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Simplify condition for backward pawn
No functional changes.
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1 changed files with 6 additions and 6 deletions
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@ -129,15 +129,15 @@ namespace {
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opposed = theirPawns & forward_bb(Us, s);
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opposed = theirPawns & forward_bb(Us, s);
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passed = !(theirPawns & passed_pawn_mask(Us, s));
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passed = !(theirPawns & passed_pawn_mask(Us, s));
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// Test for backward pawn
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// Test for backward pawn.
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backward = false;
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// If the pawn is passed, isolated, or member of a pawn chain it cannot
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// If the pawn is passed, isolated, or member of a pawn chain it cannot
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// be backward. If there are friendly pawns behind on adjacent files
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// be backward. If there are friendly pawns behind on adjacent files
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// or if can capture an enemy pawn it cannot be backward either.
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// or if can capture an enemy pawn it cannot be backward either.
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if ( !(passed | isolated | chain)
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if ( (passed | isolated | chain)
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&& !(ourPawns & pawn_attack_span(Them, s))
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|| (ourPawns & pawn_attack_span(Them, s))
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&& !(pos.attacks_from<PAWN>(s, Us) & theirPawns))
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|| (pos.attacks_from<PAWN>(s, Us) & theirPawns))
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backward = false;
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else
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{
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{
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// We now know that there are no friendly pawns beside or behind this
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// We now know that there are no friendly pawns beside or behind this
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// pawn on adjacent files. We now check whether the pawn is
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// pawn on adjacent files. We now check whether the pawn is
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