (rootMoves.empty())
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@ -209,7 +209,6 @@ class SearchManager: public ISearchManager {
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Stockfish::TimeManagement tm;
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double originalTimeAdjust;
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int originalPly;
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int callsCnt;
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std::atomic_bool ponder;
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@ -213,12 +213,13 @@ void ThreadPool::clear() {
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for (auto&& th : threads)
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th->wait_for_search_finished();
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// These two affect the time taken on the first move of a game:
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main_manager()->bestPreviousAverageScore = VALUE_INFINITE;
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main_manager()->previousTimeReduction = 0.85;
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main_manager()->callsCnt = 0;
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main_manager()->bestPreviousScore = VALUE_INFINITE;
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main_manager()->bestPreviousAverageScore = VALUE_INFINITE;
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main_manager()->originalPly = -1;
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main_manager()->originalTimeAdjust = -1;
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main_manager()->previousTimeReduction = 1.0;
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main_manager()->tm.clear();
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}
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@ -48,7 +48,6 @@ void TimeManagement::init(Search::LimitsType& limits,
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Color us,
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int ply,
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const OptionsMap& options,
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int& originalPly,
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double& originalTimeAdjust) {
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TimePoint npmsec = TimePoint(options["nodestime"]);
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@ -60,9 +59,6 @@ void TimeManagement::init(Search::LimitsType& limits,
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if (limits.time[us] == 0)
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return;
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if (originalPly == -1)
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originalPly = ply;
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TimePoint moveOverhead = TimePoint(options["Move Overhead"]);
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// optScale is a percentage of available time to use for the current move.
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@ -104,20 +100,14 @@ void TimeManagement::init(Search::LimitsType& limits,
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TimePoint timeLeft = std::max(TimePoint(1), limits.time[us] + limits.inc[us] * (mtg - 1)
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- moveOverhead * (2 + mtg));
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// Extra time according to timeLeft
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if (originalTimeAdjust < 0)
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originalTimeAdjust = 0.2078 + 0.1623 * std::log10(timeLeft);
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// x basetime (+ z increment)
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// If there is a healthy increment, timeLeft can exceed the actual available
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// game time for the current move, so also cap to a percentage of available game time.
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if (limits.movestogo == 0)
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{
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// Use extra time with larger increments
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double optExtra = scaledInc < 500 ? 1.0 : 1.13;
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if (ply - originalPly < 2)
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optExtra *= 0.95;
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optExtra *= originalTimeAdjust;
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// Extra time according to timeLeft
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if (originalTimeAdjust < 0)
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originalTimeAdjust = 0.3285 * std::log10(timeLeft) - 0.4830;
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// Calculate time constants based on current time left.
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double logTimeInSec = std::log10(scaledTime / 1000.0);
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@ -126,7 +116,7 @@ void TimeManagement::init(Search::LimitsType& limits,
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optScale = std::min(0.0122 + std::pow(ply + 2.95, 0.462) * optConstant,
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0.213 * limits.time[us] / timeLeft)
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* optExtra;
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* originalTimeAdjust;
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maxScale = std::min(6.64, maxConstant + ply / 12.0);
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}
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@ -40,7 +40,6 @@ class TimeManagement {
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Color us,
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int ply,
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const OptionsMap& options,
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int& originalPly,
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double& originalTimeAdjust);
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TimePoint optimum() const;
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