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https://github.com/sockspls/badfish
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Use one History table per thread
This reduces contention and reduce history trashing effect especially at high search depths. No functional change for single CPU case. After 999 games at 1+0 on Dual Core Intel we have Mod vs Orig +233 =526 -240 -2 ELO We need to test at longer time controls and possibly with a QUAD where we could foreseen an improvment. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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c1b60269a2
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2 changed files with 16 additions and 15 deletions
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@ -207,9 +207,6 @@ namespace {
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// Search depth at iteration 1
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const Depth InitialDepth = OnePly /*+ OnePly/2*/;
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// History tables
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History H;
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// Node counters
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int NodesSincePoll;
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int NodesBetweenPolls = 30000;
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@ -284,10 +281,10 @@ namespace {
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bool move_is_killer(Move m, const SearchStack& ss);
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Depth extension(const Position &pos, Move m, bool pvNode, bool capture, bool check, bool singleReply, bool mateThreat, bool* dangerous);
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bool ok_to_do_nullmove(const Position &pos);
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bool ok_to_prune(const Position &pos, Move m, Move threat, Depth d);
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bool ok_to_prune(const Position &pos, Move m, Move threat, Depth d, const History& H);
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bool ok_to_use_TT(const TTEntry* tte, Depth depth, Value beta, int ply);
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bool ok_to_history(const Position &pos, Move m);
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void update_history(const Position& pos, Move m, Depth depth, Move movesSearched[], int moveCount);
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void update_history(const Position& pos, Move m, Depth depth, History& H, Move movesSearched[], int moveCount);
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void update_killers(Move m, SearchStack& ss);
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bool fail_high_ply_1();
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@ -645,7 +642,9 @@ namespace {
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// Initialize
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TT.new_search();
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H.clear();
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for (int i = 0; i < THREAD_MAX; i++)
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Threads[i].H.clear();
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for (int i = 0; i < 3; i++)
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{
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ss[i].init(i);
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@ -1057,7 +1056,7 @@ namespace {
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// Initialize a MovePicker object for the current position, and prepare
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// to search all moves
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MovePicker mp = MovePicker(pos, true, ttMove, depth, H, &ss[ply]);
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MovePicker mp = MovePicker(pos, true, ttMove, depth, Threads[threadID].H, &ss[ply]);
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Move move, movesSearched[256];
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int moveCount = 0;
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@ -1186,7 +1185,7 @@ namespace {
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Move m = ss[ply].pv[ply];
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if (ok_to_history(pos, m)) // Only non capture moves are considered
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{
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update_history(pos, m, depth, movesSearched, moveCount);
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update_history(pos, m, depth, Threads[threadID].H, movesSearched, moveCount);
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update_killers(m, ss[ply]);
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}
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TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, depth, m);
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@ -1318,7 +1317,7 @@ namespace {
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// Initialize a MovePicker object for the current position, and prepare
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// to search all moves:
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MovePicker mp = MovePicker(pos, false, ttMove, depth, H, &ss[ply]);
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MovePicker mp = MovePicker(pos, false, ttMove, depth, Threads[threadID].H, &ss[ply]);
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Move move, movesSearched[256];
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int moveCount = 0;
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@ -1356,7 +1355,7 @@ namespace {
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{
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// History pruning. See ok_to_prune() definition
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if ( moveCount >= 2 + int(depth)
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&& ok_to_prune(pos, move, ss[ply].threatMove, depth))
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&& ok_to_prune(pos, move, ss[ply].threatMove, depth, Threads[threadID].H))
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continue;
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// Value based pruning
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@ -1446,7 +1445,7 @@ namespace {
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Move m = ss[ply].pv[ply];
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if (ok_to_history(pos, m)) // Only non capture moves are considered
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{
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update_history(pos, m, depth, movesSearched, moveCount);
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update_history(pos, m, depth, Threads[threadID].H, movesSearched, moveCount);
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update_killers(m, ss[ply]);
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}
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TT.store(pos.get_key(), value_to_tt(bestValue, ply), VALUE_TYPE_LOWER, depth, m);
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@ -1539,7 +1538,7 @@ namespace {
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// Initialize a MovePicker object for the current position, and prepare
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// to search the moves. Because the depth is <= 0 here, only captures,
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// queen promotions and checks (only if depth == 0) will be generated.
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MovePicker mp = MovePicker(pos, pvNode, ttMove, depth, H);
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MovePicker mp = MovePicker(pos, pvNode, ttMove, depth, Threads[threadID].H);
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Move move;
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int moveCount = 0;
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Bitboard dcCandidates = mp.discovered_check_candidates();
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@ -1682,7 +1681,7 @@ namespace {
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&& !moveIsCapture
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&& !move_promotion(move)
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&& moveCount >= 2 + int(sp->depth)
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&& ok_to_prune(pos, move, ss[sp->ply].threatMove, sp->depth))
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&& ok_to_prune(pos, move, ss[sp->ply].threatMove, sp->depth, Threads[threadID].H))
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continue;
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// Make and search the move.
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@ -2290,7 +2289,7 @@ namespace {
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// non-tactical moves late in the move list close to the leaves are
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// candidates for pruning.
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bool ok_to_prune(const Position &pos, Move m, Move threat, Depth d) {
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bool ok_to_prune(const Position &pos, Move m, Move threat, Depth d, const History& H) {
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Square mfrom, mto, tfrom, tto;
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assert(move_is_ok(m));
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@ -2369,7 +2368,7 @@ namespace {
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// update_history() registers a good move that produced a beta-cutoff
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// in history and marks as failures all the other moves of that ply.
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void update_history(const Position& pos, Move m, Depth depth,
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void update_history(const Position& pos, Move m, Depth depth, History& H,
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Move movesSearched[], int moveCount) {
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H.success(pos.piece_on(move_from(m)), move_to(m), depth);
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@ -26,6 +26,7 @@
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//// Includes
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////
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#include "history.h"
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#include "lock.h"
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#include "movepick.h"
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#include "position.h"
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@ -73,6 +74,7 @@ struct Thread {
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volatile bool idle;
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volatile bool workIsWaiting;
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volatile bool printCurrentLine;
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History H;
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unsigned char pad[64]; // set some distance among local data for each thread
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};
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