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Reimplement MultiPV mode

No functional change

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Joona Kiiski 2011-08-01 01:15:11 +03:00 committed by Marco Costalba
parent adcfffceeb
commit b88f7df387

View file

@ -77,7 +77,7 @@ namespace {
// RootMoveList struct is mainly a std::vector of RootMove objects
struct RootMoveList : public std::vector<RootMove> {
void init(Position& pos, Move searchMoves[]);
RootMove* find(const Move &m);
RootMove* find(const Move &m, const int startIndex = 0);
int bestMoveChanges;
};
@ -160,7 +160,7 @@ namespace {
RootMoveList Rml;
// MultiPV mode
int MultiPV, UCIMultiPV;
int MultiPV, UCIMultiPV, MultiPVIteration;
// Time management variables
bool StopOnPonderhit, FirstRootMove, StopRequest, QuitRequest, AspirationFailLow;
@ -518,7 +518,7 @@ namespace {
H.clear();
*ponderMove = bestMove = easyMove = skillBest = skillPonder = MOVE_NONE;
depth = aspirationDelta = 0;
alpha = -VALUE_INFINITE, beta = VALUE_INFINITE;
value = alpha = -VALUE_INFINITE, beta = VALUE_INFINITE;
ss->currentMove = MOVE_NULL; // Hack to skip update_gains()
// Moves to search are verified and copied
@ -538,69 +538,105 @@ namespace {
{
Rml.bestMoveChanges = 0;
// Calculate dynamic aspiration window based on previous iterations
if (MultiPV == 1 && depth >= 5 && abs(bestValues[depth - 1]) < VALUE_KNOWN_WIN)
// Remember best moves and values from previous iteration
std::vector<Move> prevMoves;
std::vector<Value> prevValues;
for (int i = 0; i < Min(MultiPV, (int)Rml.size()); i++)
{
int prevDelta1 = bestValues[depth - 1] - bestValues[depth - 2];
int prevDelta2 = bestValues[depth - 2] - bestValues[depth - 3];
aspirationDelta = Min(Max(abs(prevDelta1) + abs(prevDelta2) / 2, 16), 24);
aspirationDelta = (aspirationDelta + 7) / 8 * 8; // Round to match grainSize
alpha = Max(bestValues[depth - 1] - aspirationDelta, -VALUE_INFINITE);
beta = Min(bestValues[depth - 1] + aspirationDelta, VALUE_INFINITE);
prevMoves.push_back(Rml[i].pv[0]);
prevValues.push_back(Rml[i].pv_score);
}
// Start with a small aspiration window and, in case of fail high/low,
// research with bigger window until not failing high/low anymore.
do {
// Search starting from ss+1 to allow calling update_gains()
value = search<Root>(pos, ss+1, alpha, beta, depth * ONE_PLY);
// It is critical that sorting is done with a stable algorithm
// because all the values but the first are usually set to
// -VALUE_INFINITE and we want to keep the same order for all
// the moves but the new PV that goes to head.
sort<RootMove>(Rml.begin(), Rml.end());
// Write PV back to transposition table in case the relevant entries
// have been overwritten during the search.
for (int i = 0; i < Min(MultiPV, (int)Rml.size()); i++)
Rml[i].insert_pv_in_tt(pos);
// Value cannot be trusted. Break out immediately!
if (StopRequest)
break;
// Send full PV info to GUI if we are going to leave the loop or
// if we have a fail high/low and we are deep in the search.
if ((value > alpha && value < beta) || current_search_time() > 2000)
for (int i = 0; i < Min(UCIMultiPV, (int)Rml.size()); i++)
cout << "info"
<< depth_to_uci(depth * ONE_PLY)
<< score_to_uci(Rml[i].pv_score, alpha, beta)
<< speed_to_uci(pos.nodes_searched())
<< pv_to_uci(Rml[i].pv, i + 1, pos.is_chess960()) << endl;
// In case of failing high/low increase aspiration window and research,
// otherwise exit the fail high/low loop.
if (value >= beta)
// MultiPV iteration loop
for (MultiPVIteration = 0; MultiPVIteration < Min(MultiPV, (int)Rml.size()); MultiPVIteration++)
{
// Calculate dynamic aspiration window based on previous iterations
if (depth >= 5 && abs(prevValues[MultiPVIteration]) < VALUE_KNOWN_WIN)
{
beta = Min(beta + aspirationDelta, VALUE_INFINITE);
aspirationDelta += aspirationDelta / 2;
}
else if (value <= alpha)
{
AspirationFailLow = true;
StopOnPonderhit = false;
int prevDelta1 = bestValues[depth - 1] - bestValues[depth - 2];
int prevDelta2 = bestValues[depth - 2] - bestValues[depth - 3];
alpha = Max(alpha - aspirationDelta, -VALUE_INFINITE);
aspirationDelta += aspirationDelta / 2;
aspirationDelta = Min(Max(abs(prevDelta1) + abs(prevDelta2) / 2, 16), 24);
aspirationDelta = (aspirationDelta + 7) / 8 * 8; // Round to match grainSize
alpha = Max(prevValues[MultiPVIteration] - aspirationDelta, -VALUE_INFINITE);
beta = Min(prevValues[MultiPVIteration] + aspirationDelta, VALUE_INFINITE);
}
else
break;
{
alpha = -VALUE_INFINITE;
beta = VALUE_INFINITE;
}
} while (abs(value) < VALUE_KNOWN_WIN);
// Start with a small aspiration window and, in case of fail high/low,
// research with bigger window until not failing high/low anymore.
do {
// Search starting from ss+1 to allow calling update_gains()
value = search<Root>(pos, ss+1, alpha, beta, depth * ONE_PLY);
// It is critical that sorting is done with a stable algorithm
// because all the values but the first are usually set to
// -VALUE_INFINITE and we want to keep the same order for all
// the moves but the new PV that goes to head.
if (value > alpha && value < beta)
sort<RootMove>(Rml.begin(), Rml.end());
else
// In MultiPV mode, sort only the tail of the list
// until all fail-highs and fail-lows have been resolved
sort<RootMove>(Rml.begin() + MultiPVIteration, Rml.end());
// Write PV back to transposition table in case the relevant entries
// have been overwritten during the search.
for (int i = 0; i <= MultiPVIteration; i++)
Rml[i].insert_pv_in_tt(pos);
// Value cannot be trusted. Break out immediately!
if (StopRequest)
break;
// Send full PV info to GUI if we are going to leave the loop or
// if we have a fail high/low and we are deep in the search.
if ((value > alpha && value < beta) || current_search_time() > 2000)
for (int i = 0; i < Min(UCIMultiPV, (int)Rml.size()); i++)
{
bool updated = (i <= MultiPVIteration);
bool match = (i == MultiPVIteration);
if (!updated && depth == 1)
continue;
cout << "info"
<< depth_to_uci((updated ? depth : depth - 1) * ONE_PLY)
<< score_to_uci(updated ? Rml[i].pv_score : prevValues[i],
match ? alpha : -VALUE_INFINITE,
match ? beta : VALUE_INFINITE)
<< speed_to_uci(pos.nodes_searched())
<< pv_to_uci(updated ? Rml[i].pv : Rml.find(prevMoves[i])->pv,
i + 1, pos.is_chess960())
<< endl;
}
// In case of failing high/low increase aspiration window and research,
// otherwise exit the fail high/low loop.
if (value >= beta)
{
beta = Min(beta + aspirationDelta, VALUE_INFINITE);
aspirationDelta += aspirationDelta / 2;
}
else if (value <= alpha)
{
AspirationFailLow = true;
StopOnPonderhit = false;
alpha = Max(alpha - aspirationDelta, -VALUE_INFINITE);
aspirationDelta += aspirationDelta / 2;
}
else
break;
} while (abs(value) < VALUE_KNOWN_WIN);
}
// Collect info about search result
bestMove = Rml[0].pv[0];
@ -925,7 +961,7 @@ namespace {
split_point_start: // At split points actual search starts from here
// Initialize a MovePicker object for the current position
MovePickerExt<NT> mp(pos, RootNode ? Rml[0].pv[0] : ttMove, depth, H, ss, PvNode ? -VALUE_INFINITE : beta);
MovePickerExt<NT> mp(pos, RootNode ? Rml[MultiPVIteration].pv[0] : ttMove, depth, H, ss, PvNode ? -VALUE_INFINITE : beta);
CheckInfo ci(pos);
ss->bestMove = MOVE_NONE;
futilityBase = ss->eval + ss->evalMargin;
@ -953,8 +989,10 @@ split_point_start: // At split points actual search starts from here
if (move == excludedMove)
continue;
// At root obey the "searchmoves" option and skip moves not listed in Root Move List
if (RootNode && !Rml.find(move))
// At root obey the "searchmoves" option and skip moves not listed in Root Move List.
// Also in MultiPV mode we skip moves which already have got an exact score
// in previous MultiPV Iteration.
if (RootNode && !Rml.find(move, MultiPVIteration))
continue;
// At PV and SpNode nodes we want all moves to be legal since the beginning
@ -988,11 +1026,11 @@ split_point_start: // At split points actual search starts from here
// For long searches send current move info to GUI
if (current_search_time() > 2000)
cout << "info" << depth_to_uci(depth)
<< " currmove " << move << " currmovenumber " << moveCount << endl;
<< " currmove " << move << " currmovenumber " << moveCount + MultiPVIteration << endl;
}
// At Root and at first iteration do a PV search on all the moves to score root moves
isPvMove = (PvNode && moveCount <= (!RootNode ? 1 : depth <= ONE_PLY ? MAX_MOVES : MultiPV));
isPvMove = (PvNode && moveCount <= ((RootNode && depth <= ONE_PLY) ? MAX_MOVES : 1));
givesCheck = pos.move_gives_check(move, ci);
captureOrPromotion = pos.move_is_capture_or_promotion(move);
@ -2068,9 +2106,9 @@ split_point_start: // At split points actual search starts from here
}
}
RootMove* RootMoveList::find(const Move &m) {
RootMove* RootMoveList::find(const Move &m, const int startIndex) {
for (int i = 0; i < int(size()); i++)
for (int i = startIndex; i < int(size()); i++)
{
if ((*this)[i].pv[0] == m)
return &(*this)[i];