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https://github.com/sockspls/badfish
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Unify PseudoAttacks arrays
No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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9b43fd7937
commit
b05fbb3733
5 changed files with 26 additions and 31 deletions
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@ -49,9 +49,7 @@ Bitboard SquaresInFrontMask[2][64];
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Bitboard PassedPawnMask[2][64];
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Bitboard AttackSpanMask[2][64];
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Bitboard BishopPseudoAttacks[64];
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Bitboard RookPseudoAttacks[64];
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Bitboard QueenPseudoAttacks[64];
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Bitboard PseudoAttacks[6][64];
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uint8_t BitCount8Bit[256];
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int SquareDistance[64][64];
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@ -227,14 +225,14 @@ void bitboards_init() {
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for (Square s = SQ_A1; s <= SQ_H8; s++)
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{
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BishopPseudoAttacks[s] = bishop_attacks_bb(s, 0);
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RookPseudoAttacks[s] = rook_attacks_bb(s, 0);
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QueenPseudoAttacks[s] = queen_attacks_bb(s, 0);
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PseudoAttacks[BISHOP][s] = bishop_attacks_bb(s, 0);
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PseudoAttacks[ROOK][s] = rook_attacks_bb(s, 0);
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PseudoAttacks[QUEEN][s] = queen_attacks_bb(s, 0);
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}
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for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
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for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
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if (bit_is_set(QueenPseudoAttacks[s1], s2))
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if (bit_is_set(PseudoAttacks[QUEEN][s1], s2))
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{
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Square delta = (s2 - s1) / square_distance(s1, s2);
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@ -49,9 +49,7 @@ extern int BShifts[64];
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extern Bitboard BMasks[64];
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extern Bitboard* BAttacks[64];
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extern Bitboard BishopPseudoAttacks[64];
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extern Bitboard RookPseudoAttacks[64];
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extern Bitboard QueenPseudoAttacks[64];
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extern Bitboard PseudoAttacks[6][64];
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extern uint8_t BitCount8Bit[256];
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@ -714,7 +714,7 @@ namespace {
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b = undefended & ei.attackedBy[Them][ROOK] & ~pos.pieces(Them);
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// Consider only squares where the enemy rook gives check
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b &= RookPseudoAttacks[ksq];
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b &= PseudoAttacks[ROOK][ksq];
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if (b)
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{
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@ -262,9 +262,8 @@ namespace {
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do
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{
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if ( (Pt == QUEEN && !(QueenPseudoAttacks[from] & checkSqs))
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|| (Pt == ROOK && !(RookPseudoAttacks[from] & checkSqs))
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|| (Pt == BISHOP && !(BishopPseudoAttacks[from] & checkSqs)))
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if ( (Pt == BISHOP || Pt == ROOK || Pt == QUEEN)
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&& !(PseudoAttacks[Pt][from] & checkSqs))
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continue;
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if (ci.dcCandidates && bit_is_set(ci.dcCandidates, from))
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@ -399,7 +398,7 @@ MoveStack* generate<MV_NON_CAPTURE_CHECK>(const Position& pos, MoveStack* mlist)
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Bitboard b = pos.attacks_from(Piece(pt), from) & pos.empty_squares();
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if (pt == KING)
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b &= ~QueenPseudoAttacks[ci.ksq];
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b &= ~PseudoAttacks[QUEEN][ci.ksq];
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SERIALIZE(b);
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}
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@ -432,14 +431,13 @@ MoveStack* generate<MV_EVASION>(const Position& pos, MoveStack* mlist) {
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int checkersCnt = 0;
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Color us = pos.side_to_move();
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Square ksq = pos.king_square(us);
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Bitboard checkers = pos.checkers();
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Bitboard sliderAttacks = 0;
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Bitboard checkers = pos.checkers();
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assert(pos.piece_on(ksq) == make_piece(us, KING));
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assert(checkers);
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// Find squares attacked by slider checkers, we will remove them from the king
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// evasions set so to skip known illegal moves and avoid to do legality check later.
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// evasions so to skip known illegal moves avoiding useless legality check later.
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b = checkers;
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do
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{
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@ -450,19 +448,20 @@ MoveStack* generate<MV_EVASION>(const Position& pos, MoveStack* mlist) {
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switch (type_of(pos.piece_on(checksq)))
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{
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case BISHOP: sliderAttacks |= BishopPseudoAttacks[checksq]; break;
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case ROOK: sliderAttacks |= RookPseudoAttacks[checksq]; break;
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case BISHOP: sliderAttacks |= PseudoAttacks[BISHOP][checksq]; break;
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case ROOK: sliderAttacks |= PseudoAttacks[ROOK][checksq]; break;
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case QUEEN:
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// If queen and king are far we can safely remove all the squares attacked
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// in the other direction becuase are not reachable by the king anyway.
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if (squares_between(ksq, checksq) || (RookPseudoAttacks[checksq] & (1ULL << ksq)))
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sliderAttacks |= QueenPseudoAttacks[checksq];
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// If queen and king are far or not on a diagonal line we can safely
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// remove all the squares attacked in the other direction becuase are
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// not reachable by the king anyway.
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if (squares_between(ksq, checksq) || !bit_is_set(PseudoAttacks[BISHOP][checksq], ksq))
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sliderAttacks |= PseudoAttacks[QUEEN][checksq];
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// Otherwise, if king and queen are adjacent and on a diagonal line, we need to
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// use real rook attacks to check if king is safe to move in the other direction.
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// For example: king in B2, queen in A1 a knight in B1, and we can safely move to C1.
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// Otherwise we need to use real rook attacks to check if king is safe
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// to move in the other direction. For example: king in B2, queen in A1
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// a knight in B1, and we can safely move to C1.
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else
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sliderAttacks |= BishopPseudoAttacks[checksq] | pos.attacks_from<ROOK>(checksq);
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sliderAttacks |= PseudoAttacks[BISHOP][checksq] | pos.attacks_from<ROOK>(checksq);
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default:
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break;
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@ -478,7 +477,7 @@ MoveStack* generate<MV_EVASION>(const Position& pos, MoveStack* mlist) {
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if (checkersCnt > 1)
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return mlist;
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// Target for blocking evasions or captures of the checking piece
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// Blocking evasions or captures of the checking piece
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target = squares_between(checksq, ksq) | checkers;
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mlist = generate_piece_moves<PAWN, MV_EVASION>(pos, mlist, us, target);
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@ -361,8 +361,8 @@ Bitboard Position::hidden_checkers() const {
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Square ksq = king_square(FindPinned ? sideToMove : flip(sideToMove));
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// Pinners are sliders, that give check when candidate pinned is removed
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pinners &= (pieces(ROOK, QUEEN) & RookPseudoAttacks[ksq])
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| (pieces(BISHOP, QUEEN) & BishopPseudoAttacks[ksq]);
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pinners &= (pieces(ROOK, QUEEN) & PseudoAttacks[ROOK][ksq])
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| (pieces(BISHOP, QUEEN) & PseudoAttacks[BISHOP][ksq]);
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while (pinners)
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{
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