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Small clean-up
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5 changed files with 24 additions and 20 deletions
2
AUTHORS
2
AUTHORS
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# List of authors for Stockfish, as of March 24, 2021
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# List of authors for Stockfish, as of March 31, 2021
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# Founders of the Stockfish project and fishtest infrastructure
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Tord Romstad (romstad)
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10
README.md
10
README.md
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@ -242,9 +242,9 @@ When not using the Makefile to compile (for instance, with Microsoft MSVC) you
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need to manually set/unset some switches in the compiler command line; see
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file *types.h* for a quick reference.
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When reporting an issue or a bug, please tell us which version and
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compiler you used to create your executable. These informations can
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be found by typing the following commands in a console:
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When reporting an issue or a bug, please tell us which Stockfish version
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and which compiler you used to create your executable. This information
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can be found by typing the following command in a console:
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```
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./stockfish compiler
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@ -252,8 +252,8 @@ be found by typing the following commands in a console:
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## Understanding the code base and participating in the project
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Stockfish's improvement over the last couple of years has been a great
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community effort. There are a few ways to help contribute to its growth.
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Stockfish's improvement over the last decade has been a great community
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effort. There are a few ways to help contribute to its growth.
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### Donating hardware
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@ -130,7 +130,7 @@ namespace {
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for (Direction d : (pt == ROOK ? RookDirections : BishopDirections))
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{
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Square s = sq;
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while(safe_destination(s, d) && !(occupied & s))
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while (safe_destination(s, d) && !(occupied & s))
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attacks |= (s += d);
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}
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@ -212,6 +212,7 @@ constexpr Bitboard adjacent_files_bb(Square s) {
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inline Bitboard line_bb(Square s1, Square s2) {
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assert(is_ok(s1) && is_ok(s2));
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return LineBB[s1][s2];
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}
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@ -225,7 +226,9 @@ inline Bitboard line_bb(Square s1, Square s2) {
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/// interpose itself to cover the check or capture the checking piece.
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inline Bitboard between_bb(Square s1, Square s2) {
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assert(is_ok(s1) && is_ok(s2));
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return BetweenBB[s1][s2];
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}
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@ -256,12 +256,12 @@ namespace {
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S(0, 0), S(3, 44), S(37, 68), S(42, 60), S(0, 39), S(58, 43)
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};
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constexpr Value CorneredBishop = Value(50);
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// Assorted bonuses and penalties
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constexpr Score UncontestedOutpost = S( 1, 10);
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constexpr Score BishopOnKingRing = S( 24, 0);
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constexpr Score BishopXRayPawns = S( 4, 5);
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constexpr Value CorneredBishopV = Value(50);
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constexpr Score CorneredBishop = S(CorneredBishopV, CorneredBishopV);
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constexpr Score FlankAttacks = S( 8, 0);
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constexpr Score Hanging = S( 69, 36);
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constexpr Score KnightOnQueen = S( 16, 11);
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@ -478,8 +478,8 @@ namespace {
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{
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Direction d = pawn_push(Us) + (file_of(s) == FILE_A ? EAST : WEST);
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if (pos.piece_on(s + d) == make_piece(Us, PAWN))
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score -= !pos.empty(s + d + pawn_push(Us)) ? CorneredBishop * 4
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: CorneredBishop * 3;
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score -= !pos.empty(s + d + pawn_push(Us)) ? 4 * make_score(CorneredBishop, CorneredBishop)
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: 3 * make_score(CorneredBishop, CorneredBishop);
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}
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}
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}
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if ( pos.piece_on(SQ_A1) == W_BISHOP
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&& pos.piece_on(SQ_B2) == W_PAWN)
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correction += !pos.empty(SQ_B3) ? -CorneredBishopV * 4
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: -CorneredBishopV * 3;
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correction += !pos.empty(SQ_B3) ? -CorneredBishop * 4
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: -CorneredBishop * 3;
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if ( pos.piece_on(SQ_H1) == W_BISHOP
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&& pos.piece_on(SQ_G2) == W_PAWN)
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correction += !pos.empty(SQ_G3) ? -CorneredBishopV * 4
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: -CorneredBishopV * 3;
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correction += !pos.empty(SQ_G3) ? -CorneredBishop * 4
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: -CorneredBishop * 3;
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if ( pos.piece_on(SQ_A8) == B_BISHOP
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&& pos.piece_on(SQ_B7) == B_PAWN)
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correction += !pos.empty(SQ_B6) ? CorneredBishopV * 4
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: CorneredBishopV * 3;
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correction += !pos.empty(SQ_B6) ? CorneredBishop * 4
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: CorneredBishop * 3;
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if ( pos.piece_on(SQ_H8) == B_BISHOP
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&& pos.piece_on(SQ_G7) == B_PAWN)
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correction += !pos.empty(SQ_G6) ? CorneredBishopV * 4
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: CorneredBishopV * 3;
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correction += !pos.empty(SQ_G6) ? CorneredBishop * 4
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: CorneredBishop * 3;
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return pos.side_to_move() == WHITE ? Value(correction)
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: -Value(correction);
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@ -1119,7 +1119,8 @@ Value Eval::evaluate(const Position& pos) {
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// If the classical eval is small and imbalance large, use NNUE nevertheless.
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// For the case of opposite colored bishops, switch to NNUE eval with
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// small probability if the classical eval is less than the threshold.
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if ( largePsq && !strongClassical
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if ( largePsq
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&& !strongClassical
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&& ( abs(v) * 16 < NNUEThreshold2 * r50
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|| ( pos.opposite_bishops()
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&& abs(v) * 16 < (NNUEThreshold1 + pos.non_pawn_material() / 64) * r50
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