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Introduce struct Mutex and ConditionVariable

To mimics C++11 std::mutex and std::condition_variable,
also rename locks and condition variables to be more
uniform across the classes.

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2012-08-24 10:59:41 +01:00
parent fde0b9e701
commit b6883c872d
3 changed files with 72 additions and 64 deletions

View file

@ -819,7 +819,7 @@ split_point_start: // At split points actual search starts from here
if (SpNode) if (SpNode)
{ {
moveCount = ++sp->moveCount; moveCount = ++sp->moveCount;
lock_release(sp->lock); sp->mutex.unlock();
} }
else else
moveCount++; moveCount++;
@ -885,7 +885,7 @@ split_point_start: // At split points actual search starts from here
&& (!threatMove || !connected_threat(pos, move, threatMove))) && (!threatMove || !connected_threat(pos, move, threatMove)))
{ {
if (SpNode) if (SpNode)
lock_grab(sp->lock); sp->mutex.lock();
continue; continue;
} }
@ -900,7 +900,7 @@ split_point_start: // At split points actual search starts from here
if (futilityValue < beta) if (futilityValue < beta)
{ {
if (SpNode) if (SpNode)
lock_grab(sp->lock); sp->mutex.lock();
continue; continue;
} }
@ -910,7 +910,7 @@ split_point_start: // At split points actual search starts from here
&& pos.see_sign(move) < 0) && pos.see_sign(move) < 0)
{ {
if (SpNode) if (SpNode)
lock_grab(sp->lock); sp->mutex.lock();
continue; continue;
} }
@ -974,7 +974,7 @@ split_point_start: // At split points actual search starts from here
// Step 18. Check for new best move // Step 18. Check for new best move
if (SpNode) if (SpNode)
{ {
lock_grab(sp->lock); sp->mutex.lock();
bestValue = sp->bestValue; bestValue = sp->bestValue;
alpha = sp->alpha; alpha = sp->alpha;
} }
@ -1670,12 +1670,12 @@ void Thread::idle_loop() {
} }
// Grab the lock to avoid races with Thread::wake_up() // Grab the lock to avoid races with Thread::wake_up()
lock_grab(sleepLock); mutex.lock();
// If we are master and all slaves have finished don't go to sleep // If we are master and all slaves have finished don't go to sleep
if (sp_master && !sp_master->slavesMask) if (sp_master && !sp_master->slavesMask)
{ {
lock_release(sleepLock); mutex.unlock();
break; break;
} }
@ -1684,9 +1684,9 @@ void Thread::idle_loop() {
// in the meanwhile, allocated us and sent the wake_up() call before we // in the meanwhile, allocated us and sent the wake_up() call before we
// had the chance to grab the lock. // had the chance to grab the lock.
if (do_sleep || !is_searching) if (do_sleep || !is_searching)
cond_wait(sleepCond, sleepLock); sleepCondition.wait(mutex);
lock_release(sleepLock); mutex.unlock();
} }
// If this thread has been assigned work, launch a search // If this thread has been assigned work, launch a search
@ -1694,12 +1694,12 @@ void Thread::idle_loop() {
{ {
assert(!do_sleep && !do_exit); assert(!do_sleep && !do_exit);
lock_grab(Threads.splitLock); Threads.mutex.lock();
assert(is_searching); assert(is_searching);
SplitPoint* sp = curSplitPoint; SplitPoint* sp = curSplitPoint;
lock_release(Threads.splitLock); Threads.mutex.unlock();
Stack ss[MAX_PLY_PLUS_2]; Stack ss[MAX_PLY_PLUS_2];
Position pos(*sp->pos, this); Position pos(*sp->pos, this);
@ -1707,7 +1707,7 @@ void Thread::idle_loop() {
memcpy(ss, sp->ss - 1, 4 * sizeof(Stack)); memcpy(ss, sp->ss - 1, 4 * sizeof(Stack));
(ss+1)->sp = sp; (ss+1)->sp = sp;
lock_grab(sp->lock); sp->mutex.lock();
if (sp->nodeType == Root) if (sp->nodeType == Root)
search<SplitPointRoot>(pos, ss+1, sp->alpha, sp->beta, sp->depth); search<SplitPointRoot>(pos, ss+1, sp->alpha, sp->beta, sp->depth);
@ -1738,7 +1738,7 @@ void Thread::idle_loop() {
// related data in a safe way becuase it could have been released under // related data in a safe way becuase it could have been released under
// our feet by the sp master. Also accessing other Thread objects is // our feet by the sp master. Also accessing other Thread objects is
// unsafe because if we are exiting there is a chance are already freed. // unsafe because if we are exiting there is a chance are already freed.
lock_release(sp->lock); sp->mutex.unlock();
} }
} }
} }

View file

@ -52,12 +52,6 @@ Thread::Thread(Fn fn) {
do_sleep = (fn != &Thread::main_loop); // Avoid a race with start_searching() do_sleep = (fn != &Thread::main_loop); // Avoid a race with start_searching()
lock_init(sleepLock);
cond_init(sleepCond);
for (int j = 0; j < MAX_SPLITPOINTS_PER_THREAD; j++)
lock_init(splitPoints[j].lock);
if (!thread_create(handle, start_routine, this)) if (!thread_create(handle, start_routine, this))
{ {
std::cerr << "Failed to create thread number " << idx << std::endl; std::cerr << "Failed to create thread number " << idx << std::endl;
@ -74,14 +68,7 @@ Thread::~Thread() {
do_exit = true; // Search must be already finished do_exit = true; // Search must be already finished
wake_up(); wake_up();
thread_join(handle); // Wait for thread termination thread_join(handle); // Wait for thread termination
lock_destroy(sleepLock);
cond_destroy(sleepCond);
for (int j = 0; j < MAX_SPLITPOINTS_PER_THREAD; j++)
lock_destroy(splitPoints[j].lock);
} }
@ -93,9 +80,9 @@ void Thread::timer_loop() {
while (!do_exit) while (!do_exit)
{ {
lock_grab(sleepLock); mutex.lock();
timed_wait(sleepCond, sleepLock, maxPly ? maxPly : INT_MAX); sleepCondition.wait_for(mutex, maxPly ? maxPly : INT_MAX);
lock_release(sleepLock); mutex.unlock();
check_time(); check_time();
} }
} }
@ -108,18 +95,18 @@ void Thread::main_loop() {
while (true) while (true)
{ {
lock_grab(sleepLock); mutex.lock();
do_sleep = true; // Always return to sleep after a search do_sleep = true; // Always return to sleep after a search
is_searching = false; is_searching = false;
while (do_sleep && !do_exit) while (do_sleep && !do_exit)
{ {
cond_signal(Threads.sleepCond); // Wake up UI thread if needed Threads.sleepCondition.notify_one(); // Wake up UI thread if needed
cond_wait(sleepCond, sleepLock); sleepCondition.wait(mutex);
} }
lock_release(sleepLock); mutex.unlock();
if (do_exit) if (do_exit)
return; return;
@ -136,9 +123,9 @@ void Thread::main_loop() {
void Thread::wake_up() { void Thread::wake_up() {
lock_grab(sleepLock); mutex.lock();
cond_signal(sleepCond); sleepCondition.notify_one();
lock_release(sleepLock); mutex.unlock();
} }
@ -153,9 +140,9 @@ void Thread::wait_for_stop_or_ponderhit() {
Signals.stopOnPonderhit = true; Signals.stopOnPonderhit = true;
lock_grab(sleepLock); mutex.lock();
while (!Signals.stop) cond_wait(sleepCond, sleepLock); while (!Signals.stop) sleepCondition.wait(mutex);;
lock_release(sleepLock); mutex.unlock();
} }
@ -201,8 +188,6 @@ bool Thread::is_available_to(Thread* master) const {
void ThreadPool::init() { void ThreadPool::init() {
cond_init(sleepCond);
lock_init(splitLock);
timer = new Thread(&Thread::timer_loop); timer = new Thread(&Thread::timer_loop);
threads.push_back(new Thread(&Thread::main_loop)); threads.push_back(new Thread(&Thread::main_loop));
read_uci_options(); read_uci_options();
@ -217,8 +202,6 @@ ThreadPool::~ThreadPool() {
delete threads[i]; delete threads[i];
delete timer; delete timer;
lock_destroy(splitLock);
cond_destroy(sleepCond);
} }
@ -341,8 +324,8 @@ Value ThreadPool::split(Position& pos, Stack* ss, Value alpha, Value beta,
// Try to allocate available threads and ask them to start searching setting // Try to allocate available threads and ask them to start searching setting
// is_searching flag. This must be done under lock protection to avoid concurrent // is_searching flag. This must be done under lock protection to avoid concurrent
// allocation of the same slave by another master. // allocation of the same slave by another master.
lock_grab(sp.lock); sp.mutex.lock();
lock_grab(splitLock); mutex.lock();
for (size_t i = 0; i < size() && !Fake; ++i) for (size_t i = 0; i < size() && !Fake; ++i)
if (threads[i]->is_available_to(master)) if (threads[i]->is_available_to(master))
@ -360,8 +343,8 @@ Value ThreadPool::split(Position& pos, Stack* ss, Value alpha, Value beta,
master->splitPointsCnt++; master->splitPointsCnt++;
lock_release(splitLock); mutex.unlock();
lock_release(sp.lock); sp.mutex.unlock();
// Everything is set up. The master thread enters the idle loop, from which // Everything is set up. The master thread enters the idle loop, from which
// it will instantly launch a search, because its is_searching flag is set. // it will instantly launch a search, because its is_searching flag is set.
@ -379,8 +362,8 @@ Value ThreadPool::split(Position& pos, Stack* ss, Value alpha, Value beta,
// We have returned from the idle loop, which means that all threads are // We have returned from the idle loop, which means that all threads are
// finished. Note that setting is_searching and decreasing splitPointsCnt is // finished. Note that setting is_searching and decreasing splitPointsCnt is
// done under lock protection to avoid a race with Thread::is_available_to(). // done under lock protection to avoid a race with Thread::is_available_to().
lock_grab(sp.lock); // To protect sp.nodes sp.mutex.lock(); // To protect sp.nodes
lock_grab(splitLock); mutex.lock();
master->is_searching = true; master->is_searching = true;
master->splitPointsCnt--; master->splitPointsCnt--;
@ -388,8 +371,8 @@ Value ThreadPool::split(Position& pos, Stack* ss, Value alpha, Value beta,
pos.set_nodes_searched(pos.nodes_searched() + sp.nodes); pos.set_nodes_searched(pos.nodes_searched() + sp.nodes);
*bestMove = sp.bestMove; *bestMove = sp.bestMove;
lock_release(splitLock); mutex.unlock();
lock_release(sp.lock); sp.mutex.unlock();
return sp.bestValue; return sp.bestValue;
} }
@ -404,10 +387,10 @@ template Value ThreadPool::split<true>(Position&, Stack*, Value, Value, Value, M
void ThreadPool::set_timer(int msec) { void ThreadPool::set_timer(int msec) {
lock_grab(timer->sleepLock); timer->mutex.lock();
timer->maxPly = msec; timer->maxPly = msec;
cond_signal(timer->sleepCond); // Wake up and restart the timer timer->sleepCondition.notify_one(); // Wake up and restart the timer
lock_release(timer->sleepLock); timer->mutex.unlock();
} }
@ -417,10 +400,10 @@ void ThreadPool::set_timer(int msec) {
void ThreadPool::wait_for_search_finished() { void ThreadPool::wait_for_search_finished() {
Thread* t = main_thread(); Thread* t = main_thread();
lock_grab(t->sleepLock); t->mutex.lock();
cond_signal(t->sleepCond); // In case is waiting for stop or ponderhit t->sleepCondition.notify_one(); // In case is waiting for stop or ponderhit
while (!t->do_sleep) cond_wait(sleepCond, t->sleepLock); while (!t->do_sleep) sleepCondition.wait(t->mutex);
lock_release(t->sleepLock); t->mutex.unlock();
} }

View file

@ -31,6 +31,31 @@
const int MAX_THREADS = 32; const int MAX_THREADS = 32;
const int MAX_SPLITPOINTS_PER_THREAD = 8; const int MAX_SPLITPOINTS_PER_THREAD = 8;
struct Mutex {
Mutex() { lock_init(l); }
~Mutex() { lock_destroy(l); }
void lock() { lock_grab(l); }
void unlock() { lock_release(l); }
private:
friend struct ConditionVariable;
Lock l;
};
struct ConditionVariable {
ConditionVariable() { cond_init(c); }
~ConditionVariable() { cond_destroy(c); }
void wait(Mutex& m) { cond_wait(c, m.l); }
void wait_for(Mutex& m, int ms) { timed_wait(c, m.l, ms); }
void notify_one() { cond_signal(c); }
private:
WaitCondition c;
};
class Thread; class Thread;
struct SplitPoint { struct SplitPoint {
@ -49,7 +74,7 @@ struct SplitPoint {
SplitPoint* parent; SplitPoint* parent;
// Shared data // Shared data
Lock lock; Mutex mutex;
volatile uint64_t slavesMask; volatile uint64_t slavesMask;
volatile int64_t nodes; volatile int64_t nodes;
volatile Value alpha; volatile Value alpha;
@ -86,8 +111,8 @@ public:
PawnTable pawnTable; PawnTable pawnTable;
size_t idx; size_t idx;
int maxPly; int maxPly;
Lock sleepLock; Mutex mutex;
WaitCondition sleepCond; ConditionVariable sleepCondition;
NativeHandle handle; NativeHandle handle;
Fn start_fn; Fn start_fn;
SplitPoint* volatile curSplitPoint; SplitPoint* volatile curSplitPoint;
@ -106,7 +131,7 @@ class ThreadPool {
public: public:
void init(); // No c'tor, Threads object is global and engine shall be fully initialized void init(); // No c'tor, Threads object is global and engine shall be fully initialized
~ThreadPool(); ~ThreadPool();
Thread& operator[](size_t id) { return *threads[id]; } Thread& operator[](size_t id) { return *threads[id]; }
bool use_sleeping_threads() const { return useSleepingThreads; } bool use_sleeping_threads() const { return useSleepingThreads; }
@ -131,8 +156,8 @@ private:
std::vector<Thread*> threads; std::vector<Thread*> threads;
Thread* timer; Thread* timer;
Lock splitLock; Mutex mutex;
WaitCondition sleepCond; ConditionVariable sleepCondition;
Depth minimumSplitDepth; Depth minimumSplitDepth;
int maxThreadsPerSplitPoint; int maxThreadsPerSplitPoint;
bool useSleepingThreads; bool useSleepingThreads;