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https://github.com/sockspls/badfish
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Introduce struct Mutex and ConditionVariable
To mimics C++11 std::mutex and std::condition_variable, also rename locks and condition variables to be more uniform across the classes. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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3 changed files with 72 additions and 64 deletions
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@ -819,7 +819,7 @@ split_point_start: // At split points actual search starts from here
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if (SpNode)
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{
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moveCount = ++sp->moveCount;
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lock_release(sp->lock);
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sp->mutex.unlock();
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}
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else
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moveCount++;
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@ -885,7 +885,7 @@ split_point_start: // At split points actual search starts from here
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&& (!threatMove || !connected_threat(pos, move, threatMove)))
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{
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if (SpNode)
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lock_grab(sp->lock);
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sp->mutex.lock();
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continue;
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}
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@ -900,7 +900,7 @@ split_point_start: // At split points actual search starts from here
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if (futilityValue < beta)
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{
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if (SpNode)
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lock_grab(sp->lock);
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sp->mutex.lock();
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continue;
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}
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@ -910,7 +910,7 @@ split_point_start: // At split points actual search starts from here
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&& pos.see_sign(move) < 0)
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{
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if (SpNode)
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lock_grab(sp->lock);
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sp->mutex.lock();
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continue;
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}
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@ -974,7 +974,7 @@ split_point_start: // At split points actual search starts from here
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// Step 18. Check for new best move
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if (SpNode)
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{
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lock_grab(sp->lock);
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sp->mutex.lock();
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bestValue = sp->bestValue;
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alpha = sp->alpha;
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}
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@ -1670,12 +1670,12 @@ void Thread::idle_loop() {
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}
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// Grab the lock to avoid races with Thread::wake_up()
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lock_grab(sleepLock);
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mutex.lock();
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// If we are master and all slaves have finished don't go to sleep
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if (sp_master && !sp_master->slavesMask)
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{
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lock_release(sleepLock);
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mutex.unlock();
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break;
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}
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@ -1684,9 +1684,9 @@ void Thread::idle_loop() {
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// in the meanwhile, allocated us and sent the wake_up() call before we
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// had the chance to grab the lock.
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if (do_sleep || !is_searching)
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cond_wait(sleepCond, sleepLock);
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sleepCondition.wait(mutex);
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lock_release(sleepLock);
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mutex.unlock();
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}
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// If this thread has been assigned work, launch a search
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@ -1694,12 +1694,12 @@ void Thread::idle_loop() {
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{
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assert(!do_sleep && !do_exit);
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lock_grab(Threads.splitLock);
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Threads.mutex.lock();
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assert(is_searching);
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SplitPoint* sp = curSplitPoint;
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lock_release(Threads.splitLock);
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Threads.mutex.unlock();
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Stack ss[MAX_PLY_PLUS_2];
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Position pos(*sp->pos, this);
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@ -1707,7 +1707,7 @@ void Thread::idle_loop() {
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memcpy(ss, sp->ss - 1, 4 * sizeof(Stack));
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(ss+1)->sp = sp;
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lock_grab(sp->lock);
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sp->mutex.lock();
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if (sp->nodeType == Root)
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search<SplitPointRoot>(pos, ss+1, sp->alpha, sp->beta, sp->depth);
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@ -1738,7 +1738,7 @@ void Thread::idle_loop() {
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// related data in a safe way becuase it could have been released under
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// our feet by the sp master. Also accessing other Thread objects is
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// unsafe because if we are exiting there is a chance are already freed.
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lock_release(sp->lock);
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sp->mutex.unlock();
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}
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}
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}
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@ -52,12 +52,6 @@ Thread::Thread(Fn fn) {
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do_sleep = (fn != &Thread::main_loop); // Avoid a race with start_searching()
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lock_init(sleepLock);
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cond_init(sleepCond);
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for (int j = 0; j < MAX_SPLITPOINTS_PER_THREAD; j++)
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lock_init(splitPoints[j].lock);
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if (!thread_create(handle, start_routine, this))
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{
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std::cerr << "Failed to create thread number " << idx << std::endl;
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@ -74,14 +68,7 @@ Thread::~Thread() {
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do_exit = true; // Search must be already finished
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wake_up();
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thread_join(handle); // Wait for thread termination
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lock_destroy(sleepLock);
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cond_destroy(sleepCond);
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for (int j = 0; j < MAX_SPLITPOINTS_PER_THREAD; j++)
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lock_destroy(splitPoints[j].lock);
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}
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@ -93,9 +80,9 @@ void Thread::timer_loop() {
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while (!do_exit)
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{
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lock_grab(sleepLock);
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timed_wait(sleepCond, sleepLock, maxPly ? maxPly : INT_MAX);
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lock_release(sleepLock);
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mutex.lock();
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sleepCondition.wait_for(mutex, maxPly ? maxPly : INT_MAX);
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mutex.unlock();
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check_time();
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}
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}
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@ -108,18 +95,18 @@ void Thread::main_loop() {
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while (true)
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{
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lock_grab(sleepLock);
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mutex.lock();
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do_sleep = true; // Always return to sleep after a search
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is_searching = false;
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while (do_sleep && !do_exit)
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{
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cond_signal(Threads.sleepCond); // Wake up UI thread if needed
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cond_wait(sleepCond, sleepLock);
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Threads.sleepCondition.notify_one(); // Wake up UI thread if needed
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sleepCondition.wait(mutex);
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}
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lock_release(sleepLock);
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mutex.unlock();
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if (do_exit)
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return;
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@ -136,9 +123,9 @@ void Thread::main_loop() {
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void Thread::wake_up() {
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lock_grab(sleepLock);
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cond_signal(sleepCond);
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lock_release(sleepLock);
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mutex.lock();
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sleepCondition.notify_one();
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mutex.unlock();
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}
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@ -153,9 +140,9 @@ void Thread::wait_for_stop_or_ponderhit() {
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Signals.stopOnPonderhit = true;
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lock_grab(sleepLock);
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while (!Signals.stop) cond_wait(sleepCond, sleepLock);
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lock_release(sleepLock);
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mutex.lock();
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while (!Signals.stop) sleepCondition.wait(mutex);;
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mutex.unlock();
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}
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@ -201,8 +188,6 @@ bool Thread::is_available_to(Thread* master) const {
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void ThreadPool::init() {
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cond_init(sleepCond);
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lock_init(splitLock);
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timer = new Thread(&Thread::timer_loop);
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threads.push_back(new Thread(&Thread::main_loop));
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read_uci_options();
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@ -217,8 +202,6 @@ ThreadPool::~ThreadPool() {
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delete threads[i];
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delete timer;
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lock_destroy(splitLock);
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cond_destroy(sleepCond);
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}
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@ -341,8 +324,8 @@ Value ThreadPool::split(Position& pos, Stack* ss, Value alpha, Value beta,
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// Try to allocate available threads and ask them to start searching setting
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// is_searching flag. This must be done under lock protection to avoid concurrent
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// allocation of the same slave by another master.
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lock_grab(sp.lock);
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lock_grab(splitLock);
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sp.mutex.lock();
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mutex.lock();
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for (size_t i = 0; i < size() && !Fake; ++i)
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if (threads[i]->is_available_to(master))
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@ -360,8 +343,8 @@ Value ThreadPool::split(Position& pos, Stack* ss, Value alpha, Value beta,
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master->splitPointsCnt++;
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lock_release(splitLock);
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lock_release(sp.lock);
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mutex.unlock();
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sp.mutex.unlock();
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// Everything is set up. The master thread enters the idle loop, from which
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// it will instantly launch a search, because its is_searching flag is set.
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@ -379,8 +362,8 @@ Value ThreadPool::split(Position& pos, Stack* ss, Value alpha, Value beta,
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// We have returned from the idle loop, which means that all threads are
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// finished. Note that setting is_searching and decreasing splitPointsCnt is
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// done under lock protection to avoid a race with Thread::is_available_to().
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lock_grab(sp.lock); // To protect sp.nodes
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lock_grab(splitLock);
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sp.mutex.lock(); // To protect sp.nodes
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mutex.lock();
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master->is_searching = true;
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master->splitPointsCnt--;
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@ -388,8 +371,8 @@ Value ThreadPool::split(Position& pos, Stack* ss, Value alpha, Value beta,
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pos.set_nodes_searched(pos.nodes_searched() + sp.nodes);
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*bestMove = sp.bestMove;
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lock_release(splitLock);
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lock_release(sp.lock);
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mutex.unlock();
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sp.mutex.unlock();
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return sp.bestValue;
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}
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@ -404,10 +387,10 @@ template Value ThreadPool::split<true>(Position&, Stack*, Value, Value, Value, M
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void ThreadPool::set_timer(int msec) {
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lock_grab(timer->sleepLock);
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timer->mutex.lock();
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timer->maxPly = msec;
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cond_signal(timer->sleepCond); // Wake up and restart the timer
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lock_release(timer->sleepLock);
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timer->sleepCondition.notify_one(); // Wake up and restart the timer
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timer->mutex.unlock();
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}
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@ -417,10 +400,10 @@ void ThreadPool::set_timer(int msec) {
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void ThreadPool::wait_for_search_finished() {
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Thread* t = main_thread();
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lock_grab(t->sleepLock);
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cond_signal(t->sleepCond); // In case is waiting for stop or ponderhit
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while (!t->do_sleep) cond_wait(sleepCond, t->sleepLock);
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lock_release(t->sleepLock);
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t->mutex.lock();
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t->sleepCondition.notify_one(); // In case is waiting for stop or ponderhit
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while (!t->do_sleep) sleepCondition.wait(t->mutex);
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t->mutex.unlock();
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}
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37
src/thread.h
37
src/thread.h
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@ -31,6 +31,31 @@
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const int MAX_THREADS = 32;
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const int MAX_SPLITPOINTS_PER_THREAD = 8;
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struct Mutex {
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Mutex() { lock_init(l); }
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~Mutex() { lock_destroy(l); }
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void lock() { lock_grab(l); }
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void unlock() { lock_release(l); }
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private:
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friend struct ConditionVariable;
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Lock l;
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};
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struct ConditionVariable {
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ConditionVariable() { cond_init(c); }
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~ConditionVariable() { cond_destroy(c); }
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void wait(Mutex& m) { cond_wait(c, m.l); }
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void wait_for(Mutex& m, int ms) { timed_wait(c, m.l, ms); }
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void notify_one() { cond_signal(c); }
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private:
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WaitCondition c;
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};
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class Thread;
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struct SplitPoint {
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@ -49,7 +74,7 @@ struct SplitPoint {
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SplitPoint* parent;
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// Shared data
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Lock lock;
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Mutex mutex;
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volatile uint64_t slavesMask;
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volatile int64_t nodes;
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volatile Value alpha;
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@ -86,8 +111,8 @@ public:
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PawnTable pawnTable;
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size_t idx;
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int maxPly;
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Lock sleepLock;
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WaitCondition sleepCond;
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Mutex mutex;
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ConditionVariable sleepCondition;
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NativeHandle handle;
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Fn start_fn;
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SplitPoint* volatile curSplitPoint;
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@ -106,7 +131,7 @@ class ThreadPool {
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public:
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void init(); // No c'tor, Threads object is global and engine shall be fully initialized
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~ThreadPool();
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~ThreadPool();
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Thread& operator[](size_t id) { return *threads[id]; }
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bool use_sleeping_threads() const { return useSleepingThreads; }
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@ -131,8 +156,8 @@ private:
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std::vector<Thread*> threads;
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Thread* timer;
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Lock splitLock;
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WaitCondition sleepCond;
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Mutex mutex;
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ConditionVariable sleepCondition;
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Depth minimumSplitDepth;
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int maxThreadsPerSplitPoint;
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bool useSleepingThreads;
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