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https://github.com/sockspls/badfish
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Lookup square distance instead of calculate on the fly
Microptimization that gives a +0.7% speed increase. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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2 changed files with 10 additions and 4 deletions
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@ -56,6 +56,7 @@ Bitboard RookPseudoAttacks[64];
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Bitboard QueenPseudoAttacks[64];
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uint8_t BitCount8Bit[256];
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int SquareDistance[64][64];
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namespace {
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@ -154,6 +155,13 @@ Square pop_1st_bit(Bitboard* bb) {
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void init_bitboards() {
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for (Bitboard b = 0; b < 256; b++)
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BitCount8Bit[b] = (uint8_t)count_1s<CNT32_MAX15>(b);
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for (Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
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for (Square s2 = SQ_A1; s2 <= SQ_H8; s2++)
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SquareDistance[s1][s2] = Max(file_distance(s1, s2), rank_distance(s1, s2));
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SquaresByColorBB[DARK] = 0xAA55AA55AA55AA55ULL;
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SquaresByColorBB[LIGHT] = ~SquaresByColorBB[DARK];
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@ -194,9 +202,6 @@ void init_bitboards() {
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AttackSpanMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
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}
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for (Bitboard b = 0; b < 256; b++)
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BitCount8Bit[b] = (uint8_t)count_1s<CNT32_MAX15>(b);
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for (int i = 0; i < 64; i++)
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if (!CpuIs64Bit) // Matt Taylor's folding trick for 32 bit systems
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{
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@ -348,6 +348,7 @@ const Value QueenValueEndgame = Value(0x9FE);
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extern const Value PieceValueMidgame[17];
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extern const Value PieceValueEndgame[17];
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extern int SquareDistance[64][64];
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inline Value piece_value_midgame(Piece p) {
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return PieceValueMidgame[p];
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@ -440,7 +441,7 @@ inline int rank_distance(Square s1, Square s2) {
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}
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inline int square_distance(Square s1, Square s2) {
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return Max(file_distance(s1, s2), rank_distance(s1, s2));
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return SquareDistance[s1][s2];
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}
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inline char file_to_char(File f) {
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