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https://github.com/sockspls/badfish
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Use type aliases instead of enums for Value types
The primary rationale behind this lies in the fact that enums were not originally designed to be employed in the manner we currently utilize them. The Value enum was used like a type alias throughout the code and was often misused. Furthermore, changing the underlying size of the enum to int16_t broke everything, mostly because of the operator overloads for the Value enum, were causing data to be truncated. Since Value is now a type alias, the operator overloads are no longer required. Passed Non-Regression STC: https://tests.stockfishchess.org/tests/view/6593b8bb79aa8af82b95b401 LLR: 2.95 (-2.94,2.94) <-1.75,0.25> Total: 235296 W: 59919 L: 59917 D: 115460 Ptnml(0-2): 743, 27085, 62054, 26959, 807 closes https://github.com/official-stockfish/Stockfish/pull/4960 No functional change
This commit is contained in:
parent
4930892985
commit
b987d4f033
12 changed files with 57 additions and 70 deletions
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@ -148,7 +148,7 @@ void NNUE::verify() {
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// Returns a static, purely materialistic evaluation of the position from
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// the point of view of the given color. It can be divided by PawnValue to get
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// an approximation of the material advantage on the board in terms of pawns.
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Value Eval::simple_eval(const Position& pos, Color c) {
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int Eval::simple_eval(const Position& pos, Color c) {
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return PawnValue * (pos.count<PAWN>(c) - pos.count<PAWN>(~c))
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+ (pos.non_pawn_material(c) - pos.non_pawn_material(~c));
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}
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@ -160,7 +160,7 @@ Value Eval::evaluate(const Position& pos) {
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assert(!pos.checkers());
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Value v;
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int v;
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Color stm = pos.side_to_move();
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int shuffling = pos.rule50_count();
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int simpleEval = simple_eval(pos, stm) + (int(pos.key() & 7) - 3);
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@ -170,13 +170,13 @@ Value Eval::evaluate(const Position& pos) {
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+ std::abs(pos.this_thread()->rootSimpleEval);
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if (lazy)
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v = Value(simpleEval);
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v = simpleEval;
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else
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{
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int nnueComplexity;
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Value nnue = NNUE::evaluate(pos, true, &nnueComplexity);
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Value optimism = pos.this_thread()->optimism[stm];
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int optimism = pos.this_thread()->optimism[stm];
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// Blend optimism and eval with nnue complexity and material imbalance
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optimism += optimism * (nnueComplexity + std::abs(simpleEval - nnue)) / 512;
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@ -190,7 +190,7 @@ Value Eval::evaluate(const Position& pos) {
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v = v * (200 - shuffling) / 214;
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// Guarantee evaluation does not hit the tablebase range
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v = std::clamp(v, VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1);
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v = std::clamp(int(v), VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1);
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return v;
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}
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@ -31,7 +31,7 @@ namespace Eval {
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std::string trace(Position& pos);
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Value simple_eval(const Position& pos, Color c);
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int simple_eval(const Position& pos, Color c);
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Value evaluate(const Position& pos);
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extern std::string currentEvalFileName;
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@ -127,7 +127,7 @@ MovePicker::MovePicker(const Position& p,
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// Constructor for ProbCut: we generate captures with SEE greater
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// than or equal to the given threshold.
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MovePicker::MovePicker(const Position& p, Move ttm, Value th, const CapturePieceToHistory* cph) :
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MovePicker::MovePicker(const Position& p, Move ttm, int th, const CapturePieceToHistory* cph) :
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pos(p),
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captureHistory(cph),
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ttMove(ttm),
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@ -211,8 +211,8 @@ void MovePicker::score() {
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else // Type == EVASIONS
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{
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if (pos.capture_stage(m))
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m.value = PieceValue[pos.piece_on(m.to_sq())] - Value(type_of(pos.moved_piece(m)))
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+ (1 << 28);
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m.value =
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PieceValue[pos.piece_on(m.to_sq())] - type_of(pos.moved_piece(m)) + (1 << 28);
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else
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m.value = (*mainHistory)[pos.side_to_move()][m.from_to()]
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+ (*continuationHistory[0])[pos.moved_piece(m)][m.to_sq()]
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@ -268,8 +268,7 @@ top:
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case GOOD_CAPTURE :
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if (select<Next>([&]() {
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// Move losing capture to endBadCaptures to be tried later
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return pos.see_ge(*cur, Value(-cur->value)) ? true
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: (*endBadCaptures++ = *cur, false);
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return pos.see_ge(*cur, -cur->value) ? true : (*endBadCaptures++ = *cur, false);
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}))
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return *(cur - 1);
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@ -171,7 +171,7 @@ class MovePicker {
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const CapturePieceToHistory*,
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const PieceToHistory**,
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const PawnHistory*);
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MovePicker(const Position&, Move, Value, const CapturePieceToHistory*);
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MovePicker(const Position&, Move, int, const CapturePieceToHistory*);
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Move next_move(bool skipQuiets = false);
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private:
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@ -190,7 +190,7 @@ class MovePicker {
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Move ttMove;
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ExtMove refutations[3], *cur, *endMoves, *endBadCaptures;
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int stage;
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Value threshold;
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int threshold;
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Depth depth;
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ExtMove moves[MAX_MOVES];
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};
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@ -30,10 +30,10 @@
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#include "../misc.h"
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#include "nnue_architecture.h"
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#include "nnue_feature_transformer.h"
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#include "../types.h"
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namespace Stockfish {
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class Position;
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enum Value : int;
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}
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namespace Stockfish::Eval::NNUE {
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@ -1029,7 +1029,7 @@ Key Position::key_after(Move m) const {
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// Tests if the SEE (Static Exchange Evaluation)
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// value of move is greater or equal to the given threshold. We'll use an
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// algorithm similar to alpha-beta pruning with a null window.
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bool Position::see_ge(Move m, Value threshold) const {
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bool Position::see_ge(Move m, int threshold) const {
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assert(m.is_ok());
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@ -141,7 +141,7 @@ class Position {
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void undo_null_move();
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// Static Exchange Evaluation
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bool see_ge(Move m, Value threshold = VALUE_ZERO) const;
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bool see_ge(Move m, int threshold = 0) const;
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// Accessing hash keys
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Key key() const;
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@ -77,13 +77,13 @@ enum NodeType {
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// Futility margin
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Value futility_margin(Depth d, bool noTtCutNode, bool improving) {
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return Value((116 - 44 * noTtCutNode) * (d - improving));
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return ((116 - 44 * noTtCutNode) * (d - improving));
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}
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// Reductions lookup table initialized at startup
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int Reductions[MAX_MOVES]; // [depth or moveNumber]
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Depth reduction(bool i, Depth d, int mn, Value delta, Value rootDelta) {
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Depth reduction(bool i, Depth d, int mn, int delta, int rootDelta) {
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int reductionScale = Reductions[d] * Reductions[mn];
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return (reductionScale + 1346 - int(delta) * 896 / int(rootDelta)) / 1024
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+ (!i && reductionScale > 880);
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@ -95,7 +95,7 @@ constexpr int futility_move_count(bool improving, Depth depth) {
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// Guarantee evaluation does not hit the tablebase range
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constexpr Value to_static_eval(const Value v) {
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return std::clamp(v, VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1);
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return std::clamp(int(v), VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1);
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}
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// History and stats update bonus, based on depth
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@ -292,13 +292,13 @@ void Thread::search() {
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// (ss + 2) is needed for initialization of cutOffCnt and killers.
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Stack stack[MAX_PLY + 10], *ss = stack + 7;
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Move pv[MAX_PLY + 1];
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Value alpha, beta, delta;
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Value alpha, beta;
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Move lastBestMove = Move::none();
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Depth lastBestMoveDepth = 0;
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MainThread* mainThread = (this == Threads.main() ? Threads.main() : nullptr);
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double timeReduction = 1, totBestMoveChanges = 0;
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Color us = rootPos.side_to_move();
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int iterIdx = 0;
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Color us = rootPos.side_to_move();
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int delta, iterIdx = 0;
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std::memset(ss - 7, 0, 10 * sizeof(Stack));
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for (int i = 7; i > 0; --i)
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Value avg = rootMoves[pvIdx].averageScore;
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delta = Value(9) + int(avg) * avg / 14847;
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alpha = std::max(avg - delta, -VALUE_INFINITE);
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beta = std::min(avg + delta, VALUE_INFINITE);
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beta = std::min(avg + delta, int(VALUE_INFINITE));
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// Adjust optimism based on root move's averageScore (~4 Elo)
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optimism[us] = 121 * avg / (std::abs(avg) + 109);
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}
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else if (bestValue >= beta)
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{
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beta = std::min(bestValue + delta, VALUE_INFINITE);
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beta = std::min(bestValue + delta, int(VALUE_INFINITE));
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++failedHighCnt;
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}
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else
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// Calculate new depth for this move
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newDepth = depth - 1;
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Value delta = beta - alpha;
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int delta = beta - alpha;
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Depth r = reduction(improving, depth, moveCount, delta, thisThread->rootDelta);
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}
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// SEE based pruning for captures and checks (~11 Elo)
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if (!pos.see_ge(move, Value(-187) * depth))
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if (!pos.see_ge(move, -187 * depth))
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continue;
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}
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else
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lmrDepth = std::max(lmrDepth, 0);
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// Prune moves with negative SEE (~4 Elo)
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if (!pos.see_ge(move, Value(-26 * lmrDepth * lmrDepth)))
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if (!pos.see_ge(move, -26 * lmrDepth * lmrDepth))
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continue;
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}
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}
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@ -1617,7 +1617,7 @@ Value qsearch(Position& pos, Stack* ss, Value alpha, Value beta, Depth depth) {
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continue;
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// Do not search moves with bad enough SEE values (~5 Elo)
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if (!pos.see_ge(move, Value(-77)))
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if (!pos.see_ge(move, -77))
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continue;
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}
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@ -1863,7 +1863,7 @@ Move Skill::pick_best(size_t multiPV) {
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// RootMoves are already sorted by score in descending order
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Value topScore = rootMoves[0].score;
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int delta = std::min(topScore - rootMoves[multiPV - 1].score, PawnValue);
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int delta = std::min(topScore - rootMoves[multiPV - 1].score, int(PawnValue));
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int maxScore = -VALUE_INFINITE;
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double weakness = 120 - 2 * level;
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@ -56,13 +56,15 @@ class Thread {
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size_t pvIdx, pvLast;
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std::atomic<uint64_t> nodes, tbHits, bestMoveChanges;
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int selDepth, nmpMinPly;
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Value bestValue, optimism[COLOR_NB];
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Value bestValue;
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int optimism[COLOR_NB];
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Position rootPos;
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StateInfo rootState;
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Search::RootMoves rootMoves;
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Depth rootDepth, completedDepth;
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Value rootDelta;
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int rootDelta;
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Value rootSimpleEval;
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CounterMoveHistory counterMoves;
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ButterflyHistory mainHistory;
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15
src/tune.cpp
15
src/tune.cpp
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#include "uci.h"
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namespace Stockfish {
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enum Value : int;
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}
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using std::string;
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namespace Stockfish {
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value = int(Options[name]);
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}
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template<>
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void Tune::Entry<Value>::init_option() {
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make_option(name, value, range);
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}
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template<>
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void Tune::Entry<Value>::read_option() {
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if (Options.count(name))
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value = Value(int(Options[name]));
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}
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// Instead of a variable here we have a PostUpdate function: just call it
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template<>
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void Tune::Entry<Tune::PostUpdate>::init_option() {}
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@ -27,7 +27,6 @@
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#include <vector>
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namespace Stockfish {
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enum Value : int;
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using Range = std::pair<int, int>; // Option's min-max values
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using RangeFun = Range(int);
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static_assert(!std::is_const_v<T>, "Parameter cannot be const!");
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static_assert(std::is_same_v<T, int> || std::is_same_v<T, Value>
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|| std::is_same_v<T, PostUpdate>,
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static_assert(std::is_same_v<T, int> || std::is_same_v<T, PostUpdate>,
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"Parameter type not supported!");
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Entry(const std::string& n, T& v, const SetRange& r) :
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45
src/types.h
45
src/types.h
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BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
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};
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enum Value : int {
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VALUE_ZERO = 0,
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VALUE_DRAW = 0,
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VALUE_NONE = 32002,
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VALUE_INFINITE = 32001,
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// Value is used as an alias for int16_t, this is done to differentiate between
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// a search value and any other integer value. The values used in search are always
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// supposed to be in the range (-VALUE_NONE, VALUE_NONE] and should not exceed this range.
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using Value = int;
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VALUE_MATE = 32000,
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VALUE_MATE_IN_MAX_PLY = VALUE_MATE - MAX_PLY,
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VALUE_MATED_IN_MAX_PLY = -VALUE_MATE_IN_MAX_PLY,
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constexpr Value VALUE_ZERO = 0;
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constexpr Value VALUE_DRAW = 0;
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constexpr Value VALUE_NONE = 32002;
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constexpr Value VALUE_INFINITE = 32001;
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VALUE_TB = VALUE_MATE_IN_MAX_PLY - 1,
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VALUE_TB_WIN_IN_MAX_PLY = VALUE_TB - MAX_PLY,
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VALUE_TB_LOSS_IN_MAX_PLY = -VALUE_TB_WIN_IN_MAX_PLY,
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constexpr Value VALUE_MATE = 32000;
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constexpr Value VALUE_MATE_IN_MAX_PLY = VALUE_MATE - MAX_PLY;
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constexpr Value VALUE_MATED_IN_MAX_PLY = -VALUE_MATE_IN_MAX_PLY;
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constexpr Value VALUE_TB = VALUE_MATE_IN_MAX_PLY - 1;
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constexpr Value VALUE_TB_WIN_IN_MAX_PLY = VALUE_TB - MAX_PLY;
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constexpr Value VALUE_TB_LOSS_IN_MAX_PLY = -VALUE_TB_WIN_IN_MAX_PLY;
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// In the code, we make the assumption that these values
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// are such that non_pawn_material() can be used to uniquely
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// identify the material on the board.
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constexpr Value PawnValue = 208;
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constexpr Value KnightValue = 781;
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constexpr Value BishopValue = 825;
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constexpr Value RookValue = 1276;
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constexpr Value QueenValue = 2538;
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// In the code, we make the assumption that these values
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// are such that non_pawn_material() can be used to uniquely
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// identify the material on the board.
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PawnValue = 208,
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KnightValue = 781,
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BishopValue = 825,
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RookValue = 1276,
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QueenValue = 2538,
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};
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// clang-format off
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enum PieceType {
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inline T& operator*=(T& d, int i) { return d = T(int(d) * i); } \
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inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
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ENABLE_FULL_OPERATORS_ON(Value)
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ENABLE_FULL_OPERATORS_ON(Direction)
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ENABLE_INCR_OPERATORS_ON(PieceType)
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