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https://github.com/sockspls/badfish
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Reintroduce gains
This seems a die hard idea :-) Passed both short TC LLR: 2.97 (-2.94,2.94) [-1.50,4.50] Total: 17485 W: 3307 L: 3156 D: 11022 And long TC LLR: 2.97 (-2.94,2.94) [0.00,6.00] Total: 38181 W: 6002 L: 5729 D: 26450 bench: 8659830
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2 changed files with 31 additions and 14 deletions
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@ -30,13 +30,14 @@
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/// The Stats struct stores moves statistics. According to the template parameter
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/// the class can store History and Countermoves. History records how often
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/// the class can store History, Gains and Countermoves. History records how often
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/// different moves have been successful or unsuccessful during the current search
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/// and is used for reduction and move ordering decisions.
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/// and is used for reduction and move ordering decisions. Gains records the move's
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/// best evaluation gain from one ply to the next and is used for pruning decisions.
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/// Countermoves store the move that refute a previous one. Entries are stored
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/// according only to moving piece and destination square, hence two moves with
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/// different origin but same destination and piece will be considered identical.
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template<typename T>
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template<bool Gain, typename T>
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struct Stats {
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static const Value Max = Value(2000);
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@ -55,7 +56,10 @@ struct Stats {
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void update(Piece p, Square to, Value v) {
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if (abs(table[p][to] + v) < Max)
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if (Gain)
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table[p][to] = std::max(v, table[p][to] - 1);
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else if (abs(table[p][to] + v) < Max)
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table[p][to] += v;
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}
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@ -63,8 +67,9 @@ private:
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T table[PIECE_NB][SQUARE_NB];
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};
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typedef Stats<Value> HistoryStats;
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typedef Stats<std::pair<Move, Move> > CountermovesStats;
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typedef Stats< true, Value> GainsStats;
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typedef Stats<false, Value> HistoryStats;
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typedef Stats<false, std::pair<Move, Move> > CountermovesStats;
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/// MovePicker class is used to pick one pseudo legal move at a time from the
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@ -82,6 +82,7 @@ namespace {
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double BestMoveChanges;
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Value DrawValue[COLOR_NB];
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HistoryStats History;
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GainsStats Gains;
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CountermovesStats Countermoves;
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template <NodeType NT>
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@ -293,6 +294,7 @@ namespace {
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Value bestValue, alpha, beta, delta;
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std::memset(ss-2, 0, 5 * sizeof(Stack));
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(ss-1)->currentMove = MOVE_NULL; // Hack to skip update gains
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depth = 0;
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BestMoveChanges = 0;
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@ -301,6 +303,7 @@ namespace {
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TT.new_search();
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History.clear();
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Gains.clear();
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Countermoves.clear();
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PVSize = Options["MultiPV"];
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@ -487,9 +490,8 @@ namespace {
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SplitPoint* splitPoint;
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Key posKey;
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Move ttMove, move, excludedMove, bestMove, threatMove;
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Depth ext, newDepth;
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Value bestValue, value, ttValue;
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Value eval, nullValue;
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Depth ext, newDepth, predictedDepth;
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Value bestValue, value, ttValue, eval, nullValue, futilityValue;
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bool inCheck, givesCheck, pvMove, singularExtensionNode, improving;
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bool captureOrPromotion, dangerous, doFullDepthSearch;
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int moveCount, quietCount;
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@ -601,6 +603,16 @@ namespace {
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TT.store(posKey, VALUE_NONE, BOUND_NONE, DEPTH_NONE, MOVE_NONE, ss->staticEval);
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}
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if ( !pos.captured_piece_type()
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&& ss->staticEval != VALUE_NONE
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&& (ss-1)->staticEval != VALUE_NONE
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&& (move = (ss-1)->currentMove) != MOVE_NULL
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&& type_of(move) == NORMAL)
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{
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Square to = to_sq(move);
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Gains.update(pos.piece_on(to), to, -(ss-1)->staticEval - ss->staticEval);
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}
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// Step 6. Razoring (skipped when in check)
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if ( !PvNode
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&& depth < 4 * ONE_PLY
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@ -847,12 +859,13 @@ moves_loop: // When in check and at SpNode search starts from here
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continue;
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}
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Depth predictedDepth = newDepth - reduction<PvNode>(improving, depth, moveCount);
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predictedDepth = newDepth - reduction<PvNode>(improving, depth, moveCount);
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// Futility pruning: parent node
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if (predictedDepth < 7 * ONE_PLY)
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{
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Value futilityValue = ss->staticEval + futility_margin(predictedDepth) + Value(128);
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futilityValue = ss->staticEval + futility_margin(predictedDepth)
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+ Value(128) + Gains[pos.moved_piece(move)][to_sq(move)];
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if (futilityValue <= alpha)
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{
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@ -869,8 +882,7 @@ moves_loop: // When in check and at SpNode search starts from here
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}
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// Prune moves with negative SEE at low depths
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if ( predictedDepth < 4 * ONE_PLY
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&& pos.see_sign(move) < 0)
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if (predictedDepth < 4 * ONE_PLY && pos.see_sign(move) < 0)
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{
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if (SpNode)
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splitPoint->mutex.lock();
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@ -883,7 +895,7 @@ moves_loop: // When in check and at SpNode search starts from here
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// Check for legality only before to do the move
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if (!RootNode && !SpNode && !pos.legal(move, ci.pinned))
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{
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--moveCount;
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moveCount--;
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continue;
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}
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