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Correct Outflanking calculations in classical eval
Take signed value of rank difference between kings squares instead absolute value in outflanking calculation. This change correct evaluation of endgames with one king invading opponent last ranks. Passed STC: LLR: 2.94 (-2.94,2.94) {-0.25,1.25} Total: 122240 W: 24326 L: 23896 D: 74018 Ptnml(0-2): 2101, 14139, 28236, 14517, 2127 https://tests.stockfishchess.org/tests/view/5fdfc33a3932f79192d394b8 Passed LTC: LLR: 2.97 (-2.94,2.94) {0.25,1.25} Total: 157416 W: 20870 L: 20292 D: 116254 Ptnml(0-2): 973, 13954, 48333, 14418, 1030 https://tests.stockfishchess.org/tests/view/5fe07a453932f79192d39502 closes https://github.com/official-stockfish/Stockfish/pull/3271 Bench: 4162769
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@ -867,7 +867,7 @@ namespace {
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Value Evaluation<T>::winnable(Score score) const {
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Value Evaluation<T>::winnable(Score score) const {
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int outflanking = distance<File>(pos.square<KING>(WHITE), pos.square<KING>(BLACK))
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int outflanking = distance<File>(pos.square<KING>(WHITE), pos.square<KING>(BLACK))
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- distance<Rank>(pos.square<KING>(WHITE), pos.square<KING>(BLACK));
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+ int(rank_of(pos.square<KING>(WHITE)) - rank_of(pos.square<KING>(BLACK)));
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bool pawnsOnBothFlanks = (pos.pieces(PAWN) & QueenSide)
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bool pawnsOnBothFlanks = (pos.pieces(PAWN) & QueenSide)
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&& (pos.pieces(PAWN) & KingSide);
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&& (pos.pieces(PAWN) & KingSide);
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