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Introduce pawn structure based history

Original idea by Seer chess engine https://github.com/connormcmonigle/seer-nnue,
coding done by @Disservin, code refactoring done by @locutus2 to match the style
of other histories.

This patch introduces pawn structure based history, which assings moves values
based on last digits of pawn structure hash and piece type of moved piece and
landing square of the move. Idea is that good places for pieces are quite often
determined by pawn structure of position. Used in 3 different places
- sorting of quiet moves, sorting of quiet check evasions and in history based
pruning in search.

Passed STC:
https://tests.stockfishchess.org/tests/view/65391d08cc309ae83955dbaf
LLR: 2.95 (-2.94,2.94) <0.00,2.00>
Total: 155488 W: 39408 L: 38913 D: 77167
Ptnml(0-2): 500, 18427, 39408, 18896, 513

Passed LTC:
https://tests.stockfishchess.org/tests/view/653a36a2cc309ae83955f181
LLR: 2.94 (-2.94,2.94) <0.50,2.50>
Total: 70110 W: 17548 L: 17155 D: 35407
Ptnml(0-2): 33, 7859, 18889, 8230, 44

closes https://github.com/official-stockfish/Stockfish/pull/4849

Bench: 1257882

Co-Authored-By: Disservin <disservin.social@gmail.com>
Co-Authored-By: Stefan Geschwentner <locutus2@users.noreply.github.com>
This commit is contained in:
Michael Chaly 2023-10-27 17:19:31 +02:00 committed by Disservin
parent 871ab55f01
commit b0658f09b9
7 changed files with 53 additions and 11 deletions

View file

@ -89,12 +89,14 @@ MovePicker::MovePicker(const Position& p,
const ButterflyHistory* mh,
const CapturePieceToHistory* cph,
const PieceToHistory** ch,
const PawnHistory& ph,
Move cm,
const Move* killers) :
pos(p),
mainHistory(mh),
captureHistory(cph),
continuationHistory(ch),
pawnHistory(ph),
ttMove(ttm),
refutations{{killers[0], 0}, {killers[1], 0}, {cm, 0}},
depth(d) {
@ -110,11 +112,13 @@ MovePicker::MovePicker(const Position& p,
const ButterflyHistory* mh,
const CapturePieceToHistory* cph,
const PieceToHistory** ch,
const PawnHistory& ph,
Square rs) :
pos(p),
mainHistory(mh),
captureHistory(cph),
continuationHistory(ch),
pawnHistory(ph),
ttMove(ttm),
recaptureSquare(rs),
depth(d) {
@ -125,9 +129,11 @@ MovePicker::MovePicker(const Position& p,
// Constructor for ProbCut: we generate captures with SEE greater
// than or equal to the given threshold.
MovePicker::MovePicker(const Position& p, Move ttm, Value th, const CapturePieceToHistory* cph) :
MovePicker::MovePicker(
const Position& p, Move ttm, Value th, const CapturePieceToHistory* cph, const PawnHistory& ph) :
pos(p),
captureHistory(cph),
pawnHistory(ph),
ttMove(ttm),
threshold(th) {
assert(!pos.checkers());
@ -203,6 +209,8 @@ void MovePicker::score() {
: pt != PAWN ? bool(to & threatenedByPawn) * 15000
: 0)
: 0;
m.value += pawnHistory[pawn_structure(pos)][pc][to];
}
else // Type == EVASIONS
@ -212,7 +220,8 @@ void MovePicker::score() {
+ (1 << 28);
else
m.value = (*mainHistory)[pos.side_to_move()][from_to(m)]
+ (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)];
+ (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)]
+ pawnHistory[pawn_structure(pos)][pos.moved_piece(m)][to_sq(m)];
}
}

View file

@ -28,9 +28,13 @@
#include "movegen.h"
#include "types.h"
#include "position.h"
namespace Stockfish {
class Position;
constexpr int PAWN_HISTORY_SIZE = 512;
inline int pawn_structure(const Position& pos) { return pos.pawn_key() & (PAWN_HISTORY_SIZE - 1); }
// StatsEntry stores the stat table value. It is usually a number but could
// be a move or even a nested history. We use a class instead of a naked value
@ -112,6 +116,8 @@ using PieceToHistory = Stats<int16_t, 29952, PIECE_NB, SQUARE_NB>;
// (~63 elo)
using ContinuationHistory = Stats<PieceToHistory, NOT_USED, PIECE_NB, SQUARE_NB>;
// PawnStructureHistory is addressed by the pawn structure and a move's [piece][to]
using PawnHistory = Stats<int16_t, 8192, PAWN_HISTORY_SIZE, PIECE_NB, SQUARE_NB>;
// MovePicker class is used to pick one pseudo-legal move at a time from the
// current position. The most important method is next_move(), which returns a
@ -135,6 +141,7 @@ class MovePicker {
const ButterflyHistory*,
const CapturePieceToHistory*,
const PieceToHistory**,
const PawnHistory&,
Move,
const Move*);
MovePicker(const Position&,
@ -143,8 +150,9 @@ class MovePicker {
const ButterflyHistory*,
const CapturePieceToHistory*,
const PieceToHistory**,
const PawnHistory&,
Square);
MovePicker(const Position&, Move, Value, const CapturePieceToHistory*);
MovePicker(const Position&, Move, Value, const CapturePieceToHistory*, const PawnHistory&);
Move next_move(bool skipQuiets = false);
private:
@ -159,6 +167,7 @@ class MovePicker {
const ButterflyHistory* mainHistory;
const CapturePieceToHistory* captureHistory;
const PieceToHistory** continuationHistory;
const PawnHistory& pawnHistory;
Move ttMove;
ExtMove refutations[3], *cur, *endMoves, *endBadCaptures;
int stage;

View file

@ -49,7 +49,7 @@ namespace Zobrist {
Key psq[PIECE_NB][SQUARE_NB];
Key enpassant[FILE_NB];
Key castling[CASTLING_RIGHT_NB];
Key side;
Key side, noPawns;
}
namespace {
@ -128,7 +128,8 @@ void Position::init() {
for (int cr = NO_CASTLING; cr <= ANY_CASTLING; ++cr)
Zobrist::castling[cr] = rng.rand<Key>();
Zobrist::side = rng.rand<Key>();
Zobrist::side = rng.rand<Key>();
Zobrist::noPawns = rng.rand<Key>();
// Prepare the cuckoo tables
std::memset(cuckoo, 0, sizeof(cuckoo));
@ -337,6 +338,7 @@ void Position::set_check_info() const {
void Position::set_state() const {
st->key = st->materialKey = 0;
st->pawnKey = Zobrist::noPawns;
st->nonPawnMaterial[WHITE] = st->nonPawnMaterial[BLACK] = VALUE_ZERO;
st->checkersBB = attackers_to(square<KING>(sideToMove)) & pieces(~sideToMove);
@ -348,7 +350,10 @@ void Position::set_state() const {
Piece pc = piece_on(s);
st->key ^= Zobrist::psq[pc][s];
if (type_of(pc) != KING && type_of(pc) != PAWN)
if (type_of(pc) == PAWN)
st->pawnKey ^= Zobrist::psq[pc][s];
else if (type_of(pc) != KING)
st->nonPawnMaterial[color_of(pc)] += PieceValue[pc];
}
@ -728,6 +733,8 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
assert(piece_on(to) == NO_PIECE);
assert(piece_on(capsq) == make_piece(them, PAWN));
}
st->pawnKey ^= Zobrist::psq[captured][capsq];
}
else
st->nonPawnMaterial[them] -= PieceValue[captured];
@ -806,6 +813,7 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
// Update hash keys
k ^= Zobrist::psq[pc][to] ^ Zobrist::psq[promotion][to];
st->pawnKey ^= Zobrist::psq[pc][to];
st->materialKey ^=
Zobrist::psq[promotion][pieceCount[promotion] - 1] ^ Zobrist::psq[pc][pieceCount[pc]];
@ -813,6 +821,9 @@ void Position::do_move(Move m, StateInfo& newSt, bool givesCheck) {
st->nonPawnMaterial[us] += PieceValue[promotion];
}
// Update pawn hash key
st->pawnKey ^= Zobrist::psq[pc][from] ^ Zobrist::psq[pc][to];
// Reset rule 50 draw counter
st->rule50 = 0;
}

View file

@ -39,6 +39,7 @@ struct StateInfo {
// Copied when making a move
Key materialKey;
Key pawnKey;
Value nonPawnMaterial[COLOR_NB];
int castlingRights;
int rule50;
@ -146,6 +147,7 @@ class Position {
Key key() const;
Key key_after(Move m) const;
Key material_key() const;
Key pawn_key() const;
// Other properties of the position
Color side_to_move() const;
@ -293,6 +295,8 @@ inline Key Position::adjust_key50(Key k) const {
return st->rule50 < 14 - AfterMove ? k : k ^ make_key((st->rule50 - (14 - AfterMove)) / 8);
}
inline Key Position::pawn_key() const { return st->pawnKey; }
inline Key Position::material_key() const { return st->materialKey; }
inline Value Position::non_pawn_material(Color c) const { return st->nonPawnMaterial[c]; }

View file

@ -848,7 +848,8 @@ Value search(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth, boo
{
assert(probCutBeta < VALUE_INFINITE);
MovePicker mp(pos, ttMove, probCutBeta - ss->staticEval, &captureHistory);
MovePicker mp(pos, ttMove, probCutBeta - ss->staticEval, &captureHistory,
thisThread->pawnHistory);
while ((move = mp.next_move()) != MOVE_NONE)
if (move != excludedMove && pos.legal(move))
@ -904,7 +905,7 @@ moves_loop: // When in check, search starts here
prevSq != SQ_NONE ? thisThread->counterMoves[pos.piece_on(prevSq)][prevSq] : MOVE_NONE;
MovePicker mp(pos, ttMove, depth, &thisThread->mainHistory, &captureHistory, contHist,
countermove, ss->killers);
thisThread->pawnHistory, countermove, ss->killers);
value = bestValue;
moveCountPruning = singularQuietLMR = false;
@ -988,7 +989,8 @@ moves_loop: // When in check, search starts here
{
int history = (*contHist[0])[movedPiece][to_sq(move)]
+ (*contHist[1])[movedPiece][to_sq(move)]
+ (*contHist[3])[movedPiece][to_sq(move)];
+ (*contHist[3])[movedPiece][to_sq(move)]
+ thisThread->pawnHistory[pawn_structure(pos)][movedPiece][to_sq(move)];
// Continuation history based pruning (~2 Elo)
if (lmrDepth < 6 && history < -3498 * depth)
@ -1463,7 +1465,7 @@ Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth) {
// will be generated.
Square prevSq = is_ok((ss - 1)->currentMove) ? to_sq((ss - 1)->currentMove) : SQ_NONE;
MovePicker mp(pos, ttMove, depth, &thisThread->mainHistory, &thisThread->captureHistory,
contHist, prevSq);
contHist, thisThread->pawnHistory, prevSq);
int quietCheckEvasions = 0;
@ -1671,10 +1673,15 @@ void update_all_stats(const Position& pos,
// Increase stats for the best move in case it was a quiet move
update_quiet_stats(pos, ss, bestMove, bestMoveBonus);
thisThread->pawnHistory[pawn_structure(pos)][moved_piece][to_sq(bestMove)]
<< quietMoveBonus;
// Decrease stats for all non-best quiet moves
for (int i = 0; i < quietCount; ++i)
{
thisThread->pawnHistory[pawn_structure(pos)][pos.moved_piece(quietsSearched[i])]
[to_sq(quietsSearched[i])]
<< -bestMoveBonus;
thisThread->mainHistory[us][from_to(quietsSearched[i])] << -bestMoveBonus;
update_continuation_histories(ss, pos.moved_piece(quietsSearched[i]),
to_sq(quietsSearched[i]), -bestMoveBonus);

View file

@ -68,6 +68,7 @@ void Thread::clear() {
counterMoves.fill(MOVE_NONE);
mainHistory.fill(0);
captureHistory.fill(0);
pawnHistory.fill(0);
for (bool inCheck : {false, true})
for (StatsType c : {NoCaptures, Captures})

View file

@ -71,6 +71,7 @@ class Thread {
ButterflyHistory mainHistory;
CapturePieceToHistory captureHistory;
ContinuationHistory continuationHistory[2][2];
PawnHistory pawnHistory;
};