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Improve move order near the root

Current move histories are known to work well near the leaves, whilst at
higher depths they aren't very helpful. To address this problem this
patch introduces a table dedicated for what's happening at plies 0-3.
It's structured like mainHistory with ply index instead of color.
It get cleared with each new search and is filled during iterative
deepening at higher depths when recording successful quiet moves near
the root or traversing nodes which were in the principal variation
(ttPv).

Medium TC (20+0.2):
https://tests.stockfishchess.org/tests/view/5e4d358790a0a02810d096dc
LLR: 2.94 (-2.94,2.94) {-0.50,1.50}
Total: 100910 W: 16682 L: 16376 D: 67852
Ptnml(0-2): 1177, 10983, 25883, 11181, 1231

LTC:
https://tests.stockfishchess.org/tests/view/5e4e2cb790a0a02810d09714
LLR: 2.95 (-2.94,2.94) {0.25,1.75}
Total: 80444 W: 10495 L: 10095 D: 59854
Ptnml(0-2): 551, 7479, 23803, 7797, 592

closes https://github.com/official-stockfish/Stockfish/pull/2557

Bench: 4705960
This commit is contained in:
Günther Demetz 2020-02-21 14:01:59 +01:00 committed by Joost VandeVondele
parent ab930f8d3f
commit b8c00efa27
5 changed files with 34 additions and 11 deletions

View file

@ -56,10 +56,10 @@ namespace {
/// ordering is at the current node.
/// MovePicker constructor for the main search
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh,
const CapturePieceToHistory* cph, const PieceToHistory** ch, Move cm, Move* killers)
: pos(p), mainHistory(mh), captureHistory(cph), continuationHistory(ch),
refutations{{killers[0], 0}, {killers[1], 0}, {cm, 0}}, depth(d) {
MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh, const LowPlyHistory* lp,
const CapturePieceToHistory* cph, const PieceToHistory** ch, Move cm, Move* killers, int pl)
: pos(p), mainHistory(mh), lowPlyHistory(lp), captureHistory(cph), continuationHistory(ch),
refutations{{killers[0], 0}, {killers[1], 0}, {cm, 0}}, depth(d) , ply(pl) {
assert(d > 0);
@ -115,7 +115,8 @@ void MovePicker::score() {
+ 2 * (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)]
+ 2 * (*continuationHistory[1])[pos.moved_piece(m)][to_sq(m)]
+ 2 * (*continuationHistory[3])[pos.moved_piece(m)][to_sq(m)]
+ (*continuationHistory[5])[pos.moved_piece(m)][to_sq(m)];
+ (*continuationHistory[5])[pos.moved_piece(m)][to_sq(m)]
+ (ply < MAX_LPH ? 4 * (*lowPlyHistory)[ply][from_to(m)] : 0);
else // Type == EVASIONS
{

View file

@ -88,6 +88,12 @@ enum StatsType { NoCaptures, Captures };
/// the move's from and to squares, see www.chessprogramming.org/Butterfly_Boards
typedef Stats<int16_t, 10692, COLOR_NB, int(SQUARE_NB) * int(SQUARE_NB)> ButterflyHistory;
/// LowPlyHistory at higher depths records successful quiet moves on plies 0 to 3
/// and quiet moves which are/were in the PV (ttPv)
/// It get cleared with each new search and get filled during iterative deepening
constexpr int MAX_LPH = 4;
typedef Stats<int16_t, 10692, MAX_LPH, int(SQUARE_NB) * int(SQUARE_NB)> LowPlyHistory;
/// CounterMoveHistory stores counter moves indexed by [piece][to] of the previous
/// move, see www.chessprogramming.org/Countermove_Heuristic
typedef Stats<Move, NOT_USED, PIECE_NB, SQUARE_NB> CounterMoveHistory;
@ -123,10 +129,12 @@ public:
const PieceToHistory**,
Square);
MovePicker(const Position&, Move, Depth, const ButterflyHistory*,
const LowPlyHistory*,
const CapturePieceToHistory*,
const PieceToHistory**,
Move,
Move*);
Move*,
int);
Move next_move(bool skipQuiets = false);
private:
@ -137,6 +145,7 @@ private:
const Position& pos;
const ButterflyHistory* mainHistory;
const LowPlyHistory* lowPlyHistory;
const CapturePieceToHistory* captureHistory;
const PieceToHistory** continuationHistory;
Move ttMove;
@ -145,6 +154,7 @@ private:
Square recaptureSquare;
Value threshold;
Depth depth;
int ply;
ExtMove moves[MAX_MOVES];
};

View file

@ -156,7 +156,7 @@ namespace {
Value value_from_tt(Value v, int ply, int r50c);
void update_pv(Move* pv, Move move, Move* childPv);
void update_continuation_histories(Stack* ss, Piece pc, Square to, int bonus);
void update_quiet_stats(const Position& pos, Stack* ss, Move move, int bonus);
void update_quiet_stats(const Position& pos, Stack* ss, Move move, int bonus, int depth);
void update_all_stats(const Position& pos, Stack* ss, Move bestMove, Value bestValue, Value beta, Square prevSq,
Move* quietsSearched, int quietCount, Move* capturesSearched, int captureCount, Depth depth);
@ -695,6 +695,10 @@ namespace {
ttMove = rootNode ? thisThread->rootMoves[thisThread->pvIdx].pv[0]
: ttHit ? tte->move() : MOVE_NONE;
ttPv = PvNode || (ttHit && tte->is_pv());
if (ttPv && depth > 12 && ss->ply - 1 < MAX_LPH && !pos.captured_piece() && is_ok((ss-1)->currentMove))
thisThread->lowPlyHistory[ss->ply - 1][from_to((ss-1)->currentMove)] << stat_bonus(depth - 5);
// thisThread->ttHitAverage can be used to approximate the running average of ttHit
thisThread->ttHitAverage = (ttHitAverageWindow - 1) * thisThread->ttHitAverage / ttHitAverageWindow
+ ttHitAverageResolution * ttHit;
@ -713,7 +717,7 @@ namespace {
if (ttValue >= beta)
{
if (!pos.capture_or_promotion(ttMove))
update_quiet_stats(pos, ss, ttMove, stat_bonus(depth));
update_quiet_stats(pos, ss, ttMove, stat_bonus(depth), depth);
// Extra penalty for early quiet moves of the previous ply
if ((ss-1)->moveCount <= 2 && !priorCapture)
@ -948,10 +952,12 @@ moves_loop: // When in check, search starts from here
Move countermove = thisThread->counterMoves[pos.piece_on(prevSq)][prevSq];
MovePicker mp(pos, ttMove, depth, &thisThread->mainHistory,
&thisThread->lowPlyHistory,
&thisThread->captureHistory,
contHist,
countermove,
ss->killers);
ss->killers,
depth > 12 && ttPv ? ss->ply : MAX_PLY);
value = bestValue;
singularLMR = moveCountPruning = false;
@ -1633,7 +1639,7 @@ moves_loop: // When in check, search starts from here
if (!pos.capture_or_promotion(bestMove))
{
update_quiet_stats(pos, ss, bestMove, bonus2);
update_quiet_stats(pos, ss, bestMove, bonus2, depth);
// Decrease all the non-best quiet moves
for (int i = 0; i < quietCount; ++i)
@ -1673,7 +1679,7 @@ moves_loop: // When in check, search starts from here
// update_quiet_stats() updates move sorting heuristics
void update_quiet_stats(const Position& pos, Stack* ss, Move move, int bonus) {
void update_quiet_stats(const Position& pos, Stack* ss, Move move, int bonus, int depth) {
if (ss->killers[0] != move)
{
@ -1694,6 +1700,9 @@ moves_loop: // When in check, search starts from here
Square prevSq = to_sq((ss-1)->currentMove);
thisThread->counterMoves[pos.piece_on(prevSq)][prevSq] = move;
}
if (depth > 12 && ss->ply < MAX_LPH)
thisThread->lowPlyHistory[ss->ply][from_to(move)] << stat_bonus(depth - 7);
}
// When playing with strength handicap, choose best move among a set of RootMoves

View file

@ -68,6 +68,7 @@ void Thread::clear() {
counterMoves.fill(MOVE_NONE);
mainHistory.fill(0);
lowPlyHistory.fill(0);
captureHistory.fill(0);
for (bool inCheck : { false, true })
@ -211,6 +212,7 @@ void ThreadPool::start_thinking(Position& pos, StateListPtr& states,
th->rootDepth = th->completedDepth = 0;
th->rootMoves = rootMoves;
th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th);
th->lowPlyHistory.fill(0);
}
setupStates->back() = tmp;

View file

@ -71,6 +71,7 @@ public:
Depth rootDepth, completedDepth;
CounterMoveHistory counterMoves;
ButterflyHistory mainHistory;
LowPlyHistory lowPlyHistory;
CapturePieceToHistory captureHistory;
ContinuationHistory continuationHistory[2][2];
Score contempt;