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https://github.com/sockspls/badfish
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Rename PawnOffsets in PawnParams
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
68c78400c8
commit
b397426785
1 changed files with 59 additions and 59 deletions
118
src/movegen.cpp
118
src/movegen.cpp
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@ -32,15 +32,15 @@
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namespace {
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struct PawnOffsets {
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struct PawnParams {
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Bitboard Rank3BB, Rank8BB;
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Rank RANK_8;
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SquareDelta DELTA_N, DELTA_NE, DELTA_NW;
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Color us, them;
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};
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const PawnOffsets WhitePawnOffsets = { Rank3BB, Rank8BB, RANK_8, DELTA_N, DELTA_NE, DELTA_NW, WHITE, BLACK };
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const PawnOffsets BlackPawnOffsets = { Rank6BB, Rank1BB, RANK_1, DELTA_S, DELTA_SE, DELTA_SW, BLACK, WHITE };
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const PawnParams WhitePawnParams = { Rank3BB, Rank8BB, RANK_8, DELTA_N, DELTA_NE, DELTA_NW, WHITE, BLACK };
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const PawnParams BlackPawnParams = { Rank6BB, Rank1BB, RANK_1, DELTA_S, DELTA_SE, DELTA_SW, BLACK, WHITE };
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int generate_castle_moves(const Position&, MoveStack*, Color);
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@ -626,10 +626,10 @@ namespace {
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template<Color C>
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int generate_pawn_captures(const Position& pos, MoveStack* mlist) {
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static const PawnOffsets ofs = (C == WHITE ? WhitePawnOffsets : BlackPawnOffsets);
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static const PawnParams PP = (C == WHITE ? WhitePawnParams : BlackPawnParams);
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Bitboard pawns = pos.pawns(ofs.us);
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Bitboard enemyPieces = pos.pieces_of_color(ofs.them);
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Bitboard pawns = pos.pawns(PP.us);
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Bitboard enemyPieces = pos.pieces_of_color(PP.them);
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Square sq;
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int n = 0;
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@ -637,38 +637,38 @@ namespace {
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Bitboard b1 = (C == WHITE ? pawns << 9 : pawns >> 7) & ~FileABB & enemyPieces;
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// Capturing promotions
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Bitboard b2 = b1 & ofs.Rank8BB;
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Bitboard b2 = b1 & PP.Rank8BB;
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while (b2)
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{
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sq = pop_1st_bit(&b2);
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mlist[n++].move = make_promotion_move(sq - ofs.DELTA_NE, sq, QUEEN);
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mlist[n++].move = make_promotion_move(sq - PP.DELTA_NE, sq, QUEEN);
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}
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// Capturing non-promotions
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b2 = b1 & ~ofs.Rank8BB;
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b2 = b1 & ~PP.Rank8BB;
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while (b2)
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{
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sq = pop_1st_bit(&b2);
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mlist[n++].move = make_move(sq - ofs.DELTA_NE, sq);
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mlist[n++].move = make_move(sq - PP.DELTA_NE, sq);
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}
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// Captures in the h1-a8 (h8-a1 for black) direction
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b1 = (C == WHITE ? pawns << 7 : pawns >> 9) & ~FileHBB & enemyPieces;
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// Capturing promotions
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b2 = b1 & ofs.Rank8BB;
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b2 = b1 & PP.Rank8BB;
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while (b2)
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{
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sq = pop_1st_bit(&b2);
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mlist[n++].move = make_promotion_move(sq - ofs.DELTA_NW, sq, QUEEN);
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mlist[n++].move = make_promotion_move(sq - PP.DELTA_NW, sq, QUEEN);
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}
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// Capturing non-promotions
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b2 = b1 & ~ofs.Rank8BB;
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b2 = b1 & ~PP.Rank8BB;
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while (b2)
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{
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sq = pop_1st_bit(&b2);
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mlist[n++].move = make_move(sq - ofs.DELTA_NW, sq);
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mlist[n++].move = make_move(sq - PP.DELTA_NW, sq);
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}
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// Non-capturing promotions
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@ -676,16 +676,16 @@ namespace {
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while (b1)
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{
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sq = pop_1st_bit(&b1);
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mlist[n++].move = make_promotion_move(sq - ofs.DELTA_N, sq, QUEEN);
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mlist[n++].move = make_promotion_move(sq - PP.DELTA_N, sq, QUEEN);
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}
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// En passant captures
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if (pos.ep_square() != SQ_NONE)
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{
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assert(ofs.us != WHITE || square_rank(pos.ep_square()) == RANK_6);
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assert(ofs.us != BLACK || square_rank(pos.ep_square()) == RANK_3);
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assert(PP.us != WHITE || square_rank(pos.ep_square()) == RANK_6);
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assert(PP.us != BLACK || square_rank(pos.ep_square()) == RANK_3);
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b1 = pawns & pos.pawn_attacks(ofs.them, pos.ep_square());
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b1 = pawns & pos.pawn_attacks(PP.them, pos.ep_square());
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assert(b1 != EmptyBoardBB);
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while (b1)
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@ -701,58 +701,58 @@ namespace {
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template<Color C>
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int generate_pawn_noncaptures(const Position& pos, MoveStack* mlist) {
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static const PawnOffsets ofs = (C == WHITE ? WhitePawnOffsets : BlackPawnOffsets);
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static const PawnParams PP = (C == WHITE ? WhitePawnParams : BlackPawnParams);
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Bitboard pawns = pos.pawns(ofs.us);
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Bitboard enemyPieces = pos.pieces_of_color(ofs.them);
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Bitboard pawns = pos.pawns(PP.us);
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Bitboard enemyPieces = pos.pieces_of_color(PP.them);
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Bitboard emptySquares = pos.empty_squares();
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Bitboard b1, b2;
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Square sq;
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int n = 0;
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// Underpromotion captures in the a1-h8 (a8-h1 for black) direction
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b1 = (C == WHITE ? pawns << 9 : pawns >> 7) & ~FileABB & enemyPieces & ofs.Rank8BB;
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b1 = (C == WHITE ? pawns << 9 : pawns >> 7) & ~FileABB & enemyPieces & PP.Rank8BB;
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while (b1)
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{
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sq = pop_1st_bit(&b1);
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mlist[n++].move = make_promotion_move(sq - ofs.DELTA_NE, sq, ROOK);
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mlist[n++].move = make_promotion_move(sq - ofs.DELTA_NE, sq, BISHOP);
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mlist[n++].move = make_promotion_move(sq - ofs.DELTA_NE, sq, KNIGHT);
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mlist[n++].move = make_promotion_move(sq - PP.DELTA_NE, sq, ROOK);
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mlist[n++].move = make_promotion_move(sq - PP.DELTA_NE, sq, BISHOP);
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mlist[n++].move = make_promotion_move(sq - PP.DELTA_NE, sq, KNIGHT);
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}
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// Underpromotion captures in the h1-a8 (h8-a1 for black) direction
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b1 = (C == WHITE ? pawns << 7 : pawns >> 9) & ~FileHBB & enemyPieces & ofs.Rank8BB;
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b1 = (C == WHITE ? pawns << 7 : pawns >> 9) & ~FileHBB & enemyPieces & PP.Rank8BB;
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while (b1)
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{
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sq = pop_1st_bit(&b1);
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mlist[n++].move = make_promotion_move(sq - ofs.DELTA_NW, sq, ROOK);
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mlist[n++].move = make_promotion_move(sq - ofs.DELTA_NW, sq, BISHOP);
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mlist[n++].move = make_promotion_move(sq - ofs.DELTA_NW, sq, KNIGHT);
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mlist[n++].move = make_promotion_move(sq - PP.DELTA_NW, sq, ROOK);
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mlist[n++].move = make_promotion_move(sq - PP.DELTA_NW, sq, BISHOP);
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mlist[n++].move = make_promotion_move(sq - PP.DELTA_NW, sq, KNIGHT);
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}
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// Single pawn pushes
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b1 = (C == WHITE ? pawns << 8 : pawns >> 8) & emptySquares;
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b2 = b1 & ofs.Rank8BB;
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b2 = b1 & PP.Rank8BB;
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while (b2)
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{
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sq = pop_1st_bit(&b2);
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mlist[n++].move = make_promotion_move(sq - ofs.DELTA_N, sq, ROOK);
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mlist[n++].move = make_promotion_move(sq - ofs.DELTA_N, sq, BISHOP);
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mlist[n++].move = make_promotion_move(sq - ofs.DELTA_N, sq, KNIGHT);
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mlist[n++].move = make_promotion_move(sq - PP.DELTA_N, sq, ROOK);
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mlist[n++].move = make_promotion_move(sq - PP.DELTA_N, sq, BISHOP);
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mlist[n++].move = make_promotion_move(sq - PP.DELTA_N, sq, KNIGHT);
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}
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b2 = b1 & ~ofs.Rank8BB;
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b2 = b1 & ~PP.Rank8BB;
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while (b2)
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{
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sq = pop_1st_bit(&b2);
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mlist[n++].move = make_move(sq - ofs.DELTA_N, sq);
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mlist[n++].move = make_move(sq - PP.DELTA_N, sq);
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}
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// Double pawn pushes
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b2 = (C == WHITE ? (b1 & ofs.Rank3BB) << 8 : (b1 & ofs.Rank3BB) >> 8) & emptySquares;
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b2 = (C == WHITE ? (b1 & PP.Rank3BB) << 8 : (b1 & PP.Rank3BB) >> 8) & emptySquares;
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while (b2)
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{
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sq = pop_1st_bit(&b2);
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mlist[n++].move = make_move(sq - ofs.DELTA_N - ofs.DELTA_N, sq);
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mlist[n++].move = make_move(sq - PP.DELTA_N - PP.DELTA_N, sq);
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}
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return n;
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}
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@ -761,7 +761,7 @@ namespace {
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template<Color C>
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int generate_pawn_checks(const Position& pos, Bitboard dc, Square ksq, MoveStack* mlist, int n)
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{
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static const PawnOffsets ofs = (C == WHITE ? WhitePawnOffsets : BlackPawnOffsets);
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static const PawnParams PP = (C == WHITE ? WhitePawnParams : BlackPawnParams);
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// Pawn moves which give discovered check. This is possible only if the
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// pawn is not on the same file as the enemy king, because we don't
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@ -772,19 +772,19 @@ namespace {
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Bitboard b1 = pos.pawns(pos.side_to_move()) & ~file_bb(ksq), b2, b3;
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// Discovered checks, single pawn pushes
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b2 = b3 = (C == WHITE ? (b1 & dc) << 8 : (b1 & dc) >> 8) & ~ofs.Rank8BB & empty;
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b2 = b3 = (C == WHITE ? (b1 & dc) << 8 : (b1 & dc) >> 8) & ~PP.Rank8BB & empty;
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while (b3)
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{
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Square to = pop_1st_bit(&b3);
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mlist[n++].move = make_move(to - ofs.DELTA_N, to);
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mlist[n++].move = make_move(to - PP.DELTA_N, to);
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}
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// Discovered checks, double pawn pushes
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b3 = (C == WHITE ? (b2 & ofs.Rank3BB) << 8 : (b2 & ofs.Rank3BB) >> 8) & empty;
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b3 = (C == WHITE ? (b2 & PP.Rank3BB) << 8 : (b2 & PP.Rank3BB) >> 8) & empty;
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while (b3)
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{
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Square to = pop_1st_bit(&b3);
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mlist[n++].move = make_move(to - ofs.DELTA_N - ofs.DELTA_N, to);
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mlist[n++].move = make_move(to - PP.DELTA_N - PP.DELTA_N, to);
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}
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// Direct checks. These are possible only for pawns on neighboring files
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@ -794,22 +794,22 @@ namespace {
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// Direct checks, single pawn pushes
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b2 = (C == WHITE ? b1 << 8 : b1 >> 8) & empty;
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b3 = b2 & pos.pawn_attacks(ofs.them, ksq);
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b3 = b2 & pos.pawn_attacks(PP.them, ksq);
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while (b3)
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{
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Square to = pop_1st_bit(&b3);
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mlist[n++].move = make_move(to - ofs.DELTA_N, to);
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mlist[n++].move = make_move(to - PP.DELTA_N, to);
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}
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// Direct checks, double pawn pushes
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b3 = (C == WHITE ? (b2 & ofs.Rank3BB) << 8 : (b2 & ofs.Rank3BB) >> 8)
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b3 = (C == WHITE ? (b2 & PP.Rank3BB) << 8 : (b2 & PP.Rank3BB) >> 8)
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& empty
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& pos.pawn_attacks(ofs.them, ksq);
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& pos.pawn_attacks(PP.them, ksq);
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while (b3)
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{
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Square to = pop_1st_bit(&b3);
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mlist[n++].move = make_move(to - ofs.DELTA_N - ofs.DELTA_N, to);
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mlist[n++].move = make_move(to - PP.DELTA_N - PP.DELTA_N, to);
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}
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return n;
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}
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@ -818,10 +818,10 @@ namespace {
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int generate_pawn_blocking_evasions(const Position& pos, Bitboard not_pinned,
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Bitboard blockSquares, MoveStack* mlist, int n) {
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static const PawnOffsets ofs = (C == WHITE ? WhitePawnOffsets : BlackPawnOffsets);
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static const PawnParams PP = (C == WHITE ? WhitePawnParams : BlackPawnParams);
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// Find non-pinned pawns
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Bitboard b1 = pos.pawns(ofs.us) & not_pinned;
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Bitboard b1 = pos.pawns(PP.us) & not_pinned;
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// Single pawn pushes. We don't have to AND with empty squares here,
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// because the blocking squares will always be empty.
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@ -832,28 +832,28 @@ namespace {
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assert(pos.piece_on(to) == EMPTY);
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if (square_rank(to) == ofs.RANK_8)
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if (square_rank(to) == PP.RANK_8)
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{
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mlist[n++].move = make_promotion_move(to - ofs.DELTA_N, to, QUEEN);
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mlist[n++].move = make_promotion_move(to - ofs.DELTA_N, to, ROOK);
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mlist[n++].move = make_promotion_move(to - ofs.DELTA_N, to, BISHOP);
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mlist[n++].move = make_promotion_move(to - ofs.DELTA_N, to, KNIGHT);
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mlist[n++].move = make_promotion_move(to - PP.DELTA_N, to, QUEEN);
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mlist[n++].move = make_promotion_move(to - PP.DELTA_N, to, ROOK);
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mlist[n++].move = make_promotion_move(to - PP.DELTA_N, to, BISHOP);
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mlist[n++].move = make_promotion_move(to - PP.DELTA_N, to, KNIGHT);
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} else
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mlist[n++].move = make_move(to - ofs.DELTA_N, to);
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mlist[n++].move = make_move(to - PP.DELTA_N, to);
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}
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// Double pawn pushes
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b2 = (C == WHITE ? b1 << 8 : b1 >> 8) & pos.empty_squares() & ofs.Rank3BB;
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b2 = (C == WHITE ? b1 << 8 : b1 >> 8) & pos.empty_squares() & PP.Rank3BB;
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b2 = (C == WHITE ? b2 << 8 : b2 >> 8) & blockSquares;;
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while (b2)
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{
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Square to = pop_1st_bit(&b2);
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assert(pos.piece_on(to) == EMPTY);
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assert(ofs.us != WHITE || square_rank(to) == RANK_4);
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assert(ofs.us != BLACK || square_rank(to) == RANK_5);
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assert(PP.us != WHITE || square_rank(to) == RANK_4);
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assert(PP.us != BLACK || square_rank(to) == RANK_5);
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mlist[n++].move = make_move(to - ofs.DELTA_N - ofs.DELTA_N, to);
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mlist[n++].move = make_move(to - PP.DELTA_N - PP.DELTA_N, to);
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}
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return n;
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}
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