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https://github.com/sockspls/badfish
synced 2025-04-30 00:33:09 +00:00
Get rid of struct Time
We just need the milliseconds of current system time for our needs. This allows to simplify the API. No functional change.
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5900ab76a0
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6 changed files with 28 additions and 26 deletions
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@ -111,7 +111,7 @@ void benchmark(const Position& current, istream& is) {
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int64_t nodes = 0;
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Search::StateStackPtr st;
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Time time = Time::now();
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Time::point t = Time::now();
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for (size_t i = 0; i < fens.size(); i++)
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{
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@ -133,7 +133,7 @@ void benchmark(const Position& current, istream& is) {
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}
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}
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int e = time.elapsed() + 1; // Assure positive to avoid a 'divide by zero'
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int e = Time::now() - t + 1; // Assure positive to avoid a 'divide by zero'
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cerr << "\n==========================="
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<< "\nTotal time (ms) : " << e
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@ -340,7 +340,7 @@ namespace {
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Book::Book() {
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for (int i = Time::now().msec() % 10000; i > 0; i--)
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for (int i = Time::now() % 10000; i > 0; i--)
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RKiss.rand<unsigned>(); // Make random number generation less deterministic
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}
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@ -68,6 +68,13 @@ const string engine_info(bool to_uci) {
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}
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/// Convert system time to milliseconds. That's all we need.
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Time::point Time::now() {
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sys_time_t t; system_time(&t); return time_to_msec(t);
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}
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/// Debug functions used mainly to collect run-time statistics
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static uint64_t hits[2], means[2];
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@ -201,7 +208,7 @@ void timed_wait(WaitCondition& sleepCond, Lock& sleepLock, int msec) {
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int tm = msec;
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#else
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timespec ts, *tm = &ts;
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uint64_t ms = Time::now().msec() + msec;
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uint64_t ms = Time::now() + msec;
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ts.tv_sec = ms / 1000;
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ts.tv_nsec = (ms % 1000) * 1000000LL;
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13
src/misc.h
13
src/misc.h
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@ -44,15 +44,10 @@ struct Log : public std::ofstream {
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};
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struct Time {
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int64_t msec() const { return time_to_msec(t); }
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int elapsed() const { return int(now().msec() - msec()); }
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static Time now() { Time t; system_time(&t.t); return t; }
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private:
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sys_time_t t;
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};
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namespace Time {
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typedef int64_t point;
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point now();
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}
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template<class Entry, int Size>
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@ -42,7 +42,7 @@ namespace Search {
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LimitsType Limits;
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std::vector<RootMove> RootMoves;
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Position RootPosition;
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Time SearchTime;
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Time::point SearchTime;
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StateStackPtr SetupStates;
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}
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@ -290,7 +290,7 @@ void Search::think() {
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if (Options["Use Search Log"])
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{
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int e = SearchTime.elapsed();
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int e = Time::now() - SearchTime;
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Log log(Options["Search Log Filename"]);
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log << "Nodes: " << pos.nodes_searched()
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@ -398,7 +398,7 @@ namespace {
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// Send full PV info to GUI if we are going to leave the loop or
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// if we have a fail high/low and we are deep in the search.
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if ((bestValue > alpha && bestValue < beta) || SearchTime.elapsed() > 2000)
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if ((bestValue > alpha && bestValue < beta) || Time::now() - SearchTime > 2000)
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sync_cout << uci_pv(pos, depth, alpha, beta) << sync_endl;
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// In case of failing high/low increase aspiration window and
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@ -431,7 +431,7 @@ namespace {
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if (!Signals.stop && Options["Use Search Log"])
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{
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Log log(Options["Search Log Filename"]);
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log << pretty_pv(pos, depth, bestValue, SearchTime.elapsed(), &RootMoves[0].pv[0])
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log << pretty_pv(pos, depth, bestValue, Time::now() - SearchTime, &RootMoves[0].pv[0])
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<< std::endl;
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}
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@ -451,14 +451,14 @@ namespace {
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// Stop search if most of available time is already consumed. We
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// probably don't have enough time to search the first move at the
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// next iteration anyway.
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if (SearchTime.elapsed() > (TimeMgr.available_time() * 62) / 100)
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if (Time::now() - SearchTime > (TimeMgr.available_time() * 62) / 100)
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stop = true;
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// Stop search early if one move seems to be much better than others
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if ( depth >= 12
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&& !stop
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&& ( (bestMoveNeverChanged && pos.captured_piece_type())
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|| SearchTime.elapsed() > (TimeMgr.available_time() * 40) / 100))
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|| Time::now() - SearchTime > (TimeMgr.available_time() * 40) / 100))
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{
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Value rBeta = bestValue - EasyMoveMargin;
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(ss+1)->excludedMove = RootMoves[0].pv[0];
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@ -827,7 +827,7 @@ split_point_start: // At split points actual search starts from here
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{
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Signals.firstRootMove = (moveCount == 1);
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if (thisThread == Threads.main_thread() && SearchTime.elapsed() > 2000)
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if (thisThread == Threads.main_thread() && Time::now() - SearchTime > 2000)
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sync_cout << "info depth " << depth / ONE_PLY
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<< " currmove " << move_to_uci(move, Chess960)
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<< " currmovenumber " << moveCount + PVIdx << sync_endl;
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@ -1494,7 +1494,7 @@ split_point_start: // At split points actual search starts from here
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static RKISS rk;
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// PRNG sequence should be not deterministic
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for (int i = Time::now().msec() % 50; i > 0; i--)
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for (int i = Time::now() % 50; i > 0; i--)
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rk.rand<unsigned>();
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// RootMoves are already sorted by score in descending order
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@ -1536,7 +1536,7 @@ split_point_start: // At split points actual search starts from here
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string uci_pv(const Position& pos, int depth, Value alpha, Value beta) {
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std::stringstream s;
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int t = SearchTime.elapsed();
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int t = Time::now() - SearchTime;
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int selDepth = 0;
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for (size_t i = 0; i < Threads.size(); i++)
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@ -1749,9 +1749,9 @@ void Thread::idle_loop() {
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void check_time() {
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static Time lastInfoTime = Time::now();
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static Time::point lastInfoTime = Time::now();
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if (lastInfoTime.elapsed() >= 1000)
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if (Time::now() - lastInfoTime >= 1000)
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{
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lastInfoTime = Time::now();
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dbg_print();
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@ -1760,7 +1760,7 @@ void check_time() {
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if (Limits.ponder)
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return;
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int e = SearchTime.elapsed();
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int e = Time::now() - SearchTime;
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bool stillAtFirstMove = Signals.firstRootMove
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&& !Signals.failedLowAtRoot
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&& e > TimeMgr.available_time();
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@ -99,7 +99,7 @@ extern volatile SignalsType Signals;
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extern LimitsType Limits;
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extern std::vector<RootMove> RootMoves;
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extern Position RootPosition;
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extern Time SearchTime;
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extern Time::point SearchTime;
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extern StateStackPtr SetupStates;
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extern void init();
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