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Update Elo estimates for terms in search
based on 25k games per term, using the UHO_XXL_+0.90_+1.19.epd book, at STC. More detailed information in the PR. closes https://github.com/official-stockfish/Stockfish/pull/4294 No functional change
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1 changed files with 24 additions and 24 deletions
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@ -633,16 +633,16 @@ namespace {
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&& ttValue != VALUE_NONE // Possible in case of TT access race
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&& (tte->bound() & (ttValue >= beta ? BOUND_LOWER : BOUND_UPPER)))
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{
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// If ttMove is quiet, update move sorting heuristics on TT hit (~1 Elo)
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// If ttMove is quiet, update move sorting heuristics on TT hit (~2 Elo)
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if (ttMove)
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{
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if (ttValue >= beta)
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{
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// Bonus for a quiet ttMove that fails high (~3 Elo)
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// Bonus for a quiet ttMove that fails high (~2 Elo)
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if (!ttCapture)
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update_quiet_stats(pos, ss, ttMove, stat_bonus(depth));
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// Extra penalty for early quiet moves of the previous ply (~0 Elo)
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// Extra penalty for early quiet moves of the previous ply (~0 Elo on STC, ~2 Elo on LTC)
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if ((ss-1)->moveCount <= 2 && !priorCapture)
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update_continuation_histories(ss-1, pos.piece_on(prevSq), prevSq, -stat_bonus(depth + 1));
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}
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@ -734,7 +734,7 @@ namespace {
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else // Fall back to (semi)classical complexity for TT hits, the NNUE complexity is lost
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complexity = abs(ss->staticEval - pos.psq_eg_stm());
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// ttValue can be used as a better position evaluation (~4 Elo)
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// ttValue can be used as a better position evaluation (~7 Elo)
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if ( ttValue != VALUE_NONE
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&& (tte->bound() & (ttValue > eval ? BOUND_LOWER : BOUND_UPPER)))
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eval = ttValue;
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@ -750,7 +750,7 @@ namespace {
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thisThread->complexityAverage.update(complexity);
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// Use static evaluation difference to improve quiet move ordering (~3 Elo)
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// Use static evaluation difference to improve quiet move ordering (~4 Elo)
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if (is_ok((ss-1)->currentMove) && !(ss-1)->inCheck && !priorCapture)
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{
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int bonus = std::clamp(-19 * int((ss-1)->staticEval + ss->staticEval), -1914, 1914);
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@ -766,7 +766,7 @@ namespace {
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: 168;
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improving = improvement > 0;
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// Step 7. Razoring.
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// Step 7. Razoring (~1 Elo).
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// If eval is really low check with qsearch if it can exceed alpha, if it can't,
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// return a fail low.
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if (eval < alpha - 369 - 254 * depth * depth)
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@ -776,7 +776,7 @@ namespace {
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return value;
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}
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// Step 8. Futility pruning: child node (~25 Elo).
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// Step 8. Futility pruning: child node (~40 Elo).
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// The depth condition is important for mate finding.
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if ( !ss->ttPv
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&& depth < 8
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@ -785,7 +785,7 @@ namespace {
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&& eval < 28031) // larger than VALUE_KNOWN_WIN, but smaller than TB wins
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return eval;
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// Step 9. Null move search with verification search (~22 Elo)
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// Step 9. Null move search with verification search (~35 Elo)
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if ( !PvNode
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&& (ss-1)->currentMove != MOVE_NULL
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&& (ss-1)->statScore < 17139
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@ -837,7 +837,7 @@ namespace {
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probCutBeta = beta + 191 - 54 * improving;
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// Step 10. ProbCut (~4 Elo)
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// Step 10. ProbCut (~10 Elo)
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// If we have a good enough capture and a reduced search returns a value
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// much above beta, we can (almost) safely prune the previous move.
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if ( !PvNode
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@ -888,7 +888,7 @@ namespace {
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}
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// Step 11. If the position is not in TT, decrease depth by 3.
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// Use qsearch if depth is equal or below zero (~4 Elo)
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// Use qsearch if depth is equal or below zero (~9 Elo)
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if ( PvNode
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&& !ttMove)
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depth -= 3;
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@ -903,7 +903,7 @@ namespace {
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moves_loop: // When in check, search starts here
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// Step 12. A small Probcut idea, when we are in check (~0 Elo)
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// Step 12. A small Probcut idea, when we are in check (~4 Elo)
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probCutBeta = beta + 417;
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if ( ss->inCheck
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&& !PvNode
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@ -980,12 +980,12 @@ moves_loop: // When in check, search starts here
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Value delta = beta - alpha;
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// Step 14. Pruning at shallow depth (~98 Elo). Depth conditions are important for mate finding.
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// Step 14. Pruning at shallow depth (~120 Elo). Depth conditions are important for mate finding.
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if ( !rootNode
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&& pos.non_pawn_material(us)
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&& bestValue > VALUE_TB_LOSS_IN_MAX_PLY)
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{
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// Skip quiet moves if movecount exceeds our FutilityMoveCount threshold (~7 Elo)
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// Skip quiet moves if movecount exceeds our FutilityMoveCount threshold (~8 Elo)
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moveCountPruning = moveCount >= futility_move_count(improving, depth);
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// Reduced depth of the next LMR search
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@ -994,7 +994,7 @@ moves_loop: // When in check, search starts here
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if ( capture
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|| givesCheck)
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{
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// Futility pruning for captures (~0 Elo)
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// Futility pruning for captures (~2 Elo)
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if ( !givesCheck
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&& !PvNode
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&& lmrDepth < 7
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@ -1003,7 +1003,7 @@ moves_loop: // When in check, search starts here
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+ captureHistory[movedPiece][to_sq(move)][type_of(pos.piece_on(to_sq(move)))] / 6 < alpha)
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continue;
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// SEE based pruning (~9 Elo)
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// SEE based pruning (~11 Elo)
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if (!pos.see_ge(move, Value(-222) * depth))
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continue;
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}
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@ -1020,23 +1020,23 @@ moves_loop: // When in check, search starts here
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history += 2 * thisThread->mainHistory[us][from_to(move)];
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// Futility pruning: parent node (~9 Elo)
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// Futility pruning: parent node (~13 Elo)
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if ( !ss->inCheck
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&& lmrDepth < 13
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&& ss->staticEval + 106 + 145 * lmrDepth + history / 52 <= alpha)
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continue;
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// Prune moves with negative SEE (~3 Elo)
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// Prune moves with negative SEE (~4 Elo)
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if (!pos.see_ge(move, Value(-24 * lmrDepth * lmrDepth - 15 * lmrDepth)))
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continue;
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}
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}
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// Step 15. Extensions (~66 Elo)
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// Step 15. Extensions (~100 Elo)
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// We take care to not overdo to avoid search getting stuck.
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if (ss->ply < thisThread->rootDepth * 2)
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{
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// Singular extension search (~58 Elo). If all moves but one fail low on a
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// Singular extension search (~94 Elo). If all moves but one fail low on a
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// search of (alpha-s, beta-s), and just one fails high on (alpha, beta),
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// then that move is singular and should be extended. To verify this we do
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// a reduced search on all the other moves but the ttMove and if the
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@ -1095,7 +1095,7 @@ moves_loop: // When in check, search starts here
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&& abs(ss->staticEval) > 82)
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extension = 1;
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// Quiet ttMove extensions (~0 Elo)
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// Quiet ttMove extensions (~1 Elo)
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else if ( PvNode
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&& move == ttMove
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&& move == ss->killers[0]
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@ -1166,7 +1166,7 @@ moves_loop: // When in check, search starts here
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// Decrease/increase reduction for moves with a good/bad history (~30 Elo)
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r -= ss->statScore / (13000 + 4152 * (depth > 7 && depth < 19));
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// Step 17. Late moves reduction / extension (LMR, ~98 Elo)
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// Step 17. Late moves reduction / extension (LMR, ~117 Elo)
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// We use various heuristics for the sons of a node after the first son has
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// been searched. In general we would like to reduce them, but there are many
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// cases where we extend a son if it has good chances to be "interesting".
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@ -1462,7 +1462,7 @@ moves_loop: // When in check, search starts here
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if ((ss->staticEval = bestValue = tte->eval()) == VALUE_NONE)
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ss->staticEval = bestValue = evaluate(pos);
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// ttValue can be used as a better position evaluation (~7 Elo)
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// ttValue can be used as a better position evaluation (~13 Elo)
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if ( ttValue != VALUE_NONE
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&& (tte->bound() & (ttValue > bestValue ? BOUND_LOWER : BOUND_UPPER)))
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bestValue = ttValue;
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@ -1520,7 +1520,7 @@ moves_loop: // When in check, search starts here
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moveCount++;
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// Futility pruning and moveCount pruning (~5 Elo)
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// Futility pruning and moveCount pruning (~10 Elo)
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if ( bestValue > VALUE_TB_LOSS_IN_MAX_PLY
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&& !givesCheck
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&& to_sq(move) != prevSq
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@ -1559,7 +1559,7 @@ moves_loop: // When in check, search starts here
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[pos.moved_piece(move)]
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[to_sq(move)];
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// Continuation history based pruning (~2 Elo)
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// Continuation history based pruning (~3 Elo)
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if ( !capture
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&& bestValue > VALUE_TB_LOSS_IN_MAX_PLY
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&& (*contHist[0])[pos.moved_piece(move)][to_sq(move)] < 0
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