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Revert per-thread history tables

Testing on Joona QUAD failed to give any
advantage. Actually we had a little loss:

Mod - Orig: 342.0 - 374.0

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2009-07-02 01:54:17 +01:00
parent d39ddb9077
commit b45936a8c7
2 changed files with 15 additions and 16 deletions

View file

@ -271,6 +271,9 @@ namespace {
int NodesSincePoll;
int NodesBetweenPolls = 30000;
// History table
History H;
/// Functions
@ -289,10 +292,10 @@ namespace {
bool move_is_killer(Move m, const SearchStack& ss);
Depth extension(const Position& pos, Move m, bool pvNode, bool capture, bool check, bool singleReply, bool mateThreat, bool* dangerous);
bool ok_to_do_nullmove(const Position& pos);
bool ok_to_prune(const Position& pos, Move m, Move threat, Depth d, const History& H);
bool ok_to_prune(const Position& pos, Move m, Move threat, Depth d);
bool ok_to_use_TT(const TTEntry* tte, Depth depth, Value beta, int ply);
bool ok_to_history(const Position& pos, Move m);
void update_history(const Position& pos, Move m, Depth depth, History& H, Move movesSearched[], int moveCount);
void update_history(const Position& pos, Move m, Depth depth, Move movesSearched[], int moveCount);
void update_killers(Move m, SearchStack& ss);
bool fail_high_ply_1();
@ -629,9 +632,7 @@ namespace {
// Initialize
TT.new_search();
for (int i = 0; i < THREAD_MAX; i++)
Threads[i].H.clear();
H.clear();
for (int i = 0; i < 3; i++)
{
ss[i].init(i);
@ -1043,7 +1044,7 @@ namespace {
// Initialize a MovePicker object for the current position, and prepare
// to search all moves
MovePicker mp = MovePicker(pos, ttMove, depth, Threads[threadID].H, &ss[ply]);
MovePicker mp = MovePicker(pos, ttMove, depth, H, &ss[ply]);
Move move, movesSearched[256];
int moveCount = 0;
@ -1172,7 +1173,7 @@ namespace {
Move m = ss[ply].pv[ply];
if (ok_to_history(pos, m)) // Only non capture moves are considered
{
update_history(pos, m, depth, Threads[threadID].H, movesSearched, moveCount);
update_history(pos, m, depth, movesSearched, moveCount);
update_killers(m, ss[ply]);
}
TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, depth, m);
@ -1304,7 +1305,7 @@ namespace {
// Initialize a MovePicker object for the current position, and prepare
// to search all moves.
MovePicker mp = MovePicker(pos, ttMove, depth, Threads[threadID].H, &ss[ply]);
MovePicker mp = MovePicker(pos, ttMove, depth, H, &ss[ply]);
Move move, movesSearched[256];
int moveCount = 0;
@ -1341,7 +1342,7 @@ namespace {
{
// History pruning. See ok_to_prune() definition
if ( moveCount >= 2 + int(depth)
&& ok_to_prune(pos, move, ss[ply].threatMove, depth, Threads[threadID].H))
&& ok_to_prune(pos, move, ss[ply].threatMove, depth))
continue;
// Value based pruning
@ -1431,7 +1432,7 @@ namespace {
Move m = ss[ply].pv[ply];
if (ok_to_history(pos, m)) // Only non capture moves are considered
{
update_history(pos, m, depth, Threads[threadID].H, movesSearched, moveCount);
update_history(pos, m, depth, movesSearched, moveCount);
update_killers(m, ss[ply]);
}
TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, depth, m);
@ -1524,7 +1525,7 @@ namespace {
// Initialize a MovePicker object for the current position, and prepare
// to search the moves. Because the depth is <= 0 here, only captures,
// queen promotions and checks (only if depth == 0) will be generated.
MovePicker mp = MovePicker(pos, ttMove, depth, Threads[threadID].H);
MovePicker mp = MovePicker(pos, ttMove, depth, H);
Move move;
int moveCount = 0;
Bitboard dcCandidates = mp.discovered_check_candidates();
@ -1665,7 +1666,7 @@ namespace {
&& !moveIsCapture
&& !move_is_promotion(move)
&& moveCount >= 2 + int(sp->depth)
&& ok_to_prune(pos, move, ss[sp->ply].threatMove, sp->depth, Threads[threadID].H))
&& ok_to_prune(pos, move, ss[sp->ply].threatMove, sp->depth))
continue;
// Make and search the move.
@ -2274,7 +2275,7 @@ namespace {
// non-tactical moves late in the move list close to the leaves are
// candidates for pruning.
bool ok_to_prune(const Position& pos, Move m, Move threat, Depth d, const History& H) {
bool ok_to_prune(const Position& pos, Move m, Move threat, Depth d) {
assert(move_is_ok(m));
assert(threat == MOVE_NONE || move_is_ok(threat));
@ -2354,7 +2355,7 @@ namespace {
// update_history() registers a good move that produced a beta-cutoff
// in history and marks as failures all the other moves of that ply.
void update_history(const Position& pos, Move m, Depth depth, History& H,
void update_history(const Position& pos, Move m, Depth depth,
Move movesSearched[], int moveCount) {
H.success(pos.piece_on(move_from(m)), move_to(m), depth);

View file

@ -26,7 +26,6 @@
//// Includes
////
#include "history.h"
#include "lock.h"
#include "movepick.h"
#include "position.h"
@ -74,7 +73,6 @@ struct Thread {
volatile bool idle;
volatile bool workIsWaiting;
volatile bool printCurrentLine;
History H;
unsigned char pad[64]; // set some distance among local data for each thread
};