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Unify PseudoAttacks arrays

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2012-01-09 09:48:27 +01:00
parent 9b43fd7937
commit b05fbb3733
5 changed files with 26 additions and 31 deletions

View file

@ -49,9 +49,7 @@ Bitboard SquaresInFrontMask[2][64];
Bitboard PassedPawnMask[2][64];
Bitboard AttackSpanMask[2][64];
Bitboard BishopPseudoAttacks[64];
Bitboard RookPseudoAttacks[64];
Bitboard QueenPseudoAttacks[64];
Bitboard PseudoAttacks[6][64];
uint8_t BitCount8Bit[256];
int SquareDistance[64][64];
@ -227,14 +225,14 @@ void bitboards_init() {
for (Square s = SQ_A1; s <= SQ_H8; s++)
{
BishopPseudoAttacks[s] = bishop_attacks_bb(s, 0);
RookPseudoAttacks[s] = rook_attacks_bb(s, 0);
QueenPseudoAttacks[s] = queen_attacks_bb(s, 0);
PseudoAttacks[BISHOP][s] = bishop_attacks_bb(s, 0);
PseudoAttacks[ROOK][s] = rook_attacks_bb(s, 0);
PseudoAttacks[QUEEN][s] = queen_attacks_bb(s, 0);
}
for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
if (bit_is_set(QueenPseudoAttacks[s1], s2))
if (bit_is_set(PseudoAttacks[QUEEN][s1], s2))
{
Square delta = (s2 - s1) / square_distance(s1, s2);

View file

@ -49,9 +49,7 @@ extern int BShifts[64];
extern Bitboard BMasks[64];
extern Bitboard* BAttacks[64];
extern Bitboard BishopPseudoAttacks[64];
extern Bitboard RookPseudoAttacks[64];
extern Bitboard QueenPseudoAttacks[64];
extern Bitboard PseudoAttacks[6][64];
extern uint8_t BitCount8Bit[256];

View file

@ -714,7 +714,7 @@ namespace {
b = undefended & ei.attackedBy[Them][ROOK] & ~pos.pieces(Them);
// Consider only squares where the enemy rook gives check
b &= RookPseudoAttacks[ksq];
b &= PseudoAttacks[ROOK][ksq];
if (b)
{

View file

@ -262,9 +262,8 @@ namespace {
do
{
if ( (Pt == QUEEN && !(QueenPseudoAttacks[from] & checkSqs))
|| (Pt == ROOK && !(RookPseudoAttacks[from] & checkSqs))
|| (Pt == BISHOP && !(BishopPseudoAttacks[from] & checkSqs)))
if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN)
&& !(PseudoAttacks[Pt][from] & checkSqs))
continue;
if (ci.dcCandidates && bit_is_set(ci.dcCandidates, from))
@ -399,7 +398,7 @@ MoveStack* generate<MV_NON_CAPTURE_CHECK>(const Position& pos, MoveStack* mlist)
Bitboard b = pos.attacks_from(Piece(pt), from) & pos.empty_squares();
if (pt == KING)
b &= ~QueenPseudoAttacks[ci.ksq];
b &= ~PseudoAttacks[QUEEN][ci.ksq];
SERIALIZE(b);
}
@ -432,14 +431,13 @@ MoveStack* generate<MV_EVASION>(const Position& pos, MoveStack* mlist) {
int checkersCnt = 0;
Color us = pos.side_to_move();
Square ksq = pos.king_square(us);
Bitboard checkers = pos.checkers();
Bitboard sliderAttacks = 0;
Bitboard checkers = pos.checkers();
assert(pos.piece_on(ksq) == make_piece(us, KING));
assert(checkers);
// Find squares attacked by slider checkers, we will remove them from the king
// evasions set so to skip known illegal moves and avoid to do legality check later.
// evasions so to skip known illegal moves avoiding useless legality check later.
b = checkers;
do
{
@ -450,19 +448,20 @@ MoveStack* generate<MV_EVASION>(const Position& pos, MoveStack* mlist) {
switch (type_of(pos.piece_on(checksq)))
{
case BISHOP: sliderAttacks |= BishopPseudoAttacks[checksq]; break;
case ROOK: sliderAttacks |= RookPseudoAttacks[checksq]; break;
case BISHOP: sliderAttacks |= PseudoAttacks[BISHOP][checksq]; break;
case ROOK: sliderAttacks |= PseudoAttacks[ROOK][checksq]; break;
case QUEEN:
// If queen and king are far we can safely remove all the squares attacked
// in the other direction becuase are not reachable by the king anyway.
if (squares_between(ksq, checksq) || (RookPseudoAttacks[checksq] & (1ULL << ksq)))
sliderAttacks |= QueenPseudoAttacks[checksq];
// If queen and king are far or not on a diagonal line we can safely
// remove all the squares attacked in the other direction becuase are
// not reachable by the king anyway.
if (squares_between(ksq, checksq) || !bit_is_set(PseudoAttacks[BISHOP][checksq], ksq))
sliderAttacks |= PseudoAttacks[QUEEN][checksq];
// Otherwise, if king and queen are adjacent and on a diagonal line, we need to
// use real rook attacks to check if king is safe to move in the other direction.
// For example: king in B2, queen in A1 a knight in B1, and we can safely move to C1.
// Otherwise we need to use real rook attacks to check if king is safe
// to move in the other direction. For example: king in B2, queen in A1
// a knight in B1, and we can safely move to C1.
else
sliderAttacks |= BishopPseudoAttacks[checksq] | pos.attacks_from<ROOK>(checksq);
sliderAttacks |= PseudoAttacks[BISHOP][checksq] | pos.attacks_from<ROOK>(checksq);
default:
break;
@ -478,7 +477,7 @@ MoveStack* generate<MV_EVASION>(const Position& pos, MoveStack* mlist) {
if (checkersCnt > 1)
return mlist;
// Target for blocking evasions or captures of the checking piece
// Blocking evasions or captures of the checking piece
target = squares_between(checksq, ksq) | checkers;
mlist = generate_piece_moves<PAWN, MV_EVASION>(pos, mlist, us, target);

View file

@ -361,8 +361,8 @@ Bitboard Position::hidden_checkers() const {
Square ksq = king_square(FindPinned ? sideToMove : flip(sideToMove));
// Pinners are sliders, that give check when candidate pinned is removed
pinners &= (pieces(ROOK, QUEEN) & RookPseudoAttacks[ksq])
| (pieces(BISHOP, QUEEN) & BishopPseudoAttacks[ksq]);
pinners &= (pieces(ROOK, QUEEN) & PseudoAttacks[ROOK][ksq])
| (pieces(BISHOP, QUEEN) & PseudoAttacks[BISHOP][ksq]);
while (pinners)
{