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Simplify time manager in search()
Remove the F[] array which I find unhelpful and rename `improvingFactor` to `fallingEval` since larger values indicate a falling eval and more time use. I realise a test was not strictly necessary, but I ran STC [-3,1] just to check there are no foolish errors before creating the pull request: STC: LLR: 2.96 (-2.94,2.94) [-3.00,1.00] Total: 35804 W: 7753 L: 7659 D: 20392 http://tests.stockfishchess.org/tests/view/5bef3a0c0ebc595e0ae39c19 It was then suggested to clean the constants around `fallingEval` to make it more clear this is a factor around ~1 that adjusts time up or downwards depending on some conditions. We then ran a double test with this simplification suggestion: STC: LLR: 2.96 (-2.94,2.94) [-3.00,1.00] Total: 68435 W: 14936 L: 14906 D: 38593 http://tests.stockfishchess.org/tests/view/5c02c56b0ebc5902bcee0184 LTC: LLR: 2.95 (-2.94,2.94) [-3.00,1.00] Total: 37258 W: 6324 L: 6230 D: 24704 http://tests.stockfishchess.org/tests/view/5c030a520ebc5902bcee0a32 No functional change
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1 changed files with 3 additions and 5 deletions
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@ -492,10 +492,8 @@ void Thread::search() {
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&& !Threads.stop
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&& !Threads.stopOnPonderhit)
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{
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const int F[] = { failedLow,
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bestValue - mainThread->previousScore };
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int improvingFactor = std::max(246, std::min(832, 306 + 119 * F[0] - 6 * F[1]));
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double fallingEval = (306 + 119 * failedLow + 6 * (mainThread->previousScore - bestValue)) / 581.0;
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fallingEval = std::max(0.5, std::min(1.5, fallingEval));
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// If the bestMove is stable over several iterations, reduce time accordingly
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timeReduction = 1.0;
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@ -509,7 +507,7 @@ void Thread::search() {
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// Stop the search if we have only one legal move, or if available time elapsed
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if ( rootMoves.size() == 1
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|| Time.elapsed() > Time.optimum() * bestMoveInstability * improvingFactor / 581)
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|| Time.elapsed() > Time.optimum() * bestMoveInstability * fallingEval)
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{
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// If we are allowed to ponder do not stop the search now but
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// keep pondering until the GUI sends "ponderhit" or "stop".
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