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Initial import of Glaurung 2.1
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
328
Readme.txt
Normal file
328
Readme.txt
Normal file
|
@ -0,0 +1,328 @@
|
|||
1. Introduction
|
||||
---------------
|
||||
|
||||
Glaurung is a free UCI chess engine. It is not a complete chess
|
||||
program, but requires some UCI compatible GUI (like XBoard with
|
||||
PolyGlot, eboard, José, Arena, Sigma Chess, Shredder, Chess Partner,
|
||||
or Fritz) in order to be used comfortably. Read the documentation for
|
||||
your GUI of choice for information about how to use Glaurung with your
|
||||
GUI.
|
||||
|
||||
Glaurung 2 is a completely rewritten version of Glaurung. Apart from
|
||||
the parallel search code, almost no code is shared with Glaurung
|
||||
1.2.1, the previous stable version. The new program is clearly
|
||||
stronger than the old, but has a less attractive style of play,
|
||||
because there are still a few major holes in its evaluation function
|
||||
(most notably space and development).
|
||||
|
||||
This version of Glaurung supports up to 8 CPUs, but has not been
|
||||
tested thoroughly with more than 2. The program tries to detect the
|
||||
number of CPUs on your computer and set the number of search threads
|
||||
accordingly, but please be aware that the detection is not always
|
||||
correct. It is therefore recommended to inspect the value of the
|
||||
"Threads" UCI parameter, and to make sure it equals the number of CPU
|
||||
cores on your computer.
|
||||
|
||||
|
||||
2. Files
|
||||
--------
|
||||
|
||||
This distribution of Glaurung consists of the following files:
|
||||
|
||||
* Readme.txt, the file you are currently reading.
|
||||
|
||||
* Copying.txt, a text file containing the GNU General Public
|
||||
License.
|
||||
|
||||
* src/, a subdirectory containing the full source code, including a
|
||||
Makefile that can be used to compile Glaurung on Unix-like
|
||||
systems. For further information about how to compile Glaurung
|
||||
yourself, read section 4 below.
|
||||
|
||||
* MacOSX/, a subdirectory containing excutables for Apple Macintosh
|
||||
computers running Mac OS X 10.4 (Tiger) and newer. There are two
|
||||
executables, one for OS X 10.4, and one for OS X 10.5. The
|
||||
executable for OS X 10.4 will work in 10.5 as well, but the one
|
||||
for 10.5 is faster.
|
||||
|
||||
* LinuxX86/, a subdirectory containing 32-bit and 64-bit x86 GNU/Linux
|
||||
executables.
|
||||
|
||||
* Windows/, a subdirectory containing 32-bit and 64-bit Windows
|
||||
executables.
|
||||
|
||||
* polyglot.ini, for using Glaurung with Fabien Letouzey's PolyGlot
|
||||
adapter.
|
||||
|
||||
|
||||
3. Opening books
|
||||
----------------
|
||||
|
||||
This version of Glaurung has experimental support for PolyGlot opening
|
||||
books. For information about how to create such books, consult the
|
||||
PolyGlot documentation. The book file can be selected by setting the
|
||||
UCI parameter "Book File".
|
||||
|
||||
A book file contributed by Salvo Spitaleri can be found on the
|
||||
Glaurung web page.
|
||||
|
||||
|
||||
4. Compiling it yourself
|
||||
------------------------
|
||||
|
||||
On Unix-like systems, it should usually be possible to compile
|
||||
Glaurung directly from the source code with the included Makefile.
|
||||
The exception is computer with big-endian CPUs, like PowerPC
|
||||
Macintoshes. Some of the bitboard routines in the current version of
|
||||
Glaurung are endianness-sensitive, and won't work on a big-endian CPU.
|
||||
Ensuring that the line with #define USE_32BIT_ATTACKS" near the top
|
||||
of bitboard.h is commented out should solve this problem.
|
||||
Commenting out the line with "#define USE_32BIT_ATTACKS" near the
|
||||
|
||||
There is also a problem with compiling Glaurung on certain 64-bit
|
||||
systems, regardless of the endianness. If Glaurung segfaults
|
||||
immediately after startup, try to comment out the line with
|
||||
"#define USE_FOLDED_BITSCAN" near the beginning of bitboard.h and
|
||||
recompile.
|
||||
|
||||
Finally, even if Glaurung does work without any changes on your
|
||||
computer, it might be possible to improve the performance by changing
|
||||
some of the #define directives in bitboard.h. The default settings
|
||||
are optimized for 64-bit CPUs. On 32-bit CPUs, it is probably better
|
||||
to switch on USE_32BIT_ATTACKS, and to use BITCOUNT_SWAR_32 instead of
|
||||
BITCOUNT_SWAR_64. For computers with very little memory (like
|
||||
handheld devices), it is possible to conserve memory by defining
|
||||
USE_COMPACT_ROOK_ATTACKS.
|
||||
|
||||
|
||||
|
||||
5. History
|
||||
----------
|
||||
|
||||
2007-05-06: Glaurung 2 - epsilon
|
||||
--------------------------------
|
||||
|
||||
The first public release, and the first version of my new program
|
||||
which is able to match the old Glaurung 1.2.1 on a single CPU. Lots
|
||||
of features and chess knowledge is still missing.
|
||||
|
||||
2007-05-10: Glaurung 2 - epsilon/2
|
||||
----------------------------------
|
||||
|
||||
This version is very close to 2 - epsilon. The major changes are:
|
||||
|
||||
* A number of compatibility problems which appeared when trying to
|
||||
compile Glaurung 2 - epsilon on various operating systems and CPUs
|
||||
have been solved.
|
||||
|
||||
* Fixed a major bug in the detection of rooks trapped inside a
|
||||
friendly king.
|
||||
|
||||
* Added knowledge about several types of drawn endgames.
|
||||
|
||||
* Fixed a few FRC related bugs. FRC now works, but because of
|
||||
serious holes in the evaluation function the program plays very
|
||||
badly.
|
||||
|
||||
* A slightly more sophisticated king safety evaluation.
|
||||
|
||||
2007-06-07: Glaurung 2 - epsilon/3
|
||||
----------------------------------
|
||||
|
||||
The first public version with support for multiple CPUs. Unless you
|
||||
have a dual-core (or better) computer, use Glaurung with a PolyGlot
|
||||
book, or runs games with ponder on, you may want to skip this version,
|
||||
which is almost certainly no stronger than 2 - epsilon/2 when running
|
||||
on a single CPU. The main changes compared to the previous version
|
||||
are:
|
||||
|
||||
* Parallel search, with support for 1-4 CPUs. The program currently
|
||||
always allocates a separate pawn hash table and material hash
|
||||
table for four threads, which is a pure waste of RAM if your
|
||||
computer has just a single CPU. This will be fixed in a future
|
||||
version.
|
||||
|
||||
* Fixed a bug in book randomization. When using Polyglot books, the
|
||||
previous version would always select exactly the same move in the
|
||||
same position after a restart of the program. Thanks to Pavel
|
||||
Háse for pointing this out.
|
||||
|
||||
* Fixed a UCI pondering bug: Glaurung no longer instantly prints its
|
||||
best move when the maximum depth is reached during a ponder
|
||||
search, as the previous version did. According to the UCI
|
||||
protocol, it is not allowed to print the best move before the
|
||||
engine has received the "stop" or "quit" command.
|
||||
|
||||
* Additional search information: The new version displays hash
|
||||
saturation and the current line(s) of search.
|
||||
|
||||
* Several minor bug fixes and optimizations in the search and
|
||||
evaluation.
|
||||
|
||||
2007-06-08: Glaurung 2 - epsilon/4
|
||||
----------------------------------
|
||||
|
||||
A bugfix release, with only a single important change:
|
||||
|
||||
* Fixed a very serious pondering bug. As pointed out by Marc
|
||||
Lacrosse, the previous version would lose on time in almost every
|
||||
single game with pondering enabled. The new version handles
|
||||
pondering correctly (or so I hope). When playing with ponder
|
||||
off, the new version is identical to version 2 - epsilon/3.
|
||||
|
||||
2007-06-25: Glaurung 2 - epsilon/5
|
||||
----------------------------------
|
||||
|
||||
Another minor update, including the following improvements and bug
|
||||
fixes:
|
||||
|
||||
* As Werner Schüle discovered, the previous version would sometimes
|
||||
stop thinking and lose on time right before delivering checkmate
|
||||
(which is of course a very unfortunate moment to lose on time).
|
||||
I haven't been able to reproduce Werner's problem on my computer
|
||||
(probably because I run a different OS), but I have fixed the bug
|
||||
which I suspect caused the time losses. I hope the time losses
|
||||
will no longer occur with 2 - epsilon/5.
|
||||
|
||||
* The program is now slightly less resource-hungry on computers
|
||||
with less than 4 CPU cores: The previous version would always
|
||||
allocated separate pawn and material hash tables for four
|
||||
threads, even when running on a single-core CPU. The new version
|
||||
only allocates pawn and material hash tables for the threads
|
||||
which are actually used.
|
||||
|
||||
* A minor reorganization of the memory layout has made the parallel
|
||||
search about 10% more efficient (at least on my computer, but the
|
||||
results are likely to vary considerably on different systems).
|
||||
|
||||
* The Intel Mac OS X binary is much faster than before, thanks to
|
||||
the Intel C++ compiler (previous versions were compiled with
|
||||
GCC).
|
||||
|
||||
* A few other very minor bug fixes and enhancements.
|
||||
|
||||
2007-11-21: Glaurung 2.0
|
||||
------------------------
|
||||
|
||||
The first stable (or so I hope) and feature-complete version of
|
||||
Glaurung 2. The following are the main changes compared to the
|
||||
previous version:
|
||||
|
||||
* The license has been changed from GPL version 2 to GPL version 3.
|
||||
|
||||
* MultiPV mode.
|
||||
|
||||
* Support for the "searchmoves" option in the UCI "go" command.
|
||||
This means that it is possible to ask Glaurung to exclude some
|
||||
moves from its analysis, or to restrict its analysis to just a
|
||||
handful of moves selected by the user. This feature must also be
|
||||
supported by the GUI under which Glaurung is run. Glaurung's own
|
||||
GUI does currently not support this feature.
|
||||
|
||||
* Chess960 support now works. The program still plays this game
|
||||
very badly, because of lack of opening knowledge.
|
||||
|
||||
* Much more aggressive pruning in the last few plies of the main
|
||||
search.
|
||||
|
||||
* Somewhat better scaling on multi-CPU systems, and support for up
|
||||
to 8 CPUs.
|
||||
|
||||
* Lots of new UCI parameters.
|
||||
|
||||
* Improved time managment, especially in games with pondering on
|
||||
(i.e. when the engine is allowed to think when it's the
|
||||
opponent's turn to move).
|
||||
|
||||
* Some evaluation improvements, and some new basic endgame
|
||||
patterns.
|
||||
|
||||
* The program should no longer crash if the game lasts longer than
|
||||
1000 plies.
|
||||
|
||||
* Many minor bug fixes and other tiny improvements throughout the
|
||||
code.
|
||||
|
||||
* More generously commented code, and numerous cosmetic changes in
|
||||
coding style.
|
||||
|
||||
2007-11-22: Glaurung 2.0.1
|
||||
--------------------------
|
||||
|
||||
* Fixed (or so I hope) a bug which would occasionally cause one of
|
||||
the search threads to get stuck forever in its idle loop.
|
||||
|
||||
2008-05-14: Glaurung 2.1
|
||||
------------------------
|
||||
|
||||
This version contains far too many changes to list them all, but most
|
||||
of them are minor and cosmetic. The most important and noticable
|
||||
changes are a lot of new UCI parameters, and many improvements in the
|
||||
evaluation function. The highlights are:
|
||||
|
||||
* Extensive changes in the evaluation function. The addition of
|
||||
king safety is the most important improvement, but there are also
|
||||
numerous little improvements elsewhere in the evaluation. There
|
||||
is still much work left to do in the evaluation function, though.
|
||||
Space and development are still missing, and the tuning is likely
|
||||
to be very poor. Currently, the program is optimized for an
|
||||
entertaining style rather than maximum strength.
|
||||
|
||||
* More accurate forward pruning. The previous version used the
|
||||
null move refutation move to improve the pruning accuracy by
|
||||
means of a very simple trick: It did not allow pruning of any
|
||||
moves with the piece captured by the null move refutation move.
|
||||
In Glaurung 2.1, this has been enhanced: It does not allow
|
||||
pruning of moves which defend the destination square of the null
|
||||
move refutation move, nor of moves which block the ray of the
|
||||
piece in the case that the moving piece in the null move
|
||||
refutation move is a slider.
|
||||
|
||||
* More conservative use of LMR at PV nodes. The previous version
|
||||
searched the first 6 moves with full depth, 2.1 by default
|
||||
searches the first 14 moves with full depth (but there is a new
|
||||
UCI parameter for configuring this). I am not at all sure
|
||||
whether this is an improvement. More thorough testing is
|
||||
required.
|
||||
|
||||
* Feedback from the evaluation to the search. The search passes an
|
||||
object of type 'EvalInfo' to the eval, and the eval fills this
|
||||
struct with various potentially useful information (like the sets
|
||||
of squares attacked by each piece type, the middle game and
|
||||
endgame components of the eval, etc.). At the moment, almost
|
||||
none of this information is actually used by the search. The
|
||||
only exception is that the evaluation function is now used to
|
||||
adjust the futility pruning margin in the quiescence search.
|
||||
|
||||
* Less extensions. This hurts the programs performance a lot in most
|
||||
test suites, but I hope it improves the branching factor in deep
|
||||
searches.
|
||||
|
||||
* A very long list of new UCI parameters, especially for tuning the
|
||||
evaluation.
|
||||
|
||||
|
||||
6. Terms of use
|
||||
---------------
|
||||
|
||||
Glaurung is free, and distributed under the GNU General Public License
|
||||
(GPL). Essentially, this means that you are free to do almost exactly
|
||||
what you want with the program, including distributing it among your
|
||||
friends, making it available for download from your web site, selling
|
||||
it (either by itself or as part of some bigger software package), or
|
||||
using it as the starting point for a software project of your own.
|
||||
|
||||
The only real limitation is that whenever you distribute Glaurung in
|
||||
some way, you must always include the full source code, or a pointer
|
||||
to where the source code can be found. If you make any changes to the
|
||||
source code, these changes must also be made available under the GPL.
|
||||
|
||||
For full details, read the copy of the GPL found in the file named
|
||||
Copying.txt.
|
||||
|
||||
|
||||
7. Feedback
|
||||
-----------
|
||||
|
||||
The author's e-mail address is tord@glaurungchess.com
|
||||
|
70
polyglot.ini
Normal file
70
polyglot.ini
Normal file
|
@ -0,0 +1,70 @@
|
|||
|
||||
[PolyGlot]
|
||||
|
||||
EngineDir = .
|
||||
EngineCommand = ./glaurung
|
||||
|
||||
Book = false
|
||||
BookFile = book.bin
|
||||
|
||||
Log = true
|
||||
LogFile = glaurung.log
|
||||
|
||||
Resign = true
|
||||
ResignScore = 600
|
||||
|
||||
[Engine]
|
||||
|
||||
Hash = 128
|
||||
Threads = 1
|
||||
OwnBook = false
|
||||
Book File = book.bin
|
||||
Use Search Log = false
|
||||
Mobility (Middle Game) = 100
|
||||
Mobility (Endgame) = 100
|
||||
Pawn Structure (Middle Game) = 100
|
||||
Pawn Structure (Endgame) = 100
|
||||
Passed Pawns (Middle Game) = 100
|
||||
Passed Pawns (Endgame) = 100
|
||||
Aggressiveness = 100
|
||||
Cowardice = 100
|
||||
King Safety Curve = Quadratic
|
||||
Quadratic = Linear
|
||||
King Safety Coefficient = 40
|
||||
King Safety X Intercept = 0
|
||||
King Safety Max Slope = 30
|
||||
King Safety Max Value = 500
|
||||
Queen Contact Check Bonus = 4
|
||||
Rook Contact Check Bonus = 2
|
||||
Queen Check Bonus = 2
|
||||
Rook Check Bonus = 1
|
||||
Bishop Check Bonus = 1
|
||||
Knight Check Bonus = 1
|
||||
Discovered Check Bonus = 3
|
||||
Mate Threat Bonus = 3
|
||||
Check Extension (PV nodes) = 2
|
||||
Check Extension (non-PV nodes) = 1
|
||||
Single Reply Extension (PV nodes) = 2
|
||||
Single Reply Extension (non-PV nodes) = 2
|
||||
Mate Threat Extension (PV nodes) = 0
|
||||
Mate Threat Extension (non-PV nodes) = 0
|
||||
Pawn Push to 7th Extension (PV nodes) = 1
|
||||
Pawn Push to 7th Extension (non-PV nodes) = 1
|
||||
Passed Pawn Extension (PV nodes) = 1
|
||||
Passed Pawn Extension (non-PV nodes) = 0
|
||||
Pawn Endgame Extension (PV nodes) = 2
|
||||
Pawn Endgame Extension (non-PV nodes) = 2
|
||||
Full Depth Moves (PV nodes) = 14
|
||||
Full Depth Moves (non-PV nodes) = 3
|
||||
Threat Depth = 5
|
||||
Selective Plies = 7
|
||||
Futility Pruning (Main Search) = true
|
||||
Futility Pruning (Quiescence Search) = true
|
||||
Futility Margin 0 = 50
|
||||
Futility Margin 1 = 100
|
||||
Futility Margin 2 = 300
|
||||
Maximum Razoring Depth = 3
|
||||
Razoring Margin = 300
|
||||
Randomness = 0
|
||||
Minimum Split Depth = 4
|
||||
Maximum Number of Threads per Split Point = 5
|
674
src/COPYING
Normal file
674
src/COPYING
Normal file
|
@ -0,0 +1,674 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
145
src/Makefile
Normal file
145
src/Makefile
Normal file
|
@ -0,0 +1,145 @@
|
|||
# Glaurung, a UCI chess playing engine.
|
||||
# Copyright (C) 2004-2007 Tord Romstad
|
||||
|
||||
# This file is part of Glaurung.
|
||||
#
|
||||
# Glaurung is free software: you can redistribute it and/or modify
|
||||
# it under the terms of the GNU General Public License as published by
|
||||
# the Free Software Foundation, either version 3 of the License, or
|
||||
# (at your option) any later version.
|
||||
#
|
||||
# Glaurung is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
###
|
||||
### Files
|
||||
###
|
||||
|
||||
EXE = glaurung
|
||||
|
||||
OBJS = bitboard.o color.o pawns.o material.o endgame.o evaluate.o main.o \
|
||||
misc.o move.o movegen.o history.o movepick.o search.o piece.o \
|
||||
position.o square.o direction.o tt.o value.o uci.o ucioption.o \
|
||||
mersenne.o book.o bitbase.o san.o benchmark.o
|
||||
|
||||
|
||||
###
|
||||
### Rules
|
||||
###
|
||||
|
||||
all: $(EXE) .depend
|
||||
|
||||
clean:
|
||||
$(RM) *.o .depend glaurung
|
||||
|
||||
|
||||
###
|
||||
### Compiler:
|
||||
###
|
||||
|
||||
CXX = g++
|
||||
# CXX = g++-4.2
|
||||
# CXX = icpc
|
||||
|
||||
|
||||
###
|
||||
### Dependencies
|
||||
###
|
||||
|
||||
$(EXE): $(OBJS)
|
||||
$(CXX) $(LDFLAGS) -o $@ $(OBJS)
|
||||
|
||||
.depend:
|
||||
$(CXX) -MM $(OBJS:.o=.cpp) > $@
|
||||
|
||||
include .depend
|
||||
|
||||
|
||||
###
|
||||
### Compiler and linker switches
|
||||
###
|
||||
|
||||
# Enable/disable debugging:
|
||||
|
||||
CXXFLAGS += -DNDEBUG
|
||||
|
||||
|
||||
# Compile with full warnings, and symbol names
|
||||
|
||||
CXXFLAGS += -Wall -g
|
||||
|
||||
|
||||
# General optimization flags. Note that -O2 might be faster than -O3 on some
|
||||
# systems; this requires testing.
|
||||
|
||||
CXXFLAGS += -O3 -fno-exceptions -fomit-frame-pointer -fno-rtti -fstrict-aliasing
|
||||
|
||||
|
||||
# Compiler optimization flags for the Intel C++ compiler in Mac OS X:
|
||||
|
||||
# CXXFLAGS += -mdynamic-no-pic -no-prec-div -ipo -static -xP
|
||||
|
||||
|
||||
# Profiler guided optimization with the Intel C++ compiler. To use it, first
|
||||
# create the directory ./profdata if it does not already exist, and delete its
|
||||
# contents if it does exist. Then compile with -prof_gen, and run the
|
||||
# resulting binary for a while (for instance, do ./glaurung bench 128 1, and
|
||||
# wait 15 minutes for the benchmark to complete). Then do a 'make clean', and
|
||||
# recompile with -prof_use.
|
||||
|
||||
# CXXFLAGS += -prof_gen -prof_dir ./profdata
|
||||
# CXXFLAGS += -prof_use -prof_dir ./profdata
|
||||
|
||||
|
||||
# Profiler guided optimization with GCC. I've never been able to make this
|
||||
# work.
|
||||
|
||||
# CXXFLAGS += -fprofile-generate
|
||||
# LDFLAGS += -fprofile-generate
|
||||
# CXXFLAGS += -fprofile-use
|
||||
# CXXFLAGS += -fprofile-use
|
||||
|
||||
|
||||
# General linker flags
|
||||
|
||||
LDFLAGS += -lm -lpthread
|
||||
|
||||
|
||||
# Compiler switches for generating binaries for various CPUs in Mac OS X.
|
||||
# Note that 'arch ppc' and 'arch ppc64' only works with g++, and not with
|
||||
# the intel compiler.
|
||||
|
||||
# CXXFLAGS += -arch ppc
|
||||
# CXXFLAGS += -arch ppc64
|
||||
# CXXFLAGS += -arch i386
|
||||
# CXXFLAGS += -arch x86_64
|
||||
# LDFLAGS += -arch ppc
|
||||
# LDFLAGS += -arch ppc64
|
||||
# LDFLAGS += -arch i386
|
||||
# LDFLAGS += -arch x86_64
|
||||
|
||||
|
||||
# Backwards compatibility with Mac OS X 10.4 when compiling under 10.5 with
|
||||
# GCC 4.0. I haven't found a way to make it work with GCC 4.2.
|
||||
|
||||
# CXXFLAGS += -isysroot /Developer/SDKs/MacOSX10.4u.sdk
|
||||
# CXXFLAGS += -mmacosx-version-min=10.4
|
||||
# LDFLAGS += -isysroot /Developer/SDKs/MacOSX10.4u.sdk
|
||||
# LDFLAGS += -Wl,-syslibroot /Developer/SDKs/MacOSX10.4u.sdk
|
||||
# LDFLAGS += -mmacosx-version-min=10.4
|
||||
|
||||
|
||||
# Backwards compatibility with Mac OS X 10.4 when compiling with ICC. Doesn't
|
||||
# work yet. :-(
|
||||
|
||||
# CXXFLAGS += -DMAC_OS_X_VERSION_MIN_REQUIRED=1040
|
||||
# CXXFLAGS += -DMAC_OS_X_VERSION_MAX_ALLOWED=1040
|
||||
# CXXFLAGS += -D__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__=1040
|
||||
# CXXFLAGS += -F/Developer/SDKs/MacOSX10.4u.sdk/
|
||||
# LDFLAGS += -Wl,-syslibroot -Wl,/Developer/SDKs/MacOSX10.4u.sdk
|
91
src/benchmark.cpp
Normal file
91
src/benchmark.cpp
Normal file
|
@ -0,0 +1,91 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "benchmark.h"
|
||||
#include "search.h"
|
||||
#include "thread.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
|
||||
////
|
||||
//// Variables
|
||||
////
|
||||
|
||||
const std::string BenchmarkPositions[15] = {
|
||||
"r4rk1/1b2qppp/p1n1p3/1p6/1b1PN3/3BRN2/PP3PPP/R2Q2K1 b - - 7 16",
|
||||
"4r1k1/ppq3pp/3b4/2pP4/2Q1p3/4B1P1/PP5P/R5K1 b - - 0 20",
|
||||
"4rrk1/pp1n3p/3q2pQ/2p1pb2/2PP4/2P3N1/P2B2PP/4RRK1 b - - 7 19",
|
||||
"rq3rk1/ppp2ppp/1bnpb3/3N2B1/3NP3/7P/PPPQ1PP1/2KR3R w - - 7 14",
|
||||
"r1bq1r1k/1pp1n1pp/1p1p4/4p2Q/4Pp2/1BNP4/PPP2PPP/3R1RK1 w - - 2 14",
|
||||
"r3r1k1/2p2ppp/p1p1bn2/8/1q2P3/2NPQN2/PPP3PP/R4RK1 b - - 2 15",
|
||||
"r1bbk1nr/pp3p1p/2n5/1N4p1/2Np1B2/8/PPP2PPP/2KR1B1R w kq - 0 13",
|
||||
"r1bq1rk1/ppp1nppp/4n3/3p3Q/3P4/1BP1B3/PP1N2PP/R4RK1 w - - 1 16",
|
||||
"4r1k1/r1q2ppp/ppp2n2/4P3/5Rb1/1N1BQ3/PPP3PP/R5K1 w - - 1 17",
|
||||
"2rqkb1r/ppp2p2/2npb1p1/1N1Nn2p/2P1PP2/8/PP2B1PP/R1BQK2R b KQ - 0 11",
|
||||
"r1bq1r1k/b1p1npp1/p2p3p/1p6/3PP3/1B2NN2/PP3PPP/R2Q1RK1 w - - 1 16",
|
||||
"3r1rk1/p5pp/bpp1pp2/8/q1PP1P2/b3P3/P2NQRPP/1R2B1K1 b - - 6 22",
|
||||
"r1q2rk1/2p1bppp/2Pp4/p6b/Q1PNp3/4B3/PP1R1PPP/2K4R w - - 2 18",
|
||||
"4k2r/1pb2ppp/1p2p3/1R1p4/3P4/2r1PN2/P4PPP/1R4K1 b - 3 22",
|
||||
"3q2k1/pb3p1p/4pbp1/2r5/PpN2N2/1P2P2P/5PP1/Q2R2K1 b - - 4 26"
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// benchmark() runs a simple benchmark by letting Glaurung analyze 15
|
||||
/// positions for 60 seconds each. There are two parameters; the
|
||||
/// transposition table size and the number of search threads that should
|
||||
/// be used. The analysis is written to a file named bench.txt.
|
||||
|
||||
void benchmark(const std::string &ttSize, const std::string &threads) {
|
||||
Position pos;
|
||||
Move moves[1] = {MOVE_NONE};
|
||||
int i;
|
||||
|
||||
i = atoi(ttSize.c_str());
|
||||
if(i < 4 || i > 1024) {
|
||||
std::cerr << "The hash table size must be between 4 and 1024" << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
i = atoi(threads.c_str());
|
||||
if(i < 1 || i > THREAD_MAX) {
|
||||
std::cerr << "The number of threads must be between 1 and " << THREAD_MAX
|
||||
<< std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
set_option_value("Hash", ttSize);
|
||||
set_option_value("Threads", threads);
|
||||
set_option_value("OwnBook", "false");
|
||||
set_option_value("Use Search Log", "true");
|
||||
set_option_value("Search Log Filename", "bench.txt");
|
||||
|
||||
for(i = 0; i < 15; i++) {
|
||||
pos.from_fen(BenchmarkPositions[i]);
|
||||
think(pos, true, false, 0, 0, 0, 0, 0, 60000, moves);
|
||||
}
|
||||
|
||||
}
|
37
src/benchmark.h
Normal file
37
src/benchmark.h
Normal file
|
@ -0,0 +1,37 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(BENCHMARK_H_INCLUDED)
|
||||
#define BENCHMARK_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <string>
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern void benchmark(const std::string &ttSize, const std::string &threads);
|
||||
|
||||
|
||||
#endif // !defined(BENCHMARK_H_INCLUDED)
|
348
src/bitbase.cpp
Normal file
348
src/bitbase.cpp
Normal file
|
@ -0,0 +1,348 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#include "bitbase.h"
|
||||
#include "bitboard.h"
|
||||
#include "move.h"
|
||||
#include "square.h"
|
||||
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
enum Result {
|
||||
RESULT_UNKNOWN,
|
||||
RESULT_INVALID,
|
||||
RESULT_WIN,
|
||||
RESULT_LOSS,
|
||||
RESULT_DRAW
|
||||
};
|
||||
|
||||
struct KPKPosition {
|
||||
void from_index(int index);
|
||||
int to_index() const;
|
||||
bool is_legal() const;
|
||||
bool is_immediate_draw() const;
|
||||
bool is_immediate_win() const;
|
||||
Bitboard wk_attacks() const;
|
||||
Bitboard bk_attacks() const;
|
||||
Bitboard pawn_attacks() const;
|
||||
|
||||
Square whiteKingSquare, blackKingSquare, pawnSquare;
|
||||
Color sideToMove;
|
||||
};
|
||||
|
||||
|
||||
Result *Bitbase;
|
||||
const int IndexMax = 2*24*64*64;
|
||||
int UnknownCount = 0;
|
||||
|
||||
void initialize();
|
||||
bool next_iteration();
|
||||
Result classify_wtm(const KPKPosition &p);
|
||||
Result classify_btm(const KPKPosition &p);
|
||||
int compute_index(Square wksq, Square bksq, Square psq, Color stm);
|
||||
int compress_result(Result r);
|
||||
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
void generate_kpk_bitbase(uint8_t bitbase[]) {
|
||||
// Allocate array and initialize:
|
||||
Bitbase = new Result[IndexMax];
|
||||
initialize();
|
||||
|
||||
// Iterate until all positions are classified:
|
||||
while(next_iteration());
|
||||
|
||||
// Compress bitbase into the supplied parameter:
|
||||
int i, j, b;
|
||||
for(i = 0; i < 24576; i++) {
|
||||
for(b = 0, j = 0; j < 8; b |= (compress_result(Bitbase[8*i+j]) << j), j++);
|
||||
bitbase[i] = b;
|
||||
}
|
||||
|
||||
// Release allocated memory:
|
||||
delete [] Bitbase;
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
void KPKPosition::from_index(int index) {
|
||||
int s;
|
||||
sideToMove = Color(index % 2);
|
||||
blackKingSquare = Square((index / 2) % 64);
|
||||
whiteKingSquare = Square((index / 128) % 64);
|
||||
s = (index / 8192) % 24;
|
||||
pawnSquare = make_square(File(s % 4), Rank(s / 4 + 1));
|
||||
}
|
||||
|
||||
|
||||
int KPKPosition::to_index() const {
|
||||
return compute_index(whiteKingSquare, blackKingSquare, pawnSquare,
|
||||
sideToMove);
|
||||
}
|
||||
|
||||
|
||||
bool KPKPosition::is_legal() const {
|
||||
if(whiteKingSquare == pawnSquare || whiteKingSquare == blackKingSquare ||
|
||||
pawnSquare == blackKingSquare)
|
||||
return false;
|
||||
if(sideToMove == WHITE) {
|
||||
if(bit_is_set(this->wk_attacks(), blackKingSquare))
|
||||
return false;
|
||||
if(bit_is_set(this->pawn_attacks(), blackKingSquare))
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
if(bit_is_set(this->bk_attacks(), whiteKingSquare))
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool KPKPosition::is_immediate_draw() const {
|
||||
if(sideToMove == BLACK) {
|
||||
Bitboard wka = this->wk_attacks();
|
||||
Bitboard bka = this->bk_attacks();
|
||||
|
||||
// Case 1: Stalemate
|
||||
if((bka & ~(wka | this->pawn_attacks())) == EmptyBoardBB)
|
||||
return true;
|
||||
|
||||
// Case 2: King can capture pawn
|
||||
if(bit_is_set(bka, pawnSquare) && !bit_is_set(wka, pawnSquare))
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
// Case 1: Stalemate
|
||||
if(whiteKingSquare == SQ_A8 && pawnSquare == SQ_A7 &&
|
||||
(blackKingSquare == SQ_C7 || blackKingSquare == SQ_C8))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool KPKPosition::is_immediate_win() const {
|
||||
// The position is an immediate win if it is white to move and the white
|
||||
// pawn can be promoted without getting captured:
|
||||
return
|
||||
sideToMove == WHITE &&
|
||||
square_rank(pawnSquare) == RANK_7 &&
|
||||
(square_distance(blackKingSquare, pawnSquare+DELTA_N) > 1 ||
|
||||
bit_is_set(this->wk_attacks(), pawnSquare+DELTA_N));
|
||||
}
|
||||
|
||||
|
||||
Bitboard KPKPosition::wk_attacks() const {
|
||||
return StepAttackBB[WK][whiteKingSquare];
|
||||
}
|
||||
|
||||
|
||||
Bitboard KPKPosition::bk_attacks() const {
|
||||
return StepAttackBB[BK][blackKingSquare];
|
||||
}
|
||||
|
||||
|
||||
Bitboard KPKPosition::pawn_attacks() const {
|
||||
return StepAttackBB[WP][pawnSquare];
|
||||
}
|
||||
|
||||
|
||||
void initialize() {
|
||||
KPKPosition p;
|
||||
for(int i = 0; i < IndexMax; i++) {
|
||||
p.from_index(i);
|
||||
if(!p.is_legal())
|
||||
Bitbase[i] = RESULT_INVALID;
|
||||
else if(p.is_immediate_draw())
|
||||
Bitbase[i] = RESULT_DRAW;
|
||||
else if(p.is_immediate_win())
|
||||
Bitbase[i] = RESULT_WIN;
|
||||
else {
|
||||
Bitbase[i] = RESULT_UNKNOWN;
|
||||
UnknownCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool next_iteration() {
|
||||
KPKPosition p;
|
||||
int previousUnknownCount = UnknownCount;
|
||||
|
||||
for(int i = 0; i < IndexMax; i++)
|
||||
if(Bitbase[i] == RESULT_UNKNOWN) {
|
||||
p.from_index(i);
|
||||
|
||||
Bitbase[i] = (p.sideToMove == WHITE)? classify_wtm(p) : classify_btm(p);
|
||||
|
||||
if(Bitbase[i] == RESULT_WIN || Bitbase[i] == RESULT_LOSS ||
|
||||
Bitbase[i] == RESULT_DRAW)
|
||||
UnknownCount--;
|
||||
}
|
||||
|
||||
return UnknownCount != previousUnknownCount;
|
||||
}
|
||||
|
||||
|
||||
Result classify_wtm(const KPKPosition &p) {
|
||||
|
||||
// If one move leads to a position classified as RESULT_LOSS, the result
|
||||
// of the current position is RESULT_WIN. If all moves lead to positions
|
||||
// classified as RESULT_DRAW, the current position is classified as
|
||||
// RESULT_DRAW. Otherwise, the current position is classified as
|
||||
// RESULT_UNKNOWN.
|
||||
|
||||
bool unknownFound = false;
|
||||
Bitboard b;
|
||||
Square s;
|
||||
|
||||
// King moves
|
||||
b = p.wk_attacks();
|
||||
while(b) {
|
||||
s = pop_1st_bit(&b);
|
||||
switch(Bitbase[compute_index(s, p.blackKingSquare, p.pawnSquare,
|
||||
BLACK)]) {
|
||||
case RESULT_LOSS:
|
||||
return RESULT_WIN;
|
||||
|
||||
case RESULT_UNKNOWN:
|
||||
unknownFound = true;
|
||||
break;
|
||||
|
||||
case RESULT_DRAW: case RESULT_INVALID:
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
}
|
||||
|
||||
// Pawn moves
|
||||
if(square_rank(p.pawnSquare) < RANK_7) {
|
||||
s = p.pawnSquare + DELTA_N;
|
||||
switch(Bitbase[compute_index(p.whiteKingSquare, p.blackKingSquare, s,
|
||||
BLACK)]) {
|
||||
case RESULT_LOSS:
|
||||
return RESULT_WIN;
|
||||
|
||||
case RESULT_UNKNOWN:
|
||||
unknownFound = true;
|
||||
break;
|
||||
|
||||
case RESULT_DRAW: case RESULT_INVALID:
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
|
||||
if(square_rank(s) == RANK_3 &&
|
||||
s != p.whiteKingSquare && s != p.blackKingSquare) {
|
||||
s += DELTA_N;
|
||||
switch(Bitbase[compute_index(p.whiteKingSquare, p.blackKingSquare, s,
|
||||
BLACK)]) {
|
||||
case RESULT_LOSS:
|
||||
return RESULT_WIN;
|
||||
|
||||
case RESULT_UNKNOWN:
|
||||
unknownFound = true;
|
||||
break;
|
||||
|
||||
case RESULT_DRAW: case RESULT_INVALID:
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return unknownFound? RESULT_UNKNOWN : RESULT_DRAW;
|
||||
}
|
||||
|
||||
|
||||
Result classify_btm(const KPKPosition &p) {
|
||||
|
||||
// If one move leads to a position classified as RESULT_DRAW, the result
|
||||
// of the current position is RESULT_DRAW. If all moves lead to positions
|
||||
// classified as RESULT_WIN, the current position is classified as
|
||||
// RESULT_LOSS. Otherwise, the current position is classified as
|
||||
// RESULT_UNKNOWN.
|
||||
|
||||
bool unknownFound = false;
|
||||
Bitboard b;
|
||||
Square s;
|
||||
|
||||
// King moves
|
||||
b = p.bk_attacks();
|
||||
while(b) {
|
||||
s = pop_1st_bit(&b);
|
||||
switch(Bitbase[compute_index(p.whiteKingSquare, s, p.pawnSquare,
|
||||
WHITE)]) {
|
||||
case RESULT_DRAW:
|
||||
return RESULT_DRAW;
|
||||
|
||||
case RESULT_UNKNOWN:
|
||||
unknownFound = true;
|
||||
break;
|
||||
|
||||
case RESULT_WIN: case RESULT_INVALID:
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
}
|
||||
|
||||
return unknownFound? RESULT_UNKNOWN : RESULT_LOSS;
|
||||
}
|
||||
|
||||
|
||||
int compute_index(Square wksq, Square bksq, Square psq, Color stm) {
|
||||
int p = int(square_file(psq)) + (int(square_rank(psq)) - 1) * 4;
|
||||
int result = int(stm) + 2*int(bksq) + 128*int(wksq) + 8192*p;
|
||||
assert(result >= 0 && result < IndexMax);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
int compress_result(Result r) {
|
||||
return (r == RESULT_WIN || r == RESULT_LOSS)? 1 : 0;
|
||||
}
|
||||
|
||||
}
|
37
src/bitbase.h
Normal file
37
src/bitbase.h
Normal file
|
@ -0,0 +1,37 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(BITBASE_H_INCLUDED)
|
||||
#define BITBASE_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "types.h"
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern void generate_kpk_bitbase(uint8_t bitbase[]);
|
||||
|
||||
|
||||
#endif // !defined(BITBASE_H_INCLUDED)
|
541
src/bitboard.cpp
Normal file
541
src/bitboard.cpp
Normal file
|
@ -0,0 +1,541 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "direction.h"
|
||||
|
||||
|
||||
////
|
||||
//// Constants and variables
|
||||
////
|
||||
|
||||
const Bitboard SquaresByColorBB[2] = {BlackSquaresBB, WhiteSquaresBB};
|
||||
|
||||
const Bitboard FileBB[8] = {
|
||||
FileABB, FileBBB, FileCBB, FileDBB, FileEBB, FileFBB, FileGBB, FileHBB
|
||||
};
|
||||
|
||||
const Bitboard NeighboringFilesBB[8] = {
|
||||
FileBBB, FileABB|FileCBB, FileBBB|FileDBB, FileCBB|FileEBB,
|
||||
FileDBB|FileFBB, FileEBB|FileGBB, FileFBB|FileHBB, FileGBB
|
||||
};
|
||||
|
||||
const Bitboard ThisAndNeighboringFilesBB[8] = {
|
||||
FileABB|FileBBB, FileABB|FileBBB|FileCBB,
|
||||
FileBBB|FileCBB|FileDBB, FileCBB|FileDBB|FileEBB,
|
||||
FileDBB|FileEBB|FileFBB, FileEBB|FileFBB|FileGBB,
|
||||
FileFBB|FileGBB|FileHBB, FileGBB|FileHBB
|
||||
};
|
||||
|
||||
const Bitboard RankBB[8] = {
|
||||
Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB
|
||||
};
|
||||
|
||||
const Bitboard RelativeRankBB[2][8] = {
|
||||
{
|
||||
Rank1BB, Rank2BB, Rank3BB, Rank4BB, Rank5BB, Rank6BB, Rank7BB, Rank8BB
|
||||
},
|
||||
{
|
||||
Rank8BB, Rank7BB, Rank6BB, Rank5BB, Rank4BB, Rank3BB, Rank2BB, Rank1BB
|
||||
}
|
||||
};
|
||||
|
||||
const Bitboard InFrontBB[2][8] = {
|
||||
{
|
||||
Rank2BB | Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank3BB | Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank4BB | Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank5BB | Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank6BB | Rank7BB | Rank8BB,
|
||||
Rank7BB | Rank8BB,
|
||||
Rank8BB,
|
||||
EmptyBoardBB
|
||||
},
|
||||
{
|
||||
EmptyBoardBB,
|
||||
Rank1BB,
|
||||
Rank2BB | Rank1BB,
|
||||
Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB,
|
||||
Rank7BB | Rank6BB | Rank5BB | Rank4BB | Rank3BB | Rank2BB | Rank1BB
|
||||
}
|
||||
};
|
||||
|
||||
#if defined(USE_COMPACT_ROOK_ATTACKS)
|
||||
|
||||
Bitboard RankAttacks[8][64], FileAttacks[8][64];
|
||||
|
||||
#elif defined(USE_32BIT_ATTACKS)
|
||||
|
||||
const uint64_t RMult[64] = {
|
||||
0xd7445cdec88002c0ULL, 0xd0a505c1f2001722ULL, 0xe065d1c896002182ULL,
|
||||
0x9a8c41e75a000892ULL, 0x8900b10c89002aa8ULL, 0x9b28d1c1d60005a2ULL,
|
||||
0x15d6c88de002d9aULL, 0xb1dbfc802e8016a9ULL, 0x149a1042d9d60029ULL,
|
||||
0xb9c08050599e002fULL, 0x132208c3af300403ULL, 0xc1000ce2e9c50070ULL,
|
||||
0x9d9aa13c99020012ULL, 0xb6b078daf71e0046ULL, 0x9d880182fb6e002eULL,
|
||||
0x52889f467e850037ULL, 0xda6dc008d19a8480ULL, 0x468286034f902420ULL,
|
||||
0x7140ac09dc54c020ULL, 0xd76ffffa39548808ULL, 0xea901c4141500808ULL,
|
||||
0xc91004093f953a02ULL, 0x2882afa8f6bb402ULL, 0xaebe335692442c01ULL,
|
||||
0xe904a22079fb91eULL, 0x13a514851055f606ULL, 0x76c782018c8fe632ULL,
|
||||
0x1dc012a9d116da06ULL, 0x3c9e0037264fffa6ULL, 0x2036002853c6e4a2ULL,
|
||||
0xe3fe08500afb47d4ULL, 0xf38af25c86b025c2ULL, 0xc0800e2182cf9a40ULL,
|
||||
0x72002480d1f60673ULL, 0x2500200bae6e9b53ULL, 0xc60018c1eefca252ULL,
|
||||
0x600590473e3608aULL, 0x46002c4ab3fe51b2ULL, 0xa200011486bcc8d2ULL,
|
||||
0xb680078095784c63ULL, 0x2742002639bf11aeULL, 0xc7d60021a5bdb142ULL,
|
||||
0xc8c04016bb83d820ULL, 0xbd520028123b4842ULL, 0x9d1600344ac2a832ULL,
|
||||
0x6a808005631c8a05ULL, 0x604600a148d5389aULL, 0xe2e40103d40dea65ULL,
|
||||
0x945b5a0087c62a81ULL, 0x12dc200cd82d28eULL, 0x2431c600b5f9ef76ULL,
|
||||
0xfb142a006a9b314aULL, 0x6870e00a1c97d62ULL, 0x2a9db2004a2689a2ULL,
|
||||
0xd3594600caf5d1a2ULL, 0xee0e4900439344a7ULL, 0x89c4d266ca25007aULL,
|
||||
0x3e0013a2743f97e3ULL, 0x180e31a0431378aULL, 0x3a9e465a4d42a512ULL,
|
||||
0x98d0a11a0c0d9cc2ULL, 0x8e711c1aba19b01eULL, 0x8dcdc836dd201142ULL,
|
||||
0x5ac08a4735370479ULL,
|
||||
};
|
||||
|
||||
const int RShift[64] = {
|
||||
20, 21, 21, 21, 21, 21, 21, 20, 21, 22, 22, 22, 22, 22, 22, 21,
|
||||
21, 22, 22, 22, 22, 22, 22, 21, 21, 22, 22, 22, 22, 22, 22, 21,
|
||||
21, 22, 22, 22, 22, 22, 22, 21, 21, 22, 22, 22, 22, 22, 22, 21,
|
||||
21, 22, 22, 22, 22, 22, 22, 21, 20, 21, 21, 21, 21, 21, 21, 20
|
||||
};
|
||||
|
||||
#else // if defined(USE_32BIT_ATTACKS)
|
||||
|
||||
const uint64_t RMult[64] = {
|
||||
0xa8002c000108020ULL, 0x4440200140003000ULL, 0x8080200010011880ULL,
|
||||
0x380180080141000ULL, 0x1a00060008211044ULL, 0x410001000a0c0008ULL,
|
||||
0x9500060004008100ULL, 0x100024284a20700ULL, 0x802140008000ULL,
|
||||
0x80c01002a00840ULL, 0x402004282011020ULL, 0x9862000820420050ULL,
|
||||
0x1001448011100ULL, 0x6432800200800400ULL, 0x40100010002000cULL,
|
||||
0x2800d0010c080ULL, 0x90c0008000803042ULL, 0x4010004000200041ULL,
|
||||
0x3010010200040ULL, 0xa40828028001000ULL, 0x123010008000430ULL,
|
||||
0x24008004020080ULL, 0x60040001104802ULL, 0x582200028400d1ULL,
|
||||
0x4000802080044000ULL, 0x408208200420308ULL, 0x610038080102000ULL,
|
||||
0x3601000900100020ULL, 0x80080040180ULL, 0xc2020080040080ULL,
|
||||
0x80084400100102ULL, 0x4022408200014401ULL, 0x40052040800082ULL,
|
||||
0xb08200280804000ULL, 0x8a80a008801000ULL, 0x4000480080801000ULL,
|
||||
0x911808800801401ULL, 0x822a003002001894ULL, 0x401068091400108aULL,
|
||||
0x4a10a00004cULL, 0x2000800640008024ULL, 0x1486408102020020ULL,
|
||||
0x100a000d50041ULL, 0x810050020b0020ULL, 0x204000800808004ULL,
|
||||
0x20048100a000cULL, 0x112000831020004ULL, 0x9000040810002ULL,
|
||||
0x440490200208200ULL, 0x8910401000200040ULL, 0x6404200050008480ULL,
|
||||
0x4b824a2010010100ULL, 0x4080801810c0080ULL, 0x400802a0080ULL,
|
||||
0x8224080110026400ULL, 0x40002c4104088200ULL, 0x1002100104a0282ULL,
|
||||
0x1208400811048021ULL, 0x3201014a40d02001ULL, 0x5100019200501ULL,
|
||||
0x101000208001005ULL, 0x2008450080702ULL, 0x1002080301d00cULL,
|
||||
0x410201ce5c030092ULL
|
||||
};
|
||||
|
||||
const int RShift[64] = {
|
||||
52, 53, 53, 53, 53, 53, 53, 52, 53, 54, 54, 54, 54, 54, 54, 53,
|
||||
53, 54, 54, 54, 54, 54, 54, 53, 53, 54, 54, 54, 54, 54, 54, 53,
|
||||
53, 54, 54, 54, 54, 54, 54, 53, 53, 54, 54, 54, 54, 54, 54, 53,
|
||||
53, 54, 54, 54, 54, 54, 54, 53, 52, 53, 53, 53, 53, 53, 53, 52
|
||||
};
|
||||
|
||||
#endif // defined(USE_32BIT_ATTACKS)
|
||||
|
||||
#if !defined(USE_COMPACT_ROOK_ATTACKS)
|
||||
Bitboard RMask[64];
|
||||
int RAttackIndex[64];
|
||||
Bitboard RAttacks[0x19000];
|
||||
#endif
|
||||
|
||||
#if defined(USE_32BIT_ATTACKS)
|
||||
|
||||
const uint64_t BMult[64] = {
|
||||
0x54142844c6a22981ULL, 0x710358a6ea25c19eULL, 0x704f746d63a4a8dcULL,
|
||||
0xbfed1a0b80f838c5ULL, 0x90561d5631e62110ULL, 0x2804260376e60944ULL,
|
||||
0x84a656409aa76871ULL, 0xf0267f64c28b6197ULL, 0x70764ebb762f0585ULL,
|
||||
0x92aa09e0cfe161deULL, 0x41ee1f6bb266f60eULL, 0xddcbf04f6039c444ULL,
|
||||
0x5a3fab7bac0d988aULL, 0xd3727877fa4eaa03ULL, 0xd988402d868ddaaeULL,
|
||||
0x812b291afa075c7cULL, 0x94faf987b685a932ULL, 0x3ed867d8470d08dbULL,
|
||||
0x92517660b8901de8ULL, 0x2d97e43e058814b4ULL, 0x880a10c220b25582ULL,
|
||||
0xc7c6520d1f1a0477ULL, 0xdbfc7fbcd7656aa6ULL, 0x78b1b9bfb1a2b84fULL,
|
||||
0x2f20037f112a0bc1ULL, 0x657171ea2269a916ULL, 0xc08302b07142210eULL,
|
||||
0x880a4403064080bULL, 0x3602420842208c00ULL, 0x852800dc7e0b6602ULL,
|
||||
0x595a3fbbaa0f03b2ULL, 0x9f01411558159d5eULL, 0x2b4a4a5f88b394f2ULL,
|
||||
0x4afcbffc292dd03aULL, 0x4a4094a3b3f10522ULL, 0xb06f00b491f30048ULL,
|
||||
0xd5b3820280d77004ULL, 0x8b2e01e7c8e57a75ULL, 0x2d342794e886c2e6ULL,
|
||||
0xc302c410cde21461ULL, 0x111f426f1379c274ULL, 0xe0569220abb31588ULL,
|
||||
0x5026d3064d453324ULL, 0xe2076040c343cd8aULL, 0x93efd1e1738021eeULL,
|
||||
0xb680804bed143132ULL, 0x44e361b21986944cULL, 0x44c60170ef5c598cULL,
|
||||
0xf4da475c195c9c94ULL, 0xa3afbb5f72060b1dULL, 0xbc75f410e41c4ffcULL,
|
||||
0xb51c099390520922ULL, 0x902c011f8f8ec368ULL, 0x950b56b3d6f5490aULL,
|
||||
0x3909e0635bf202d0ULL, 0x5744f90206ec10ccULL, 0xdc59fd76317abbc1ULL,
|
||||
0x881c7c67fcbfc4f6ULL, 0x47ca41e7e440d423ULL, 0xeb0c88112048d004ULL,
|
||||
0x51c60e04359aef1aULL, 0x1aa1fe0e957a5554ULL, 0xdd9448db4f5e3104ULL,
|
||||
0xdc01f6dca4bebbdcULL,
|
||||
};
|
||||
|
||||
const int BShift[64] = {
|
||||
26, 27, 27, 27, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 27, 27,
|
||||
27, 27, 25, 25, 25, 25, 27, 27, 27, 27, 25, 23, 23, 25, 27, 27,
|
||||
27, 27, 25, 23, 23, 25, 27, 27, 27, 27, 25, 25, 25, 25, 27, 27,
|
||||
27, 27, 27, 27, 27, 27, 27, 27, 26, 27, 27, 27, 27, 27, 27, 26
|
||||
};
|
||||
|
||||
#else // if defined(USE_32BIT_ATTACKS)
|
||||
|
||||
const uint64_t BMult[64] = {
|
||||
0x440049104032280ULL, 0x1021023c82008040ULL, 0x404040082000048ULL,
|
||||
0x48c4440084048090ULL, 0x2801104026490000ULL, 0x4100880442040800ULL,
|
||||
0x181011002e06040ULL, 0x9101004104200e00ULL, 0x1240848848310401ULL,
|
||||
0x2000142828050024ULL, 0x1004024d5000ULL, 0x102044400800200ULL,
|
||||
0x8108108820112000ULL, 0xa880818210c00046ULL, 0x4008008801082000ULL,
|
||||
0x60882404049400ULL, 0x104402004240810ULL, 0xa002084250200ULL,
|
||||
0x100b0880801100ULL, 0x4080201220101ULL, 0x44008080a00000ULL,
|
||||
0x202200842000ULL, 0x5006004882d00808ULL, 0x200045080802ULL,
|
||||
0x86100020200601ULL, 0xa802080a20112c02ULL, 0x80411218080900ULL,
|
||||
0x200a0880080a0ULL, 0x9a01010000104000ULL, 0x28008003100080ULL,
|
||||
0x211021004480417ULL, 0x401004188220806ULL, 0x825051400c2006ULL,
|
||||
0x140c0210943000ULL, 0x242800300080ULL, 0xc2208120080200ULL,
|
||||
0x2430008200002200ULL, 0x1010100112008040ULL, 0x8141050100020842ULL,
|
||||
0x822081014405ULL, 0x800c049e40400804ULL, 0x4a0404028a000820ULL,
|
||||
0x22060201041200ULL, 0x360904200840801ULL, 0x881a08208800400ULL,
|
||||
0x60202c00400420ULL, 0x1204440086061400ULL, 0x8184042804040ULL,
|
||||
0x64040315300400ULL, 0xc01008801090a00ULL, 0x808010401140c00ULL,
|
||||
0x4004830c2020040ULL, 0x80005002020054ULL, 0x40000c14481a0490ULL,
|
||||
0x10500101042048ULL, 0x1010100200424000ULL, 0x640901901040ULL,
|
||||
0xa0201014840ULL, 0x840082aa011002ULL, 0x10010840084240aULL,
|
||||
0x420400810420608ULL, 0x8d40230408102100ULL, 0x4a00200612222409ULL,
|
||||
0xa08520292120600ULL
|
||||
};
|
||||
|
||||
const int BShift[64] = {
|
||||
58, 59, 59, 59, 59, 59, 59, 58, 59, 59, 59, 59, 59, 59, 59, 59,
|
||||
59, 59, 57, 57, 57, 57, 59, 59, 59, 59, 57, 55, 55, 57, 59, 59,
|
||||
59, 59, 57, 55, 55, 57, 59, 59, 59, 59, 57, 57, 57, 57, 59, 59,
|
||||
59, 59, 59, 59, 59, 59, 59, 59, 58, 59, 59, 59, 59, 59, 59, 58
|
||||
};
|
||||
|
||||
#endif // defined(USE_32BIT_ATTACKS)
|
||||
|
||||
Bitboard BMask[64];
|
||||
int BAttackIndex[64];
|
||||
Bitboard BAttacks[0x1480];
|
||||
|
||||
Bitboard SetMaskBB[64];
|
||||
Bitboard ClearMaskBB[64];
|
||||
|
||||
Bitboard StepAttackBB[16][64];
|
||||
Bitboard RayBB[64][8];
|
||||
Bitboard BetweenBB[64][64];
|
||||
|
||||
Bitboard PassedPawnMask[2][64];
|
||||
Bitboard OutpostMask[2][64];
|
||||
|
||||
Bitboard BishopPseudoAttacks[64];
|
||||
Bitboard RookPseudoAttacks[64];
|
||||
Bitboard QueenPseudoAttacks[64];
|
||||
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
|
||||
namespace {
|
||||
void init_masks();
|
||||
void init_ray_bitboards();
|
||||
void init_attacks();
|
||||
void init_between_bitboards();
|
||||
Bitboard sliding_attacks(int sq, Bitboard block, int dirs, int deltas[][2],
|
||||
int fmin, int fmax, int rmin, int rmax);
|
||||
Bitboard index_to_bitboard(int index, Bitboard mask);
|
||||
void init_sliding_attacks(Bitboard attacks[],
|
||||
int attackIndex[], Bitboard mask[],
|
||||
const int shift[2], const Bitboard mult[],
|
||||
int deltas[][2]);
|
||||
void init_pseudo_attacks();
|
||||
#if defined(USE_COMPACT_ROOK_ATTACKS)
|
||||
void init_file_and_rank_attacks();
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// print_bitboard() prints a bitboard in an easily readable format to the
|
||||
/// standard output. This is sometimes useful for debugging.
|
||||
|
||||
void print_bitboard(Bitboard b) {
|
||||
for(Rank r = RANK_8; r >= RANK_1; r--) {
|
||||
std::cout << "+---+---+---+---+---+---+---+---+" << std::endl;
|
||||
for(File f = FILE_A; f <= FILE_H; f++)
|
||||
std::cout << "| " << (bit_is_set(b, make_square(f, r))? 'X' : ' ') << ' ';
|
||||
std::cout << "|" << std::endl;
|
||||
}
|
||||
std::cout << "+---+---+---+---+---+---+---+---+" << std::endl;
|
||||
}
|
||||
|
||||
|
||||
/// init_bitboards() initializes various bitboard arrays. It is called during
|
||||
/// program initialization.
|
||||
|
||||
void init_bitboards() {
|
||||
int rookDeltas[4][2] = {{0,1},{0,-1},{1,0},{-1,0}};
|
||||
int bishopDeltas[4][2] = {{1,1},{-1,1},{1,-1},{-1,-1}};
|
||||
init_masks();
|
||||
init_ray_bitboards();
|
||||
init_attacks();
|
||||
init_between_bitboards();
|
||||
#if defined(USE_COMPACT_ROOK_ATTACKS)
|
||||
init_file_and_rank_attacks();
|
||||
#else
|
||||
init_sliding_attacks(RAttacks, RAttackIndex, RMask, RShift,
|
||||
RMult, rookDeltas);
|
||||
#endif
|
||||
init_sliding_attacks(BAttacks, BAttackIndex, BMask, BShift,
|
||||
BMult, bishopDeltas);
|
||||
init_pseudo_attacks();
|
||||
}
|
||||
|
||||
|
||||
#if defined(USE_FOLDED_BITSCAN)
|
||||
|
||||
static const int BitTable[64] = {
|
||||
63, 30, 3, 32, 25, 41, 22, 33, 15, 50, 42, 13, 11, 53, 19, 34, 61, 29, 2,
|
||||
51, 21, 43, 45, 10, 18, 47, 1, 54, 9, 57, 0, 35, 62, 31, 40, 4, 49, 5, 52,
|
||||
26, 60, 6, 23, 44, 46, 27, 56, 16, 7, 39, 48, 24, 59, 14, 12, 55, 38, 28,
|
||||
58, 20, 37, 17, 36, 8
|
||||
};
|
||||
|
||||
|
||||
/// first_1() finds the least significant nonzero bit in a nonzero bitboard.
|
||||
|
||||
Square first_1(Bitboard b) {
|
||||
b ^= (b - 1);
|
||||
uint32_t fold = int(b) ^ int(b >> 32);
|
||||
return Square(BitTable[(fold * 0x783a9b23) >> 26]);
|
||||
}
|
||||
|
||||
|
||||
/// pop_1st_bit() finds and clears the least significant nonzero bit in a
|
||||
/// nonzero bitboard.
|
||||
|
||||
Square pop_1st_bit(Bitboard *b) {
|
||||
Bitboard bb = *b ^ (*b - 1);
|
||||
uint32_t fold = int(bb) ^ int(bb >> 32);
|
||||
*b &= (*b - 1);
|
||||
return Square(BitTable[(fold * 0x783a9b23) >> 26]);
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
static const int BitTable[64] = {
|
||||
0, 1, 2, 7, 3, 13, 8, 19, 4, 25, 14, 28, 9, 34, 20, 40, 5, 17, 26, 38, 15,
|
||||
46, 29, 48, 10, 31, 35, 54, 21, 50, 41, 57, 63, 6, 12, 18, 24, 27, 33, 39,
|
||||
16, 37, 45, 47, 30, 53, 49, 56, 62, 11, 23, 32, 36, 44, 52, 55, 61, 22, 43,
|
||||
51, 60, 42, 59, 58
|
||||
};
|
||||
|
||||
|
||||
/// first_1() finds the least significant nonzero bit in a nonzero bitboard.
|
||||
|
||||
Square first_1(Bitboard b) {
|
||||
return Square(BitTable[((b & -b) * 0x218a392cd3d5dbfULL) >> 58]);
|
||||
}
|
||||
|
||||
|
||||
/// pop_1st_bit() finds and clears the least significant nonzero bit in a
|
||||
/// nonzero bitboard.
|
||||
|
||||
Square pop_1st_bit(Bitboard *b) {
|
||||
Bitboard bb = *b;
|
||||
*b &= (*b - 1);
|
||||
return Square(BitTable[((bb & -bb) * 0x218a392cd3d5dbfULL) >> 58]);
|
||||
}
|
||||
|
||||
#endif // defined(USE_FOLDED_BITSCAN)
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
// All functions below are used to precompute various bitboards during
|
||||
// program initialization. Some of the functions may be difficult to
|
||||
// understand, but they all seem to work correctly, and it should never
|
||||
// be necessary to touch any of them.
|
||||
|
||||
void init_masks() {
|
||||
for(Square s = SQ_A1; s <= SQ_H8; s++) {
|
||||
SetMaskBB[s] = (1ULL << s);
|
||||
ClearMaskBB[s] = ~SetMaskBB[s];
|
||||
}
|
||||
for(Color c = WHITE; c <= BLACK; c++)
|
||||
for(Square s = SQ_A1; s <= SQ_H8; s++) {
|
||||
PassedPawnMask[c][s] =
|
||||
in_front_bb(c, s) & this_and_neighboring_files_bb(s);
|
||||
OutpostMask[c][s] = in_front_bb(c, s) & neighboring_files_bb(s);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void init_ray_bitboards() {
|
||||
int d[8] = {1, -1, 16, -16, 17, -17, 15, -15};
|
||||
for(int i = 0; i < 128; i = i + 9 & ~8) {
|
||||
for(int j = 0; j < 8; j++) {
|
||||
RayBB[(i&7)|((i>>4)<<3)][j] = EmptyBoardBB;
|
||||
for(int k = i + d[j]; (k & 0x88) == 0; k += d[j])
|
||||
set_bit(&(RayBB[(i&7)|((i>>4)<<3)][j]), Square((k&7)|((k>>4)<<3)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void init_attacks() {
|
||||
int i, j, k, l;
|
||||
int step[16][8] = {
|
||||
{0},
|
||||
{7,9,0}, {17,15,10,6,-6,-10,-15,-17}, {9,7,-7,-9,0}, {8,1,-1,-8,0},
|
||||
{9,7,-7,-9,8,1,-1,-8}, {9,7,-7,-9,8,1,-1,-8}, {0}, {0},
|
||||
{-7,-9,0}, {17,15,10,6,-6,-10,-15,-17}, {9,7,-7,-9,0}, {8,1,-1,-8,0},
|
||||
{9,7,-7,-9,8,1,-1,-8}, {9,7,-7,-9,8,1,-1,-8}
|
||||
};
|
||||
|
||||
for(i = 0; i < 64; i++) {
|
||||
for(j = 0; j <= int(BK); j++) {
|
||||
StepAttackBB[j][i] = EmptyBoardBB;
|
||||
for(k = 0; k < 8 && step[j][k] != 0; k++) {
|
||||
l = i + step[j][k];
|
||||
if(l >= 0 && l < 64 && abs((i&7) - (l&7)) < 3)
|
||||
StepAttackBB[j][i] |= (1ULL << l);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Bitboard sliding_attacks(int sq, Bitboard block, int dirs, int deltas[][2],
|
||||
int fmin=0, int fmax=7, int rmin=0, int rmax=7) {
|
||||
Bitboard result = 0ULL;
|
||||
int rk = sq / 8, fl = sq % 8, r, f, i;
|
||||
for(i = 0; i < dirs; i++) {
|
||||
int dx = deltas[i][0], dy = deltas[i][1];
|
||||
for(f = fl+dx, r = rk+dy;
|
||||
(dx==0 || (f>=fmin && f<=fmax)) && (dy==0 || (r>=rmin && r<=rmax));
|
||||
f += dx, r += dy) {
|
||||
result |= (1ULL << (f + r*8));
|
||||
if(block & (1ULL << (f + r*8))) break;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
void init_between_bitboards() {
|
||||
SquareDelta step[8] = {
|
||||
DELTA_E, DELTA_W, DELTA_N, DELTA_S, DELTA_NE, DELTA_SW, DELTA_NW, DELTA_SE
|
||||
};
|
||||
SignedDirection d;
|
||||
for(Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
||||
for(Square s2 = SQ_A1; s2 <= SQ_H8; s2++) {
|
||||
BetweenBB[s1][s2] = EmptyBoardBB;
|
||||
d = signed_direction_between_squares(s1, s2);
|
||||
if(d != SIGNED_DIR_NONE)
|
||||
for(Square s3 = s1 + step[d]; s3 != s2; s3 += step[d])
|
||||
set_bit(&(BetweenBB[s1][s2]), s3);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Bitboard index_to_bitboard(int index, Bitboard mask) {
|
||||
int i, j, bits = count_1s(mask);
|
||||
Bitboard result = 0ULL;
|
||||
for(i = 0; i < bits; i++) {
|
||||
j = pop_1st_bit(&mask);
|
||||
if(index & (1 << i)) result |= (1ULL << j);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
void init_sliding_attacks(Bitboard attacks[],
|
||||
int attackIndex[], Bitboard mask[],
|
||||
const int shift[2], const Bitboard mult[],
|
||||
int deltas[][2]) {
|
||||
int i, j, k, index = 0;
|
||||
Bitboard b;
|
||||
for(i = 0; i < 64; i++) {
|
||||
attackIndex[i] = index;
|
||||
mask[i] = sliding_attacks(i, 0ULL, 4, deltas, 1, 6, 1, 6);
|
||||
j = (1 << (64 - shift[i]));
|
||||
for(k = 0; k < j; k++) {
|
||||
#if defined(USE_32BIT_ATTACKS)
|
||||
b = index_to_bitboard(k, mask[i]);
|
||||
attacks[index +
|
||||
(unsigned(int(b) * int(mult[i]) ^
|
||||
int(b >> 32) * int(mult[i] >> 32))
|
||||
>> shift[i])] =
|
||||
sliding_attacks(i, b, 4, deltas);
|
||||
#else
|
||||
b = index_to_bitboard(k, mask[i]);
|
||||
attacks[index + ((b * mult[i]) >> shift[i])] =
|
||||
sliding_attacks(i, b, 4, deltas);
|
||||
#endif
|
||||
}
|
||||
index += j;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void init_pseudo_attacks() {
|
||||
Square s;
|
||||
for(s = SQ_A1; s <= SQ_H8; s++) {
|
||||
BishopPseudoAttacks[s] = bishop_attacks_bb(s, EmptyBoardBB);
|
||||
RookPseudoAttacks[s] = rook_attacks_bb(s, EmptyBoardBB);
|
||||
QueenPseudoAttacks[s] = queen_attacks_bb(s, EmptyBoardBB);
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(USE_COMPACT_ROOK_ATTACKS)
|
||||
void init_file_and_rank_attacks() {
|
||||
int i, j, k, l, m, s;
|
||||
Bitboard b1, b2;
|
||||
for(i = 0; i < 64; i++) {
|
||||
|
||||
for(m = 0; m <= 1; m++) {
|
||||
b1 = 0ULL;
|
||||
for(j = 0; j < 6; j++) if(i & (1<<j)) b1 |= (1ULL << ((j+1)*(1+m*7)));
|
||||
for(j = 0; j < 8; j++) {
|
||||
b2 = 0ULL;
|
||||
for(k = 0, s = 1; k < 2; k++, s *= -1) {
|
||||
for(l = j+s; l >= 0 && l <= 7; l += s) {
|
||||
b2 |= (m? RankBB[l] : FileBB[l]);
|
||||
if(b1 & (1ULL << (l*(1+m*7)))) break;
|
||||
}
|
||||
}
|
||||
if(m) FileAttacks[j][(b1*0xd6e8802041d0c441ULL) >> 58] = b2;
|
||||
else RankAttacks[j][i] = b2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif // defined(USE_COMPACT_ROOK_ATTACKS)
|
||||
|
||||
}
|
421
src/bitboard.h
Normal file
421
src/bitboard.h
Normal file
|
@ -0,0 +1,421 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(BITBOARD_H_INCLUDED)
|
||||
#define BITBOARD_H_INCLUDED
|
||||
|
||||
|
||||
////
|
||||
//// Defines
|
||||
////
|
||||
|
||||
//#define USE_COMPACT_ROOK_ATTACKS
|
||||
//#define USE_32BIT_ATTACKS
|
||||
#define USE_FOLDED_BITSCAN
|
||||
|
||||
#define BITCOUNT_SWAR_64
|
||||
//#define BITCOUNT_SWAR_32
|
||||
//#define BITCOUNT_LOOP
|
||||
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "direction.h"
|
||||
#include "piece.h"
|
||||
#include "square.h"
|
||||
#include "types.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
typedef uint64_t Bitboard;
|
||||
|
||||
|
||||
////
|
||||
//// Constants and variables
|
||||
////
|
||||
|
||||
const Bitboard EmptyBoardBB = 0ULL;
|
||||
|
||||
const Bitboard WhiteSquaresBB = 0x55AA55AA55AA55AAULL;
|
||||
const Bitboard BlackSquaresBB = 0xAA55AA55AA55AA55ULL;
|
||||
|
||||
extern const Bitboard SquaresByColorBB[2];
|
||||
|
||||
const Bitboard FileABB = 0x0101010101010101ULL;
|
||||
const Bitboard FileBBB = 0x0202020202020202ULL;
|
||||
const Bitboard FileCBB = 0x0404040404040404ULL;
|
||||
const Bitboard FileDBB = 0x0808080808080808ULL;
|
||||
const Bitboard FileEBB = 0x1010101010101010ULL;
|
||||
const Bitboard FileFBB = 0x2020202020202020ULL;
|
||||
const Bitboard FileGBB = 0x4040404040404040ULL;
|
||||
const Bitboard FileHBB = 0x8080808080808080ULL;
|
||||
|
||||
extern const Bitboard FileBB[8];
|
||||
extern const Bitboard NeighboringFilesBB[8];
|
||||
extern const Bitboard ThisAndNeighboringFilesBB[8];
|
||||
|
||||
const Bitboard Rank1BB = 0xFFULL;
|
||||
const Bitboard Rank2BB = 0xFF00ULL;
|
||||
const Bitboard Rank3BB = 0xFF0000ULL;
|
||||
const Bitboard Rank4BB = 0xFF000000ULL;
|
||||
const Bitboard Rank5BB = 0xFF00000000ULL;
|
||||
const Bitboard Rank6BB = 0xFF0000000000ULL;
|
||||
const Bitboard Rank7BB = 0xFF000000000000ULL;
|
||||
const Bitboard Rank8BB = 0xFF00000000000000ULL;
|
||||
|
||||
extern const Bitboard RankBB[8];
|
||||
extern const Bitboard RelativeRankBB[2][8];
|
||||
extern const Bitboard InFrontBB[2][8];
|
||||
|
||||
extern Bitboard SetMaskBB[64];
|
||||
extern Bitboard ClearMaskBB[64];
|
||||
|
||||
extern Bitboard StepAttackBB[16][64];
|
||||
extern Bitboard RayBB[64][8];
|
||||
extern Bitboard BetweenBB[64][64];
|
||||
|
||||
extern Bitboard PassedPawnMask[2][64];
|
||||
extern Bitboard OutpostMask[2][64];
|
||||
|
||||
#if defined(USE_COMPACT_ROOK_ATTACKS)
|
||||
extern Bitboard RankAttacks[8][64], FileAttacks[8][64];
|
||||
#else
|
||||
extern const uint64_t RMult[64];
|
||||
extern const int RShift[64];
|
||||
extern Bitboard RMask[64];
|
||||
extern int RAttackIndex[64];
|
||||
extern Bitboard RAttacks[0x19000];
|
||||
#endif // defined(USE_COMPACT_ROOK_ATTACKS)
|
||||
|
||||
extern const uint64_t BMult[64];
|
||||
extern const int BShift[64];
|
||||
extern Bitboard BMask[64];
|
||||
extern int BAttackIndex[64];
|
||||
extern Bitboard BAttacks[0x1480];
|
||||
|
||||
extern Bitboard BishopPseudoAttacks[64];
|
||||
extern Bitboard RookPseudoAttacks[64];
|
||||
extern Bitboard QueenPseudoAttacks[64];
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
/// Functions for testing whether a given bit is set in a bitboard, and for
|
||||
/// setting and clearing bits.
|
||||
|
||||
inline Bitboard set_mask_bb(Square s) {
|
||||
// return 1ULL << s;
|
||||
return SetMaskBB[s];
|
||||
}
|
||||
|
||||
inline Bitboard clear_mask_bb(Square s) {
|
||||
// return ~set_mask_bb(s);
|
||||
return ClearMaskBB[s];
|
||||
}
|
||||
|
||||
inline Bitboard bit_is_set(Bitboard b, Square s) {
|
||||
return b & set_mask_bb(s);
|
||||
}
|
||||
|
||||
inline void set_bit(Bitboard *b, Square s) {
|
||||
*b |= set_mask_bb(s);
|
||||
}
|
||||
|
||||
inline void clear_bit(Bitboard *b, Square s) {
|
||||
*b &= clear_mask_bb(s);
|
||||
}
|
||||
|
||||
|
||||
/// rank_bb() and file_bb() gives a bitboard containing all squares on a given
|
||||
/// file or rank. It is also possible to pass a square as input to these
|
||||
/// functions.
|
||||
|
||||
inline Bitboard rank_bb(Rank r) {
|
||||
return RankBB[r];
|
||||
}
|
||||
|
||||
inline Bitboard rank_bb(Square s) {
|
||||
return rank_bb(square_rank(s));
|
||||
}
|
||||
|
||||
inline Bitboard file_bb(File f) {
|
||||
return FileBB[f];
|
||||
}
|
||||
|
||||
inline Bitboard file_bb(Square s) {
|
||||
return file_bb(square_file(s));
|
||||
}
|
||||
|
||||
|
||||
/// neighboring_files_bb takes a file or a square as input, and returns a
|
||||
/// bitboard representing all squares on the neighboring files.
|
||||
|
||||
inline Bitboard neighboring_files_bb(File f) {
|
||||
return NeighboringFilesBB[f];
|
||||
}
|
||||
|
||||
inline Bitboard neighboring_files_bb(Square s) {
|
||||
return neighboring_files_bb(square_file(s));
|
||||
}
|
||||
|
||||
|
||||
/// this_and_neighboring_files_bb takes a file or a square as input, and
|
||||
/// returns a bitboard representing all squares on the given and neighboring
|
||||
/// files.
|
||||
|
||||
inline Bitboard this_and_neighboring_files_bb(File f) {
|
||||
return ThisAndNeighboringFilesBB[f];
|
||||
}
|
||||
|
||||
inline Bitboard this_and_neighboring_files_bb(Square s) {
|
||||
return this_and_neighboring_files_bb(square_file(s));
|
||||
}
|
||||
|
||||
|
||||
/// relative_rank_bb() takes a color and a rank as input, and returns a bitboard
|
||||
/// representing all squares on the given rank from the given color's point of
|
||||
/// view. For instance, relative_rank_bb(WHITE, 7) gives all squares on the
|
||||
/// 7th rank, while relative_rank_bb(BLACK, 7) gives all squares on the 2nd
|
||||
/// rank.
|
||||
|
||||
inline Bitboard relative_rank_bb(Color c, Rank r) {
|
||||
return RelativeRankBB[c][r];
|
||||
}
|
||||
|
||||
|
||||
/// in_front_bb() takes a color and a rank or square as input, and returns a
|
||||
/// bitboard representing all the squares on all ranks in front of the rank
|
||||
/// (or square), from the given color's point of view. For instance,
|
||||
/// in_front_bb(WHITE, RANK_5) will give all squares on ranks 6, 7 and 8, while
|
||||
/// in_front_bb(BLACK, SQ_D3) will give all squares on ranks 1 and 2.
|
||||
|
||||
inline Bitboard in_front_bb(Color c, Rank r) {
|
||||
return InFrontBB[c][r];
|
||||
}
|
||||
|
||||
inline Bitboard in_front_bb(Color c, Square s) {
|
||||
return in_front_bb(c, square_rank(s));
|
||||
}
|
||||
|
||||
|
||||
/// ray_bb() gives a bitboard representing all squares along the ray in a
|
||||
/// given direction from a given square.
|
||||
|
||||
inline Bitboard ray_bb(Square s, SignedDirection d) {
|
||||
return RayBB[s][d];
|
||||
}
|
||||
|
||||
|
||||
/// Functions for computing sliding attack bitboards. rook_attacks_bb(),
|
||||
/// bishop_attacks_bb() and queen_attacks_bb() all take a square and a
|
||||
/// bitboard of occupied squares as input, and return a bitboard representing
|
||||
/// all squares attacked by a rook, bishop or queen on the given square.
|
||||
|
||||
#if defined(USE_COMPACT_ROOK_ATTACKS)
|
||||
|
||||
inline Bitboard file_attacks_bb(Square s, Bitboard blockers) {
|
||||
Bitboard b = (blockers >> square_file(s)) & 0x01010101010100ULL;
|
||||
return
|
||||
FileAttacks[square_rank(s)][(b*0xd6e8802041d0c441ULL)>>58] & file_bb(s);
|
||||
}
|
||||
|
||||
inline Bitboard rank_attacks_bb(Square s, Bitboard blockers) {
|
||||
Bitboard b = (blockers >> ((s & 56) + 1)) & 63;
|
||||
return RankAttacks[square_file(s)][b] & rank_bb(s);
|
||||
}
|
||||
|
||||
inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) {
|
||||
return file_attacks_bb(s, blockers) | rank_attacks_bb(s, blockers);
|
||||
}
|
||||
|
||||
#elif defined(USE_32BIT_ATTACKS)
|
||||
|
||||
inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) {
|
||||
Bitboard b = blockers & RMask[s];
|
||||
return RAttacks[RAttackIndex[s] +
|
||||
(unsigned(int(b) * int(RMult[s]) ^
|
||||
int(b >> 32) * int(RMult[s] >> 32))
|
||||
>> RShift[s])];
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
inline Bitboard rook_attacks_bb(Square s, Bitboard blockers) {
|
||||
Bitboard b = blockers & RMask[s];
|
||||
return RAttacks[RAttackIndex[s] + ((b * RMult[s]) >> RShift[s])];
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#if defined(USE_32BIT_ATTACKS)
|
||||
|
||||
inline Bitboard bishop_attacks_bb(Square s, Bitboard blockers) {
|
||||
Bitboard b = blockers & BMask[s];
|
||||
return BAttacks[BAttackIndex[s] +
|
||||
(unsigned(int(b) * int(BMult[s]) ^
|
||||
int(b >> 32) * int(BMult[s] >> 32))
|
||||
>> BShift[s])];
|
||||
}
|
||||
|
||||
#else // defined(USE_32BIT_ATTACKS)
|
||||
|
||||
inline Bitboard bishop_attacks_bb(Square s, Bitboard blockers) {
|
||||
Bitboard b = blockers & BMask[s];
|
||||
return BAttacks[BAttackIndex[s] + ((b * BMult[s]) >> BShift[s])];
|
||||
}
|
||||
|
||||
#endif // defined(USE_32BIT_ATTACKS)
|
||||
|
||||
inline Bitboard queen_attacks_bb(Square s, Bitboard blockers) {
|
||||
return rook_attacks_bb(s, blockers) | bishop_attacks_bb(s, blockers);
|
||||
}
|
||||
|
||||
|
||||
/// squares_between returns a bitboard representing all squares between
|
||||
/// two squares. For instance, squares_between(SQ_C4, SQ_F7) returns a
|
||||
/// bitboard with the bits for square d5 and e6 set. If s1 and s2 are not
|
||||
/// on the same line, file or diagonal, EmptyBoardBB is returned.
|
||||
|
||||
inline Bitboard squares_between(Square s1, Square s2) {
|
||||
return BetweenBB[s1][s2];
|
||||
}
|
||||
|
||||
|
||||
/// squares_in_front_of takes a color and a square as input, and returns a
|
||||
/// bitboard representing all squares along the line in front of the square,
|
||||
/// from the point of view of the given color. For instance,
|
||||
/// squares_in_front_of(BLACK, SQ_E4) returns a bitboard with the squares
|
||||
/// e3, e2 and e1 set.
|
||||
|
||||
inline Bitboard squares_in_front_of(Color c, Square s) {
|
||||
return in_front_bb(c, s) & file_bb(s);
|
||||
}
|
||||
|
||||
|
||||
/// squares_behind is similar to squares_in_front, but returns the squares
|
||||
/// behind the square instead of in front of the square.
|
||||
|
||||
inline Bitboard squares_behind(Color c, Square s) {
|
||||
return in_front_bb(opposite_color(c), s) & file_bb(s);
|
||||
}
|
||||
|
||||
|
||||
/// passed_pawn_mask takes a color and a square as input, and returns a
|
||||
/// bitboard mask which can be used to test if a pawn of the given color on
|
||||
/// the given square is a passed pawn.
|
||||
|
||||
inline Bitboard passed_pawn_mask(Color c, Square s) {
|
||||
return PassedPawnMask[c][s];
|
||||
}
|
||||
|
||||
|
||||
/// outpost_mask takes a color and a square as input, and returns a bitboard
|
||||
/// mask which can be used to test whether a piece on the square can possibly
|
||||
/// be driven away by an enemy pawn.
|
||||
|
||||
inline Bitboard outpost_mask(Color c, Square s) {
|
||||
return OutpostMask[c][s];
|
||||
}
|
||||
|
||||
|
||||
/// isolated_pawn_mask takes a square as input, and returns a bitboard mask
|
||||
/// which can be used to test whether a pawn on the given square is isolated.
|
||||
|
||||
inline Bitboard isolated_pawn_mask(Square s) {
|
||||
return neighboring_files_bb(s);
|
||||
}
|
||||
|
||||
|
||||
/// count_1s() counts the number of nonzero bits in a bitboard.
|
||||
|
||||
#if defined(BITCOUNT_LOOP)
|
||||
|
||||
inline int count_1s(Bitboard b) {
|
||||
int r;
|
||||
for(r = 0; b; r++, b &= b - 1);
|
||||
return r;
|
||||
}
|
||||
|
||||
inline int count_1s_max_15(Bitboard b) {
|
||||
return count_1s(b);
|
||||
}
|
||||
|
||||
#elif defined(BITCOUNT_SWAR_32)
|
||||
|
||||
inline int count_1s(Bitboard b) {
|
||||
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
||||
v = v - ((v >> 1) & 0x55555555);
|
||||
w = w - ((w >> 1) & 0x55555555);
|
||||
v = (v & 0x33333333) + ((v >> 2) & 0x33333333);
|
||||
w = (w & 0x33333333) + ((w >> 2) & 0x33333333);
|
||||
v = (v + (v >> 4)) & 0x0F0F0F0F;
|
||||
w = (w + (w >> 4)) & 0x0F0F0F0F;
|
||||
v = ((v+w) * 0x01010101) >> 24; // mul is fast on amd procs
|
||||
return int(v);
|
||||
}
|
||||
|
||||
inline int count_1s_max_15(Bitboard b) {
|
||||
unsigned w = unsigned(b >> 32), v = unsigned(b);
|
||||
v = v - ((v >> 1) & 0x55555555);
|
||||
w = w - ((w >> 1) & 0x55555555);
|
||||
v = (v & 0x33333333) + ((v >> 2) & 0x33333333);
|
||||
w = (w & 0x33333333) + ((w >> 2) & 0x33333333);
|
||||
v = ((v+w) * 0x11111111) >> 28;
|
||||
return int(v);
|
||||
}
|
||||
|
||||
#elif defined(BITCOUNT_SWAR_64)
|
||||
|
||||
inline int count_1s(Bitboard b) {
|
||||
b -= ((b>>1) & 0x5555555555555555ULL);
|
||||
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
||||
b = ((b>>4) + b) & 0x0F0F0F0F0F0F0F0FULL;
|
||||
b *= 0x0101010101010101ULL;
|
||||
return int(b >> 56);
|
||||
}
|
||||
|
||||
inline int count_1s_max_15(Bitboard b) {
|
||||
b -= (b>>1) & 0x5555555555555555ULL;
|
||||
b = ((b>>2) & 0x3333333333333333ULL) + (b & 0x3333333333333333ULL);
|
||||
b *= 0x1111111111111111ULL;
|
||||
return int(b >> 60);
|
||||
}
|
||||
|
||||
#endif // BITCOUNT
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern void print_bitboard(Bitboard b);
|
||||
extern void init_bitboards();
|
||||
extern Square first_1(Bitboard b);
|
||||
extern Square pop_1st_bit(Bitboard *b);
|
||||
|
||||
|
||||
#endif // !defined(BITBOARD_H_INCLUDED)
|
578
src/book.cpp
Normal file
578
src/book.cpp
Normal file
|
@ -0,0 +1,578 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
The code in this file is based on the opening book code in PolyGlot
|
||||
by Fabien Letouzey. PolyGlot is available under the GNU General
|
||||
Public License, and can be downloaded from http://wbec-ridderkerk.nl
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <cstdio>
|
||||
|
||||
#include "book.h"
|
||||
#include "mersenne.h"
|
||||
#include "movegen.h"
|
||||
|
||||
|
||||
////
|
||||
//// Global variables
|
||||
////
|
||||
|
||||
Book OpeningBook;
|
||||
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
/// Random numbers from PolyGlot, used to compute book hash keys.
|
||||
|
||||
const uint64_t Random64[781] = {
|
||||
0x9D39247E33776D41ULL, 0x2AF7398005AAA5C7ULL, 0x44DB015024623547ULL,
|
||||
0x9C15F73E62A76AE2ULL, 0x75834465489C0C89ULL, 0x3290AC3A203001BFULL,
|
||||
0x0FBBAD1F61042279ULL, 0xE83A908FF2FB60CAULL, 0x0D7E765D58755C10ULL,
|
||||
0x1A083822CEAFE02DULL, 0x9605D5F0E25EC3B0ULL, 0xD021FF5CD13A2ED5ULL,
|
||||
0x40BDF15D4A672E32ULL, 0x011355146FD56395ULL, 0x5DB4832046F3D9E5ULL,
|
||||
0x239F8B2D7FF719CCULL, 0x05D1A1AE85B49AA1ULL, 0x679F848F6E8FC971ULL,
|
||||
0x7449BBFF801FED0BULL, 0x7D11CDB1C3B7ADF0ULL, 0x82C7709E781EB7CCULL,
|
||||
0xF3218F1C9510786CULL, 0x331478F3AF51BBE6ULL, 0x4BB38DE5E7219443ULL,
|
||||
0xAA649C6EBCFD50FCULL, 0x8DBD98A352AFD40BULL, 0x87D2074B81D79217ULL,
|
||||
0x19F3C751D3E92AE1ULL, 0xB4AB30F062B19ABFULL, 0x7B0500AC42047AC4ULL,
|
||||
0xC9452CA81A09D85DULL, 0x24AA6C514DA27500ULL, 0x4C9F34427501B447ULL,
|
||||
0x14A68FD73C910841ULL, 0xA71B9B83461CBD93ULL, 0x03488B95B0F1850FULL,
|
||||
0x637B2B34FF93C040ULL, 0x09D1BC9A3DD90A94ULL, 0x3575668334A1DD3BULL,
|
||||
0x735E2B97A4C45A23ULL, 0x18727070F1BD400BULL, 0x1FCBACD259BF02E7ULL,
|
||||
0xD310A7C2CE9B6555ULL, 0xBF983FE0FE5D8244ULL, 0x9F74D14F7454A824ULL,
|
||||
0x51EBDC4AB9BA3035ULL, 0x5C82C505DB9AB0FAULL, 0xFCF7FE8A3430B241ULL,
|
||||
0x3253A729B9BA3DDEULL, 0x8C74C368081B3075ULL, 0xB9BC6C87167C33E7ULL,
|
||||
0x7EF48F2B83024E20ULL, 0x11D505D4C351BD7FULL, 0x6568FCA92C76A243ULL,
|
||||
0x4DE0B0F40F32A7B8ULL, 0x96D693460CC37E5DULL, 0x42E240CB63689F2FULL,
|
||||
0x6D2BDCDAE2919661ULL, 0x42880B0236E4D951ULL, 0x5F0F4A5898171BB6ULL,
|
||||
0x39F890F579F92F88ULL, 0x93C5B5F47356388BULL, 0x63DC359D8D231B78ULL,
|
||||
0xEC16CA8AEA98AD76ULL, 0x5355F900C2A82DC7ULL, 0x07FB9F855A997142ULL,
|
||||
0x5093417AA8A7ED5EULL, 0x7BCBC38DA25A7F3CULL, 0x19FC8A768CF4B6D4ULL,
|
||||
0x637A7780DECFC0D9ULL, 0x8249A47AEE0E41F7ULL, 0x79AD695501E7D1E8ULL,
|
||||
0x14ACBAF4777D5776ULL, 0xF145B6BECCDEA195ULL, 0xDABF2AC8201752FCULL,
|
||||
0x24C3C94DF9C8D3F6ULL, 0xBB6E2924F03912EAULL, 0x0CE26C0B95C980D9ULL,
|
||||
0xA49CD132BFBF7CC4ULL, 0xE99D662AF4243939ULL, 0x27E6AD7891165C3FULL,
|
||||
0x8535F040B9744FF1ULL, 0x54B3F4FA5F40D873ULL, 0x72B12C32127FED2BULL,
|
||||
0xEE954D3C7B411F47ULL, 0x9A85AC909A24EAA1ULL, 0x70AC4CD9F04F21F5ULL,
|
||||
0xF9B89D3E99A075C2ULL, 0x87B3E2B2B5C907B1ULL, 0xA366E5B8C54F48B8ULL,
|
||||
0xAE4A9346CC3F7CF2ULL, 0x1920C04D47267BBDULL, 0x87BF02C6B49E2AE9ULL,
|
||||
0x092237AC237F3859ULL, 0xFF07F64EF8ED14D0ULL, 0x8DE8DCA9F03CC54EULL,
|
||||
0x9C1633264DB49C89ULL, 0xB3F22C3D0B0B38EDULL, 0x390E5FB44D01144BULL,
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|
||||
0x93B633ABFA3469F8ULL, 0xC0C0F5A60EF4CDCFULL, 0xCAF21ECD4377B28CULL,
|
||||
0x57277707199B8175ULL, 0x506C11B9D90E8B1DULL, 0xD83CC2687A19255FULL,
|
||||
0x4A29C6465A314CD1ULL, 0xED2DF21216235097ULL, 0xB5635C95FF7296E2ULL,
|
||||
0x22AF003AB672E811ULL, 0x52E762596BF68235ULL, 0x9AEBA33AC6ECC6B0ULL,
|
||||
0x944F6DE09134DFB6ULL, 0x6C47BEC883A7DE39ULL, 0x6AD047C430A12104ULL,
|
||||
0xA5B1CFDBA0AB4067ULL, 0x7C45D833AFF07862ULL, 0x5092EF950A16DA0BULL,
|
||||
0x9338E69C052B8E7BULL, 0x455A4B4CFE30E3F5ULL, 0x6B02E63195AD0CF8ULL,
|
||||
0x6B17B224BAD6BF27ULL, 0xD1E0CCD25BB9C169ULL, 0xDE0C89A556B9AE70ULL,
|
||||
0x50065E535A213CF6ULL, 0x9C1169FA2777B874ULL, 0x78EDEFD694AF1EEDULL,
|
||||
0x6DC93D9526A50E68ULL, 0xEE97F453F06791EDULL, 0x32AB0EDB696703D3ULL,
|
||||
0x3A6853C7E70757A7ULL, 0x31865CED6120F37DULL, 0x67FEF95D92607890ULL,
|
||||
0x1F2B1D1F15F6DC9CULL, 0xB69E38A8965C6B65ULL, 0xAA9119FF184CCCF4ULL,
|
||||
0xF43C732873F24C13ULL, 0xFB4A3D794A9A80D2ULL, 0x3550C2321FD6109CULL,
|
||||
0x371F77E76BB8417EULL, 0x6BFA9AAE5EC05779ULL, 0xCD04F3FF001A4778ULL,
|
||||
0xE3273522064480CAULL, 0x9F91508BFFCFC14AULL, 0x049A7F41061A9E60ULL,
|
||||
0xFCB6BE43A9F2FE9BULL, 0x08DE8A1C7797DA9BULL, 0x8F9887E6078735A1ULL,
|
||||
0xB5B4071DBFC73A66ULL, 0x230E343DFBA08D33ULL, 0x43ED7F5A0FAE657DULL,
|
||||
0x3A88A0FBBCB05C63ULL, 0x21874B8B4D2DBC4FULL, 0x1BDEA12E35F6A8C9ULL,
|
||||
0x53C065C6C8E63528ULL, 0xE34A1D250E7A8D6BULL, 0xD6B04D3B7651DD7EULL,
|
||||
0x5E90277E7CB39E2DULL, 0x2C046F22062DC67DULL, 0xB10BB459132D0A26ULL,
|
||||
0x3FA9DDFB67E2F199ULL, 0x0E09B88E1914F7AFULL, 0x10E8B35AF3EEAB37ULL,
|
||||
0x9EEDECA8E272B933ULL, 0xD4C718BC4AE8AE5FULL, 0x81536D601170FC20ULL,
|
||||
0x91B534F885818A06ULL, 0xEC8177F83F900978ULL, 0x190E714FADA5156EULL,
|
||||
0xB592BF39B0364963ULL, 0x89C350C893AE7DC1ULL, 0xAC042E70F8B383F2ULL,
|
||||
0xB49B52E587A1EE60ULL, 0xFB152FE3FF26DA89ULL, 0x3E666E6F69AE2C15ULL,
|
||||
0x3B544EBE544C19F9ULL, 0xE805A1E290CF2456ULL, 0x24B33C9D7ED25117ULL,
|
||||
0xE74733427B72F0C1ULL, 0x0A804D18B7097475ULL, 0x57E3306D881EDB4FULL,
|
||||
0x4AE7D6A36EB5DBCBULL, 0x2D8D5432157064C8ULL, 0xD1E649DE1E7F268BULL,
|
||||
0x8A328A1CEDFE552CULL, 0x07A3AEC79624C7DAULL, 0x84547DDC3E203C94ULL,
|
||||
0x990A98FD5071D263ULL, 0x1A4FF12616EEFC89ULL, 0xF6F7FD1431714200ULL,
|
||||
0x30C05B1BA332F41CULL, 0x8D2636B81555A786ULL, 0x46C9FEB55D120902ULL,
|
||||
0xCCEC0A73B49C9921ULL, 0x4E9D2827355FC492ULL, 0x19EBB029435DCB0FULL,
|
||||
0x4659D2B743848A2CULL, 0x963EF2C96B33BE31ULL, 0x74F85198B05A2E7DULL,
|
||||
0x5A0F544DD2B1FB18ULL, 0x03727073C2E134B1ULL, 0xC7F6AA2DE59AEA61ULL,
|
||||
0x352787BAA0D7C22FULL, 0x9853EAB63B5E0B35ULL, 0xABBDCDD7ED5C0860ULL,
|
||||
0xCF05DAF5AC8D77B0ULL, 0x49CAD48CEBF4A71EULL, 0x7A4C10EC2158C4A6ULL,
|
||||
0xD9E92AA246BF719EULL, 0x13AE978D09FE5557ULL, 0x730499AF921549FFULL,
|
||||
0x4E4B705B92903BA4ULL, 0xFF577222C14F0A3AULL, 0x55B6344CF97AAFAEULL,
|
||||
0xB862225B055B6960ULL, 0xCAC09AFBDDD2CDB4ULL, 0xDAF8E9829FE96B5FULL,
|
||||
0xB5FDFC5D3132C498ULL, 0x310CB380DB6F7503ULL, 0xE87FBB46217A360EULL,
|
||||
0x2102AE466EBB1148ULL, 0xF8549E1A3AA5E00DULL, 0x07A69AFDCC42261AULL,
|
||||
0xC4C118BFE78FEAAEULL, 0xF9F4892ED96BD438ULL, 0x1AF3DBE25D8F45DAULL,
|
||||
0xF5B4B0B0D2DEEEB4ULL, 0x962ACEEFA82E1C84ULL, 0x046E3ECAAF453CE9ULL,
|
||||
0xF05D129681949A4CULL, 0x964781CE734B3C84ULL, 0x9C2ED44081CE5FBDULL,
|
||||
0x522E23F3925E319EULL, 0x177E00F9FC32F791ULL, 0x2BC60A63A6F3B3F2ULL,
|
||||
0x222BBFAE61725606ULL, 0x486289DDCC3D6780ULL, 0x7DC7785B8EFDFC80ULL,
|
||||
0x8AF38731C02BA980ULL, 0x1FAB64EA29A2DDF7ULL, 0xE4D9429322CD065AULL,
|
||||
0x9DA058C67844F20CULL, 0x24C0E332B70019B0ULL, 0x233003B5A6CFE6ADULL,
|
||||
0xD586BD01C5C217F6ULL, 0x5E5637885F29BC2BULL, 0x7EBA726D8C94094BULL,
|
||||
0x0A56A5F0BFE39272ULL, 0xD79476A84EE20D06ULL, 0x9E4C1269BAA4BF37ULL,
|
||||
0x17EFEE45B0DEE640ULL, 0x1D95B0A5FCF90BC6ULL, 0x93CBE0B699C2585DULL,
|
||||
0x65FA4F227A2B6D79ULL, 0xD5F9E858292504D5ULL, 0xC2B5A03F71471A6FULL,
|
||||
0x59300222B4561E00ULL, 0xCE2F8642CA0712DCULL, 0x7CA9723FBB2E8988ULL,
|
||||
0x2785338347F2BA08ULL, 0xC61BB3A141E50E8CULL, 0x150F361DAB9DEC26ULL,
|
||||
0x9F6A419D382595F4ULL, 0x64A53DC924FE7AC9ULL, 0x142DE49FFF7A7C3DULL,
|
||||
0x0C335248857FA9E7ULL, 0x0A9C32D5EAE45305ULL, 0xE6C42178C4BBB92EULL,
|
||||
0x71F1CE2490D20B07ULL, 0xF1BCC3D275AFE51AULL, 0xE728E8C83C334074ULL,
|
||||
0x96FBF83A12884624ULL, 0x81A1549FD6573DA5ULL, 0x5FA7867CAF35E149ULL,
|
||||
0x56986E2EF3ED091BULL, 0x917F1DD5F8886C61ULL, 0xD20D8C88C8FFE65FULL,
|
||||
0x31D71DCE64B2C310ULL, 0xF165B587DF898190ULL, 0xA57E6339DD2CF3A0ULL,
|
||||
0x1EF6E6DBB1961EC9ULL, 0x70CC73D90BC26E24ULL, 0xE21A6B35DF0C3AD7ULL,
|
||||
0x003A93D8B2806962ULL, 0x1C99DED33CB890A1ULL, 0xCF3145DE0ADD4289ULL,
|
||||
0xD0E4427A5514FB72ULL, 0x77C621CC9FB3A483ULL, 0x67A34DAC4356550BULL,
|
||||
0xF8D626AAAF278509ULL
|
||||
};
|
||||
|
||||
|
||||
/// Indices to the Random64[] array
|
||||
|
||||
const int RandomPiece = 0;
|
||||
const int RandomCastle = 768;
|
||||
const int RandomEnPassant = 772;
|
||||
const int RandomTurn = 780;
|
||||
|
||||
|
||||
/// Convert pieces to the range 0..1
|
||||
|
||||
const int PieceTo12[] = {
|
||||
0, 0, 2, 4, 6, 8, 10, 0, 0, 1, 3, 5, 7, 9, 11
|
||||
};
|
||||
|
||||
|
||||
/// Prototypes
|
||||
|
||||
uint64_t book_key(const Position &pos);
|
||||
uint64_t book_piece_key(Piece p, Square s);
|
||||
uint64_t book_castle_key(const Position &pos);
|
||||
uint64_t book_ep_key(const Position &pos);
|
||||
uint64_t book_color_key(const Position &pos);
|
||||
|
||||
uint64_t read_integer(FILE *file, int size);
|
||||
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
|
||||
/// Constructor
|
||||
|
||||
Book::Book() {
|
||||
bookFile = NULL;
|
||||
bookSize = 0;
|
||||
}
|
||||
|
||||
|
||||
/// Book::open() opens a book file with a given file name.
|
||||
|
||||
void Book::open(const std::string &fName) {
|
||||
fileName = fName;
|
||||
bookFile = fopen(fileName.c_str(), "rb");
|
||||
if(bookFile != NULL) {
|
||||
if(fseek(bookFile, 0, SEEK_END) == -1) {
|
||||
std::cerr << "Failed to open book file " << fileName << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
bookSize = ftell(bookFile) / 16;
|
||||
if(bookSize == -1) {
|
||||
std::cerr << "Failed to open book file " << fileName << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// Book::close() closes the currently open book file.
|
||||
|
||||
void Book::close() {
|
||||
if(bookFile != NULL && fclose(bookFile) == EOF) {
|
||||
std::cerr << "Failed to close book file" << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// Book::is_open() tests whether a book file has been opened.
|
||||
|
||||
bool Book::is_open() const {
|
||||
return bookFile != NULL && bookSize != 0;
|
||||
}
|
||||
|
||||
|
||||
/// Book::file_name() returns the file name of the currently active book,
|
||||
/// or the empty string if no book is open.
|
||||
|
||||
const std::string Book::file_name() const {
|
||||
return this->is_open()? fileName : "";
|
||||
}
|
||||
|
||||
|
||||
/// Book::get_move() gets a book move for a given position. Returns
|
||||
/// MOVE_NONE if no book move is found.
|
||||
|
||||
Move Book::get_move(const Position &pos) const {
|
||||
if(this->is_open()) {
|
||||
int bestMove = 0, bestScore = 0, move, score;
|
||||
uint64_t key = book_key(pos);
|
||||
BookEntry entry;
|
||||
|
||||
for(int i = this->find_key(key); i < bookSize; i++) {
|
||||
this->read_entry(entry, i);
|
||||
if(entry.key != key)
|
||||
break;
|
||||
move = entry.move;
|
||||
score = entry.count;
|
||||
assert(score > 0);
|
||||
|
||||
bestScore += score;
|
||||
if(int(genrand_int32() % bestScore) < score)
|
||||
bestMove = move;
|
||||
}
|
||||
|
||||
if(bestMove != 0) {
|
||||
MoveStack moves[256];
|
||||
int n, j;
|
||||
n = generate_legal_moves(pos, moves);
|
||||
for(j = 0; j < n; j++)
|
||||
if((int(moves[j].move) & 07777) == bestMove)
|
||||
return moves[j].move;
|
||||
}
|
||||
}
|
||||
return MOVE_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// Book::find_key() takes a book key as input, and does a binary search
|
||||
/// through the book file for the given key. The index to the first book
|
||||
/// entry with the same key as the input is returned. When the key is not
|
||||
/// found in the book file, bookSize is returned.
|
||||
|
||||
int Book::find_key(uint64_t key) const {
|
||||
int left, right, mid;
|
||||
BookEntry entry;
|
||||
|
||||
// Binary search (finds the leftmost entry)
|
||||
left = 0;
|
||||
right = bookSize - 1;
|
||||
|
||||
assert(left <= right);
|
||||
|
||||
while(left < right) {
|
||||
mid = (left + right) / 2;
|
||||
assert(mid >= left && mid < right);
|
||||
|
||||
this->read_entry(entry, mid);
|
||||
|
||||
if(key <= entry.key)
|
||||
right = mid;
|
||||
else
|
||||
left = mid + 1;
|
||||
}
|
||||
|
||||
assert(left == right);
|
||||
|
||||
this->read_entry(entry, left);
|
||||
|
||||
return (entry.key == key)? left : bookSize;
|
||||
}
|
||||
|
||||
|
||||
/// Book::read_entry() takes a BookEntry reference and an integer index as
|
||||
/// input, and looks up the opening book entry at the given index in the book
|
||||
/// file. The book entry is copied to the first input parameter.
|
||||
|
||||
void Book::read_entry(BookEntry& entry, int n) const {
|
||||
assert(n >= 0 && n < bookSize);
|
||||
assert(bookFile != NULL);
|
||||
|
||||
if(fseek(bookFile, n*16, SEEK_SET) == -1) {
|
||||
std::cerr << "Failed to read book entry at index " << n << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
entry.key = read_integer(bookFile, 8);
|
||||
entry.move = read_integer(bookFile, 2);
|
||||
entry.count = read_integer(bookFile, 2);
|
||||
entry.n = read_integer(bookFile, 2);
|
||||
entry.sum = read_integer(bookFile, 2);
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
uint64_t book_key(const Position &pos) {
|
||||
uint64_t result = 0ULL;
|
||||
|
||||
for(Color c = WHITE; c <= BLACK; c++) {
|
||||
Bitboard b = pos.pieces_of_color(c);
|
||||
Square s;
|
||||
Piece p;
|
||||
while(b != EmptyBoardBB) {
|
||||
s = pop_1st_bit(&b);
|
||||
p = pos.piece_on(s);
|
||||
assert(piece_is_ok(p));
|
||||
assert(color_of_piece(p) == c);
|
||||
|
||||
result ^= book_piece_key(p, s);
|
||||
}
|
||||
}
|
||||
|
||||
result ^= book_castle_key(pos);
|
||||
result ^= book_ep_key(pos);
|
||||
result ^= book_color_key(pos);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
uint64_t book_piece_key(Piece p, Square s) {
|
||||
return Random64[RandomPiece + (PieceTo12[int(p)]^1)*64 + int(s)];
|
||||
}
|
||||
|
||||
|
||||
uint64_t book_castle_key(const Position &pos) {
|
||||
uint64_t result = 0ULL;
|
||||
|
||||
if(pos.can_castle_kingside(WHITE))
|
||||
result ^= Random64[RandomCastle+0];
|
||||
if(pos.can_castle_queenside(WHITE))
|
||||
result ^= Random64[RandomCastle+1];
|
||||
if(pos.can_castle_kingside(BLACK))
|
||||
result ^= Random64[RandomCastle+2];
|
||||
if(pos.can_castle_queenside(BLACK))
|
||||
result ^= Random64[RandomCastle+3];
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
uint64_t book_ep_key(const Position &pos) {
|
||||
return (pos.ep_square() == SQ_NONE)?
|
||||
0ULL : Random64[RandomEnPassant + square_file(pos.ep_square())];
|
||||
}
|
||||
|
||||
|
||||
uint64_t book_color_key(const Position &pos) {
|
||||
return (pos.side_to_move() == WHITE)? Random64[RandomTurn] : 0ULL;
|
||||
}
|
||||
|
||||
|
||||
uint64_t read_integer(FILE *file, int size) {
|
||||
uint64_t n = 0ULL;;
|
||||
int i;
|
||||
int b;
|
||||
|
||||
assert(file != NULL);
|
||||
assert(size > 0 && size <= 8);
|
||||
|
||||
for(i = 0; i < size; i++) {
|
||||
b = fgetc(file);
|
||||
if(b == EOF) {
|
||||
std::cerr << "Failed to read " << size << " bytes from book file"
|
||||
<< std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
assert(b >= 0 && b < 256);
|
||||
n = (n << 8) | b;
|
||||
}
|
||||
return n;
|
||||
}
|
||||
|
||||
}
|
89
src/book.h
Normal file
89
src/book.h
Normal file
|
@ -0,0 +1,89 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
The code in this file is based on the opening book code in PolyGlot
|
||||
by Fabien Letouzey. PolyGlot is available under the GNU General
|
||||
Public License, and can be downloaded from http://wbec-ridderkerk.nl
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(BOOK_H_INCLUDED)
|
||||
#define BOOK_H_INCLUDED
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "move.h"
|
||||
#include "position.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
struct BookEntry {
|
||||
uint64_t key;
|
||||
uint16_t move;
|
||||
uint16_t count;
|
||||
uint16_t n;
|
||||
uint16_t sum;
|
||||
};
|
||||
|
||||
class Book {
|
||||
|
||||
public:
|
||||
// Constructors
|
||||
Book();
|
||||
|
||||
// Open and close book files
|
||||
void open(const std::string &fName);
|
||||
void close();
|
||||
|
||||
// Testing if a book is opened
|
||||
bool is_open() const;
|
||||
|
||||
// The file name of the currently active book
|
||||
const std::string file_name() const;
|
||||
|
||||
// Get a book move for a given position
|
||||
Move get_move(const Position &pos) const;
|
||||
|
||||
private:
|
||||
int find_key(uint64_t key) const;
|
||||
void read_entry(BookEntry &entry, int n) const;
|
||||
|
||||
std::string fileName;
|
||||
FILE *bookFile;
|
||||
int bookSize;
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Global variables
|
||||
////
|
||||
|
||||
extern Book OpeningBook;
|
||||
|
||||
|
||||
#endif // !defined(BOOK_H_INCLUDED)
|
35
src/color.cpp
Normal file
35
src/color.cpp
Normal file
|
@ -0,0 +1,35 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "color.h"
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// color_is_ok(), for debugging:
|
||||
|
||||
bool color_is_ok(Color c) {
|
||||
return c == WHITE || c == BLACK;
|
||||
}
|
60
src/color.h
Normal file
60
src/color.h
Normal file
|
@ -0,0 +1,60 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(COLOR_H_INCLUDED)
|
||||
#define COLOR_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "misc.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
enum Color {
|
||||
WHITE,
|
||||
BLACK,
|
||||
COLOR_NONE
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline Color operator+ (Color c, int i) { return Color(int(c) + i); }
|
||||
inline void operator++ (Color &c, int i) { c = Color(int(c) + 1); }
|
||||
|
||||
inline Color opposite_color(Color c) {
|
||||
return Color(int(c) ^ 1);
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern bool color_is_ok(Color c);
|
||||
|
||||
|
||||
#endif // !defined(COLOR_H_INCLUDED)
|
61
src/depth.h
Normal file
61
src/depth.h
Normal file
|
@ -0,0 +1,61 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(DEPTH_H_INCLUDED)
|
||||
#define DEPTH_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
enum Depth {
|
||||
DEPTH_ZERO = 0,
|
||||
DEPTH_MAX = 200 // 100 * OnePly;
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Constants
|
||||
////
|
||||
|
||||
/// Note: If OnePly is changed, the constant HistoryMax in history.h should
|
||||
/// probably also be changed.
|
||||
|
||||
const Depth OnePly = Depth(2);
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline Depth operator+ (Depth d, int i) { return Depth(int(d) + i); }
|
||||
inline Depth operator+ (Depth d1, Depth d2) { return Depth(int(d1) + int(d2)); }
|
||||
inline void operator+= (Depth &d, int i) { d = Depth(int(d) + i); }
|
||||
inline void operator+= (Depth &d1, Depth d2) { d1 += int(d2); }
|
||||
inline Depth operator- (Depth d, int i) { return Depth(int(d) - i); }
|
||||
inline Depth operator- (Depth d1, Depth d2) { return Depth(int(d1) - int(d2)); }
|
||||
inline void operator-= (Depth & d, int i) { d = Depth(int(d) - i); }
|
||||
inline Depth operator* (Depth d, int i) { return Depth(int(d) * i); }
|
||||
inline Depth operator* (int i, Depth d) { return Depth(int(d) * i); }
|
||||
inline void operator*= (Depth &d, int i) { d = Depth(int(d) * i); }
|
||||
inline Depth operator/ (Depth d, int i) { return Depth(int(d) / i); }
|
||||
inline void operator/= (Depth &d, int i) { d = Depth(int(d) / i); }
|
||||
|
||||
|
||||
#endif // !defined(DEPTH_H_INCLUDED)
|
62
src/direction.cpp
Normal file
62
src/direction.cpp
Normal file
|
@ -0,0 +1,62 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "direction.h"
|
||||
#include "square.h"
|
||||
|
||||
|
||||
////
|
||||
//// Variables
|
||||
////
|
||||
|
||||
uint8_t DirectionTable[64][64];
|
||||
uint8_t SignedDirectionTable[64][64];
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
void init_direction_table() {
|
||||
SquareDelta deltas[8] = {
|
||||
DELTA_E, DELTA_W, DELTA_N, DELTA_S, DELTA_NE, DELTA_SW, DELTA_NW, DELTA_SE
|
||||
};
|
||||
for(Square s1 = SQ_A1; s1 <= SQ_H8; s1++)
|
||||
for(Square s2 = SQ_A1; s2 <= SQ_H8; s2++) {
|
||||
DirectionTable[s1][s2] = uint8_t(DIR_NONE);
|
||||
SignedDirectionTable[s1][s2] = uint8_t(SIGNED_DIR_NONE);
|
||||
if(s1 == s2) continue;
|
||||
for(SignedDirection d = SIGNED_DIR_E; d <= SIGNED_DIR_SE; d++) {
|
||||
SquareDelta delta = deltas[d];
|
||||
Square s3, s4;
|
||||
for(s4 = s1 + delta, s3 = s1;
|
||||
square_distance(s4, s3) == 1 && s4 != s2 && square_is_ok(s4);
|
||||
s3 = s4, s4 += delta);
|
||||
if(s4 == s2 && square_distance(s4, s3) == 1) {
|
||||
SignedDirectionTable[s1][s2] = uint8_t(d);
|
||||
DirectionTable[s1][s2] = uint8_t(d/2);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
82
src/direction.h
Normal file
82
src/direction.h
Normal file
|
@ -0,0 +1,82 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(DIRECTION_H_INCLUDED)
|
||||
#define DIRECTION_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "square.h"
|
||||
#include "types.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
enum Direction {
|
||||
DIR_E = 0, DIR_N = 1, DIR_NE = 2, DIR_NW = 3, DIR_NONE = 4
|
||||
};
|
||||
|
||||
enum SignedDirection {
|
||||
SIGNED_DIR_E = 0, SIGNED_DIR_W = 1,
|
||||
SIGNED_DIR_N = 2, SIGNED_DIR_S = 3,
|
||||
SIGNED_DIR_NE = 4, SIGNED_DIR_SW = 5,
|
||||
SIGNED_DIR_NW = 6, SIGNED_DIR_SE = 7,
|
||||
SIGNED_DIR_NONE = 8
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Variables
|
||||
////
|
||||
|
||||
extern uint8_t DirectionTable[64][64];
|
||||
extern uint8_t SignedDirectionTable[64][64];
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline void operator++ (Direction &d, int) { d = Direction(int(d) + 1); }
|
||||
|
||||
inline void operator++ (SignedDirection &d, int) {
|
||||
d = SignedDirection(int(d) + 1);
|
||||
}
|
||||
|
||||
inline Direction direction_between_squares(Square s1, Square s2) {
|
||||
return Direction(DirectionTable[s1][s2]);
|
||||
}
|
||||
|
||||
inline SignedDirection signed_direction_between_squares(Square s1, Square s2) {
|
||||
return SignedDirection(SignedDirectionTable[s1][s2]);
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern void init_direction_table();
|
||||
|
||||
|
||||
#endif // !defined(DIRECTION_H_INCLUDED)
|
867
src/endgame.cpp
Normal file
867
src/endgame.cpp
Normal file
|
@ -0,0 +1,867 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#include "bitbase.h"
|
||||
#include "endgame.h"
|
||||
|
||||
|
||||
////
|
||||
//// Constants and variables
|
||||
////
|
||||
|
||||
/// Evaluation functions
|
||||
|
||||
// Generic "mate lone king" eval:
|
||||
KXKEvaluationFunction EvaluateKXK = KXKEvaluationFunction(WHITE);
|
||||
KXKEvaluationFunction EvaluateKKX = KXKEvaluationFunction(BLACK);
|
||||
|
||||
// KBN vs K:
|
||||
KBNKEvaluationFunction EvaluateKBNK = KBNKEvaluationFunction(WHITE);
|
||||
KBNKEvaluationFunction EvaluateKKBN = KBNKEvaluationFunction(BLACK);
|
||||
|
||||
// KP vs K:
|
||||
KPKEvaluationFunction EvaluateKPK = KPKEvaluationFunction(WHITE);
|
||||
KPKEvaluationFunction EvaluateKKP = KPKEvaluationFunction(BLACK);
|
||||
|
||||
// KR vs KP:
|
||||
KRKPEvaluationFunction EvaluateKRKP = KRKPEvaluationFunction(WHITE);
|
||||
KRKPEvaluationFunction EvaluateKPKR = KRKPEvaluationFunction(BLACK);
|
||||
|
||||
// KR vs KB:
|
||||
KRKBEvaluationFunction EvaluateKRKB = KRKBEvaluationFunction(WHITE);
|
||||
KRKBEvaluationFunction EvaluateKBKR = KRKBEvaluationFunction(BLACK);
|
||||
|
||||
// KR vs KN:
|
||||
KRKNEvaluationFunction EvaluateKRKN = KRKNEvaluationFunction(WHITE);
|
||||
KRKNEvaluationFunction EvaluateKNKR = KRKNEvaluationFunction(BLACK);
|
||||
|
||||
// KQ vs KR:
|
||||
KQKREvaluationFunction EvaluateKQKR = KQKREvaluationFunction(WHITE);
|
||||
KQKREvaluationFunction EvaluateKRKQ = KQKREvaluationFunction(BLACK);
|
||||
|
||||
|
||||
/// Scaling functions
|
||||
|
||||
// KBP vs K:
|
||||
KBPKScalingFunction ScaleKBPK = KBPKScalingFunction(WHITE);
|
||||
KBPKScalingFunction ScaleKKBP = KBPKScalingFunction(BLACK);
|
||||
|
||||
// KQ vs KRP:
|
||||
KQKRPScalingFunction ScaleKQKRP = KQKRPScalingFunction(WHITE);
|
||||
KQKRPScalingFunction ScaleKRPKQ = KQKRPScalingFunction(BLACK);
|
||||
|
||||
// KRP vs KR:
|
||||
KRPKRScalingFunction ScaleKRPKR = KRPKRScalingFunction(WHITE);
|
||||
KRPKRScalingFunction ScaleKRKRP = KRPKRScalingFunction(BLACK);
|
||||
|
||||
// KRPP vs KRP:
|
||||
KRPPKRPScalingFunction ScaleKRPPKRP = KRPPKRPScalingFunction(WHITE);
|
||||
KRPPKRPScalingFunction ScaleKRPKRPP = KRPPKRPScalingFunction(BLACK);
|
||||
|
||||
// King and pawns vs king:
|
||||
KPsKScalingFunction ScaleKPsK = KPsKScalingFunction(WHITE);
|
||||
KPsKScalingFunction ScaleKKPs = KPsKScalingFunction(BLACK);
|
||||
|
||||
// KBP vs KB:
|
||||
KBPKBScalingFunction ScaleKBPKB = KBPKBScalingFunction(WHITE);
|
||||
KBPKBScalingFunction ScaleKBKBP = KBPKBScalingFunction(BLACK);
|
||||
|
||||
// KBP vs KN:
|
||||
KBPKNScalingFunction ScaleKBPKN = KBPKNScalingFunction(WHITE);
|
||||
KBPKNScalingFunction ScaleKNKBP = KBPKNScalingFunction(BLACK);
|
||||
|
||||
// KNP vs K:
|
||||
KNPKScalingFunction ScaleKNPK = KNPKScalingFunction(WHITE);
|
||||
KNPKScalingFunction ScaleKKNP = KNPKScalingFunction(BLACK);
|
||||
|
||||
// KPKP
|
||||
KPKPScalingFunction ScaleKPKPw = KPKPScalingFunction(WHITE);
|
||||
KPKPScalingFunction ScaleKPKPb = KPKPScalingFunction(BLACK);
|
||||
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
// Table used to drive the defending king towards the edge of the board
|
||||
// in KX vs K and KQ vs KR endgames:
|
||||
const uint8_t MateTable[64] = {
|
||||
100, 90, 80, 70, 70, 80, 90, 100,
|
||||
90, 70, 60, 50, 50, 60, 70, 90,
|
||||
80, 60, 40, 30, 30, 40, 60, 80,
|
||||
70, 50, 30, 20, 20, 30, 50, 70,
|
||||
70, 50, 30, 20, 20, 30, 50, 70,
|
||||
80, 60, 40, 30, 30, 40, 60, 80,
|
||||
90, 70, 60, 50, 50, 60, 70, 90,
|
||||
100, 90, 80, 70, 70, 80, 90, 100,
|
||||
};
|
||||
|
||||
// Table used to drive the defending king towards a corner square of the
|
||||
// right color in KBN vs K endgames:
|
||||
const uint8_t KBNKMateTable[64] = {
|
||||
200, 190, 180, 170, 160, 150, 140, 130,
|
||||
190, 180, 170, 160, 150, 140, 130, 140,
|
||||
180, 170, 155, 140, 140, 125, 140, 150,
|
||||
170, 160, 140, 120, 110, 140, 150, 160,
|
||||
160, 150, 140, 110, 120, 140, 160, 170,
|
||||
150, 140, 125, 140, 140, 155, 170, 180,
|
||||
140, 130, 140, 150, 160, 170, 180, 190,
|
||||
130, 140, 150, 160, 170, 180, 190, 200
|
||||
};
|
||||
|
||||
// The attacking side is given a descending bonus based on distance between
|
||||
// the two kings in basic endgames:
|
||||
const int DistanceBonus[8] = {0, 0, 100, 80, 60, 40, 20, 10};
|
||||
|
||||
// Bitbase for KP vs K:
|
||||
uint8_t KPKBitbase[24576];
|
||||
|
||||
// Penalty for big distance between king and knight for the defending king
|
||||
// and knight in KR vs KN endgames:
|
||||
const int KRKNKingKnightDistancePenalty[8] = { 0, 0, 4, 10, 20, 32, 48, 70 };
|
||||
|
||||
// Various inline functions for accessing the above arrays:
|
||||
|
||||
inline Value mate_table(Square s) {
|
||||
return Value(MateTable[s]);
|
||||
}
|
||||
|
||||
inline Value kbnk_mate_table(Square s) {
|
||||
return Value(KBNKMateTable[s]);
|
||||
}
|
||||
|
||||
inline Value distance_bonus(int d) {
|
||||
return Value(DistanceBonus[d]);
|
||||
}
|
||||
|
||||
inline Value krkn_king_knight_distance_penalty(int d) {
|
||||
return Value(KRKNKingKnightDistancePenalty[d]);
|
||||
}
|
||||
|
||||
// Function for probing the KP vs K bitbase:
|
||||
int probe_kpk(Square wksq, Square wpsq, Square bksq, Color stm);
|
||||
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// Constructors
|
||||
|
||||
EndgameEvaluationFunction::EndgameEvaluationFunction(Color c) {
|
||||
strongerSide = c;
|
||||
weakerSide = opposite_color(strongerSide);
|
||||
}
|
||||
|
||||
KXKEvaluationFunction::KXKEvaluationFunction(Color c) : EndgameEvaluationFunction(c) { }
|
||||
KBNKEvaluationFunction::KBNKEvaluationFunction(Color c) : EndgameEvaluationFunction(c) { }
|
||||
KPKEvaluationFunction::KPKEvaluationFunction(Color c) : EndgameEvaluationFunction(c) { }
|
||||
KRKPEvaluationFunction::KRKPEvaluationFunction(Color c) : EndgameEvaluationFunction(c) { }
|
||||
KRKBEvaluationFunction::KRKBEvaluationFunction(Color c) : EndgameEvaluationFunction(c) { }
|
||||
KRKNEvaluationFunction::KRKNEvaluationFunction(Color c) : EndgameEvaluationFunction(c) { }
|
||||
KQKREvaluationFunction::KQKREvaluationFunction(Color c) : EndgameEvaluationFunction(c) { }
|
||||
|
||||
|
||||
ScalingFunction::ScalingFunction(Color c) {
|
||||
strongerSide = c;
|
||||
weakerSide = opposite_color(c);
|
||||
}
|
||||
|
||||
KBPKScalingFunction::KBPKScalingFunction(Color c) : ScalingFunction(c) { }
|
||||
KQKRPScalingFunction::KQKRPScalingFunction(Color c) : ScalingFunction(c) { }
|
||||
KRPKRScalingFunction::KRPKRScalingFunction(Color c) : ScalingFunction(c) { }
|
||||
KRPPKRPScalingFunction::KRPPKRPScalingFunction(Color c) : ScalingFunction(c) { }
|
||||
KPsKScalingFunction::KPsKScalingFunction(Color c) : ScalingFunction(c) { }
|
||||
KBPKBScalingFunction::KBPKBScalingFunction(Color c) : ScalingFunction(c) { }
|
||||
KBPKNScalingFunction::KBPKNScalingFunction(Color c) : ScalingFunction(c) { }
|
||||
KNPKScalingFunction::KNPKScalingFunction(Color c) : ScalingFunction(c) { }
|
||||
KPKPScalingFunction::KPKPScalingFunction(Color c) : ScalingFunction(c) { }
|
||||
|
||||
|
||||
/// Mate with KX vs K. This function is used to evaluate positions with
|
||||
/// King and plenty of material vs a lone king. It simply gives the
|
||||
/// attacking side a bonus for driving the defending king towards the edge
|
||||
/// of the board, and for keeping the distance between the two kings small.
|
||||
|
||||
Value KXKEvaluationFunction::apply(const Position &pos) {
|
||||
|
||||
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
||||
assert(pos.pawn_count(weakerSide) == Value(0));
|
||||
|
||||
Square winnerKSq = pos.king_square(strongerSide);
|
||||
Square loserKSq = pos.king_square(weakerSide);
|
||||
|
||||
Value result =
|
||||
pos.non_pawn_material(strongerSide) +
|
||||
pos.pawn_count(strongerSide) * PawnValueEndgame +
|
||||
mate_table(loserKSq) +
|
||||
distance_bonus(square_distance(winnerKSq, loserKSq));
|
||||
|
||||
if(pos.queen_count(strongerSide) > 0 || pos.rook_count(strongerSide) > 0 ||
|
||||
pos.bishop_count(strongerSide) > 1)
|
||||
// TODO: check for two equal-colored bishops!
|
||||
result += VALUE_KNOWN_WIN;
|
||||
|
||||
return (strongerSide == pos.side_to_move())? result : -result;
|
||||
}
|
||||
|
||||
|
||||
/// Mate with KBN vs K. This is similar to KX vs K, but we have to drive the
|
||||
/// defending king towards a corner square of the right color.
|
||||
|
||||
Value KBNKEvaluationFunction::apply(const Position &pos) {
|
||||
|
||||
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
||||
assert(pos.pawn_count(weakerSide) == Value(0));
|
||||
assert(pos.non_pawn_material(strongerSide) ==
|
||||
KnightValueMidgame + BishopValueMidgame);
|
||||
assert(pos.bishop_count(strongerSide) == 1);
|
||||
assert(pos.knight_count(strongerSide) == 1);
|
||||
assert(pos.pawn_count(strongerSide) == 0);
|
||||
|
||||
Square winnerKSq = pos.king_square(strongerSide);
|
||||
Square loserKSq = pos.king_square(weakerSide);
|
||||
Square bishopSquare = pos.bishop_list(strongerSide, 0);
|
||||
|
||||
if(square_color(bishopSquare) == BLACK) {
|
||||
winnerKSq = flop_square(winnerKSq);
|
||||
loserKSq = flop_square(loserKSq);
|
||||
}
|
||||
|
||||
Value result =
|
||||
VALUE_KNOWN_WIN + distance_bonus(square_distance(winnerKSq, loserKSq)) +
|
||||
kbnk_mate_table(loserKSq);
|
||||
|
||||
return (strongerSide == pos.side_to_move())? result : -result;
|
||||
}
|
||||
|
||||
|
||||
/// KP vs K. This endgame is evaluated with the help of a bitbase.
|
||||
|
||||
Value KPKEvaluationFunction::apply(const Position &pos) {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == Value(0));
|
||||
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
||||
assert(pos.pawn_count(strongerSide) == 1);
|
||||
assert(pos.pawn_count(weakerSide) == 0);
|
||||
|
||||
Square wksq, bksq, wpsq;
|
||||
Color stm;
|
||||
|
||||
if(strongerSide == WHITE) {
|
||||
wksq = pos.king_square(WHITE);
|
||||
bksq = pos.king_square(BLACK);
|
||||
wpsq = pos.pawn_list(WHITE, 0);
|
||||
stm = pos.side_to_move();
|
||||
}
|
||||
else {
|
||||
wksq = flip_square(pos.king_square(BLACK));
|
||||
bksq = flip_square(pos.king_square(WHITE));
|
||||
wpsq = flip_square(pos.pawn_list(BLACK, 0));
|
||||
stm = opposite_color(pos.side_to_move());
|
||||
}
|
||||
|
||||
if(square_file(wpsq) >= FILE_E) {
|
||||
wksq = flop_square(wksq);
|
||||
bksq = flop_square(bksq);
|
||||
wpsq = flop_square(wpsq);
|
||||
}
|
||||
|
||||
if(probe_kpk(wksq, wpsq, bksq, stm)) {
|
||||
Value result =
|
||||
VALUE_KNOWN_WIN + PawnValueEndgame + Value(square_rank(wpsq));
|
||||
return (strongerSide == pos.side_to_move())? result : -result;
|
||||
}
|
||||
|
||||
return VALUE_DRAW;
|
||||
}
|
||||
|
||||
|
||||
/// KR vs KP. This is a somewhat tricky endgame to evaluate precisely without
|
||||
/// a bitbase. The function below returns drawish scores when the pawn is
|
||||
/// far advanced with support of the king, while the attacking king is far
|
||||
/// away.
|
||||
|
||||
Value KRKPEvaluationFunction::apply(const Position &pos) {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
|
||||
assert(pos.pawn_count(strongerSide) == 0);
|
||||
assert(pos.non_pawn_material(weakerSide) == 0);
|
||||
assert(pos.pawn_count(weakerSide) == 1);
|
||||
|
||||
Square wksq, wrsq, bksq, bpsq;
|
||||
int tempo = (pos.side_to_move() == strongerSide);
|
||||
|
||||
wksq = pos.king_square(strongerSide);
|
||||
wrsq = pos.rook_list(strongerSide, 0);
|
||||
bksq = pos.king_square(weakerSide);
|
||||
bpsq = pos.pawn_list(weakerSide, 0);
|
||||
|
||||
if(strongerSide == BLACK) {
|
||||
wksq = flip_square(wksq);
|
||||
wrsq = flip_square(wrsq);
|
||||
bksq = flip_square(bksq);
|
||||
bpsq = flip_square(bpsq);
|
||||
}
|
||||
|
||||
Square queeningSq = make_square(square_file(bpsq), RANK_1);
|
||||
Value result;
|
||||
|
||||
// If the stronger side's king is in front of the pawn, it's a win:
|
||||
if(wksq < bpsq && square_file(wksq) == square_file(bpsq))
|
||||
result = RookValueEndgame - Value(square_distance(wksq, bpsq));
|
||||
|
||||
// If the weaker side's king is too far from the pawn and the rook,
|
||||
// it's a win:
|
||||
else if(square_distance(bksq, bpsq) - (tempo^1) >= 3 &&
|
||||
square_distance(bksq, wrsq) >= 3)
|
||||
result = RookValueEndgame - Value(square_distance(wksq, bpsq));
|
||||
|
||||
// If the pawn is far advanced and supported by the defending king,
|
||||
// the position is drawish:
|
||||
else if(square_rank(bksq) <= RANK_3 && square_distance(bksq, bpsq) == 1 &&
|
||||
square_rank(wksq) >= RANK_4 &&
|
||||
square_distance(wksq, bpsq) - tempo > 2)
|
||||
result = Value(80 - square_distance(wksq, bpsq) * 8);
|
||||
|
||||
else
|
||||
result = Value(200)
|
||||
- Value(square_distance(wksq, bpsq + DELTA_S) * 8)
|
||||
+ Value(square_distance(bksq, bpsq + DELTA_S) * 8)
|
||||
+ Value(square_distance(bpsq, queeningSq) * 8);
|
||||
|
||||
return (strongerSide == pos.side_to_move())? result : -result;
|
||||
}
|
||||
|
||||
|
||||
/// KR vs KB. This is very simple, and always returns drawish scores. The
|
||||
/// score is slightly bigger when the defending king is close to the edge.
|
||||
|
||||
Value KRKBEvaluationFunction::apply(const Position &pos) {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
|
||||
assert(pos.pawn_count(strongerSide) == 0);
|
||||
assert(pos.non_pawn_material(weakerSide) == BishopValueMidgame);
|
||||
assert(pos.pawn_count(weakerSide) == 0);
|
||||
assert(pos.bishop_count(weakerSide) == 1);
|
||||
|
||||
Value result = mate_table(pos.king_square(weakerSide));
|
||||
return (pos.side_to_move() == strongerSide)? result : -result;
|
||||
}
|
||||
|
||||
|
||||
/// KR vs KN. The attacking side has slightly better winning chances than
|
||||
/// in KR vs KB, particularly if the king and the knight are far apart.
|
||||
|
||||
Value KRKNEvaluationFunction::apply(const Position &pos) {
|
||||
|
||||
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
|
||||
assert(pos.pawn_count(strongerSide) == 0);
|
||||
assert(pos.non_pawn_material(weakerSide) == KnightValueMidgame);
|
||||
assert(pos.pawn_count(weakerSide) == 0);
|
||||
assert(pos.knight_count(weakerSide) == 1);
|
||||
|
||||
Square defendingKSq = pos.king_square(weakerSide);
|
||||
Square nSq = pos.knight_list(weakerSide, 0);
|
||||
|
||||
Value result = Value(10) + mate_table(defendingKSq) +
|
||||
krkn_king_knight_distance_penalty(square_distance(defendingKSq, nSq));
|
||||
|
||||
return (strongerSide == pos.side_to_move())? result : -result;
|
||||
}
|
||||
|
||||
|
||||
/// KQ vs KR. This is almost identical to KX vs K: We give the attacking
|
||||
/// king a bonus for having the kings close together, and for forcing the
|
||||
/// defending king towards the edge. If we also take care to avoid null move
|
||||
/// for the defending side in the search, this is usually sufficient to be
|
||||
/// able to win KQ vs KR.
|
||||
|
||||
Value KQKREvaluationFunction::apply(const Position &pos) {
|
||||
assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame);
|
||||
assert(pos.pawn_count(strongerSide) == 0);
|
||||
assert(pos.non_pawn_material(weakerSide) == RookValueMidgame);
|
||||
assert(pos.pawn_count(weakerSide) == 0);
|
||||
|
||||
Square winnerKSq = pos.king_square(strongerSide);
|
||||
Square loserKSq = pos.king_square(weakerSide);
|
||||
|
||||
Value result = QueenValueEndgame - RookValueEndgame +
|
||||
mate_table(loserKSq) + distance_bonus(square_distance(winnerKSq, loserKSq));
|
||||
|
||||
return (strongerSide == pos.side_to_move())? result : -result;
|
||||
}
|
||||
|
||||
|
||||
/// KBPKScalingFunction scales endgames where the stronger side has king,
|
||||
/// bishop and one or more pawns. It checks for draws with rook pawns and a
|
||||
/// bishop of the wrong color. If such a draw is detected, ScaleFactor(0) is
|
||||
/// returned. If not, the return value is SCALE_FACTOR_NONE, i.e. no scaling
|
||||
/// will be used.
|
||||
|
||||
ScaleFactor KBPKScalingFunction::apply(const Position &pos) {
|
||||
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
|
||||
assert(pos.bishop_count(strongerSide) == 1);
|
||||
assert(pos.pawn_count(strongerSide) >= 1);
|
||||
|
||||
// No assertions about the material of weakerSide, because we want draws to
|
||||
// be detected even when the weaker side has some pawns.
|
||||
|
||||
Bitboard pawns = pos.pawns(strongerSide);
|
||||
File pawnFile = square_file(pos.pawn_list(strongerSide, 0));
|
||||
|
||||
if((pawnFile == FILE_A || pawnFile == FILE_H) &&
|
||||
(pawns & ~file_bb(pawnFile)) == EmptyBoardBB) {
|
||||
// All pawns are on a single rook file.
|
||||
|
||||
Square bishopSq = pos.bishop_list(strongerSide, 0);
|
||||
Square queeningSq =
|
||||
relative_square(strongerSide, make_square(pawnFile, RANK_8));
|
||||
Square kingSq = pos.king_square(weakerSide);
|
||||
|
||||
if(square_color(queeningSq) != square_color(bishopSq) &&
|
||||
file_distance(square_file(kingSq), pawnFile) <= 1) {
|
||||
// The bishop has the wrong color, and the defending king is on the
|
||||
// file of the pawn(s) or the neighboring file. Find the rank of the
|
||||
// frontmost pawn:
|
||||
|
||||
Rank rank;
|
||||
if(strongerSide == WHITE) {
|
||||
for(rank = RANK_7; (rank_bb(rank) & pawns) == EmptyBoardBB; rank--);
|
||||
assert(rank >= RANK_2 && rank <= RANK_7);
|
||||
}
|
||||
else {
|
||||
for(rank = RANK_2; (rank_bb(rank) & pawns) == EmptyBoardBB; rank++);
|
||||
rank = Rank(rank^7); // HACK
|
||||
assert(rank >= RANK_2 && rank <= RANK_7);
|
||||
}
|
||||
// If the defending king has distance 1 to the promotion square or
|
||||
// is placed somewhere in front of the pawn, it's a draw.
|
||||
if(square_distance(kingSq, queeningSq) <= 1 ||
|
||||
pawn_rank(strongerSide, kingSq) >= rank)
|
||||
return ScaleFactor(0);
|
||||
}
|
||||
}
|
||||
return SCALE_FACTOR_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// KQKRPScalingFunction scales endgames where the stronger side has only
|
||||
/// king and queen, while the weaker side has at least a rook and a pawn.
|
||||
/// It tests for fortress draws with a rook on the third rank defended by
|
||||
/// a pawn.
|
||||
|
||||
ScaleFactor KQKRPScalingFunction::apply(const Position &pos) {
|
||||
assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame);
|
||||
assert(pos.queen_count(strongerSide) == 1);
|
||||
assert(pos.pawn_count(strongerSide) == 0);
|
||||
assert(pos.rook_count(weakerSide) == 1);
|
||||
assert(pos.pawn_count(weakerSide) >= 1);
|
||||
|
||||
Square kingSq = pos.king_square(weakerSide);
|
||||
if(pawn_rank(weakerSide, kingSq) <= RANK_2 &&
|
||||
pawn_rank(weakerSide, pos.king_square(strongerSide)) >= RANK_4 &&
|
||||
(pos.rooks(weakerSide) & relative_rank_bb(weakerSide, RANK_3)) &&
|
||||
(pos.pawns(weakerSide) & relative_rank_bb(weakerSide, RANK_2)) &&
|
||||
(pos.king_attacks(kingSq) & pos.pawns(weakerSide))) {
|
||||
Square rsq = pos.rook_list(weakerSide, 0);
|
||||
if(pos.pawn_attacks(strongerSide, rsq) & pos.pawns(weakerSide))
|
||||
return ScaleFactor(0);
|
||||
}
|
||||
return SCALE_FACTOR_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// KRPKRScalingFunction scales KRP vs KR endgames. This function knows a
|
||||
/// handful of the most important classes of drawn positions, but is far
|
||||
/// from perfect. It would probably be a good idea to add more knowledge
|
||||
/// in the future.
|
||||
///
|
||||
/// It would also be nice to rewrite the actual code for this function,
|
||||
/// which is mostly copied from Glaurung 1.x, and not very pretty.
|
||||
|
||||
ScaleFactor KRPKRScalingFunction::apply(const Position &pos) {
|
||||
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
|
||||
assert(pos.pawn_count(strongerSide) == 1);
|
||||
assert(pos.non_pawn_material(weakerSide) == RookValueMidgame);
|
||||
assert(pos.pawn_count(weakerSide) == 0);
|
||||
|
||||
Square wksq = pos.king_square(strongerSide);
|
||||
Square wrsq = pos.rook_list(strongerSide, 0);
|
||||
Square wpsq = pos.pawn_list(strongerSide, 0);
|
||||
Square bksq = pos.king_square(weakerSide);
|
||||
Square brsq = pos.rook_list(weakerSide, 0);
|
||||
|
||||
// Orient the board in such a way that the stronger side is white, and the
|
||||
// pawn is on the left half of the board:
|
||||
if(strongerSide == BLACK) {
|
||||
wksq = flip_square(wksq);
|
||||
wrsq = flip_square(wrsq);
|
||||
wpsq = flip_square(wpsq);
|
||||
bksq = flip_square(bksq);
|
||||
brsq = flip_square(brsq);
|
||||
}
|
||||
if(square_file(wpsq) > FILE_D) {
|
||||
wksq = flop_square(wksq);
|
||||
wrsq = flop_square(wrsq);
|
||||
wpsq = flop_square(wpsq);
|
||||
bksq = flop_square(bksq);
|
||||
brsq = flop_square(brsq);
|
||||
}
|
||||
|
||||
File f = square_file(wpsq);
|
||||
Rank r = square_rank(wpsq);
|
||||
Square queeningSq = make_square(f, RANK_8);
|
||||
int tempo = (pos.side_to_move() == strongerSide);
|
||||
|
||||
// If the pawn is not too far advanced and the defending king defends the
|
||||
// queening square, use the third-rank defence:
|
||||
if(r <= RANK_5 && square_distance(bksq, queeningSq) <= 1 && wksq <= SQ_H5 &&
|
||||
(square_rank(brsq) == RANK_6 || (r <= RANK_3 &&
|
||||
square_rank(wrsq) != RANK_6)))
|
||||
return ScaleFactor(0);
|
||||
|
||||
// The defending side saves a draw by checking from behind in case the pawn
|
||||
// has advanced to the 6th rank with the king behind.
|
||||
if(r == RANK_6 && square_distance(bksq, queeningSq) <= 1 &&
|
||||
square_rank(wksq) + tempo <= RANK_6 &&
|
||||
(square_rank(brsq) == RANK_1 ||
|
||||
(!tempo && abs(square_file(brsq) - f) >= 3)))
|
||||
return ScaleFactor(0);
|
||||
|
||||
if(r >= RANK_6 && bksq == queeningSq && square_rank(brsq) == RANK_1 &&
|
||||
(!tempo || square_distance(wksq, wpsq) >= 2))
|
||||
return ScaleFactor(0);
|
||||
|
||||
// White pawn on a7 and rook on a8 is a draw if black's king is on g7 or h7
|
||||
// and the black rook is behind the pawn.
|
||||
if(wpsq == SQ_A7 && wrsq == SQ_A8 && (bksq == SQ_H7 || bksq == SQ_G7) &&
|
||||
square_file(brsq) == FILE_A &&
|
||||
(square_rank(brsq) <= RANK_3 || square_file(wksq) >= FILE_D ||
|
||||
square_rank(wksq) <= RANK_5))
|
||||
return ScaleFactor(0);
|
||||
|
||||
// If the defending king blocks the pawn and the attacking king is too far
|
||||
// away, it's a draw.
|
||||
if(r <= RANK_5 && bksq == wpsq + DELTA_N &&
|
||||
square_distance(wksq, wpsq) - tempo >= 2 &&
|
||||
square_distance(wksq, brsq) - tempo >= 2)
|
||||
return ScaleFactor(0);
|
||||
|
||||
// Pawn on the 7th rank supported by the rook from behind usually wins if the
|
||||
// attacking king is closer to the queening square than the defending king,
|
||||
// and the defending king cannot gain tempi by threatening the attacking
|
||||
// rook.
|
||||
if(r == RANK_7 && f != FILE_A && square_file(wrsq) == f
|
||||
&& wrsq != queeningSq
|
||||
&& (square_distance(wksq, queeningSq) <
|
||||
square_distance(bksq, queeningSq) - 2 + tempo)
|
||||
&& (square_distance(wksq, queeningSq) <
|
||||
square_distance(bksq, wrsq) + tempo))
|
||||
return ScaleFactor(SCALE_FACTOR_MAX
|
||||
- 2 * square_distance(wksq, queeningSq));
|
||||
|
||||
// Similar to the above, but with the pawn further back:
|
||||
if(f != FILE_A && square_file(wrsq) == f && wrsq < wpsq
|
||||
&& (square_distance(wksq, queeningSq) <
|
||||
square_distance(bksq, queeningSq) - 2 + tempo)
|
||||
&& (square_distance(wksq, wpsq + DELTA_N) <
|
||||
square_distance(bksq, wpsq + DELTA_N) - 2 + tempo)
|
||||
&& (square_distance(bksq, wrsq) + tempo >= 3
|
||||
|| (square_distance(wksq, queeningSq) <
|
||||
square_distance(bksq, wrsq) + tempo
|
||||
&& (square_distance(wksq, wpsq + DELTA_N) <
|
||||
square_distance(bksq, wrsq) + tempo))))
|
||||
return
|
||||
ScaleFactor(SCALE_FACTOR_MAX
|
||||
- (8 * square_distance(wpsq, queeningSq) +
|
||||
2 * square_distance(wksq, queeningSq)));
|
||||
|
||||
return SCALE_FACTOR_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// KRPPKRPScalingFunction scales KRPP vs KRP endgames. There is only a
|
||||
/// single pattern: If the stronger side has no pawns and the defending king
|
||||
/// is actively placed, the position is drawish.
|
||||
|
||||
ScaleFactor KRPPKRPScalingFunction::apply(const Position &pos) {
|
||||
assert(pos.non_pawn_material(strongerSide) == RookValueMidgame);
|
||||
assert(pos.pawn_count(strongerSide) == 2);
|
||||
assert(pos.non_pawn_material(weakerSide) == RookValueMidgame);
|
||||
assert(pos.pawn_count(weakerSide) == 1);
|
||||
|
||||
Square wpsq1 = pos.pawn_list(strongerSide, 0);
|
||||
Square wpsq2 = pos.pawn_list(strongerSide, 1);
|
||||
Square bksq = pos.king_square(weakerSide);
|
||||
|
||||
// Does the stronger side have a passed pawn?
|
||||
if(pos.pawn_is_passed(strongerSide, wpsq1) ||
|
||||
pos.pawn_is_passed(strongerSide, wpsq2))
|
||||
return SCALE_FACTOR_NONE;
|
||||
|
||||
Rank r = Max(pawn_rank(strongerSide, wpsq1), pawn_rank(strongerSide, wpsq2));
|
||||
|
||||
if(file_distance(bksq, wpsq1) <= 1 && file_distance(bksq, wpsq2) <= 1
|
||||
&& pawn_rank(strongerSide, bksq) > r) {
|
||||
switch(r) {
|
||||
|
||||
case RANK_2: return ScaleFactor(10);
|
||||
case RANK_3: return ScaleFactor(10);
|
||||
case RANK_4: return ScaleFactor(15);
|
||||
case RANK_5: return ScaleFactor(20);
|
||||
case RANK_6: return ScaleFactor(40);
|
||||
default: assert(false);
|
||||
|
||||
}
|
||||
}
|
||||
return SCALE_FACTOR_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// KPsKScalingFunction scales endgames with king and two or more pawns
|
||||
/// against king. There is just a single rule here: If all pawns are on
|
||||
/// the same rook file and are blocked by the defending king, it's a draw.
|
||||
|
||||
ScaleFactor KPsKScalingFunction::apply(const Position &pos) {
|
||||
assert(pos.non_pawn_material(strongerSide) == Value(0));
|
||||
assert(pos.pawn_count(strongerSide) >= 2);
|
||||
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
||||
assert(pos.pawn_count(weakerSide) == 0);
|
||||
|
||||
Bitboard pawns = pos.pawns(strongerSide);
|
||||
|
||||
// Are all pawns on the 'a' file?
|
||||
if((pawns & ~FileABB) == EmptyBoardBB) {
|
||||
// Does the defending king block the pawns?
|
||||
Square ksq = pos.king_square(weakerSide);
|
||||
if(square_distance(ksq, relative_square(strongerSide, SQ_A8)) <= 1)
|
||||
return ScaleFactor(0);
|
||||
else if(square_file(ksq) == FILE_A &&
|
||||
(in_front_bb(strongerSide, ksq) & pawns) == EmptyBoardBB)
|
||||
return ScaleFactor(0);
|
||||
else
|
||||
return SCALE_FACTOR_NONE;
|
||||
}
|
||||
// Are all pawns on the 'h' file?
|
||||
else if((pawns & ~FileHBB) == EmptyBoardBB) {
|
||||
// Does the defending king block the pawns?
|
||||
Square ksq = pos.king_square(weakerSide);
|
||||
if(square_distance(ksq, relative_square(strongerSide, SQ_H8)) <= 1)
|
||||
return ScaleFactor(0);
|
||||
else if(square_file(ksq) == FILE_H &&
|
||||
(in_front_bb(strongerSide, ksq) & pawns) == EmptyBoardBB)
|
||||
return ScaleFactor(0);
|
||||
else
|
||||
return SCALE_FACTOR_NONE;
|
||||
}
|
||||
else
|
||||
return SCALE_FACTOR_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// KBPKBScalingFunction scales KBP vs KB endgames. There are two rules:
|
||||
/// If the defending king is somewhere along the path of the pawn, and the
|
||||
/// square of the king is not of the same color as the stronger side's bishop,
|
||||
/// it's a draw. If the two bishops have opposite color, it's almost always
|
||||
/// a draw.
|
||||
|
||||
ScaleFactor KBPKBScalingFunction::apply(const Position &pos) {
|
||||
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
|
||||
assert(pos.bishop_count(strongerSide) == 1);
|
||||
assert(pos.pawn_count(strongerSide) == 1);
|
||||
assert(pos.non_pawn_material(weakerSide) == BishopValueMidgame);
|
||||
assert(pos.bishop_count(weakerSide) == 1);
|
||||
assert(pos.pawn_count(weakerSide) == 0);
|
||||
|
||||
Square pawnSq = pos.pawn_list(strongerSide, 0);
|
||||
Square strongerBishopSq = pos.bishop_list(strongerSide, 0);
|
||||
Square weakerBishopSq = pos.bishop_list(weakerSide, 0);
|
||||
Square weakerKingSq = pos.king_square(weakerSide);
|
||||
|
||||
// Case 1: Defending king blocks the pawn, and cannot be driven away.
|
||||
if(square_file(weakerKingSq) == square_file(pawnSq)
|
||||
&& pawn_rank(strongerSide, pawnSq) < pawn_rank(strongerSide, weakerKingSq)
|
||||
&& (square_color(weakerKingSq) != square_color(strongerBishopSq)
|
||||
|| pawn_rank(strongerSide, weakerKingSq) <= RANK_6))
|
||||
return ScaleFactor(0);
|
||||
|
||||
// Case 2: Opposite colored bishops.
|
||||
if(square_color(strongerBishopSq) != square_color(weakerBishopSq)) {
|
||||
|
||||
// We assume that the position is drawn in the following three situations:
|
||||
//
|
||||
// a. The pawn is on rank 5 or further back.
|
||||
// b. The defending king is somewhere in the pawn's path.
|
||||
// c. The defending bishop attacks some square along the pawn's path,
|
||||
// and is at least three squares away from the pawn.
|
||||
//
|
||||
// These rules are probably not perfect, but in practice they work
|
||||
// reasonably well.
|
||||
|
||||
if(pawn_rank(strongerSide, pawnSq) <= RANK_5)
|
||||
return ScaleFactor(0);
|
||||
else {
|
||||
Bitboard ray =
|
||||
ray_bb(pawnSq, (strongerSide == WHITE)? SIGNED_DIR_N : SIGNED_DIR_S);
|
||||
if(ray & pos.kings(weakerSide))
|
||||
return ScaleFactor(0);
|
||||
if((pos.bishop_attacks(weakerBishopSq) & ray)
|
||||
&& square_distance(weakerBishopSq, pawnSq) >= 3)
|
||||
return ScaleFactor(0);
|
||||
}
|
||||
}
|
||||
return SCALE_FACTOR_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// KBPKNScalingFunction scales KBP vs KN endgames. There is a single rule:
|
||||
/// If the defending king is somewhere along the path of the pawn, and the
|
||||
/// square of the king is not of the same color as the stronger side's bishop,
|
||||
/// it's a draw.
|
||||
|
||||
ScaleFactor KBPKNScalingFunction::apply(const Position &pos) {
|
||||
assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
|
||||
assert(pos.bishop_count(strongerSide) == 1);
|
||||
assert(pos.pawn_count(strongerSide) == 1);
|
||||
assert(pos.non_pawn_material(weakerSide) == KnightValueMidgame);
|
||||
assert(pos.knight_count(weakerSide) == 1);
|
||||
assert(pos.pawn_count(weakerSide) == 0);
|
||||
|
||||
Square pawnSq = pos.pawn_list(strongerSide, 0);
|
||||
Square strongerBishopSq = pos.bishop_list(strongerSide, 0);
|
||||
Square weakerKingSq = pos.king_square(weakerSide);
|
||||
|
||||
if(square_file(weakerKingSq) == square_file(pawnSq)
|
||||
&& pawn_rank(strongerSide, pawnSq) < pawn_rank(strongerSide, weakerKingSq)
|
||||
&& (square_color(weakerKingSq) != square_color(strongerBishopSq)
|
||||
|| pawn_rank(strongerSide, weakerKingSq) <= RANK_6))
|
||||
return ScaleFactor(0);
|
||||
|
||||
return SCALE_FACTOR_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// KNPKScalingFunction scales KNP vs K endgames. There is a single rule:
|
||||
/// If the pawn is a rook pawn on the 7th rank and the defending king prevents
|
||||
/// the pawn from advancing, the position is drawn.
|
||||
|
||||
ScaleFactor KNPKScalingFunction::apply(const Position &pos) {
|
||||
assert(pos.non_pawn_material(strongerSide) == KnightValueMidgame);
|
||||
assert(pos.knight_count(strongerSide) == 1);
|
||||
assert(pos.pawn_count(strongerSide) == 1);
|
||||
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
||||
assert(pos.pawn_count(weakerSide) == 0);
|
||||
|
||||
Square pawnSq = pos.pawn_list(strongerSide, 0);
|
||||
Square weakerKingSq = pos.king_square(weakerSide);
|
||||
|
||||
if(pawnSq == relative_square(strongerSide, SQ_A7) &&
|
||||
square_distance(weakerKingSq, relative_square(strongerSide, SQ_A8)) <= 1)
|
||||
return ScaleFactor(0);
|
||||
|
||||
if(pawnSq == relative_square(strongerSide, SQ_H7) &&
|
||||
square_distance(weakerKingSq, relative_square(strongerSide, SQ_H8)) <= 1)
|
||||
return ScaleFactor(0);
|
||||
|
||||
return SCALE_FACTOR_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// KPKPScalingFunction scales KP vs KP endgames. This is done by removing
|
||||
/// the weakest side's pawn and probing the KP vs K bitbase: If the weakest
|
||||
/// side has a draw without the pawn, she probably has at least a draw with
|
||||
/// the pawn as well. The exception is when the stronger side's pawn is far
|
||||
/// advanced and not on a rook file; in this case it is often possible to win
|
||||
/// (e.g. 8/4k3/3p4/3P4/6K1/8/8/8 w - - 0 1).
|
||||
|
||||
ScaleFactor KPKPScalingFunction::apply(const Position &pos) {
|
||||
assert(pos.non_pawn_material(strongerSide) == Value(0));
|
||||
assert(pos.non_pawn_material(weakerSide) == Value(0));
|
||||
assert(pos.pawn_count(WHITE) == 1);
|
||||
assert(pos.pawn_count(BLACK) == 1);
|
||||
|
||||
Square wksq, bksq, wpsq;
|
||||
Color stm;
|
||||
|
||||
if(strongerSide == WHITE) {
|
||||
wksq = pos.king_square(WHITE);
|
||||
bksq = pos.king_square(BLACK);
|
||||
wpsq = pos.pawn_list(WHITE, 0);
|
||||
stm = pos.side_to_move();
|
||||
}
|
||||
else {
|
||||
wksq = flip_square(pos.king_square(BLACK));
|
||||
bksq = flip_square(pos.king_square(WHITE));
|
||||
wpsq = flip_square(pos.pawn_list(BLACK, 0));
|
||||
stm = opposite_color(pos.side_to_move());
|
||||
}
|
||||
|
||||
if(square_file(wpsq) >= FILE_E) {
|
||||
wksq = flop_square(wksq);
|
||||
bksq = flop_square(bksq);
|
||||
wpsq = flop_square(wpsq);
|
||||
}
|
||||
|
||||
// If the pawn has advanced to the fifth rank or further, and is not a
|
||||
// rook pawn, it's too dangerous to assume that it's at least a draw.
|
||||
if(square_rank(wpsq) >= RANK_5 && square_file(wpsq) != FILE_A)
|
||||
return SCALE_FACTOR_NONE;
|
||||
|
||||
// Probe the KPK bitbase with the weakest side's pawn removed. If it's a
|
||||
// draw, it's probably at least a draw even with the pawn.
|
||||
if(probe_kpk(wksq, wpsq, bksq, stm))
|
||||
return SCALE_FACTOR_NONE;
|
||||
else
|
||||
return ScaleFactor(0);
|
||||
}
|
||||
|
||||
|
||||
/// init_bitbases() is called during program initialization, and simply loads
|
||||
/// bitbases from disk into memory. At the moment, there is only the bitbase
|
||||
/// for KP vs K, but we may decide to add other bitbases later.
|
||||
|
||||
void init_bitbases() {
|
||||
generate_kpk_bitbase(KPKBitbase);
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
// Probe the KP vs K bitbase:
|
||||
|
||||
int probe_kpk(Square wksq, Square wpsq, Square bksq, Color stm) {
|
||||
int wp = int(square_file(wpsq)) + (int(square_rank(wpsq)) - 1) * 4;
|
||||
int index = int(stm) + 2*int(bksq) + 128*int(wksq) + 8192*wp;
|
||||
|
||||
assert(index >= 0 && index < 24576*8);
|
||||
return KPKBitbase[index/8] & (1 << (index&7));
|
||||
}
|
||||
|
||||
}
|
242
src/endgame.h
Normal file
242
src/endgame.h
Normal file
|
@ -0,0 +1,242 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(ENDGAME_H_INCLUDED)
|
||||
#define ENDGAME_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "position.h"
|
||||
#include "scale.h"
|
||||
#include "value.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
/// Abstract base class for all special endgame evaluation functions:
|
||||
|
||||
class EndgameEvaluationFunction {
|
||||
public:
|
||||
EndgameEvaluationFunction(Color c);
|
||||
virtual ~EndgameEvaluationFunction() { }
|
||||
|
||||
virtual Value apply(const Position &pos) =0;
|
||||
|
||||
protected:
|
||||
Color strongerSide, weakerSide;
|
||||
};
|
||||
|
||||
|
||||
/// Subclasses for various concrete endgames:
|
||||
|
||||
// Generic "mate lone king" eval:
|
||||
class KXKEvaluationFunction : public EndgameEvaluationFunction {
|
||||
public:
|
||||
KXKEvaluationFunction(Color c);
|
||||
Value apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KBN vs K:
|
||||
class KBNKEvaluationFunction : public EndgameEvaluationFunction {
|
||||
public:
|
||||
KBNKEvaluationFunction(Color c);
|
||||
Value apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KP vs K:
|
||||
class KPKEvaluationFunction : public EndgameEvaluationFunction {
|
||||
public:
|
||||
KPKEvaluationFunction(Color c);
|
||||
Value apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KR vs KP:
|
||||
class KRKPEvaluationFunction : public EndgameEvaluationFunction {
|
||||
public:
|
||||
KRKPEvaluationFunction(Color c);
|
||||
Value apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KR vs KB:
|
||||
class KRKBEvaluationFunction : public EndgameEvaluationFunction {
|
||||
public:
|
||||
KRKBEvaluationFunction(Color c);
|
||||
Value apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KR vs KN:
|
||||
class KRKNEvaluationFunction : public EndgameEvaluationFunction {
|
||||
public:
|
||||
KRKNEvaluationFunction(Color c);
|
||||
Value apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KQ vs KR:
|
||||
class KQKREvaluationFunction : public EndgameEvaluationFunction {
|
||||
public:
|
||||
KQKREvaluationFunction(Color c);
|
||||
Value apply(const Position &pos);
|
||||
};
|
||||
|
||||
|
||||
/// Abstract base class for all evaluation scaling functions:
|
||||
|
||||
class ScalingFunction {
|
||||
public:
|
||||
ScalingFunction(Color c);
|
||||
virtual ~ScalingFunction() { }
|
||||
|
||||
virtual ScaleFactor apply(const Position &pos) =0;
|
||||
|
||||
protected:
|
||||
Color strongerSide, weakerSide;
|
||||
};
|
||||
|
||||
|
||||
/// Subclasses for various concrete endgames:
|
||||
|
||||
// KBP vs K:
|
||||
class KBPKScalingFunction : public ScalingFunction {
|
||||
public:
|
||||
KBPKScalingFunction(Color c);
|
||||
ScaleFactor apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KQ vs KRP:
|
||||
class KQKRPScalingFunction: public ScalingFunction {
|
||||
public:
|
||||
KQKRPScalingFunction(Color c);
|
||||
ScaleFactor apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KRP vs KR:
|
||||
class KRPKRScalingFunction : public ScalingFunction {
|
||||
public:
|
||||
KRPKRScalingFunction(Color c);
|
||||
ScaleFactor apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KRPP vs KRP:
|
||||
class KRPPKRPScalingFunction : public ScalingFunction {
|
||||
public:
|
||||
KRPPKRPScalingFunction(Color c);
|
||||
ScaleFactor apply(const Position &pos);
|
||||
};
|
||||
|
||||
// King and pawns vs king:
|
||||
class KPsKScalingFunction : public ScalingFunction {
|
||||
public:
|
||||
KPsKScalingFunction(Color c);
|
||||
ScaleFactor apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KBP vs KB:
|
||||
class KBPKBScalingFunction : public ScalingFunction {
|
||||
public:
|
||||
KBPKBScalingFunction(Color c);
|
||||
ScaleFactor apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KBP vs KN:
|
||||
class KBPKNScalingFunction : public ScalingFunction {
|
||||
public:
|
||||
KBPKNScalingFunction(Color c);
|
||||
ScaleFactor apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KNP vs K:
|
||||
class KNPKScalingFunction : public ScalingFunction {
|
||||
public:
|
||||
KNPKScalingFunction(Color c);
|
||||
ScaleFactor apply(const Position &pos);
|
||||
};
|
||||
|
||||
// KP vs KP:
|
||||
class KPKPScalingFunction : public ScalingFunction {
|
||||
public:
|
||||
KPKPScalingFunction(Color c);
|
||||
ScaleFactor apply(const Position &pos);
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Constants and variables
|
||||
////
|
||||
|
||||
// Generic "mate lone king" eval:
|
||||
extern KXKEvaluationFunction EvaluateKXK, EvaluateKKX;
|
||||
|
||||
// KBN vs K:
|
||||
extern KBNKEvaluationFunction EvaluateKBNK, EvaluateKKBN;
|
||||
|
||||
// KP vs K:
|
||||
extern KPKEvaluationFunction EvaluateKPK, EvaluateKKP;
|
||||
|
||||
// KR vs KP:
|
||||
extern KRKPEvaluationFunction EvaluateKRKP, EvaluateKPKR;
|
||||
|
||||
// KR vs KB:
|
||||
extern KRKBEvaluationFunction EvaluateKRKB, EvaluateKBKR;
|
||||
|
||||
// KR vs KN:
|
||||
extern KRKNEvaluationFunction EvaluateKRKN, EvaluateKNKR;
|
||||
|
||||
// KQ vs KR:
|
||||
extern KQKREvaluationFunction EvaluateKQKR, EvaluateKRKQ;
|
||||
|
||||
// KBP vs K:
|
||||
extern KBPKScalingFunction ScaleKBPK, ScaleKKBP;
|
||||
|
||||
// KQ vs KRP:
|
||||
extern KQKRPScalingFunction ScaleKQKRP, ScaleKRPKQ;
|
||||
|
||||
// KRP vs KR:
|
||||
extern KRPKRScalingFunction ScaleKRPKR, ScaleKRKRP;
|
||||
|
||||
// KRPP vs KRP:
|
||||
extern KRPPKRPScalingFunction ScaleKRPPKRP, ScaleKRPKRPP;
|
||||
|
||||
// King and pawns vs king:
|
||||
extern KPsKScalingFunction ScaleKPsK, ScaleKKPs;
|
||||
|
||||
// KBP vs KB:
|
||||
extern KBPKBScalingFunction ScaleKBPKB, ScaleKBKBP;
|
||||
|
||||
// KBP vs KN:
|
||||
extern KBPKNScalingFunction ScaleKBPKN, ScaleKNKBP;
|
||||
|
||||
// KNP vs K:
|
||||
extern KNPKScalingFunction ScaleKNPK, ScaleKKNP;
|
||||
|
||||
// KP vs KP:
|
||||
extern KPKPScalingFunction ScaleKPKPw, ScaleKPKPb;
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern void init_bitbases();
|
||||
|
||||
|
||||
#endif // !defined(ENDGAME_H_INCLUDED)
|
1221
src/evaluate.cpp
Normal file
1221
src/evaluate.cpp
Normal file
File diff suppressed because it is too large
Load diff
108
src/evaluate.h
Normal file
108
src/evaluate.h
Normal file
|
@ -0,0 +1,108 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(EVALUATE_H_INCLUDED)
|
||||
#define EVALUATE_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "material.h"
|
||||
#include "pawns.h"
|
||||
#include "position.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
/// The EvalInfo struct contains various information computed and collected
|
||||
/// by the evaluation function. An EvalInfo object is passed as one of the
|
||||
/// arguments to the evaluation function, and the search can make use of its
|
||||
/// contents to make intelligent search decisions.
|
||||
///
|
||||
/// At the moment, this is not utilized very much: The only part of the
|
||||
/// EvalInfo object which is used by the search is futilityMargin.
|
||||
|
||||
struct EvalInfo {
|
||||
|
||||
// Middle game and endgame evaluations:
|
||||
Value mgValue, egValue;
|
||||
|
||||
// Pointers to material and pawn hash table entries:
|
||||
MaterialInfo *mi;
|
||||
PawnInfo *pi;
|
||||
|
||||
// attackedBy[color][piece type] is a bitboard representing all squares
|
||||
// attacked by a given color and piece type. attackedBy[color][0] contains
|
||||
// all squares attacked by the given color.
|
||||
Bitboard attackedBy[2][8];
|
||||
Bitboard attacked_by(Color c) const { return attackedBy[c][0]; }
|
||||
Bitboard attacked_by(Color c, PieceType pt) const { return attackedBy[c][pt]; }
|
||||
// attackZone[color] is the zone around the enemy king which is considered
|
||||
// by the king safety evaluation. This consists of the squares directly
|
||||
// adjacent to the king, and the three (or two, for a king on an edge file)
|
||||
// squares two ranks in front of the king. For instance, if black's king
|
||||
// is on g8, attackZone[WHITE] is a bitboard containing the squares f8, h8,
|
||||
// f7, g7, h7, f6, g6 and h6.
|
||||
Bitboard attackZone[2];
|
||||
|
||||
// attackCount[color] is the number of pieces of the given color which
|
||||
// attack a square adjacent to the enemy king.
|
||||
int attackCount[2];
|
||||
|
||||
// attackWeight[color] is the sum of the "weight" of the pieces of the given
|
||||
// color which attack a square adjacent to the enemy king. The weights of
|
||||
// the individual piece types are given by the variables QueenAttackWeight,
|
||||
// RookAttackWeight, BishopAttackWeight and KnightAttackWeight in
|
||||
// evaluate.cpp.
|
||||
int attackWeight[2];
|
||||
|
||||
// attacked[color] is the number of enemy piece attacks to squares directly
|
||||
// adjacent to the king of the given color. Pieces which attack more
|
||||
// than one square are counted multiple times. For instance, if black's
|
||||
// king is on g8 and there's a white knight on g5, this knight adds
|
||||
// 2 to attacked[BLACK].
|
||||
int attacked[2];
|
||||
|
||||
// mateThreat[color] is a move for the given side which gives a direct mate.
|
||||
Move mateThreat[2];
|
||||
|
||||
// Middle game and endgame mobility scores.
|
||||
Value mgMobility, egMobility;
|
||||
|
||||
// Extra futility margin. This is added to the standard futility margin
|
||||
// in the quiescence search.
|
||||
Value futilityMargin;
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern Value evaluate(const Position &pos, EvalInfo &ei, int threadID);
|
||||
extern Value quick_evaluate(const Position &pos);
|
||||
extern void init_eval(int threads);
|
||||
extern void quit_eval();
|
||||
extern void read_weights(Color sideToMove);
|
||||
|
||||
|
||||
#endif // !defined(EVALUATE_H_INCLUDED)
|
100
src/history.cpp
Normal file
100
src/history.cpp
Normal file
|
@ -0,0 +1,100 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#include "history.h"
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// Constructor
|
||||
|
||||
History::History() {
|
||||
this->clear();
|
||||
}
|
||||
|
||||
|
||||
/// History::clear() clears the history tables.
|
||||
|
||||
void History::clear() {
|
||||
memset(history, 0, 2 * 8 * 64 * sizeof(int));
|
||||
memset(successCount, 0, 2 * 8 * 64 * sizeof(int));
|
||||
memset(failureCount, 0, 2 * 8 * 64 * sizeof(int));
|
||||
}
|
||||
|
||||
|
||||
/// History::success() registers a move as being successful. This is done
|
||||
/// whenever a non-capturing move causes a beta cutoff in the main search.
|
||||
/// The three parameters are the moving piece, the move itself, and the
|
||||
/// search depth.
|
||||
|
||||
void History::success(Piece p, Move m, Depth d) {
|
||||
assert(piece_is_ok(p));
|
||||
assert(move_is_ok(m));
|
||||
|
||||
history[p][move_to(m)] += int(d) * int(d);
|
||||
successCount[p][move_to(m)]++;
|
||||
|
||||
// Prevent history overflow:
|
||||
if(history[p][move_to(m)] >= HistoryMax)
|
||||
for(int i = 0; i < 16; i++)
|
||||
for(int j = 0; j < 64; j++)
|
||||
history[i][j] /= 2;
|
||||
}
|
||||
|
||||
|
||||
/// History::failure() registers a move as being unsuccessful. The function is
|
||||
/// called for each non-capturing move which failed to produce a beta cutoff
|
||||
/// at a node where a beta cutoff was finally found.
|
||||
|
||||
void History::failure(Piece p, Move m) {
|
||||
assert(piece_is_ok(p));
|
||||
assert(move_is_ok(m));
|
||||
|
||||
failureCount[p][move_to(m)]++;
|
||||
}
|
||||
|
||||
|
||||
/// History::move_ordering_score() returns an integer value used to order the
|
||||
/// non-capturing moves in the MovePicker class.
|
||||
|
||||
int History::move_ordering_score(Piece p, Move m) const {
|
||||
assert(piece_is_ok(p));
|
||||
assert(move_is_ok(m));
|
||||
|
||||
return history[p][move_to(m)];
|
||||
}
|
||||
|
||||
|
||||
/// History::ok_to_prune() decides whether a move has been sufficiently
|
||||
/// unsuccessful that it makes sense to prune it entirely.
|
||||
|
||||
bool History::ok_to_prune(Piece p, Move m, Depth d) const {
|
||||
assert(piece_is_ok(p));
|
||||
assert(move_is_ok(m));
|
||||
|
||||
return (int(d) * successCount[p][move_to(m)] < failureCount[p][move_to(m)]);
|
||||
}
|
76
src/history.h
Normal file
76
src/history.h
Normal file
|
@ -0,0 +1,76 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(HISTORY_H_INCLUDED)
|
||||
#define HISTORY_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "depth.h"
|
||||
#include "move.h"
|
||||
#include "piece.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
/// The History class stores statistics about how often different moves have
|
||||
/// been successful or unsuccessful during the current search. These
|
||||
/// statistics are used for reduction and move ordering decisions.
|
||||
|
||||
class History {
|
||||
|
||||
public:
|
||||
History();
|
||||
void clear();
|
||||
void success(Piece p, Move m, Depth d);
|
||||
void failure(Piece p, Move m);
|
||||
int move_ordering_score(Piece p, Move m) const;
|
||||
bool ok_to_prune(Piece p, Move m, Depth d) const;
|
||||
|
||||
private:
|
||||
int history[16][64]; // [piece][square]
|
||||
int successCount[16][64];
|
||||
int failureCount[16][64];
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Constants and variables
|
||||
////
|
||||
|
||||
/// HistoryMax controls how often the history counters will be scaled down:
|
||||
/// When the history score for a move gets bigger than HistoryMax, all
|
||||
/// entries in the table are divided by 2. It is difficult to guess what
|
||||
/// the ideal value of this constant is. Scaling down the scores often has
|
||||
/// the effect that parts of the search tree which have been searched
|
||||
/// recently have a bigger importance for move ordering than the moves which
|
||||
/// have been searched a long time ago.
|
||||
///
|
||||
/// Note that HistoryMax should probably be changed whenever the constant
|
||||
/// OnePly in depth.h is changed. This is somewhat annoying. Perhaps it
|
||||
/// would be better to scale down the history table at regular intervals?
|
||||
|
||||
const int HistoryMax = 50000;
|
||||
|
||||
|
||||
#endif // !defined(HISTORY_H_INCLUDED)
|
101
src/lock.h
Normal file
101
src/lock.h
Normal file
|
@ -0,0 +1,101 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(LOCK_H_INCLUDED)
|
||||
#define LOCK_H_INCLUDED
|
||||
|
||||
|
||||
// x86 assembly language locks or OS spin locks may perform faster than
|
||||
// mutex locks on some platforms. On my machine, mutexes seem to be the
|
||||
// best.
|
||||
|
||||
//#define ASM_LOCK
|
||||
//#define OS_SPIN_LOCK
|
||||
|
||||
|
||||
#if defined(ASM_LOCK)
|
||||
|
||||
|
||||
typedef volatile int Lock;
|
||||
|
||||
static inline void LockX86(Lock *lock) {
|
||||
int dummy;
|
||||
asm __volatile__("1: movl $1, %0" "\n\t"
|
||||
" xchgl (%1), %0" "\n\t" " testl %0, %0" "\n\t"
|
||||
" jz 3f" "\n\t" "2: pause" "\n\t"
|
||||
" movl (%1), %0" "\n\t" " testl %0, %0" "\n\t"
|
||||
" jnz 2b" "\n\t" " jmp 1b" "\n\t" "3:"
|
||||
"\n\t":"=&q"(dummy)
|
||||
:"q"(lock)
|
||||
:"cc");
|
||||
}
|
||||
|
||||
static inline void UnlockX86(Lock *lock) {
|
||||
int dummy;
|
||||
asm __volatile__("movl $0, (%1)":"=&q"(dummy)
|
||||
:"q"(lock));
|
||||
}
|
||||
|
||||
# define lock_init(x, y) (*(x) = 0)
|
||||
# define lock_grab(x) LockX86(x)
|
||||
# define lock_release(x) UnlockX86(x)
|
||||
# define lock_destroy(x)
|
||||
|
||||
|
||||
#elif defined(OS_SPIN_LOCK)
|
||||
|
||||
|
||||
# include <libkern/OSAtomic.h>
|
||||
|
||||
typedef OSSpinLock Lock;
|
||||
|
||||
# define lock_init(x, y) (*(x) = 0)
|
||||
# define lock_grab(x) OSSpinLockLock(x)
|
||||
# define lock_release(x) OSSpinLockUnlock(x)
|
||||
# define lock_destroy(x)
|
||||
|
||||
|
||||
#elif !defined(_MSC_VER)
|
||||
|
||||
# include <pthread.h>
|
||||
|
||||
typedef pthread_mutex_t Lock;
|
||||
|
||||
# define lock_init(x, y) pthread_mutex_init(x, y)
|
||||
# define lock_grab(x) pthread_mutex_lock(x)
|
||||
# define lock_release(x) pthread_mutex_unlock(x)
|
||||
# define lock_destroy(x) pthread_mutex_destroy(x)
|
||||
|
||||
|
||||
#else
|
||||
|
||||
|
||||
# include <windows.h>
|
||||
|
||||
typedef CRITICAL_SECTION Lock;
|
||||
# define lock_init(x, y) InitializeCriticalSection(x)
|
||||
# define lock_grab(x) EnterCriticalSection(x)
|
||||
# define lock_release(x) LeaveCriticalSection(x)
|
||||
# define lock_destroy(x) DeleteCriticalSection(x)
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#endif // !defined(LOCK_H_INCLUDED)
|
95
src/main.cpp
Normal file
95
src/main.cpp
Normal file
|
@ -0,0 +1,95 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cstdlib>
|
||||
#include <iostream>
|
||||
|
||||
#include "benchmark.h"
|
||||
#include "bitboard.h"
|
||||
#include "direction.h"
|
||||
#include "endgame.h"
|
||||
#include "evaluate.h"
|
||||
#include "material.h"
|
||||
#include "mersenne.h"
|
||||
#include "misc.h"
|
||||
#include "movepick.h"
|
||||
#include "position.h"
|
||||
#include "search.h"
|
||||
#include "thread.h"
|
||||
#include "uci.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
|
||||
// Disable IO buffering
|
||||
setbuf(stdin, NULL);
|
||||
setbuf(stdout, NULL);
|
||||
std::cout.rdbuf()->pubsetbuf(NULL, 0);
|
||||
std::cin.rdbuf()->pubsetbuf(NULL, 0);
|
||||
|
||||
// Initialization
|
||||
|
||||
init_mersenne();
|
||||
init_direction_table();
|
||||
init_bitboards();
|
||||
init_uci_options();
|
||||
Position::init_zobrist();
|
||||
Position::init_piece_square_tables();
|
||||
MaterialInfo::init();
|
||||
MovePicker::init_phase_table();
|
||||
init_eval(1);
|
||||
init_bitbases();
|
||||
init_threads();
|
||||
|
||||
// Make random number generation less deterministic, for book moves
|
||||
int i = abs(get_system_time() % 10000);
|
||||
for(int j = 0; j < i; j++)
|
||||
genrand_int32();
|
||||
|
||||
// Process command line arguments
|
||||
if(argc >= 2) {
|
||||
if(std::string(argv[1]) == "bench") {
|
||||
if(argc != 4) {
|
||||
std::cout << "Usage: glaurung bench <hash> <threads>" << std::endl;
|
||||
exit(0);
|
||||
}
|
||||
benchmark(std::string(argv[2]), std::string(argv[3]));
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Print copyright notice
|
||||
std::cout << engine_name() << ". "
|
||||
<< "Copyright (C) 2004-2008 Tord Romstad."
|
||||
<< std::endl;
|
||||
|
||||
// Enter UCI mode
|
||||
uci_main_loop();
|
||||
|
||||
return 0;
|
||||
}
|
406
src/material.cpp
Normal file
406
src/material.cpp
Normal file
|
@ -0,0 +1,406 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#include "material.h"
|
||||
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
const Value BishopPairMidgameBonus = Value(100);
|
||||
const Value BishopPairEndgameBonus = Value(100);
|
||||
|
||||
Key KPKMaterialKey, KKPMaterialKey;
|
||||
Key KBNKMaterialKey, KKBNMaterialKey;
|
||||
Key KRKPMaterialKey, KPKRMaterialKey;
|
||||
Key KRKBMaterialKey, KBKRMaterialKey;
|
||||
Key KRKNMaterialKey, KNKRMaterialKey;
|
||||
Key KQKRMaterialKey, KRKQMaterialKey;
|
||||
Key KRPKRMaterialKey, KRKRPMaterialKey;
|
||||
Key KRPPKRPMaterialKey, KRPKRPPMaterialKey;
|
||||
Key KNNKMaterialKey, KKNNMaterialKey;
|
||||
Key KBPKBMaterialKey, KBKBPMaterialKey;
|
||||
Key KBPKNMaterialKey, KNKBPMaterialKey;
|
||||
Key KNPKMaterialKey, KKNPMaterialKey;
|
||||
Key KPKPMaterialKey;
|
||||
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// MaterialInfo::init() is called during program initialization. It
|
||||
/// precomputes material hash keys for a few basic endgames, in order
|
||||
/// to make it easy to recognize such endgames when they occur.
|
||||
|
||||
void MaterialInfo::init() {
|
||||
KPKMaterialKey = Position::zobMaterial[WHITE][PAWN][1];
|
||||
KKPMaterialKey = Position::zobMaterial[BLACK][PAWN][1];
|
||||
KBNKMaterialKey =
|
||||
Position::zobMaterial[WHITE][BISHOP][1] ^
|
||||
Position::zobMaterial[WHITE][KNIGHT][1];
|
||||
KKBNMaterialKey =
|
||||
Position::zobMaterial[BLACK][BISHOP][1] ^
|
||||
Position::zobMaterial[BLACK][KNIGHT][1];
|
||||
KRKPMaterialKey =
|
||||
Position::zobMaterial[WHITE][ROOK][1] ^
|
||||
Position::zobMaterial[BLACK][PAWN][1];
|
||||
KPKRMaterialKey =
|
||||
Position::zobMaterial[WHITE][PAWN][1] ^
|
||||
Position::zobMaterial[BLACK][ROOK][1];
|
||||
KRKBMaterialKey =
|
||||
Position::zobMaterial[WHITE][ROOK][1] ^
|
||||
Position::zobMaterial[BLACK][BISHOP][1];
|
||||
KBKRMaterialKey =
|
||||
Position::zobMaterial[WHITE][BISHOP][1] ^
|
||||
Position::zobMaterial[BLACK][ROOK][1];
|
||||
KRKNMaterialKey =
|
||||
Position::zobMaterial[WHITE][ROOK][1] ^
|
||||
Position::zobMaterial[BLACK][KNIGHT][1];
|
||||
KNKRMaterialKey =
|
||||
Position::zobMaterial[WHITE][KNIGHT][1] ^
|
||||
Position::zobMaterial[BLACK][ROOK][1];
|
||||
KQKRMaterialKey =
|
||||
Position::zobMaterial[WHITE][QUEEN][1] ^
|
||||
Position::zobMaterial[BLACK][ROOK][1];
|
||||
KRKQMaterialKey =
|
||||
Position::zobMaterial[WHITE][ROOK][1] ^
|
||||
Position::zobMaterial[BLACK][QUEEN][1];
|
||||
KRPKRMaterialKey =
|
||||
Position::zobMaterial[WHITE][ROOK][1] ^
|
||||
Position::zobMaterial[WHITE][PAWN][1] ^
|
||||
Position::zobMaterial[BLACK][ROOK][1];
|
||||
KRKRPMaterialKey =
|
||||
Position::zobMaterial[WHITE][ROOK][1] ^
|
||||
Position::zobMaterial[BLACK][ROOK][1] ^
|
||||
Position::zobMaterial[BLACK][PAWN][1];
|
||||
KRPPKRPMaterialKey =
|
||||
Position::zobMaterial[WHITE][ROOK][1] ^
|
||||
Position::zobMaterial[WHITE][PAWN][1] ^
|
||||
Position::zobMaterial[WHITE][PAWN][2] ^
|
||||
Position::zobMaterial[BLACK][ROOK][1] ^
|
||||
Position::zobMaterial[BLACK][PAWN][1];
|
||||
KRPKRPPMaterialKey =
|
||||
Position::zobMaterial[WHITE][ROOK][1] ^
|
||||
Position::zobMaterial[WHITE][PAWN][1] ^
|
||||
Position::zobMaterial[BLACK][ROOK][1] ^
|
||||
Position::zobMaterial[BLACK][PAWN][1] ^
|
||||
Position::zobMaterial[BLACK][PAWN][2];
|
||||
KNNKMaterialKey =
|
||||
Position::zobMaterial[WHITE][KNIGHT][1] ^
|
||||
Position::zobMaterial[WHITE][KNIGHT][2];
|
||||
KKNNMaterialKey =
|
||||
Position::zobMaterial[BLACK][KNIGHT][1] ^
|
||||
Position::zobMaterial[BLACK][KNIGHT][2];
|
||||
KBPKBMaterialKey =
|
||||
Position::zobMaterial[WHITE][BISHOP][1] ^
|
||||
Position::zobMaterial[WHITE][PAWN][1] ^
|
||||
Position::zobMaterial[BLACK][BISHOP][1];
|
||||
KBKBPMaterialKey =
|
||||
Position::zobMaterial[WHITE][BISHOP][1] ^
|
||||
Position::zobMaterial[BLACK][BISHOP][1] ^
|
||||
Position::zobMaterial[BLACK][PAWN][1];
|
||||
KBPKNMaterialKey =
|
||||
Position::zobMaterial[WHITE][BISHOP][1] ^
|
||||
Position::zobMaterial[WHITE][PAWN][1] ^
|
||||
Position::zobMaterial[BLACK][KNIGHT][1];
|
||||
KNKBPMaterialKey =
|
||||
Position::zobMaterial[WHITE][KNIGHT][1] ^
|
||||
Position::zobMaterial[BLACK][BISHOP][1] ^
|
||||
Position::zobMaterial[BLACK][PAWN][1];
|
||||
KNPKMaterialKey =
|
||||
Position::zobMaterial[WHITE][KNIGHT][1] ^
|
||||
Position::zobMaterial[WHITE][PAWN][1];
|
||||
KKNPMaterialKey =
|
||||
Position::zobMaterial[BLACK][KNIGHT][1] ^
|
||||
Position::zobMaterial[BLACK][PAWN][1];
|
||||
KPKPMaterialKey =
|
||||
Position::zobMaterial[WHITE][PAWN][1] ^
|
||||
Position::zobMaterial[BLACK][PAWN][1];
|
||||
}
|
||||
|
||||
|
||||
/// Constructor for the MaterialInfoTable class.
|
||||
|
||||
MaterialInfoTable::MaterialInfoTable(unsigned numOfEntries) {
|
||||
size = numOfEntries;
|
||||
entries = new MaterialInfo[size];
|
||||
if(entries == NULL) {
|
||||
std::cerr << "Failed to allocate " << (numOfEntries * sizeof(MaterialInfo))
|
||||
<< " bytes for material hash table." << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
this->clear();
|
||||
}
|
||||
|
||||
|
||||
/// Destructor for the MaterialInfoTable class.
|
||||
|
||||
MaterialInfoTable::~MaterialInfoTable() {
|
||||
delete [] entries;
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfoTable::clear() clears a material hash table by setting
|
||||
/// all entries to 0.
|
||||
|
||||
void MaterialInfoTable::clear() {
|
||||
memset(entries, 0, size * sizeof(MaterialInfo));
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfoTable::get_material_info() takes a position object as input,
|
||||
/// computes or looks up a MaterialInfo object, and returns a pointer to it.
|
||||
/// If the material configuration is not already present in the table, it
|
||||
/// is stored there, so we don't have to recompute everything when the
|
||||
/// same material configuration occurs again.
|
||||
|
||||
MaterialInfo *MaterialInfoTable::get_material_info(const Position &pos) {
|
||||
Key key = pos.get_material_key();
|
||||
int index = key & (size - 1);
|
||||
MaterialInfo *mi = entries + index;
|
||||
|
||||
// If mi->key matches the position's material hash key, it means that we
|
||||
// have analysed this material configuration before, and we can simply
|
||||
// return the information we found the last time instead of recomputing it:
|
||||
if(mi->key == key)
|
||||
return mi;
|
||||
|
||||
// Clear the MaterialInfo object, and set its key:
|
||||
mi->clear();
|
||||
mi->key = key;
|
||||
|
||||
// A special case before looking for a specialized evaluation function:
|
||||
// KNN vs K is a draw:
|
||||
if(key == KNNKMaterialKey || key == KKNNMaterialKey) {
|
||||
mi->factor[WHITE] = mi->factor[BLACK] = 0;
|
||||
return mi;
|
||||
}
|
||||
|
||||
// Let's look if we have a specialized evaluation function for this
|
||||
// particular material configuration:
|
||||
if(key == KPKMaterialKey) {
|
||||
mi->evaluationFunction = &EvaluateKPK;
|
||||
return mi;
|
||||
}
|
||||
else if(key == KKPMaterialKey) {
|
||||
mi->evaluationFunction = &EvaluateKKP;
|
||||
return mi;
|
||||
}
|
||||
else if(key == KBNKMaterialKey) {
|
||||
mi->evaluationFunction = &EvaluateKBNK;
|
||||
return mi;
|
||||
}
|
||||
else if(key == KKBNMaterialKey) {
|
||||
mi->evaluationFunction = &EvaluateKKBN;
|
||||
return mi;
|
||||
}
|
||||
else if(key == KRKPMaterialKey) {
|
||||
mi->evaluationFunction = &EvaluateKRKP;
|
||||
return mi;
|
||||
}
|
||||
else if(key == KPKRMaterialKey) {
|
||||
mi->evaluationFunction = &EvaluateKPKR;
|
||||
return mi;
|
||||
}
|
||||
else if(key == KRKBMaterialKey) {
|
||||
mi->evaluationFunction = &EvaluateKRKB;
|
||||
return mi;
|
||||
}
|
||||
else if(key == KBKRMaterialKey) {
|
||||
mi->evaluationFunction = &EvaluateKBKR;
|
||||
return mi;
|
||||
}
|
||||
else if(key == KRKNMaterialKey) {
|
||||
mi->evaluationFunction = &EvaluateKRKN;
|
||||
return mi;
|
||||
}
|
||||
else if(key == KNKRMaterialKey) {
|
||||
mi->evaluationFunction = &EvaluateKNKR;
|
||||
return mi;
|
||||
}
|
||||
else if(key == KQKRMaterialKey) {
|
||||
mi->evaluationFunction = &EvaluateKQKR;
|
||||
return mi;
|
||||
}
|
||||
else if(key == KRKQMaterialKey) {
|
||||
mi->evaluationFunction = &EvaluateKRKQ;
|
||||
return mi;
|
||||
}
|
||||
else if(pos.non_pawn_material(BLACK) == Value(0) &&
|
||||
pos.pawn_count(BLACK) == 0 &&
|
||||
pos.non_pawn_material(WHITE) >= RookValueEndgame) {
|
||||
mi->evaluationFunction = &EvaluateKXK;
|
||||
return mi;
|
||||
}
|
||||
else if(pos.non_pawn_material(WHITE) == Value(0) &&
|
||||
pos.pawn_count(WHITE) == 0 &&
|
||||
pos.non_pawn_material(BLACK) >= RookValueEndgame) {
|
||||
mi->evaluationFunction = &EvaluateKKX;
|
||||
return mi;
|
||||
}
|
||||
|
||||
// OK, we didn't find any special evaluation function for the current
|
||||
// material configuration. Is there a suitable scaling function?
|
||||
//
|
||||
// The code below is rather messy, and it could easily get worse later,
|
||||
// if we decide to add more special cases. We face problems when there
|
||||
// are several conflicting applicable scaling functions and we need to
|
||||
// decide which one to use.
|
||||
|
||||
if(key == KRPKRMaterialKey) {
|
||||
mi->scalingFunction[WHITE] = &ScaleKRPKR;
|
||||
return mi;
|
||||
}
|
||||
if(key == KRKRPMaterialKey) {
|
||||
mi->scalingFunction[BLACK] = &ScaleKRKRP;
|
||||
return mi;
|
||||
}
|
||||
if(key == KRPPKRPMaterialKey) {
|
||||
mi->scalingFunction[WHITE] = &ScaleKRPPKRP;
|
||||
return mi;
|
||||
}
|
||||
else if(key == KRPKRPPMaterialKey) {
|
||||
mi->scalingFunction[BLACK] = &ScaleKRPKRPP;
|
||||
return mi;
|
||||
}
|
||||
if(key == KBPKBMaterialKey) {
|
||||
mi->scalingFunction[WHITE] = &ScaleKBPKB;
|
||||
return mi;
|
||||
}
|
||||
if(key == KBKBPMaterialKey) {
|
||||
mi->scalingFunction[BLACK] = &ScaleKBKBP;
|
||||
return mi;
|
||||
}
|
||||
if(key == KBPKNMaterialKey) {
|
||||
mi->scalingFunction[WHITE] = &ScaleKBPKN;
|
||||
return mi;
|
||||
}
|
||||
if(key == KNKBPMaterialKey) {
|
||||
mi->scalingFunction[BLACK] = &ScaleKNKBP;
|
||||
return mi;
|
||||
}
|
||||
if(key == KNPKMaterialKey) {
|
||||
mi->scalingFunction[WHITE] = &ScaleKNPK;
|
||||
return mi;
|
||||
}
|
||||
if(key == KKNPMaterialKey) {
|
||||
mi->scalingFunction[BLACK] = &ScaleKKNP;
|
||||
return mi;
|
||||
}
|
||||
|
||||
if(pos.non_pawn_material(WHITE) == BishopValueMidgame &&
|
||||
pos.bishop_count(WHITE) == 1 && pos.pawn_count(WHITE) >= 1)
|
||||
mi->scalingFunction[WHITE] = &ScaleKBPK;
|
||||
if(pos.non_pawn_material(BLACK) == BishopValueMidgame &&
|
||||
pos.bishop_count(BLACK) == 1 && pos.pawn_count(BLACK) >= 1)
|
||||
mi->scalingFunction[BLACK] = &ScaleKKBP;
|
||||
|
||||
if(pos.pawn_count(WHITE) == 0 &&
|
||||
pos.non_pawn_material(WHITE) == QueenValueMidgame &&
|
||||
pos.queen_count(WHITE) == 1 &&
|
||||
pos.rook_count(BLACK) == 1 && pos.pawn_count(BLACK) >= 1)
|
||||
mi->scalingFunction[WHITE] = &ScaleKQKRP;
|
||||
else if(pos.pawn_count(BLACK) == 0 &&
|
||||
pos.non_pawn_material(BLACK) == QueenValueMidgame &&
|
||||
pos.queen_count(BLACK) == 1 &&
|
||||
pos.rook_count(WHITE) == 1 && pos.pawn_count(WHITE) >= 1)
|
||||
mi->scalingFunction[BLACK] = &ScaleKRPKQ;
|
||||
|
||||
if(pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == Value(0)) {
|
||||
if(pos.pawn_count(BLACK) == 0) {
|
||||
assert(pos.pawn_count(WHITE) >= 2);
|
||||
mi->scalingFunction[WHITE] = &ScaleKPsK;
|
||||
}
|
||||
else if(pos.pawn_count(WHITE) == 0) {
|
||||
assert(pos.pawn_count(BLACK) >= 2);
|
||||
mi->scalingFunction[BLACK] = &ScaleKKPs;
|
||||
}
|
||||
else if(pos.pawn_count(WHITE) == 1 && pos.pawn_count(BLACK) == 1) {
|
||||
mi->scalingFunction[WHITE] = &ScaleKPKPw;
|
||||
mi->scalingFunction[BLACK] = &ScaleKPKPb;
|
||||
}
|
||||
}
|
||||
|
||||
// Evaluate the material balance.
|
||||
|
||||
Color c;
|
||||
int sign;
|
||||
Value egValue = Value(0), mgValue = Value(0);
|
||||
|
||||
for(c = WHITE, sign = 1; c <= BLACK; c++, sign = -sign) {
|
||||
|
||||
// No pawns makes it difficult to win, even with a material advantage:
|
||||
if(pos.pawn_count(c) == 0 &&
|
||||
pos.non_pawn_material(c) - pos.non_pawn_material(opposite_color(c))
|
||||
<= BishopValueMidgame) {
|
||||
if(pos.non_pawn_material(c) == pos.non_pawn_material(opposite_color(c)))
|
||||
mi->factor[c] = 0;
|
||||
else if(pos.non_pawn_material(c) < RookValueMidgame)
|
||||
mi->factor[c] = 0;
|
||||
else {
|
||||
switch(pos.bishop_count(c)) {
|
||||
case 2:
|
||||
mi->factor[c] = 32; break;
|
||||
case 1:
|
||||
mi->factor[c] = 12; break;
|
||||
case 0:
|
||||
mi->factor[c] = 6; break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Bishop pair:
|
||||
if(pos.bishop_count(c) >= 2) {
|
||||
mgValue += sign * BishopPairMidgameBonus;
|
||||
egValue += sign * BishopPairEndgameBonus;
|
||||
}
|
||||
|
||||
// Knights are stronger when there are many pawns on the board. The
|
||||
// formula is taken from Larry Kaufman's paper "The Evaluation of Material
|
||||
// Imbalances in Chess":
|
||||
// http://mywebpages.comcast.net/danheisman/Articles/evaluation_of_material_imbalance.htm
|
||||
mgValue += sign * Value(pos.knight_count(c)*(pos.pawn_count(c)-5)*16);
|
||||
egValue += sign * Value(pos.knight_count(c)*(pos.pawn_count(c)-5)*16);
|
||||
|
||||
// Redundancy of major pieces, again based on Kaufman's paper:
|
||||
if(pos.rook_count(c) >= 1) {
|
||||
Value v = Value((pos.rook_count(c) - 1) * 32 + pos.queen_count(c) * 16);
|
||||
mgValue -= sign * v;
|
||||
egValue -= sign * v;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
mi->mgValue = int16_t(mgValue);
|
||||
mi->egValue = int16_t(egValue);
|
||||
|
||||
return mi;
|
||||
}
|
152
src/material.h
Normal file
152
src/material.h
Normal file
|
@ -0,0 +1,152 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(MATERIAL_H_INCLUDED)
|
||||
#define MATERIAL_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "endgame.h"
|
||||
#include "position.h"
|
||||
#include "scale.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
/// MaterialInfo is a class which contains various information about a
|
||||
/// material configuration. It contains a material balance evaluation,
|
||||
/// a function pointer to a special endgame evaluation function (which in
|
||||
/// most cases is NULL, meaning that the standard evaluation function will
|
||||
/// be used), and "scale factors" for black and white.
|
||||
///
|
||||
/// The scale factors are used to scale the evaluation score up or down.
|
||||
/// For instance, in KRB vs KR endgames, the score is scaled down by a factor
|
||||
/// of 4, which will result in scores of absolute value less than one pawn.
|
||||
|
||||
class MaterialInfo {
|
||||
|
||||
friend class MaterialInfoTable;
|
||||
|
||||
public:
|
||||
Value mg_value() const;
|
||||
Value eg_value() const;
|
||||
ScaleFactor scale_factor(const Position &pos, Color c) const;
|
||||
bool specialized_eval_exists() const;
|
||||
Value evaluate(const Position &pos) const;
|
||||
|
||||
static void init();
|
||||
|
||||
private:
|
||||
void clear();
|
||||
|
||||
Key key;
|
||||
int16_t mgValue;
|
||||
int16_t egValue;
|
||||
uint8_t factor[2];
|
||||
EndgameEvaluationFunction *evaluationFunction;
|
||||
ScalingFunction *scalingFunction[2];
|
||||
};
|
||||
|
||||
|
||||
/// The MaterialInfoTable class represents a pawn hash table. It is basically
|
||||
/// just an array of MaterialInfo objects and a few methods for accessing these
|
||||
/// objects. The most important method is get_material_info, which looks up a
|
||||
/// position in the table and returns a pointer to a MaterialInfo object.
|
||||
|
||||
class MaterialInfoTable {
|
||||
|
||||
public:
|
||||
MaterialInfoTable(unsigned numOfEntries);
|
||||
~MaterialInfoTable();
|
||||
void clear();
|
||||
MaterialInfo *get_material_info(const Position &pos);
|
||||
|
||||
private:
|
||||
unsigned size;
|
||||
MaterialInfo *entries;
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
/// MaterialInfo::mg_value and MaterialInfo::eg_value simply returns the
|
||||
/// material balance evaluation for the middle game and the endgame.
|
||||
|
||||
inline Value MaterialInfo::mg_value() const {
|
||||
return Value(mgValue);
|
||||
}
|
||||
|
||||
inline Value MaterialInfo::eg_value() const {
|
||||
return Value(egValue);
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfo::clear() resets a MaterialInfo object to an empty state,
|
||||
/// with all slots at their default values.
|
||||
|
||||
inline void MaterialInfo::clear() {
|
||||
mgValue = egValue = 0;
|
||||
factor[WHITE] = factor[BLACK] = uint8_t(SCALE_FACTOR_NORMAL);
|
||||
evaluationFunction = NULL;
|
||||
scalingFunction[WHITE] = scalingFunction[BLACK] = NULL;
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfo::scale_factor takes a position and a color as input, and
|
||||
/// returns a scale factor for the given color. We have to provide the
|
||||
/// position in addition to the color, because the scale factor need not
|
||||
/// be a constant: It can also be a function which should be applied to
|
||||
/// the position. For instance, in KBP vs K endgames, a scaling function
|
||||
/// which checks for draws with rook pawns and wrong-colored bishops.
|
||||
|
||||
inline ScaleFactor MaterialInfo::scale_factor(const Position &pos, Color c)
|
||||
const {
|
||||
if(scalingFunction[c] != NULL) {
|
||||
ScaleFactor sf = scalingFunction[c]->apply(pos);
|
||||
if(sf != SCALE_FACTOR_NONE)
|
||||
return sf;
|
||||
}
|
||||
return ScaleFactor(factor[c]);
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfo::specialized_eval_exists decides whether there is a
|
||||
/// specialized evaluation function for the current material configuration,
|
||||
/// or if the normal evaluation function should be used.
|
||||
|
||||
inline bool MaterialInfo::specialized_eval_exists() const {
|
||||
return evaluationFunction != NULL;
|
||||
}
|
||||
|
||||
|
||||
/// MaterialInfo::evaluate applies a specialized evaluation function to a
|
||||
/// given position object. It should only be called when
|
||||
/// this->specialized_eval_exists() returns 'true'.
|
||||
|
||||
inline Value MaterialInfo::evaluate(const Position &pos) const {
|
||||
return evaluationFunction->apply(pos);
|
||||
}
|
||||
|
||||
#endif // !defined(MATERIAL_H_INCLUDED)
|
148
src/mersenne.cpp
Normal file
148
src/mersenne.cpp
Normal file
|
@ -0,0 +1,148 @@
|
|||
/*
|
||||
A C-program for MT19937, with initialization improved 2002/1/26.
|
||||
Coded by Takuji Nishimura and Makoto Matsumoto.
|
||||
|
||||
Before using, initialize the state by using init_genrand(seed)
|
||||
or init_by_array(init_key, key_length).
|
||||
|
||||
Copyright (C) 1997 - 2002, Makoto Matsumoto and Takuji Nishimura,
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
|
||||
3. The names of its contributors may not be used to endorse or promote
|
||||
products derived from this software without specific prior written
|
||||
permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
|
||||
Any feedback is very welcome.
|
||||
http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/emt.html
|
||||
email: m-mat @ math.sci.hiroshima-u.ac.jp (remove space)
|
||||
*/
|
||||
|
||||
#include "types.h"
|
||||
|
||||
/* Period parameters */
|
||||
#define N 624
|
||||
#define M 397
|
||||
#define MATRIX_A 0x9908b0dfUL /* constant vector a */
|
||||
#define UPPER_MASK 0x80000000UL /* most significant w-r bits */
|
||||
#define LOWER_MASK 0x7fffffffUL /* least significant r bits */
|
||||
|
||||
static unsigned long mt[N]; /* the array for the state vector */
|
||||
static int mti=N+1; /* mti==N+1 means mt[N] is not initialized */
|
||||
|
||||
/* initializes mt[N] with a seed */
|
||||
void init_genrand(unsigned long s)
|
||||
{
|
||||
mt[0]= s & 0xffffffffUL;
|
||||
for (mti=1; mti<N; mti++) {
|
||||
mt[mti] =
|
||||
(1812433253UL * (mt[mti-1] ^ (mt[mti-1] >> 30)) + mti);
|
||||
/* See Knuth TAOCP Vol2. 3rd Ed. P.106 for multiplier. */
|
||||
/* In the previous versions, MSBs of the seed affect */
|
||||
/* only MSBs of the array mt[]. */
|
||||
/* 2002/01/09 modified by Makoto Matsumoto */
|
||||
mt[mti] &= 0xffffffffUL;
|
||||
/* for >32 bit machines */
|
||||
}
|
||||
}
|
||||
|
||||
/* initialize by an array with array-length */
|
||||
/* init_key is the array for initializing keys */
|
||||
/* key_length is its length */
|
||||
/* slight change for C++, 2004/2/26 */
|
||||
void init_by_array(unsigned long init_key[], int key_length)
|
||||
{
|
||||
int i, j, k;
|
||||
init_genrand(19650218UL);
|
||||
i=1; j=0;
|
||||
k = (N>key_length ? N : key_length);
|
||||
for (; k; k--) {
|
||||
mt[i] = (mt[i] ^ ((mt[i-1] ^ (mt[i-1] >> 30)) * 1664525UL))
|
||||
+ init_key[j] + j; /* non linear */
|
||||
mt[i] &= 0xffffffffUL; /* for WORDSIZE > 32 machines */
|
||||
i++; j++;
|
||||
if (i>=N) { mt[0] = mt[N-1]; i=1; }
|
||||
if (j>=key_length) j=0;
|
||||
}
|
||||
for (k=N-1; k; k--) {
|
||||
mt[i] = (mt[i] ^ ((mt[i-1] ^ (mt[i-1] >> 30)) * 1566083941UL))
|
||||
- i; /* non linear */
|
||||
mt[i] &= 0xffffffffUL; /* for WORDSIZE > 32 machines */
|
||||
i++;
|
||||
if (i>=N) { mt[0] = mt[N-1]; i=1; }
|
||||
}
|
||||
|
||||
mt[0] = 0x80000000UL; /* MSB is 1; assuring non-zero initial array */
|
||||
}
|
||||
|
||||
/* generates a random number on [0,0xffffffff]-interval */
|
||||
uint32_t genrand_int32(void) {
|
||||
unsigned long y;
|
||||
static unsigned long mag01[2]={0x0UL, MATRIX_A};
|
||||
/* mag01[x] = x * MATRIX_A for x=0,1 */
|
||||
|
||||
if (mti >= N) { /* generate N words at one time */
|
||||
int kk;
|
||||
|
||||
if (mti == N+1) /* if init_genrand() has not been called, */
|
||||
init_genrand(5489UL); /* a default initial seed is used */
|
||||
|
||||
for (kk=0;kk<N-M;kk++) {
|
||||
y = (mt[kk]&UPPER_MASK)|(mt[kk+1]&LOWER_MASK);
|
||||
mt[kk] = mt[kk+M] ^ (y >> 1) ^ mag01[y & 0x1UL];
|
||||
}
|
||||
for (;kk<N-1;kk++) {
|
||||
y = (mt[kk]&UPPER_MASK)|(mt[kk+1]&LOWER_MASK);
|
||||
mt[kk] = mt[kk+(M-N)] ^ (y >> 1) ^ mag01[y & 0x1UL];
|
||||
}
|
||||
y = (mt[N-1]&UPPER_MASK)|(mt[0]&LOWER_MASK);
|
||||
mt[N-1] = mt[M-1] ^ (y >> 1) ^ mag01[y & 0x1UL];
|
||||
|
||||
mti = 0;
|
||||
}
|
||||
|
||||
y = mt[mti++];
|
||||
|
||||
/* Tempering */
|
||||
y ^= (y >> 11);
|
||||
y ^= (y << 7) & 0x9d2c5680UL;
|
||||
y ^= (y << 15) & 0xefc60000UL;
|
||||
y ^= (y >> 18);
|
||||
|
||||
return y;
|
||||
}
|
||||
|
||||
uint64_t genrand_int64(void) {
|
||||
uint64_t x, y;
|
||||
|
||||
x = genrand_int32(); y = genrand_int32();
|
||||
return (x<<32)|y;
|
||||
}
|
||||
|
||||
void init_mersenne(void) {
|
||||
unsigned long init[4]={0x123, 0x234, 0x345, 0x456}, length=4;
|
||||
init_by_array(init, length);
|
||||
}
|
39
src/mersenne.h
Normal file
39
src/mersenne.h
Normal file
|
@ -0,0 +1,39 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(MERSENNE_H_INCLUDED)
|
||||
#define MERSENNE_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "types.h"
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern uint32_t genrand_int32(void);
|
||||
extern uint64_t genrand_int64(void);
|
||||
extern void init_mersenne(void);
|
||||
|
||||
|
||||
#endif // !defined(MERSENNE_H_INCLUDED)
|
169
src/misc.cpp
Normal file
169
src/misc.cpp
Normal file
|
@ -0,0 +1,169 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#if !defined(_MSC_VER)
|
||||
|
||||
# include <sys/time.h>
|
||||
# include <sys/types.h>
|
||||
# include <unistd.h>
|
||||
|
||||
#else
|
||||
|
||||
# include <windows.h>
|
||||
# include <time.h>
|
||||
# include "dos.h"
|
||||
int gettimeofday(struct timeval * tp, struct timezone * tzp);
|
||||
|
||||
#endif
|
||||
|
||||
#include <cstdio>
|
||||
#include <iomanip>
|
||||
#include <sstream>
|
||||
|
||||
#include "misc.h"
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// engine_name() returns the full name of the current Glaurung version.
|
||||
/// This will be either "Glaurung YYMMDD" (where YYMMDD is the date when the
|
||||
/// program was compiled) or "Glaurung <version number>", depending on whether
|
||||
/// the constant EngineVersion (defined in misc.h) is empty.
|
||||
|
||||
const std::string engine_name() {
|
||||
if(EngineVersion == "") {
|
||||
static const char monthNames[12][4] = {
|
||||
"Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sep","Oct","Nov","Dec"
|
||||
};
|
||||
const char *dateString = __DATE__;
|
||||
std::stringstream s;
|
||||
int month = 0, day = 0;
|
||||
|
||||
for(int i = 0; i < 12; i++)
|
||||
if(strncmp(dateString, monthNames[i], 3) == 0)
|
||||
month = i + 1;
|
||||
day = atoi(dateString+4);
|
||||
|
||||
s << "Glaurung " << (dateString+9) << std::setfill('0') << std::setw(2)
|
||||
<< month << std::setfill('0') << std::setw(2) << day;
|
||||
|
||||
return s.str();
|
||||
}
|
||||
else
|
||||
return "Glaurung " + EngineVersion;
|
||||
}
|
||||
|
||||
|
||||
/// get_system_time() returns the current system time, measured in
|
||||
/// milliseconds.
|
||||
|
||||
int get_system_time() {
|
||||
struct timeval t;
|
||||
gettimeofday(&t, NULL);
|
||||
return t.tv_sec*1000 + t.tv_usec/1000;
|
||||
}
|
||||
|
||||
|
||||
/// cpu_count() tries to detect the number of CPU cores.
|
||||
|
||||
#if !defined(_MSC_VER)
|
||||
|
||||
# if defined(_SC_NPROCESSORS_ONLN)
|
||||
int cpu_count() {
|
||||
return Min(sysconf(_SC_NPROCESSORS_ONLN), 8);
|
||||
}
|
||||
# else
|
||||
int cpu_count() {
|
||||
return 1;
|
||||
}
|
||||
# endif
|
||||
|
||||
#else
|
||||
|
||||
int cpu_count() {
|
||||
SYSTEM_INFO s;
|
||||
GetSystemInfo(&s);
|
||||
return Min(s.dwNumberOfProcessors, 8);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
From Beowulf, from Olithink
|
||||
*/
|
||||
#ifndef _WIN32
|
||||
/* Non-windows version */
|
||||
int Bioskey()
|
||||
{
|
||||
fd_set readfds;
|
||||
struct timeval timeout;
|
||||
|
||||
FD_ZERO(&readfds);
|
||||
FD_SET(fileno(stdin), &readfds);
|
||||
/* Set to timeout immediately */
|
||||
timeout.tv_sec = 0;
|
||||
timeout.tv_usec = 0;
|
||||
select(16, &readfds, 0, 0, &timeout);
|
||||
|
||||
return (FD_ISSET(fileno(stdin), &readfds));
|
||||
}
|
||||
|
||||
#else
|
||||
/* Windows-version */
|
||||
#include <windows.h>
|
||||
#include <conio.h>
|
||||
int Bioskey()
|
||||
{
|
||||
static int init = 0,
|
||||
pipe;
|
||||
static HANDLE inh;
|
||||
DWORD dw;
|
||||
/* If we're running under XBoard then we can't use _kbhit() as the input
|
||||
* commands are sent to us directly over the internal pipe */
|
||||
|
||||
#if defined(FILE_CNT)
|
||||
if (stdin->_cnt > 0)
|
||||
return stdin->_cnt;
|
||||
#endif
|
||||
if (!init) {
|
||||
init = 1;
|
||||
inh = GetStdHandle(STD_INPUT_HANDLE);
|
||||
pipe = !GetConsoleMode(inh, &dw);
|
||||
if (!pipe) {
|
||||
SetConsoleMode(inh, dw & ~(ENABLE_MOUSE_INPUT | ENABLE_WINDOW_INPUT));
|
||||
FlushConsoleInputBuffer(inh);
|
||||
}
|
||||
}
|
||||
if (pipe) {
|
||||
if (!PeekNamedPipe(inh, NULL, 0, NULL, &dw, NULL))
|
||||
return 1;
|
||||
return dw;
|
||||
} else {
|
||||
GetNumberOfConsoleInputEvents(inh, &dw);
|
||||
return dw <= 1 ? 0 : dw;
|
||||
}
|
||||
}
|
||||
#endif
|
60
src/misc.h
Normal file
60
src/misc.h
Normal file
|
@ -0,0 +1,60 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(MISC_H_INCLUDED)
|
||||
#define MISC_H_INCLUDED
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <string>
|
||||
|
||||
|
||||
////
|
||||
//// Constants
|
||||
////
|
||||
|
||||
|
||||
/// Version number. If this is left empty, the current date (in the format
|
||||
/// YYMMDD) is used as a version number.
|
||||
|
||||
const std::string EngineVersion = "2.1";
|
||||
|
||||
|
||||
////
|
||||
//// Macros
|
||||
////
|
||||
|
||||
#define Min(x, y) (((x) < (y))? (x) : (y))
|
||||
#define Max(x, y) (((x) < (y))? (y) : (x))
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern const std::string engine_name();
|
||||
extern int get_system_time();
|
||||
extern int cpu_count();
|
||||
extern int Bioskey();
|
||||
|
||||
|
||||
#endif // !defined(MISC_H_INCLUDED)
|
147
src/move.cpp
Normal file
147
src/move.cpp
Normal file
|
@ -0,0 +1,147 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#include "move.h"
|
||||
#include "piece.h"
|
||||
#include "position.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// move_from_string() takes a position and a string as input, and attempts to
|
||||
/// convert the string to a move, using simple coordinate notation (g1f3,
|
||||
/// a7a8q, etc.). In order to correctly parse en passant captures and castling
|
||||
/// moves, we need the position. This function is not robust, and expects that
|
||||
/// the input move is legal and correctly formatted.
|
||||
|
||||
Move move_from_string(const Position &pos, const std::string &str) {
|
||||
Square from, to;
|
||||
Piece piece;
|
||||
Color us = pos.side_to_move();
|
||||
|
||||
if(str.length() < 4) return MOVE_NONE;
|
||||
|
||||
// Read the from and to squares:
|
||||
from = square_from_string(str.substr(0, 2));
|
||||
to = square_from_string(str.substr(2, 4));
|
||||
|
||||
// Find the moving piece:
|
||||
piece = pos.piece_on(from);
|
||||
|
||||
// If the string has more than 4 characters, try to interpret the 5th
|
||||
// character as a promotion:
|
||||
if(type_of_piece(piece) == PAWN && str.length() >= 5) {
|
||||
switch(str[4]) {
|
||||
case 'n': case 'N':
|
||||
return make_promotion_move(from, to, KNIGHT);
|
||||
case 'b': case 'B':
|
||||
return make_promotion_move(from, to, BISHOP);
|
||||
case 'r': case 'R':
|
||||
return make_promotion_move(from, to, ROOK);
|
||||
case 'q': case 'Q':
|
||||
return make_promotion_move(from, to, QUEEN);
|
||||
}
|
||||
}
|
||||
|
||||
if(piece == king_of_color(us)) {
|
||||
// Is this a castling move? A king move is assumed to be a castling
|
||||
// move if the destination square is occupied by a friendly rook, or
|
||||
// if the distance between the source and destination squares is more
|
||||
// than 1.
|
||||
if(pos.piece_on(to) == rook_of_color(us))
|
||||
return make_castle_move(from, to);
|
||||
else if(square_distance(from, to) > 1) {
|
||||
// This is a castling move, but we have to translate it to the
|
||||
// internal "king captures rook" representation.
|
||||
SquareDelta delta = (to > from)? DELTA_E : DELTA_W;
|
||||
Square s;
|
||||
for(s = from + delta;
|
||||
pawn_rank(us, s) == RANK_1 && pos.piece_on(s) != rook_of_color(us);
|
||||
s += delta);
|
||||
if(pawn_rank(us, s) == RANK_1 && pos.piece_on(s) == rook_of_color(us))
|
||||
return make_castle_move(from, s);
|
||||
}
|
||||
}
|
||||
else if(piece == pawn_of_color(us)) {
|
||||
// En passant move? We assume that a pawn move is an en passant move
|
||||
// without further testing if the destination square is epSquare.
|
||||
if(to == pos.ep_square())
|
||||
return make_ep_move(from, to);
|
||||
}
|
||||
|
||||
return make_move(from, to);
|
||||
}
|
||||
|
||||
|
||||
/// move_to_string() converts a move to a string in coordinate notation
|
||||
/// (g1f3, a7a8q, etc.). The only special case is castling moves, where we
|
||||
/// print in the e1g1 notation in normal chess mode, and in e1h1 notation in
|
||||
/// Chess960 mode.
|
||||
|
||||
const std::string move_to_string(Move move) {
|
||||
std::string str;
|
||||
|
||||
if(move == MOVE_NONE)
|
||||
str = "(none)";
|
||||
else if(move == MOVE_NULL)
|
||||
str = "0000";
|
||||
else {
|
||||
if(!Chess960) {
|
||||
if(move_from(move) == SQ_E1 && move_is_short_castle(move)) {
|
||||
str = "e1g1"; return str;
|
||||
}
|
||||
else if(move_from(move) == SQ_E1 && move_is_long_castle(move)) {
|
||||
str = "e1c1"; return str;
|
||||
}
|
||||
if(move_from(move) == SQ_E8 && move_is_short_castle(move)) {
|
||||
str = "e8g8"; return str;
|
||||
}
|
||||
else if(move_from(move) == SQ_E8 && move_is_long_castle(move)) {
|
||||
str = "e8c8"; return str;
|
||||
}
|
||||
}
|
||||
str = square_to_string(move_from(move)) + square_to_string(move_to(move));
|
||||
if(move_promotion(move))
|
||||
str += piece_type_to_char(move_promotion(move), false);
|
||||
}
|
||||
return str;
|
||||
}
|
||||
|
||||
|
||||
/// Overload the << operator, to make it easier to print moves.
|
||||
|
||||
std::ostream &operator << (std::ostream &os, Move m) {
|
||||
return os << move_to_string(m);
|
||||
}
|
||||
|
||||
|
||||
/// move_is_ok(), for debugging.
|
||||
|
||||
bool move_is_ok(Move m) {
|
||||
return square_is_ok(move_from(m)) && square_is_ok(move_to(m));
|
||||
}
|
112
src/move.h
Normal file
112
src/move.h
Normal file
|
@ -0,0 +1,112 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(MOVE_H_INCLUDED)
|
||||
#define MOVE_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#include "misc.h"
|
||||
#include "piece.h"
|
||||
#include "square.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
class Position;
|
||||
|
||||
enum Move {
|
||||
MOVE_NONE = 0,
|
||||
MOVE_NULL = 65,
|
||||
MOVE_MAX = 0xFFFFFF
|
||||
};
|
||||
|
||||
|
||||
struct MoveStack {
|
||||
Move move;
|
||||
int score;
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline Square move_from(Move m) {
|
||||
return Square((int(m) >> 6) & 077);
|
||||
}
|
||||
|
||||
inline Square move_to(Move m) {
|
||||
return Square(m & 077);
|
||||
}
|
||||
|
||||
inline PieceType move_promotion(Move m) {
|
||||
return PieceType((int(m) >> 12) & 7);
|
||||
}
|
||||
|
||||
inline bool move_is_ep(Move m) {
|
||||
return bool((int(m) >> 15) & 1);
|
||||
}
|
||||
|
||||
inline bool move_is_castle(Move m) {
|
||||
return bool((int(m) >> 16) & 1);
|
||||
}
|
||||
|
||||
inline bool move_is_short_castle(Move m) {
|
||||
return move_is_castle(m) && (move_to(m) > move_from(m));
|
||||
}
|
||||
|
||||
inline bool move_is_long_castle(Move m) {
|
||||
return move_is_castle(m) && (move_to(m) < move_from(m));
|
||||
}
|
||||
|
||||
inline Move make_promotion_move(Square from, Square to, PieceType promotion) {
|
||||
return Move(int(to) | (int(from) << 6) | (int(promotion) << 12));
|
||||
}
|
||||
|
||||
inline Move make_move(Square from, Square to) {
|
||||
return Move(int(to) | (int(from) << 6));
|
||||
}
|
||||
|
||||
inline Move make_castle_move(Square from, Square to) {
|
||||
return Move(int(to) | (int(from) << 6) | (1 << 16));
|
||||
}
|
||||
|
||||
inline Move make_ep_move(Square from, Square to) {
|
||||
return Move(int(to) | (int(from) << 6) | (1 << 15));
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern std::ostream &operator << (std::ostream &os, Move m);
|
||||
extern Move move_from_string(const Position &pos, const std::string &str);
|
||||
extern const std::string move_to_string(Move m);
|
||||
extern bool move_is_ok(Move m);
|
||||
|
||||
|
||||
#endif // !defined(MOVE_H_INCLUDED)
|
1238
src/movegen.cpp
Normal file
1238
src/movegen.cpp
Normal file
File diff suppressed because it is too large
Load diff
42
src/movegen.h
Normal file
42
src/movegen.h
Normal file
|
@ -0,0 +1,42 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(MOVEGEN_H_INCLUDED)
|
||||
#define MOVEGEN_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "position.h"
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern int generate_captures(const Position &pos, MoveStack *mlist);
|
||||
extern int generate_noncaptures(const Position &pos, MoveStack *mlist);
|
||||
extern int generate_checks(const Position &pos, MoveStack *mlist, Bitboard dc);
|
||||
extern int generate_evasions(const Position &pos, MoveStack *mlist);
|
||||
extern int generate_legal_moves(const Position &pos, MoveStack *mlist);
|
||||
extern Move generate_move_if_legal(const Position &pos, Move m,
|
||||
Bitboard pinned);
|
||||
|
||||
#endif // !defined(MOVEGEN_H_INCLUDED)
|
503
src/movepick.cpp
Normal file
503
src/movepick.cpp
Normal file
|
@ -0,0 +1,503 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#include "history.h"
|
||||
#include "movegen.h"
|
||||
#include "movepick.h"
|
||||
#include "search.h"
|
||||
#include "value.h"
|
||||
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
/// Types
|
||||
|
||||
enum MovegenPhase {
|
||||
PH_TT_MOVE, // Transposition table move
|
||||
PH_MATE_KILLER, // Mate killer from the current ply
|
||||
PH_GOOD_CAPTURES, // Queen promotions and captures with SEE values >= 0
|
||||
PH_BAD_CAPTURES, // Queen promotions and captures with SEE valuse <= 0
|
||||
PH_KILLER_1, // Killer move 1 from the current ply (not used yet).
|
||||
PH_KILLER_2, // Killer move 2 from the current ply (not used yet).
|
||||
PH_NONCAPTURES, // Non-captures and underpromotions
|
||||
PH_EVASIONS, // Check evasions
|
||||
PH_QCAPTURES, // Captures in quiescence search
|
||||
PH_QCHECKS, // Checks in quiescence search
|
||||
PH_STOP
|
||||
};
|
||||
|
||||
|
||||
/// Variables
|
||||
|
||||
MovegenPhase PhaseTable[32];
|
||||
int MainSearchPhaseIndex;
|
||||
int EvasionsPhaseIndex;
|
||||
int QsearchWithChecksPhaseIndex;
|
||||
int QsearchWithoutChecksPhaseIndex;
|
||||
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
|
||||
/// Constructor for the MovePicker class. Apart from the position for which
|
||||
/// it is asked to pick legal moves, MovePicker also wants some information
|
||||
/// to help it to return the presumably good moves first, to decide which
|
||||
/// moves to return (in the quiescence search, for instance, we only want to
|
||||
/// search captures, promotions and some checks) and about how important good
|
||||
/// move ordering is at the current node.
|
||||
|
||||
MovePicker::MovePicker(Position &p, bool pvnode, Move ttm, Move mk,
|
||||
Move k1, Move k2, Depth dpth) {
|
||||
pos = &p;
|
||||
pvNode = pvnode;
|
||||
ttMove = ttm;
|
||||
mateKiller = (mk == ttm)? MOVE_NONE : mk;
|
||||
killer1 = k1;
|
||||
killer2 = k2;
|
||||
depth = dpth;
|
||||
movesPicked = 0;
|
||||
numOfMoves = 0;
|
||||
numOfBadCaptures = 0;
|
||||
dc = p.discovered_check_candidates(p.side_to_move());
|
||||
|
||||
if(p.is_check())
|
||||
phaseIndex = EvasionsPhaseIndex;
|
||||
else if(depth > Depth(0))
|
||||
phaseIndex = MainSearchPhaseIndex;
|
||||
else if(depth == Depth(0))
|
||||
phaseIndex = QsearchWithChecksPhaseIndex;
|
||||
else
|
||||
phaseIndex = QsearchWithoutChecksPhaseIndex;
|
||||
|
||||
pinned = p.pinned_pieces(p.side_to_move());
|
||||
|
||||
finished = false;
|
||||
}
|
||||
|
||||
|
||||
/// MovePicker::get_next_move() is the most important method of the MovePicker
|
||||
/// class. It returns a new legal move every time it is called, until there
|
||||
/// are no more moves left of the types we are interested in.
|
||||
|
||||
Move MovePicker::get_next_move() {
|
||||
Move move;
|
||||
|
||||
while(true) {
|
||||
// If we already have a list of generated moves, pick the best move from
|
||||
// the list, and return it:
|
||||
move = this->pick_move_from_list();
|
||||
if(move != MOVE_NONE) {
|
||||
assert(move_is_ok(move));
|
||||
return move;
|
||||
}
|
||||
|
||||
// Next phase:
|
||||
phaseIndex++;
|
||||
switch(PhaseTable[phaseIndex]) {
|
||||
|
||||
case PH_TT_MOVE:
|
||||
if(ttMove != MOVE_NONE) {
|
||||
assert(move_is_ok(ttMove));
|
||||
Move m = generate_move_if_legal(*pos, ttMove, pinned);
|
||||
if(m != MOVE_NONE) {
|
||||
assert(m == ttMove);
|
||||
return m;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case PH_MATE_KILLER:
|
||||
if(mateKiller != MOVE_NONE) {
|
||||
assert(move_is_ok(mateKiller));
|
||||
Move m = generate_move_if_legal(*pos, mateKiller, pinned);
|
||||
if(m != MOVE_NONE) {
|
||||
assert(m == mateKiller);
|
||||
return m;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case PH_GOOD_CAPTURES:
|
||||
// pinned = pos->pinned_pieces(pos->side_to_move());
|
||||
numOfMoves = generate_captures(*pos, moves);
|
||||
this->score_captures();
|
||||
movesPicked = 0;
|
||||
break;
|
||||
|
||||
case PH_BAD_CAPTURES:
|
||||
badCapturesPicked = 0;
|
||||
break;
|
||||
|
||||
case PH_NONCAPTURES:
|
||||
numOfMoves = generate_noncaptures(*pos, moves);
|
||||
this->score_noncaptures();
|
||||
movesPicked = 0;
|
||||
break;
|
||||
|
||||
case PH_EVASIONS:
|
||||
assert(pos->is_check());
|
||||
// pinned = pos->pinned_pieces(pos->side_to_move());
|
||||
numOfMoves = generate_evasions(*pos, moves);
|
||||
this->score_evasions();
|
||||
movesPicked = 0;
|
||||
break;
|
||||
|
||||
case PH_QCAPTURES:
|
||||
// pinned = pos->pinned_pieces(pos->side_to_move());
|
||||
numOfMoves = generate_captures(*pos, moves);
|
||||
this->score_qcaptures();
|
||||
movesPicked = 0;
|
||||
break;
|
||||
|
||||
case PH_QCHECKS:
|
||||
numOfMoves = generate_checks(*pos, moves, dc);
|
||||
movesPicked = 0;
|
||||
break;
|
||||
|
||||
case PH_STOP:
|
||||
return MOVE_NONE;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
return MOVE_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
assert(false);
|
||||
|
||||
return MOVE_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// A variant of get_next_move() which takes a lock as a parameter, used to
|
||||
/// prevent multiple threads from picking the same move at a split point.
|
||||
|
||||
Move MovePicker::get_next_move(Lock &lock) {
|
||||
Move m;
|
||||
|
||||
lock_grab(&lock);
|
||||
if(finished) {
|
||||
lock_release(&lock);
|
||||
return MOVE_NONE;
|
||||
}
|
||||
m = this->get_next_move();
|
||||
if(m == MOVE_NONE)
|
||||
finished = true;
|
||||
lock_release(&lock);
|
||||
|
||||
return m;
|
||||
}
|
||||
|
||||
|
||||
/// MovePicker::number_of_moves() simply returns the numOfMoves member
|
||||
/// variable. It is intended to be used in positions where the side to move
|
||||
/// is in check, for detecting checkmates or situations where there is only
|
||||
/// a single reply to check.
|
||||
|
||||
int MovePicker::number_of_moves() const {
|
||||
return numOfMoves;
|
||||
}
|
||||
|
||||
|
||||
/// MovePicker::score_captures(), MovePicker::score_noncaptures(),
|
||||
/// MovePicker::score_evasions() and MovePicker::score_qcaptures() assign a
|
||||
/// numerical move ordering score to each move in a move list. The moves
|
||||
/// with highest scores will be picked first by
|
||||
/// MovePicker::pick_move_from_list().
|
||||
|
||||
void MovePicker::score_captures() {
|
||||
// Winning and equal captures in the main search are ordered by MVV/LVA.
|
||||
// Suprisingly, this appears to perform slightly better than SEE based
|
||||
// move ordering. The reason is probably that in a position with a winning
|
||||
// capture, capturing a more valuable (but sufficiently defended) piece
|
||||
// first usually doesn't hurt. The opponent will have to recapture, and
|
||||
// the hanging piece will still be hanging (except in the unusual cases
|
||||
// where it is possible to recapture with the hanging piece). Exchanging
|
||||
// big pieces before capturing a hanging piece probably helps to reduce
|
||||
// the subtree size.
|
||||
for(int i = 0; i < numOfMoves; i++) {
|
||||
int seeValue = pos->see(moves[i].move);
|
||||
if(seeValue >= 0) {
|
||||
if(move_promotion(moves[i].move))
|
||||
moves[i].score = QueenValueMidgame;
|
||||
else
|
||||
moves[i].score =
|
||||
int(pos->midgame_value_of_piece_on(move_to(moves[i].move))) -
|
||||
int(pos->type_of_piece_on(move_from(moves[i].move)));
|
||||
}
|
||||
else
|
||||
moves[i].score = seeValue;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void MovePicker::score_noncaptures() {
|
||||
for(int i = 0; i < numOfMoves; i++) {
|
||||
Move m = moves[i].move;
|
||||
if(m == killer1)
|
||||
moves[i].score = HistoryMax + 2;
|
||||
else if(m == killer2)
|
||||
moves[i].score = HistoryMax + 1;
|
||||
else
|
||||
moves[i].score = H.move_ordering_score(pos->piece_on(move_from(m)), m);
|
||||
}
|
||||
}
|
||||
|
||||
void MovePicker::score_evasions() {
|
||||
for(int i = 0; i < numOfMoves; i++) {
|
||||
Move m = moves[i].move;
|
||||
if(m == ttMove)
|
||||
moves[i].score = 2*HistoryMax;
|
||||
else if(!pos->square_is_empty(move_to(m))) {
|
||||
int seeScore = pos->see(m);
|
||||
moves[i].score = (seeScore >= 0)? seeScore + HistoryMax : seeScore;
|
||||
}
|
||||
else
|
||||
moves[i].score = H.move_ordering_score(pos->piece_on(move_from(m)), m);
|
||||
}
|
||||
}
|
||||
|
||||
void MovePicker::score_qcaptures() {
|
||||
// Use MVV/LVA ordering.
|
||||
for(int i = 0; i < numOfMoves; i++) {
|
||||
Move m = moves[i].move;
|
||||
if(move_promotion(m))
|
||||
moves[i].score = QueenValueMidgame;
|
||||
else
|
||||
moves[i].score =
|
||||
int(pos->midgame_value_of_piece_on(move_to(m))) -
|
||||
int(pos->midgame_value_of_piece_on(move_to(m))) / 64;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// MovePicker::pick_move_from_list() picks the move with the biggest score
|
||||
/// from a list of generated moves (moves[] or badCaptures[], depending on
|
||||
/// the current move generation phase). It takes care not to return the
|
||||
/// transposition table move if that has already been serched previously.
|
||||
/// While picking captures in the PH_GOOD_CAPTURES phase (i.e. while picking
|
||||
/// non-losing captures in the main search), it moves all captures with
|
||||
/// negative SEE values to the badCaptures[] array.
|
||||
|
||||
Move MovePicker::pick_move_from_list() {
|
||||
int bestScore = -10000000;
|
||||
int bestIndex;
|
||||
Move move;
|
||||
|
||||
switch(PhaseTable[phaseIndex]) {
|
||||
|
||||
case PH_GOOD_CAPTURES:
|
||||
assert(!pos->is_check());
|
||||
assert(movesPicked >= 0);
|
||||
while(movesPicked < numOfMoves) {
|
||||
bestScore = -10000000;
|
||||
bestIndex = -1;
|
||||
for(int i = movesPicked; i < numOfMoves; i++) {
|
||||
if(moves[i].score < 0) {
|
||||
// Losing capture, move it to the badCaptures[] array
|
||||
assert(numOfBadCaptures < 63);
|
||||
badCaptures[numOfBadCaptures++] = moves[i];
|
||||
moves[i--] = moves[--numOfMoves];
|
||||
}
|
||||
else if(moves[i].score > bestScore) {
|
||||
bestIndex = i;
|
||||
bestScore = moves[i].score;
|
||||
}
|
||||
}
|
||||
if(bestIndex != -1) { // Found a good capture
|
||||
MoveStack tmp = moves[movesPicked];
|
||||
moves[movesPicked] = moves[bestIndex];
|
||||
moves[bestIndex] = tmp;
|
||||
move = moves[movesPicked++].move;
|
||||
if(move != ttMove && move != mateKiller &&
|
||||
pos->move_is_legal(move, pinned))
|
||||
return move;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case PH_NONCAPTURES:
|
||||
assert(!pos->is_check());
|
||||
assert(movesPicked >= 0);
|
||||
while(movesPicked < numOfMoves) {
|
||||
bestScore = -10000000;
|
||||
|
||||
// If this is a PV node or we have only picked a few moves, scan
|
||||
// the entire move list for the best move. If many moves have already
|
||||
// been searched and it is not a PV node, we are probably failing low
|
||||
// anyway, so we just pick the first move from the list.
|
||||
if(pvNode || movesPicked < 12) {
|
||||
bestIndex = -1;
|
||||
for(int i = movesPicked; i < numOfMoves; i++)
|
||||
if(moves[i].score > bestScore) {
|
||||
bestIndex = i;
|
||||
bestScore = moves[i].score;
|
||||
}
|
||||
}
|
||||
else
|
||||
bestIndex = movesPicked;
|
||||
|
||||
if(bestIndex != -1) {
|
||||
MoveStack tmp = moves[movesPicked];
|
||||
moves[movesPicked] = moves[bestIndex];
|
||||
moves[bestIndex] = tmp;
|
||||
move = moves[movesPicked++].move;
|
||||
if(move != ttMove && move != mateKiller &&
|
||||
pos->move_is_legal(move, pinned))
|
||||
return move;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case PH_EVASIONS:
|
||||
assert(pos->is_check());
|
||||
assert(movesPicked >= 0);
|
||||
while(movesPicked < numOfMoves) {
|
||||
bestScore = -10000000;
|
||||
bestIndex = -1;
|
||||
for(int i = movesPicked; i < numOfMoves; i++)
|
||||
if(moves[i].score > bestScore) {
|
||||
bestIndex = i;
|
||||
bestScore = moves[i].score;
|
||||
}
|
||||
|
||||
if(bestIndex != -1) {
|
||||
MoveStack tmp = moves[movesPicked];
|
||||
moves[movesPicked] = moves[bestIndex];
|
||||
moves[bestIndex] = tmp;
|
||||
move = moves[movesPicked++].move;
|
||||
return move;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case PH_BAD_CAPTURES:
|
||||
assert(!pos->is_check());
|
||||
assert(badCapturesPicked >= 0);
|
||||
// It's probably a good idea to use SEE move ordering here, instead
|
||||
// of just picking the first move. FIXME
|
||||
while(badCapturesPicked < numOfBadCaptures) {
|
||||
move = badCaptures[badCapturesPicked++].move;
|
||||
if(move != ttMove && move != mateKiller &&
|
||||
pos->move_is_legal(move, pinned))
|
||||
return move;
|
||||
}
|
||||
break;
|
||||
|
||||
case PH_QCAPTURES:
|
||||
assert(!pos->is_check());
|
||||
assert(movesPicked >= 0);
|
||||
while(movesPicked < numOfMoves) {
|
||||
bestScore = -10000000;
|
||||
if(movesPicked < 4) {
|
||||
bestIndex = -1;
|
||||
for(int i = movesPicked; i < numOfMoves; i++)
|
||||
if(moves[i].score > bestScore) {
|
||||
bestIndex = i;
|
||||
bestScore = moves[i].score;
|
||||
}
|
||||
}
|
||||
else
|
||||
bestIndex = movesPicked;
|
||||
|
||||
if(bestIndex != -1) {
|
||||
MoveStack tmp = moves[movesPicked];
|
||||
moves[movesPicked] = moves[bestIndex];
|
||||
moves[bestIndex] = tmp;
|
||||
|
||||
move = moves[movesPicked++].move;
|
||||
// Remember to change the line below if we decide to hash the qsearch!
|
||||
// Maybe also postpone the legality check until after futility pruning?
|
||||
if(/* move != ttMove && */ pos->move_is_legal(move, pinned))
|
||||
return move;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case PH_QCHECKS:
|
||||
assert(!pos->is_check());
|
||||
assert(movesPicked >= 0);
|
||||
// Perhaps we should do something better than just picking the first
|
||||
// move here? FIXME
|
||||
while(movesPicked < numOfMoves) {
|
||||
move = moves[movesPicked++].move;
|
||||
// Remember to change the line below if we decide to hash the qsearch!
|
||||
if(/* move != ttMove && */ pos->move_is_legal(move, pinned))
|
||||
return move;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return MOVE_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// MovePicker::init_phase_table() initializes the PhaseTable[],
|
||||
/// MainSearchPhaseIndex, EvasionPhaseIndex, QsearchWithChecksPhaseIndex
|
||||
/// and QsearchWithoutChecksPhaseIndex variables. It is only called once
|
||||
/// during program startup, and never again while the program is running.
|
||||
|
||||
void MovePicker::init_phase_table() {
|
||||
int i = 0;
|
||||
|
||||
// Main search
|
||||
MainSearchPhaseIndex = i - 1;
|
||||
PhaseTable[i++] = PH_TT_MOVE;
|
||||
PhaseTable[i++] = PH_MATE_KILLER;
|
||||
PhaseTable[i++] = PH_GOOD_CAPTURES;
|
||||
// PH_KILLER_1 and PH_KILLER_2 are not yet used.
|
||||
// PhaseTable[i++] = PH_KILLER_1;
|
||||
// PhaseTable[i++] = PH_KILLER_2;
|
||||
PhaseTable[i++] = PH_NONCAPTURES;
|
||||
PhaseTable[i++] = PH_BAD_CAPTURES;
|
||||
PhaseTable[i++] = PH_STOP;
|
||||
|
||||
// Check evasions
|
||||
EvasionsPhaseIndex = i - 1;
|
||||
PhaseTable[i++] = PH_EVASIONS;
|
||||
PhaseTable[i++] = PH_STOP;
|
||||
|
||||
// Quiescence search with checks
|
||||
QsearchWithChecksPhaseIndex = i - 1;
|
||||
PhaseTable[i++] = PH_QCAPTURES;
|
||||
PhaseTable[i++] = PH_QCHECKS;
|
||||
PhaseTable[i++] = PH_STOP;
|
||||
|
||||
// Quiescence search without checks
|
||||
QsearchWithoutChecksPhaseIndex = i - 1;
|
||||
PhaseTable[i++] = PH_QCAPTURES;
|
||||
PhaseTable[i++] = PH_STOP;
|
||||
}
|
89
src/movepick.h
Normal file
89
src/movepick.h
Normal file
|
@ -0,0 +1,89 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined MOVEPICK_H_INCLUDED
|
||||
#define MOVEPICK_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "depth.h"
|
||||
#include "lock.h"
|
||||
#include "position.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
/// MovePicker is a class which is used to pick one legal move at a time from
|
||||
/// the current position. It is initialized with a Position object and a few
|
||||
/// moves we have reason to believe are good. The most important method is
|
||||
/// MovePicker::pick_next_move(), which returns a new legal move each time it
|
||||
/// is called, until there are no legal moves left, when MOVE_NONE is returned.
|
||||
/// In order to improve the efficiency of the alpha beta algorithm, MovePicker
|
||||
/// attempts to return the moves which are most likely to be strongest first.
|
||||
|
||||
class MovePicker {
|
||||
|
||||
public:
|
||||
MovePicker(Position &p, bool pvnode, Move ttm, Move mk, Move k1, Move k2,
|
||||
Depth dpth);
|
||||
Move get_next_move();
|
||||
Move get_next_move(Lock &lock);
|
||||
int number_of_moves() const;
|
||||
int current_move_score() const;
|
||||
Bitboard discovered_check_candidates();
|
||||
|
||||
static void init_phase_table();
|
||||
|
||||
private:
|
||||
void score_captures();
|
||||
void score_noncaptures();
|
||||
void score_evasions();
|
||||
void score_qcaptures();
|
||||
Move pick_move_from_list();
|
||||
|
||||
Position *pos;
|
||||
Move ttMove, mateKiller, killer1, killer2;
|
||||
Bitboard pinned, dc;
|
||||
MoveStack moves[256], badCaptures[64];
|
||||
bool pvNode;
|
||||
Depth depth;
|
||||
int phaseIndex;
|
||||
int numOfMoves, numOfBadCaptures;
|
||||
int movesPicked, badCapturesPicked;
|
||||
bool finished;
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
/// MovePicker::discovered_check_candidates() returns a bitboard containing
|
||||
/// all pieces which can possibly give discovered check. This bitboard is
|
||||
/// computed by the constructor function.
|
||||
|
||||
inline Bitboard MovePicker::discovered_check_candidates() {
|
||||
return dc;
|
||||
}
|
||||
|
||||
#endif // !defined(MOVEPICK_H_INCLUDED)
|
385
src/pawns.cpp
Normal file
385
src/pawns.cpp
Normal file
|
@ -0,0 +1,385 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#include "pawns.h"
|
||||
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
/// Constants and variables
|
||||
|
||||
// Doubled pawn penalty by file, middle game.
|
||||
const Value DoubledPawnMidgamePenalty[8] = {
|
||||
Value(20), Value(30), Value(34), Value(34),
|
||||
Value(34), Value(34), Value(30), Value(20)
|
||||
};
|
||||
|
||||
// Doubled pawn penalty by file, endgame.
|
||||
const Value DoubledPawnEndgamePenalty[8] = {
|
||||
Value(35), Value(40), Value(40), Value(40),
|
||||
Value(40), Value(40), Value(40), Value(35)
|
||||
};
|
||||
|
||||
// Isolated pawn penalty by file, middle game.
|
||||
const Value IsolatedPawnMidgamePenalty[8] = {
|
||||
Value(20), Value(30), Value(34), Value(34),
|
||||
Value(34), Value(34), Value(30), Value(20)
|
||||
};
|
||||
|
||||
// Isolated pawn penalty by file, endgame.
|
||||
const Value IsolatedPawnEndgamePenalty[8] = {
|
||||
Value(35), Value(40), Value(40), Value(40),
|
||||
Value(40), Value(40), Value(40), Value(35)
|
||||
};
|
||||
|
||||
// Backward pawn penalty by file, middle game.
|
||||
const Value BackwardPawnMidgamePenalty[8] = {
|
||||
Value(16), Value(24), Value(27), Value(27),
|
||||
Value(27), Value(27), Value(24), Value(16)
|
||||
};
|
||||
|
||||
// Backward pawn penalty by file, endgame.
|
||||
const Value BackwardPawnEndgamePenalty[8] = {
|
||||
Value(28), Value(32), Value(32), Value(32),
|
||||
Value(32), Value(32), Value(32), Value(28)
|
||||
};
|
||||
|
||||
// Pawn chain membership bonus by file, middle game.
|
||||
const Value ChainMidgameBonus[8] = {
|
||||
Value(14), Value(16), Value(17), Value(18),
|
||||
Value(18), Value(17), Value(16), Value(14)
|
||||
};
|
||||
|
||||
// Pawn chain membership bonus by file, endgame.
|
||||
const Value ChainEndgameBonus[8] = {
|
||||
Value(16), Value(16), Value(16), Value(16),
|
||||
Value(16), Value(16), Value(16), Value(16)
|
||||
};
|
||||
|
||||
// Candidate passed pawn bonus by rank, middle game.
|
||||
const Value CandidateMidgameBonus[8] = {
|
||||
Value(0), Value(12), Value(12), Value(20),
|
||||
Value(40), Value(90), Value(0), Value(0)
|
||||
};
|
||||
|
||||
// Candidate passed pawn bonus by rank, endgame.
|
||||
const Value CandidateEndgameBonus[8] = {
|
||||
Value(0), Value(24), Value(24), Value(40),
|
||||
Value(80), Value(180), Value(0), Value(0)
|
||||
};
|
||||
|
||||
// Evaluate pawn storms?
|
||||
const bool EvaluatePawnStorms = true;
|
||||
|
||||
// Pawn storm tables for positions with opposite castling:
|
||||
const int QStormTable[64] = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
-22, -22, -22, -13, -4, 0, 0, 0,
|
||||
-4, -9, -9, -9, -4, 0, 0, 0,
|
||||
9, 18, 22, 18, 9, 0, 0, 0,
|
||||
22, 31, 31, 22, 0, 0, 0, 0,
|
||||
31, 40, 40, 31, 0, 0, 0, 0,
|
||||
31, 40, 40, 31, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
const int KStormTable[64] = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, -4, -13, -22, -27, -27,
|
||||
0, 0, 0, -4, -9, -13, -18, -18,
|
||||
0, 0, 0, 0, 9, 9, 9, 9,
|
||||
0, 0, 0, 0, 9, 18, 27, 27,
|
||||
0, 0, 0, 0, 9, 27, 40, 36,
|
||||
0, 0, 0, 0, 0, 31, 40, 31,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
// Pawn storm open file bonuses by file:
|
||||
const int KStormOpenFileBonus[8] = {
|
||||
45, 45, 30, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
const int QStormOpenFileBonus[8] = {
|
||||
0, 0, 0, 0, 0, 30, 45, 30
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// Constructor
|
||||
|
||||
PawnInfoTable::PawnInfoTable(unsigned numOfEntries) {
|
||||
size = numOfEntries;
|
||||
entries = new PawnInfo[size];
|
||||
if(entries == NULL) {
|
||||
std::cerr << "Failed to allocate " << (numOfEntries * sizeof(PawnInfo))
|
||||
<< " bytes for pawn hash table." << std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
this->clear();
|
||||
}
|
||||
|
||||
|
||||
/// Destructor
|
||||
|
||||
PawnInfoTable::~PawnInfoTable() {
|
||||
delete [] entries;
|
||||
}
|
||||
|
||||
|
||||
/// PawnInfoTable::clear() clears the pawn hash table by setting all
|
||||
/// entries to 0.
|
||||
|
||||
void PawnInfoTable::clear() {
|
||||
memset(entries, 0, size * sizeof(PawnInfo));
|
||||
}
|
||||
|
||||
|
||||
/// PawnInfoTable::get_pawn_info() takes a position object as input, computes
|
||||
/// a PawnInfo object, and returns a pointer to it. The result is also
|
||||
/// stored in a hash table, so we don't have to recompute everything when
|
||||
/// the same pawn structure occurs again.
|
||||
|
||||
PawnInfo *PawnInfoTable::get_pawn_info(const Position &pos) {
|
||||
assert(pos.is_ok());
|
||||
|
||||
Key key = pos.get_pawn_key();
|
||||
int index = int(key & (size - 1));
|
||||
PawnInfo *pi = entries + index;
|
||||
|
||||
// If pi->key matches the position's pawn hash key, it means that we
|
||||
// have analysed this pawn structure before, and we can simply return the
|
||||
// information we found the last time instead of recomputing it:
|
||||
if(pi->key == key)
|
||||
return pi;
|
||||
|
||||
// Clear the PawnInfo object, and set the key:
|
||||
pi->clear();
|
||||
pi->key = key;
|
||||
|
||||
Value mgValue[2] = {Value(0), Value(0)};
|
||||
Value egValue[2] = {Value(0), Value(0)};
|
||||
|
||||
// Loop through the pawns for both colors:
|
||||
for(Color us = WHITE; us <= BLACK; us++) {
|
||||
Color them = opposite_color(us);
|
||||
Bitboard ourPawns = pos.pawns(us);
|
||||
Bitboard theirPawns = pos.pawns(them);
|
||||
Bitboard pawns = ourPawns;
|
||||
|
||||
// Initialize pawn storm scores by giving bonuses for open files:
|
||||
if(EvaluatePawnStorms)
|
||||
for(File f = FILE_A; f <= FILE_H; f++)
|
||||
if(pos.file_is_half_open(us, f)) {
|
||||
pi->ksStormValue[us] += KStormOpenFileBonus[f];
|
||||
pi->qsStormValue[us] += QStormOpenFileBonus[f];
|
||||
}
|
||||
|
||||
// Loop through all pawns of the current color and score each pawn:
|
||||
while(pawns) {
|
||||
Square s = pop_1st_bit(&pawns);
|
||||
File f = square_file(s);
|
||||
Rank r = square_rank(s);
|
||||
bool passed, doubled, isolated, backward, chain, candidate;
|
||||
int bonus;
|
||||
|
||||
assert(pos.piece_on(s) == pawn_of_color(us));
|
||||
|
||||
// The file containing the pawn is not half open:
|
||||
pi->halfOpenFiles[us] &= ~(1 << f);
|
||||
|
||||
// Passed, isolated or doubled pawn?
|
||||
passed = pos.pawn_is_passed(us, s);
|
||||
isolated = pos.pawn_is_isolated(us, s);
|
||||
doubled = pos.pawn_is_doubled(us, s);
|
||||
|
||||
if(EvaluatePawnStorms) {
|
||||
// We calculate kingside and queenside pawn storm
|
||||
// scores for both colors. These are used when evaluating
|
||||
// middle game positions with opposite side castling.
|
||||
//
|
||||
// Each pawn is given a base score given by a piece square table
|
||||
// (KStormTable[] or QStormTable[]). This score is increased if
|
||||
// there are enemy pawns on adjacent files in front of the pawn.
|
||||
// This is because we want to be able to open files against the
|
||||
// enemy king, and to avoid blocking the pawn structure (e.g. white
|
||||
// pawns on h6, g5, black pawns on h7, g6, f7).
|
||||
|
||||
// Kingside pawn storms:
|
||||
bonus = KStormTable[relative_square(us, s)];
|
||||
if(bonus > 0 && outpost_mask(us, s) & theirPawns) {
|
||||
switch(f) {
|
||||
|
||||
case FILE_F:
|
||||
bonus += bonus / 4;
|
||||
break;
|
||||
|
||||
case FILE_G:
|
||||
bonus += bonus / 2 + bonus / 4;
|
||||
break;
|
||||
|
||||
case FILE_H:
|
||||
bonus += bonus / 2;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
pi->ksStormValue[us] += bonus;
|
||||
|
||||
// Queenside pawn storms:
|
||||
bonus = QStormTable[relative_square(us, s)];
|
||||
if(bonus > 0 && passed_pawn_mask(us, s) & theirPawns) {
|
||||
switch(f) {
|
||||
|
||||
case FILE_A:
|
||||
bonus += bonus / 2;
|
||||
break;
|
||||
|
||||
case FILE_B:
|
||||
bonus += bonus / 2 + bonus / 4;
|
||||
break;
|
||||
|
||||
case FILE_C:
|
||||
bonus += bonus / 2;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
pi->qsStormValue[us] += bonus;
|
||||
}
|
||||
|
||||
// Member of a pawn chain? We could speed up the test a little by
|
||||
// introducing an array of masks indexed by color and square for doing
|
||||
// the test, but because everything is hashed, it probably won't make
|
||||
// any noticable difference.
|
||||
chain = (us == WHITE)?
|
||||
(ourPawns & neighboring_files_bb(f) & (rank_bb(r) | rank_bb(r-1))) :
|
||||
(ourPawns & neighboring_files_bb(f) & (rank_bb(r) | rank_bb(r+1)));
|
||||
|
||||
|
||||
// Test for backward pawn.
|
||||
|
||||
// If the pawn is isolated, passed, or member of a pawn chain, it cannot
|
||||
// be backward:
|
||||
if(passed || isolated || chain)
|
||||
backward = false;
|
||||
// If the pawn can capture an enemy pawn, it's not backward:
|
||||
else if(pos.pawn_attacks(us, s) & theirPawns)
|
||||
backward = false;
|
||||
// Check for friendly pawns behind on neighboring files:
|
||||
else if(ourPawns & in_front_bb(them, r) & neighboring_files_bb(f))
|
||||
backward = false;
|
||||
else {
|
||||
// We now know that there is no friendly pawns beside or behind this
|
||||
// pawn on neighboring files. We now check whether the pawn is
|
||||
// backward by looking in the forward direction on the neighboring
|
||||
// files, and seeing whether we meet a friendly or an enemy pawn first.
|
||||
Bitboard b;
|
||||
if(us == WHITE) {
|
||||
for(b=pos.pawn_attacks(us, s); !(b&(ourPawns|theirPawns)); b<<=8);
|
||||
backward = (b | (b << 8)) & theirPawns;
|
||||
}
|
||||
else {
|
||||
for(b=pos.pawn_attacks(us, s); !(b&(ourPawns|theirPawns)); b>>=8);
|
||||
backward = (b | (b >> 8)) & theirPawns;
|
||||
}
|
||||
}
|
||||
|
||||
// Test for candidate passed pawn.
|
||||
candidate =
|
||||
(!passed && pos.file_is_half_open(them, f) &&
|
||||
count_1s_max_15(neighboring_files_bb(f)
|
||||
& (in_front_bb(them, r) | rank_bb(r))
|
||||
& ourPawns)
|
||||
- count_1s_max_15(neighboring_files_bb(f) & in_front_bb(us, r)
|
||||
& theirPawns)
|
||||
>= 0);
|
||||
|
||||
// In order to prevent doubled passed pawns from receiving a too big
|
||||
// bonus, only the frontmost passed pawn on each file is considered as
|
||||
// a true passed pawn.
|
||||
if(passed && (ourPawns & squares_in_front_of(us, s))) {
|
||||
// candidate = true;
|
||||
passed = false;
|
||||
}
|
||||
|
||||
// Score this pawn:
|
||||
Value mv = Value(0), ev = Value(0);
|
||||
if(isolated) {
|
||||
mv -= IsolatedPawnMidgamePenalty[f];
|
||||
ev -= IsolatedPawnEndgamePenalty[f];
|
||||
if(pos.file_is_half_open(them, f)) {
|
||||
mv -= IsolatedPawnMidgamePenalty[f] / 2;
|
||||
ev -= IsolatedPawnEndgamePenalty[f] / 2;
|
||||
}
|
||||
}
|
||||
if(doubled) {
|
||||
mv -= DoubledPawnMidgamePenalty[f];
|
||||
ev -= DoubledPawnEndgamePenalty[f];
|
||||
}
|
||||
if(backward) {
|
||||
mv -= BackwardPawnMidgamePenalty[f];
|
||||
ev -= BackwardPawnEndgamePenalty[f];
|
||||
if(pos.file_is_half_open(them, f)) {
|
||||
mv -= BackwardPawnMidgamePenalty[f] / 2;
|
||||
ev -= BackwardPawnEndgamePenalty[f] / 2;
|
||||
}
|
||||
}
|
||||
if(chain) {
|
||||
mv += ChainMidgameBonus[f];
|
||||
ev += ChainEndgameBonus[f];
|
||||
}
|
||||
if(candidate) {
|
||||
mv += CandidateMidgameBonus[pawn_rank(us, s)];
|
||||
ev += CandidateEndgameBonus[pawn_rank(us, s)];
|
||||
}
|
||||
|
||||
mgValue[us] += mv;
|
||||
egValue[us] += ev;
|
||||
|
||||
// If the pawn is passed, set the square of the pawn in the passedPawns
|
||||
// bitboard:
|
||||
if(passed)
|
||||
set_bit(&(pi->passedPawns), s);
|
||||
}
|
||||
}
|
||||
|
||||
pi->mgValue = int16_t(mgValue[WHITE] - mgValue[BLACK]);
|
||||
pi->egValue = int16_t(egValue[WHITE] - egValue[BLACK]);
|
||||
|
||||
return pi;
|
||||
}
|
130
src/pawns.h
Normal file
130
src/pawns.h
Normal file
|
@ -0,0 +1,130 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(PAWNS_H_INCLUDED)
|
||||
#define PAWNS_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "position.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
/// PawnInfo is a class which contains various information about a pawn
|
||||
/// structure. Currently, it only includes a middle game and an end game
|
||||
/// pawn structure evaluation, and a bitboard of passed pawns. We may want
|
||||
/// to add further information in the future. A lookup to the pawn hash table
|
||||
/// (performed by calling the get_pawn_info method in a PawnInfoTable object)
|
||||
/// returns a pointer to a PawnInfo object.
|
||||
|
||||
class PawnInfo {
|
||||
|
||||
friend class PawnInfoTable;
|
||||
|
||||
public:
|
||||
Value mg_value() const;
|
||||
Value eg_value() const;
|
||||
Value kingside_storm_value(Color c) const;
|
||||
Value queenside_storm_value(Color c) const;
|
||||
Bitboard passed_pawns() const;
|
||||
bool file_is_half_open(Color c, File f) const;
|
||||
bool has_open_file_to_left(Color c, File f) const;
|
||||
bool has_open_file_to_right(Color c, File f) const;
|
||||
|
||||
private:
|
||||
void clear();
|
||||
|
||||
Key key;
|
||||
Bitboard passedPawns;
|
||||
int16_t mgValue, egValue;
|
||||
int8_t ksStormValue[2], qsStormValue[2];
|
||||
uint8_t halfOpenFiles[2];
|
||||
};
|
||||
|
||||
|
||||
/// The PawnInfoTable class represents a pawn hash table. It is basically
|
||||
/// just an array of PawnInfo objects and a few methods for accessing these
|
||||
/// objects. The most important method is get_pawn_info, which looks up a
|
||||
/// position in the table and returns a pointer to a PawnInfo object.
|
||||
|
||||
class PawnInfoTable {
|
||||
|
||||
public:
|
||||
PawnInfoTable(unsigned numOfEntries);
|
||||
~PawnInfoTable();
|
||||
void clear();
|
||||
PawnInfo *get_pawn_info(const Position &pos);
|
||||
|
||||
private:
|
||||
unsigned size;
|
||||
PawnInfo *entries;
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline Value PawnInfo::mg_value() const {
|
||||
return Value(mgValue);
|
||||
}
|
||||
|
||||
inline Value PawnInfo::eg_value() const {
|
||||
return Value(egValue);
|
||||
}
|
||||
|
||||
inline Bitboard PawnInfo::passed_pawns() const {
|
||||
return passedPawns;
|
||||
}
|
||||
|
||||
inline Value PawnInfo::kingside_storm_value(Color c) const {
|
||||
return Value(ksStormValue[c]);
|
||||
}
|
||||
|
||||
inline Value PawnInfo::queenside_storm_value(Color c) const {
|
||||
return Value(qsStormValue[c]);
|
||||
}
|
||||
|
||||
inline bool PawnInfo::file_is_half_open(Color c, File f) const {
|
||||
return (halfOpenFiles[c] & (1 << int(f)));
|
||||
}
|
||||
|
||||
inline bool PawnInfo::has_open_file_to_left(Color c, File f) const {
|
||||
return halfOpenFiles[c] & ((1 << int(f)) - 1);
|
||||
}
|
||||
|
||||
inline bool PawnInfo::has_open_file_to_right(Color c, File f) const {
|
||||
return halfOpenFiles[c] & ~((1 << int(f+1)) - 1);
|
||||
}
|
||||
|
||||
inline void PawnInfo::clear() {
|
||||
mgValue = egValue = 0;
|
||||
passedPawns = EmptyBoardBB;
|
||||
ksStormValue[WHITE] = ksStormValue[BLACK] = 0;
|
||||
qsStormValue[WHITE] = qsStormValue[BLACK] = 0;
|
||||
halfOpenFiles[WHITE] = halfOpenFiles[BLACK] = 0xFF;
|
||||
}
|
||||
|
||||
|
||||
#endif // !defined(PAWNS_H_INCLUDED)
|
33
src/phase.h
Normal file
33
src/phase.h
Normal file
|
@ -0,0 +1,33 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(PHASE_H_INCLUDED)
|
||||
#define PHASE_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
enum Phase {
|
||||
PHASE_ENDGAME = 0,
|
||||
PHASE_MIDGAME = 128
|
||||
};
|
||||
|
||||
|
||||
#endif // !defined(PHASE_H_INCLUDED)
|
94
src/piece.cpp
Normal file
94
src/piece.cpp
Normal file
|
@ -0,0 +1,94 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cstring>
|
||||
|
||||
#include "piece.h"
|
||||
|
||||
|
||||
////
|
||||
//// Constants and variables
|
||||
////
|
||||
|
||||
const int SlidingArray[18] = {
|
||||
0, 0, 0, 1, 2, 3, 0, 0, 0, 0, 0, 1, 2, 3, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
const SquareDelta Directions[16][16] = {
|
||||
{DELTA_ZERO},
|
||||
{DELTA_NW, DELTA_NE, DELTA_ZERO},
|
||||
{DELTA_SSW, DELTA_SSE, DELTA_SWW, DELTA_SEE,
|
||||
DELTA_NWW, DELTA_NEE, DELTA_NNW, DELTA_NNE, DELTA_ZERO},
|
||||
{DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO},
|
||||
{DELTA_S, DELTA_E, DELTA_W, DELTA_N, DELTA_ZERO},
|
||||
{DELTA_S, DELTA_E, DELTA_W, DELTA_N,
|
||||
DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO},
|
||||
{DELTA_S, DELTA_E, DELTA_W, DELTA_N,
|
||||
DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO},
|
||||
{DELTA_ZERO},
|
||||
{DELTA_ZERO},
|
||||
{DELTA_SW, DELTA_SE, DELTA_ZERO},
|
||||
{DELTA_SSW, DELTA_SSE, DELTA_SWW, DELTA_SEE,
|
||||
DELTA_NWW, DELTA_NEE, DELTA_NNW, DELTA_NNE, DELTA_ZERO},
|
||||
{DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO},
|
||||
{DELTA_S, DELTA_E, DELTA_W, DELTA_N, DELTA_ZERO},
|
||||
{DELTA_S, DELTA_E, DELTA_W, DELTA_N,
|
||||
DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO},
|
||||
{DELTA_S, DELTA_E, DELTA_W, DELTA_N,
|
||||
DELTA_SE, DELTA_SW, DELTA_NE, DELTA_NW, DELTA_ZERO},
|
||||
};
|
||||
|
||||
const SquareDelta PawnPush[2] = {
|
||||
DELTA_N, DELTA_S
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// Translating piece types to/from English piece letters:
|
||||
|
||||
static const char PieceChars[] = " pnbrqk";
|
||||
|
||||
char piece_type_to_char(PieceType pt, bool upcase = false) {
|
||||
return upcase? toupper(PieceChars[pt]) : PieceChars[pt];
|
||||
}
|
||||
|
||||
PieceType piece_type_from_char(char c) {
|
||||
const char *ch = strchr(PieceChars, tolower(c));
|
||||
return ch? PieceType(ch - PieceChars) : NO_PIECE_TYPE;
|
||||
}
|
||||
|
||||
|
||||
/// piece_is_ok() and piece_type_is_ok(), for debugging:
|
||||
|
||||
bool piece_is_ok(Piece pc) {
|
||||
return
|
||||
piece_type_is_ok(type_of_piece(pc)) &&
|
||||
color_is_ok(color_of_piece(pc));
|
||||
}
|
||||
|
||||
bool piece_type_is_ok(PieceType pc) {
|
||||
return pc >= PAWN && pc <= KING;
|
||||
}
|
132
src/piece.h
Normal file
132
src/piece.h
Normal file
|
@ -0,0 +1,132 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(PIECE_H_INCLUDED)
|
||||
#define PIECE_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "color.h"
|
||||
#include "misc.h"
|
||||
#include "square.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
enum PieceType {
|
||||
NO_PIECE_TYPE = 0,
|
||||
PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6
|
||||
};
|
||||
|
||||
enum Piece {
|
||||
NO_PIECE = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6,
|
||||
BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14,
|
||||
EMPTY = 16, OUTSIDE = 17
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Constants and variables
|
||||
////
|
||||
|
||||
const PieceType PieceTypeMin = PAWN;
|
||||
const PieceType PieceTypeMax = KING;
|
||||
|
||||
extern const int SlidingArray[18];
|
||||
extern const SquareDelta Directions[16][16];
|
||||
extern const SquareDelta PawnPush[2];
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline Piece operator+ (Piece p, int i) { return Piece(int(p) + i); }
|
||||
inline void operator++ (Piece &p, int) { p = Piece(int(p) + 1); }
|
||||
inline Piece operator- (Piece p, int i) { return Piece(int(p) - i); }
|
||||
inline void operator-- (Piece &p, int) { p = Piece(int(p) - 1); }
|
||||
inline PieceType operator+ (PieceType p, int i) {return PieceType(int(p) + i);}
|
||||
inline void operator++ (PieceType &p, int) { p = PieceType(int(p) + 1); }
|
||||
inline PieceType operator- (PieceType p, int i) {return PieceType(int(p) - i);}
|
||||
inline void operator-- (PieceType &p, int) { p = PieceType(int(p) - 1); }
|
||||
|
||||
inline PieceType type_of_piece(Piece p) {
|
||||
return PieceType(int(p) & 7);
|
||||
}
|
||||
|
||||
inline Color color_of_piece(Piece p) {
|
||||
return Color(int(p) >> 3);
|
||||
}
|
||||
|
||||
inline Piece piece_of_color_and_type(Color c, PieceType pt) {
|
||||
return Piece((int(c) << 3) | int(pt));
|
||||
}
|
||||
|
||||
inline Piece pawn_of_color(Color c) {
|
||||
return piece_of_color_and_type(c, PAWN);
|
||||
}
|
||||
|
||||
inline Piece knight_of_color(Color c) {
|
||||
return piece_of_color_and_type(c, KNIGHT);
|
||||
}
|
||||
|
||||
inline Piece bishop_of_color(Color c) {
|
||||
return piece_of_color_and_type(c, BISHOP);
|
||||
}
|
||||
|
||||
inline Piece rook_of_color(Color c) {
|
||||
return piece_of_color_and_type(c, ROOK);
|
||||
}
|
||||
|
||||
inline Piece queen_of_color(Color c) {
|
||||
return piece_of_color_and_type(c, QUEEN);
|
||||
}
|
||||
|
||||
inline Piece king_of_color(Color c) {
|
||||
return piece_of_color_and_type(c, KING);
|
||||
}
|
||||
|
||||
inline int piece_is_slider(Piece p) {
|
||||
return SlidingArray[int(p)];
|
||||
}
|
||||
|
||||
inline int piece_type_is_slider(PieceType pt) {
|
||||
return SlidingArray[int(pt)];
|
||||
}
|
||||
|
||||
inline SquareDelta pawn_push(Color c) {
|
||||
return PawnPush[c];
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern char piece_type_to_char(PieceType pt, bool upcase);
|
||||
extern PieceType piece_type_from_char(char c);
|
||||
extern bool piece_is_ok(Piece pc);
|
||||
extern bool piece_type_is_ok(PieceType pt);
|
||||
|
||||
|
||||
#endif // !defined(PIECE_H_INCLUDED)
|
2238
src/position.cpp
Normal file
2238
src/position.cpp
Normal file
File diff suppressed because it is too large
Load diff
746
src/position.h
Normal file
746
src/position.h
Normal file
|
@ -0,0 +1,746 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(POSITION_H_INCLUDED)
|
||||
#define POSITION_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "bitboard.h"
|
||||
#include "color.h"
|
||||
#include "direction.h"
|
||||
#include "move.h"
|
||||
#include "piece.h"
|
||||
#include "phase.h"
|
||||
#include "square.h"
|
||||
#include "value.h"
|
||||
|
||||
|
||||
////
|
||||
//// Constants
|
||||
////
|
||||
|
||||
/// FEN string for the initial position:
|
||||
const std::string StartPosition =
|
||||
"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
|
||||
|
||||
/// Maximum number of plies per game (220 should be enough, because the
|
||||
/// maximum search depth is 100, and during position setup we reset the
|
||||
/// move counter for every non-reversible move):
|
||||
const int MaxGameLength = 220;
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
/// Castle rights, encoded as bit fields:
|
||||
|
||||
enum CastleRights {
|
||||
NO_CASTLES = 0,
|
||||
WHITE_OO = 1, BLACK_OO = 2,
|
||||
WHITE_OOO = 4, BLACK_OOO = 8,
|
||||
ALL_CASTLES = 15
|
||||
};
|
||||
|
||||
|
||||
/// The UndoInfo struct stores information we need to restore a Position
|
||||
/// object to its previous state when we retract a move. Whenever a move
|
||||
/// is made on the board (by calling Position::do_move), an UndoInfo object
|
||||
/// must be passed as a parameter. When the move is unmade (by calling
|
||||
/// Position::undo_move), the same UndoInfo object must be passed again.
|
||||
|
||||
struct UndoInfo {
|
||||
int castleRights;
|
||||
Square epSquare;
|
||||
Bitboard checkersBB;
|
||||
Key key, pawnKey, materialKey;
|
||||
int rule50;
|
||||
Move lastMove;
|
||||
PieceType capture;
|
||||
Value mgValue, egValue;
|
||||
};
|
||||
|
||||
|
||||
/// The position data structure. A position consists of the following data:
|
||||
///
|
||||
/// * For each piece type, a bitboard representing the squares occupied
|
||||
/// by pieces of that type.
|
||||
/// * For each color, a bitboard representing the squares occupiecd by
|
||||
/// pieces of that color.
|
||||
/// * A bitboard of all occupied squares.
|
||||
/// * A bitboard of all checking pieces.
|
||||
/// * A 64-entry array of pieces, indexed by the squares of the board.
|
||||
/// * The current side to move.
|
||||
/// * Information about the castling rights for both sides.
|
||||
/// * The initial files of the kings and both pairs of rooks. This is
|
||||
/// used to implement the Chess960 castling rules.
|
||||
/// * The en passant square (which is SQ_NONE if no en passant capture is
|
||||
/// possible).
|
||||
/// * The squares of the kings for both sides.
|
||||
/// * The last move played.
|
||||
/// * Hash keys for the position itself, the current pawn structure, and
|
||||
/// the current material situation.
|
||||
/// * Hash keys for all previous positions in the game (for detecting
|
||||
/// repetition draws.
|
||||
/// * A counter for detecting 50 move rule draws.
|
||||
|
||||
class Position {
|
||||
|
||||
friend class MaterialInfo;
|
||||
|
||||
public:
|
||||
// Constructors
|
||||
Position();
|
||||
Position(const Position &pos);
|
||||
Position(const std::string &fen);
|
||||
|
||||
// Text input/output
|
||||
void from_fen(const std::string &fen);
|
||||
const std::string to_fen() const;
|
||||
void print() const;
|
||||
|
||||
// Copying
|
||||
void copy(const Position &pos);
|
||||
void flipped_copy(const Position &pos);
|
||||
|
||||
// The piece on a given square
|
||||
Piece piece_on(Square s) const;
|
||||
PieceType type_of_piece_on(Square s) const;
|
||||
Color color_of_piece_on(Square s) const;
|
||||
bool square_is_empty(Square s) const;
|
||||
bool square_is_occupied(Square s) const;
|
||||
Value midgame_value_of_piece_on(Square s) const;
|
||||
Value endgame_value_of_piece_on(Square s) const;
|
||||
|
||||
// Side to move
|
||||
Color side_to_move() const;
|
||||
|
||||
// Bitboard representation of the position
|
||||
Bitboard empty_squares() const;
|
||||
Bitboard occupied_squares() const;
|
||||
Bitboard pieces_of_color(Color c) const;
|
||||
Bitboard pieces_of_type(PieceType pt) const;
|
||||
Bitboard pieces_of_color_and_type(Color c, PieceType pt) const;
|
||||
Bitboard pawns() const;
|
||||
Bitboard knights() const;
|
||||
Bitboard bishops() const;
|
||||
Bitboard rooks() const;
|
||||
Bitboard queens() const;
|
||||
Bitboard kings() const;
|
||||
Bitboard rooks_and_queens() const;
|
||||
Bitboard bishops_and_queens() const;
|
||||
Bitboard sliders() const;
|
||||
Bitboard pawns(Color c) const;
|
||||
Bitboard knights(Color c) const;
|
||||
Bitboard bishops(Color c) const;
|
||||
Bitboard rooks(Color c) const;
|
||||
Bitboard queens(Color c) const;
|
||||
Bitboard kings(Color c) const;
|
||||
Bitboard rooks_and_queens(Color c) const;
|
||||
Bitboard bishops_and_queens(Color c) const;
|
||||
Bitboard sliders_of_color(Color c) const;
|
||||
|
||||
// Number of pieces of each color and type
|
||||
int piece_count(Color c, PieceType pt) const;
|
||||
int pawn_count(Color c) const;
|
||||
int knight_count(Color c) const;
|
||||
int bishop_count(Color c) const;
|
||||
int rook_count(Color c) const;
|
||||
int queen_count(Color c) const;
|
||||
|
||||
// The en passant square:
|
||||
Square ep_square() const;
|
||||
|
||||
// Current king position for each color
|
||||
Square king_square(Color c) const;
|
||||
|
||||
// Castling rights.
|
||||
bool can_castle_kingside(Color c) const;
|
||||
bool can_castle_queenside(Color c) const;
|
||||
bool can_castle(Color c) const;
|
||||
Square initial_kr_square(Color c) const;
|
||||
Square initial_qr_square(Color c) const;
|
||||
|
||||
// Attack bitboards
|
||||
Bitboard sliding_attacks(Square s, Direction d) const;
|
||||
Bitboard ray_attacks(Square s, SignedDirection d) const;
|
||||
Bitboard pawn_attacks(Color c, Square s) const;
|
||||
Bitboard white_pawn_attacks(Square s) const;
|
||||
Bitboard black_pawn_attacks(Square s) const;
|
||||
Bitboard knight_attacks(Square s) const;
|
||||
Bitboard bishop_attacks(Square s) const;
|
||||
Bitboard rook_attacks(Square s) const;
|
||||
Bitboard queen_attacks(Square s) const;
|
||||
Bitboard king_attacks(Square s) const;
|
||||
|
||||
// Bitboards for pinned pieces and discovered check candidates
|
||||
Bitboard discovered_check_candidates(Color c) const;
|
||||
Bitboard pinned_pieces(Color c) const;
|
||||
|
||||
// Checking pieces
|
||||
Bitboard checkers() const;
|
||||
|
||||
// Piece lists:
|
||||
Square piece_list(Color c, PieceType pt, int index) const;
|
||||
Square pawn_list(Color c, int index) const;
|
||||
Square knight_list(Color c, int index) const;
|
||||
Square bishop_list(Color c, int index) const;
|
||||
Square rook_list(Color c, int index) const;
|
||||
Square queen_list(Color c, int index) const;
|
||||
|
||||
// Attack information for a given square
|
||||
bool square_is_attacked(Square s, Color c) const;
|
||||
Bitboard attacks_to(Square s) const;
|
||||
Bitboard attacks_to(Square s, Color c) const;
|
||||
bool is_check() const;
|
||||
bool piece_attacks_square(Square f, Square t) const;
|
||||
bool white_pawn_attacks_square(Square f, Square t) const;
|
||||
bool black_pawn_attacks_square(Square f, Square t) const;
|
||||
bool knight_attacks_square(Square f, Square t) const;
|
||||
bool bishop_attacks_square(Square f, Square t) const;
|
||||
bool rook_attacks_square(Square f, Square t) const;
|
||||
bool queen_attacks_square(Square f, Square t) const;
|
||||
bool king_attacks_square(Square f, Square t) const;
|
||||
|
||||
// Properties of moves
|
||||
bool move_is_legal(Move m) const;
|
||||
bool move_is_legal(Move m, Bitboard pinned) const;
|
||||
bool move_is_check(Move m) const;
|
||||
bool move_is_check(Move m, Bitboard dcCandidates) const;
|
||||
bool move_is_capture(Move m) const;
|
||||
bool move_is_pawn_push_to_7th(Move m) const;
|
||||
bool move_is_passed_pawn_push(Move m) const;
|
||||
bool move_was_passed_pawn_push(Move m) const;
|
||||
bool move_attacks_square(Move m, Square s) const;
|
||||
|
||||
// Information about pawns
|
||||
bool pawn_is_passed(Color c, Square s) const;
|
||||
bool pawn_is_isolated(Color c, Square s) const;
|
||||
bool pawn_is_doubled(Color c, Square s) const;
|
||||
|
||||
// Open and half-open files
|
||||
bool file_is_open(File f) const;
|
||||
bool file_is_half_open(Color c, File f) const;
|
||||
|
||||
// Weak squares
|
||||
bool square_is_weak(Square s, Color c) const;
|
||||
|
||||
// Doing and undoing moves
|
||||
void backup(UndoInfo &u) const;
|
||||
void restore(const UndoInfo &u);
|
||||
void do_move(Move m, UndoInfo &u);
|
||||
void do_move(Move m, UndoInfo &u, Bitboard dcCandidates);
|
||||
void undo_move(Move m, const UndoInfo &u);
|
||||
void do_null_move(UndoInfo &u);
|
||||
void undo_null_move(const UndoInfo &u);
|
||||
|
||||
// Static exchange evaluation
|
||||
int see(Square from, Square to) const;
|
||||
int see(Move m) const;
|
||||
|
||||
// Accessing hash keys
|
||||
Key get_key() const;
|
||||
Key get_pawn_key() const;
|
||||
Key get_material_key() const;
|
||||
|
||||
// Incremental evaluation
|
||||
Value mg_value() const;
|
||||
Value eg_value() const;
|
||||
Value non_pawn_material(Color c) const;
|
||||
Phase game_phase() const;
|
||||
|
||||
// Game termination checks
|
||||
bool is_mate();
|
||||
bool is_draw() const;
|
||||
|
||||
// Check if one side threatens a mate in one
|
||||
bool has_mate_threat(Color c);
|
||||
|
||||
// Number of plies since the last non-reversible move
|
||||
int rule_50_counter() const;
|
||||
|
||||
// Other properties of the position
|
||||
bool opposite_colored_bishops() const;
|
||||
bool has_pawn_on_7th(Color c) const;
|
||||
|
||||
// Reset the gamePly variable to 0
|
||||
void reset_game_ply();
|
||||
|
||||
// Position consistency check, for debugging
|
||||
bool is_ok() const;
|
||||
|
||||
// Static member functions:
|
||||
static void init_zobrist();
|
||||
static void init_piece_square_tables();
|
||||
|
||||
private:
|
||||
// Initialization helper functions (used while setting up a position)
|
||||
void clear();
|
||||
void put_piece(Piece p, Square s);
|
||||
void allow_oo(Color c);
|
||||
void allow_ooo(Color c);
|
||||
|
||||
// Helper functions for doing and undoing moves
|
||||
void do_castle_move(Move m);
|
||||
void do_promotion_move(Move m, UndoInfo &u);
|
||||
void do_ep_move(Move m);
|
||||
void undo_castle_move(Move m);
|
||||
void undo_promotion_move(Move m, const UndoInfo &u);
|
||||
void undo_ep_move(Move m);
|
||||
void find_checkers();
|
||||
|
||||
// Computing hash keys from scratch (for initialization and debugging)
|
||||
Key compute_key() const;
|
||||
Key compute_pawn_key() const;
|
||||
Key compute_material_key() const;
|
||||
|
||||
// Computing incremental evaluation scores and material counts
|
||||
Value mg_pst(Color c, PieceType pt, Square s) const;
|
||||
Value eg_pst(Color c, PieceType pt, Square s) const;
|
||||
Value compute_mg_value() const;
|
||||
Value compute_eg_value() const;
|
||||
Value compute_non_pawn_material(Color c) const;
|
||||
|
||||
// Bitboards
|
||||
Bitboard byColorBB[2], byTypeBB[8];
|
||||
Bitboard checkersBB;
|
||||
|
||||
// Board
|
||||
Piece board[64];
|
||||
|
||||
// Piece counts
|
||||
int pieceCount[2][8]; // [color][pieceType]
|
||||
|
||||
// Piece lists
|
||||
Square pieceList[2][8][16]; // [color][pieceType][index]
|
||||
int index[64];
|
||||
|
||||
// Other info
|
||||
Color sideToMove;
|
||||
int castleRights;
|
||||
File initialKFile, initialKRFile, initialQRFile;
|
||||
Square epSquare;
|
||||
Square kingSquare[2];
|
||||
Move lastMove;
|
||||
Key key, pawnKey, materialKey, history[MaxGameLength];
|
||||
int rule50, gamePly;
|
||||
Value mgValue, egValue;
|
||||
Value npMaterial[2];
|
||||
|
||||
// Static variables
|
||||
static int castleRightsMask[64];
|
||||
static Key zobrist[2][8][64];
|
||||
static Key zobEp[64];
|
||||
static Key zobCastle[16];
|
||||
static Key zobMaterial[2][8][16];
|
||||
static Key zobSideToMove;
|
||||
static Value MgPieceSquareTable[16][64];
|
||||
static Value EgPieceSquareTable[16][64];
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline Piece Position::piece_on(Square s) const {
|
||||
return board[s];
|
||||
}
|
||||
|
||||
inline Color Position::color_of_piece_on(Square s) const {
|
||||
return color_of_piece(this->piece_on(s));
|
||||
}
|
||||
|
||||
inline PieceType Position::type_of_piece_on(Square s) const {
|
||||
return type_of_piece(this->piece_on(s));
|
||||
}
|
||||
|
||||
inline bool Position::square_is_empty(Square s) const {
|
||||
return this->piece_on(s) == EMPTY;
|
||||
}
|
||||
|
||||
inline bool Position::square_is_occupied(Square s) const {
|
||||
return !this->square_is_empty(s);
|
||||
}
|
||||
|
||||
inline Value Position::midgame_value_of_piece_on(Square s) const {
|
||||
return piece_value_midgame(this->piece_on(s));
|
||||
}
|
||||
|
||||
inline Value Position::endgame_value_of_piece_on(Square s) const {
|
||||
return piece_value_endgame(this->piece_on(s));
|
||||
}
|
||||
|
||||
inline Color Position::side_to_move() const {
|
||||
return sideToMove;
|
||||
}
|
||||
|
||||
inline Bitboard Position::occupied_squares() const {
|
||||
return byTypeBB[0];
|
||||
}
|
||||
|
||||
inline Bitboard Position::empty_squares() const {
|
||||
return ~(this->occupied_squares());
|
||||
}
|
||||
|
||||
inline Bitboard Position::pieces_of_color(Color c) const {
|
||||
return byColorBB[c];
|
||||
}
|
||||
|
||||
inline Bitboard Position::pieces_of_type(PieceType pt) const {
|
||||
return byTypeBB[pt];
|
||||
}
|
||||
|
||||
inline Bitboard Position::pieces_of_color_and_type(Color c, PieceType pt)
|
||||
const {
|
||||
return this->pieces_of_color(c) & this->pieces_of_type(pt);
|
||||
}
|
||||
|
||||
inline Bitboard Position::pawns() const {
|
||||
return this->pieces_of_type(PAWN);
|
||||
}
|
||||
|
||||
inline Bitboard Position::knights() const {
|
||||
return this->pieces_of_type(KNIGHT);
|
||||
}
|
||||
|
||||
inline Bitboard Position::bishops() const {
|
||||
return this->pieces_of_type(BISHOP);
|
||||
}
|
||||
|
||||
inline Bitboard Position::rooks() const {
|
||||
return this->pieces_of_type(ROOK);
|
||||
}
|
||||
|
||||
inline Bitboard Position::queens() const {
|
||||
return this->pieces_of_type(QUEEN);
|
||||
}
|
||||
|
||||
inline Bitboard Position::kings() const {
|
||||
return this->pieces_of_type(KING);
|
||||
}
|
||||
|
||||
inline Bitboard Position::rooks_and_queens() const {
|
||||
return this->rooks() | this->queens();
|
||||
}
|
||||
|
||||
inline Bitboard Position::bishops_and_queens() const {
|
||||
return this->bishops() | this->queens();
|
||||
}
|
||||
|
||||
inline Bitboard Position::sliders() const {
|
||||
return this->bishops() | this->queens() | this->rooks();
|
||||
}
|
||||
|
||||
inline Bitboard Position::pawns(Color c) const {
|
||||
return this->pieces_of_color_and_type(c, PAWN);
|
||||
}
|
||||
|
||||
inline Bitboard Position::knights(Color c) const {
|
||||
return this->pieces_of_color_and_type(c, KNIGHT);
|
||||
}
|
||||
|
||||
inline Bitboard Position::bishops(Color c) const {
|
||||
return this->pieces_of_color_and_type(c, BISHOP);
|
||||
}
|
||||
|
||||
inline Bitboard Position::rooks(Color c) const {
|
||||
return this->pieces_of_color_and_type(c, ROOK);
|
||||
}
|
||||
|
||||
inline Bitboard Position::queens(Color c) const {
|
||||
return this->pieces_of_color_and_type(c, QUEEN);
|
||||
}
|
||||
|
||||
inline Bitboard Position::kings(Color c) const {
|
||||
return this->pieces_of_color_and_type(c, KING);
|
||||
}
|
||||
|
||||
inline Bitboard Position::rooks_and_queens(Color c) const {
|
||||
return this->rooks_and_queens() & this->pieces_of_color(c);
|
||||
}
|
||||
|
||||
inline Bitboard Position::bishops_and_queens(Color c) const {
|
||||
return this->bishops_and_queens() & this->pieces_of_color(c);
|
||||
}
|
||||
|
||||
inline Bitboard Position::sliders_of_color(Color c) const {
|
||||
return this->sliders() & this->pieces_of_color(c);
|
||||
}
|
||||
|
||||
inline int Position::piece_count(Color c, PieceType pt) const {
|
||||
return pieceCount[c][pt];
|
||||
}
|
||||
|
||||
inline int Position::pawn_count(Color c) const {
|
||||
return this->piece_count(c, PAWN);
|
||||
}
|
||||
|
||||
inline int Position::knight_count(Color c) const {
|
||||
return this->piece_count(c, KNIGHT);
|
||||
}
|
||||
|
||||
inline int Position::bishop_count(Color c) const {
|
||||
return this->piece_count(c, BISHOP);
|
||||
}
|
||||
|
||||
inline int Position::rook_count(Color c) const {
|
||||
return this->piece_count(c, ROOK);
|
||||
}
|
||||
|
||||
inline int Position::queen_count(Color c) const {
|
||||
return this->piece_count(c, QUEEN);
|
||||
}
|
||||
|
||||
inline Square Position::piece_list(Color c, PieceType pt, int index) const {
|
||||
return pieceList[c][pt][index];
|
||||
}
|
||||
|
||||
inline Square Position::pawn_list(Color c, int index) const {
|
||||
return this->piece_list(c, PAWN, index);
|
||||
}
|
||||
|
||||
inline Square Position::knight_list(Color c, int index) const {
|
||||
return this->piece_list(c, KNIGHT, index);
|
||||
}
|
||||
|
||||
inline Square Position::bishop_list(Color c, int index) const {
|
||||
return this->piece_list(c, BISHOP, index);
|
||||
}
|
||||
|
||||
inline Square Position::rook_list(Color c, int index) const {
|
||||
return this->piece_list(c, ROOK, index);
|
||||
}
|
||||
|
||||
inline Square Position::queen_list(Color c, int index) const {
|
||||
return this->piece_list(c, QUEEN, index);
|
||||
}
|
||||
|
||||
inline Square Position::ep_square() const {
|
||||
return epSquare;
|
||||
}
|
||||
|
||||
inline Square Position::king_square(Color c) const {
|
||||
return kingSquare[c];
|
||||
}
|
||||
|
||||
inline bool Position::can_castle_kingside(Color side) const {
|
||||
return castleRights & (1+int(side));
|
||||
}
|
||||
|
||||
inline bool Position::can_castle_queenside(Color side) const {
|
||||
return castleRights & (4+4*int(side));
|
||||
}
|
||||
|
||||
inline bool Position::can_castle(Color side) const {
|
||||
return can_castle_kingside(side) || can_castle_queenside(side);
|
||||
}
|
||||
|
||||
inline Square Position::initial_kr_square(Color c) const {
|
||||
return relative_square(c, make_square(initialKRFile, RANK_1));
|
||||
}
|
||||
|
||||
inline Square Position::initial_qr_square(Color c) const {
|
||||
return relative_square(c, make_square(initialQRFile, RANK_1));
|
||||
}
|
||||
|
||||
inline Bitboard Position::pawn_attacks(Color c, Square s) const {
|
||||
return StepAttackBB[pawn_of_color(c)][s];
|
||||
}
|
||||
|
||||
inline Bitboard Position::white_pawn_attacks(Square s) const {
|
||||
return this->pawn_attacks(WHITE, s);
|
||||
}
|
||||
|
||||
inline Bitboard Position::black_pawn_attacks(Square s) const {
|
||||
return this->pawn_attacks(BLACK, s);
|
||||
}
|
||||
|
||||
inline Bitboard Position::knight_attacks(Square s) const {
|
||||
return StepAttackBB[KNIGHT][s];
|
||||
}
|
||||
|
||||
inline Bitboard Position::rook_attacks(Square s) const {
|
||||
return rook_attacks_bb(s, this->occupied_squares());
|
||||
}
|
||||
|
||||
inline Bitboard Position::bishop_attacks(Square s) const {
|
||||
return bishop_attacks_bb(s, this->occupied_squares());
|
||||
}
|
||||
|
||||
inline Bitboard Position::queen_attacks(Square s) const {
|
||||
return this->rook_attacks(s) | this->bishop_attacks(s);
|
||||
}
|
||||
|
||||
inline Bitboard Position::king_attacks(Square s) const {
|
||||
return StepAttackBB[KING][s];
|
||||
}
|
||||
|
||||
inline Bitboard Position::checkers() const {
|
||||
return checkersBB;
|
||||
}
|
||||
|
||||
inline bool Position::is_check() const {
|
||||
return this->checkers() != EmptyBoardBB;
|
||||
}
|
||||
|
||||
inline bool Position::white_pawn_attacks_square(Square f, Square t) const {
|
||||
return bit_is_set(this->white_pawn_attacks(f), t);
|
||||
}
|
||||
|
||||
inline bool Position::black_pawn_attacks_square(Square f, Square t) const {
|
||||
return bit_is_set(this->black_pawn_attacks(f), t);
|
||||
}
|
||||
|
||||
inline bool Position::knight_attacks_square(Square f, Square t) const {
|
||||
return bit_is_set(this->knight_attacks(f), t);
|
||||
}
|
||||
|
||||
inline bool Position::bishop_attacks_square(Square f, Square t) const {
|
||||
return bit_is_set(this->bishop_attacks(f), t);
|
||||
}
|
||||
|
||||
inline bool Position::rook_attacks_square(Square f, Square t) const {
|
||||
return bit_is_set(this->rook_attacks(f), t);
|
||||
}
|
||||
|
||||
inline bool Position::queen_attacks_square(Square f, Square t) const {
|
||||
return bit_is_set(this->queen_attacks(f), t);
|
||||
}
|
||||
|
||||
inline bool Position::king_attacks_square(Square f, Square t) const {
|
||||
return bit_is_set(this->king_attacks(f), t);
|
||||
}
|
||||
|
||||
inline bool Position::pawn_is_passed(Color c, Square s) const {
|
||||
return !(this->pawns(opposite_color(c)) & passed_pawn_mask(c, s));
|
||||
}
|
||||
|
||||
inline bool Position::pawn_is_isolated(Color c, Square s) const {
|
||||
return !(this->pawns(c) & neighboring_files_bb(s));
|
||||
}
|
||||
|
||||
inline bool Position::pawn_is_doubled(Color c, Square s) const {
|
||||
return this->pawns(c) & squares_behind(c, s);
|
||||
}
|
||||
|
||||
inline bool Position::file_is_open(File f) const {
|
||||
return !(this->pawns() & file_bb(f));
|
||||
}
|
||||
|
||||
inline bool Position::file_is_half_open(Color c, File f) const {
|
||||
return !(this->pawns(c) & file_bb(f));
|
||||
}
|
||||
|
||||
inline bool Position::square_is_weak(Square s, Color c) const {
|
||||
return !(this->pawns(c) & outpost_mask(opposite_color(c), s));
|
||||
}
|
||||
|
||||
inline Key Position::get_key() const {
|
||||
return key;
|
||||
}
|
||||
|
||||
inline Key Position::get_pawn_key() const {
|
||||
return pawnKey;
|
||||
}
|
||||
|
||||
inline Key Position::get_material_key() const {
|
||||
return materialKey;
|
||||
}
|
||||
|
||||
inline Value Position::mg_pst(Color c, PieceType pt, Square s) const {
|
||||
return MgPieceSquareTable[piece_of_color_and_type(c, pt)][s];
|
||||
}
|
||||
|
||||
inline Value Position::eg_pst(Color c, PieceType pt, Square s) const {
|
||||
return EgPieceSquareTable[piece_of_color_and_type(c, pt)][s];
|
||||
}
|
||||
|
||||
inline Value Position::mg_value() const {
|
||||
return mgValue;
|
||||
}
|
||||
|
||||
inline Value Position::eg_value() const {
|
||||
return egValue;
|
||||
}
|
||||
|
||||
inline Value Position::non_pawn_material(Color c) const {
|
||||
return npMaterial[c];
|
||||
}
|
||||
|
||||
inline Phase Position::game_phase() const {
|
||||
|
||||
// The purpose of the Value(325) terms below is to make sure the difference
|
||||
// between MidgameLimit and EndgameLimit is a power of 2, which should make
|
||||
// the division at the end of the function a bit faster.
|
||||
|
||||
static const Value MidgameLimit =
|
||||
2*QueenValueMidgame+2*RookValueMidgame+6*BishopValueMidgame+Value(325);
|
||||
static const Value EndgameLimit = 4*RookValueMidgame-Value(325);
|
||||
Value npm = this->non_pawn_material(WHITE) + this->non_pawn_material(BLACK);
|
||||
|
||||
if(npm >= MidgameLimit)
|
||||
return PHASE_MIDGAME;
|
||||
else if(npm <= EndgameLimit)
|
||||
return PHASE_ENDGAME;
|
||||
else
|
||||
return Phase(((npm - EndgameLimit) * 128) / (MidgameLimit - EndgameLimit));
|
||||
}
|
||||
|
||||
inline bool Position::move_is_pawn_push_to_7th(Move m) const {
|
||||
Color c = this->side_to_move();
|
||||
return
|
||||
this->piece_on(move_from(m)) == pawn_of_color(c) &&
|
||||
pawn_rank(c, move_to(m)) == RANK_7;
|
||||
}
|
||||
|
||||
inline bool Position::move_is_passed_pawn_push(Move m) const {
|
||||
Color c = this->side_to_move();
|
||||
return
|
||||
this->piece_on(move_from(m)) == pawn_of_color(c) &&
|
||||
this->pawn_is_passed(c, move_to(m));
|
||||
}
|
||||
|
||||
inline bool Position::move_was_passed_pawn_push(Move m) const {
|
||||
Color c = opposite_color(this->side_to_move());
|
||||
return
|
||||
this->piece_on(move_to(m)) == pawn_of_color(c) &&
|
||||
this->pawn_is_passed(c, move_to(m));
|
||||
}
|
||||
|
||||
inline int Position::rule_50_counter() const {
|
||||
return rule50;
|
||||
}
|
||||
|
||||
inline bool Position::opposite_colored_bishops() const {
|
||||
return
|
||||
this->bishop_count(WHITE) == 1 && this->bishop_count(BLACK) == 1 &&
|
||||
square_color(this->bishop_list(WHITE, 0)) !=
|
||||
square_color(this->bishop_list(BLACK, 0));
|
||||
}
|
||||
|
||||
inline bool Position::has_pawn_on_7th(Color c) const {
|
||||
return this->pawns(c) & relative_rank_bb(c, RANK_7);
|
||||
}
|
||||
|
||||
|
||||
#endif // !defined(POSITION_H_INCLUDED)
|
164
src/psqtab.h
Normal file
164
src/psqtab.h
Normal file
|
@ -0,0 +1,164 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(PSQTAB_H_INCLUDED)
|
||||
#define PSQTAB_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "position.h"
|
||||
|
||||
|
||||
////
|
||||
//// Variables
|
||||
////
|
||||
|
||||
static const int MgPST[][64] = {
|
||||
{ },
|
||||
{ // Pawn
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
166, 192, 204, 216, 216, 204, 192, 166,
|
||||
166, 192, 210, 242, 242, 210, 192, 166,
|
||||
166, 192, 220, 268, 268, 220, 192, 166,
|
||||
166, 192, 220, 242, 242, 220, 192, 166,
|
||||
166, 192, 210, 216, 216, 210, 192, 166,
|
||||
166, 192, 204, 216, 216, 204, 192, 166,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
},
|
||||
{ // Knight
|
||||
704, 730, 756, 768, 768, 756, 730, 704,
|
||||
743, 768, 794, 807, 807, 794, 768, 743,
|
||||
781, 807, 832, 844, 844, 832, 807, 781,
|
||||
807, 832, 857, 870, 870, 857, 832, 807,
|
||||
820, 844, 870, 883, 883, 870, 844, 820,
|
||||
820, 844, 870, 883, 883, 870, 844, 820,
|
||||
781, 807, 832, 844, 844, 832, 807, 781,
|
||||
650, 768, 794, 807, 807, 794, 768, 650
|
||||
},
|
||||
{ // Bishop
|
||||
786, 786, 792, 797, 797, 792, 786, 786,
|
||||
812, 832, 827, 832, 832, 827, 832, 812,
|
||||
817, 827, 842, 837, 837, 842, 827, 817,
|
||||
822, 832, 837, 852, 852, 837, 832, 822,
|
||||
822, 832, 837, 852, 852, 837, 832, 822,
|
||||
817, 827, 842, 837, 837, 842, 827, 817,
|
||||
812, 832, 827, 832, 832, 827, 832, 812,
|
||||
812, 812, 817, 822, 822, 817, 812, 812
|
||||
},
|
||||
{ // Rook
|
||||
1267, 1275, 1282, 1289, 1289, 1282, 1275, 1267,
|
||||
1267, 1275, 1282, 1289, 1289, 1282, 1275, 1267,
|
||||
1267, 1275, 1282, 1289, 1289, 1282, 1275, 1267,
|
||||
1267, 1275, 1282, 1289, 1289, 1282, 1275, 1267,
|
||||
1267, 1275, 1282, 1289, 1289, 1282, 1275, 1267,
|
||||
1267, 1275, 1282, 1289, 1289, 1282, 1275, 1267,
|
||||
1267, 1275, 1282, 1289, 1289, 1282, 1275, 1267,
|
||||
1267, 1275, 1282, 1289, 1289, 1282, 1275, 1267
|
||||
},
|
||||
{ // Queen
|
||||
2560, 2560, 2560, 2560, 2560, 2560, 2560, 2560,
|
||||
2560, 2560, 2560, 2560, 2560, 2560, 2560, 2560,
|
||||
2560, 2560, 2560, 2560, 2560, 2560, 2560, 2560,
|
||||
2560, 2560, 2560, 2560, 2560, 2560, 2560, 2560,
|
||||
2560, 2560, 2560, 2560, 2560, 2560, 2560, 2560,
|
||||
2560, 2560, 2560, 2560, 2560, 2560, 2560, 2560,
|
||||
2560, 2560, 2560, 2560, 2560, 2560, 2560, 2560,
|
||||
2560, 2560, 2560, 2560, 2560, 2560, 2560, 2560
|
||||
},
|
||||
{ // King
|
||||
302, 328, 276, 225, 225, 276, 328, 302,
|
||||
276, 302, 251, 200, 200, 251, 302, 276,
|
||||
225, 251, 200, 149, 149, 200, 251, 225,
|
||||
200, 225, 175, 124, 124, 175, 225, 200,
|
||||
175, 200, 149, 98, 98, 149, 200, 175,
|
||||
149, 175, 124, 72, 72, 124, 175, 149,
|
||||
124, 149, 98, 47, 47, 98, 149, 124,
|
||||
98, 124, 72, 21, 21, 72, 124, 98,
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
static const int EgPST[][64] = {
|
||||
{ },
|
||||
{ // Pawn
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
256, 256, 256, 256, 256, 256, 256, 256,
|
||||
256, 256, 256, 256, 256, 256, 256, 256,
|
||||
256, 256, 256, 256, 256, 256, 256, 256,
|
||||
256, 256, 256, 256, 256, 256, 256, 256,
|
||||
256, 256, 256, 256, 256, 256, 256, 256,
|
||||
256, 256, 256, 256, 256, 256, 256, 256,
|
||||
0, 0, 0, 0, 0, 0, 0, 0
|
||||
},
|
||||
{ // Knight
|
||||
730, 756, 781, 794, 794, 781, 756, 730,
|
||||
756, 781, 807, 820, 820, 807, 781, 756,
|
||||
781, 807, 832, 844, 844, 832, 807, 781,
|
||||
794, 820, 844, 857, 857, 844, 820, 794,
|
||||
794, 820, 844, 857, 857, 844, 820, 794,
|
||||
781, 807, 832, 844, 844, 832, 807, 781,
|
||||
756, 781, 807, 820, 820, 807, 781, 756,
|
||||
730, 756, 781, 794, 794, 781, 756, 730
|
||||
},
|
||||
{ // Bishop
|
||||
786, 802, 809, 817, 817, 809, 802, 786,
|
||||
802, 817, 825, 832, 832, 825, 817, 802,
|
||||
809, 825, 832, 839, 839, 832, 825, 809,
|
||||
817, 832, 839, 847, 847, 839, 832, 817,
|
||||
817, 832, 839, 847, 847, 839, 832, 817,
|
||||
809, 825, 832, 839, 839, 832, 825, 809,
|
||||
802, 817, 825, 832, 832, 825, 817, 802,
|
||||
786, 802, 809, 817, 817, 809, 802, 786
|
||||
},
|
||||
{ // Rook
|
||||
1282, 1282, 1282, 1282, 1282, 1282, 1282, 1282,
|
||||
1282, 1282, 1282, 1282, 1282, 1282, 1282, 1282,
|
||||
1282, 1282, 1282, 1282, 1282, 1282, 1282, 1282,
|
||||
1282, 1282, 1282, 1282, 1282, 1282, 1282, 1282,
|
||||
1282, 1282, 1282, 1282, 1282, 1282, 1282, 1282,
|
||||
1282, 1282, 1282, 1282, 1282, 1282, 1282, 1282,
|
||||
1282, 1282, 1282, 1282, 1282, 1282, 1282, 1282,
|
||||
1282, 1282, 1282, 1282, 1282, 1282, 1282, 1282
|
||||
},
|
||||
{ // Queen
|
||||
2499, 2520, 2530, 2540, 2540, 2530, 2520, 2499,
|
||||
2520, 2540, 2550, 2560, 2560, 2550, 2540, 2520,
|
||||
2530, 2550, 2560, 2570, 2570, 2560, 2550, 2530,
|
||||
2540, 2560, 2570, 2580, 2580, 2570, 2560, 2540,
|
||||
2540, 2560, 2570, 2580, 2580, 2570, 2560, 2540,
|
||||
2530, 2550, 2560, 2570, 2570, 2560, 2550, 2530,
|
||||
2520, 2540, 2550, 2560, 2560, 2550, 2540, 2520,
|
||||
2499, 2520, 2530, 2540, 2540, 2530, 2520, 2499
|
||||
},
|
||||
{ // King
|
||||
16, 78, 108, 139, 139, 108, 78, 16,
|
||||
78, 139, 170, 200, 200, 170, 139, 78,
|
||||
108, 170, 200, 230, 230, 200, 170, 108,
|
||||
139, 200, 230, 261, 261, 230, 200, 139,
|
||||
139, 200, 230, 261, 261, 230, 200, 139,
|
||||
108, 170, 200, 230, 230, 200, 170, 108,
|
||||
78, 139, 170, 200, 200, 170, 139, 78,
|
||||
16, 78, 108, 139, 139, 108, 78, 16
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
#endif // !defined(PSQTAB_H_INCLUDED)
|
417
src/san.cpp
Normal file
417
src/san.cpp
Normal file
|
@ -0,0 +1,417 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <cstring>
|
||||
#include <iomanip>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
|
||||
#include "movepick.h"
|
||||
#include "san.h"
|
||||
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
/// Types
|
||||
|
||||
enum Ambiguity {
|
||||
AMBIGUITY_NONE,
|
||||
AMBIGUITY_FILE,
|
||||
AMBIGUITY_RANK,
|
||||
AMBIGUITY_BOTH
|
||||
};
|
||||
|
||||
|
||||
/// Functions
|
||||
|
||||
Ambiguity move_ambiguity(Position &pos, Move m);
|
||||
const std::string time_string(int milliseconds);
|
||||
const std::string score_string(Value v);
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// move_to_san() takes a position and a move as input, where it is assumed
|
||||
/// that the move is a legal move from the position. The return value is
|
||||
/// a string containing the move in short algebraic notation.
|
||||
|
||||
const std::string move_to_san(Position &pos, Move m) {
|
||||
std::string str;
|
||||
|
||||
assert(pos.is_ok());
|
||||
assert(move_is_ok(m));
|
||||
|
||||
if(m == MOVE_NONE) {
|
||||
str = "(none)";
|
||||
return str;
|
||||
}
|
||||
else if(m == MOVE_NULL) {
|
||||
str = "(null)";
|
||||
return str;
|
||||
}
|
||||
else if(move_is_long_castle(m))
|
||||
str = "O-O-O";
|
||||
else if(move_is_short_castle(m))
|
||||
str = "O-O";
|
||||
else {
|
||||
Square from, to;
|
||||
Piece pc;
|
||||
|
||||
from = move_from(m);
|
||||
to = move_to(m);
|
||||
pc = pos.piece_on(move_from(m));
|
||||
|
||||
str = "";
|
||||
|
||||
if(type_of_piece(pc) == PAWN) {
|
||||
if(pos.move_is_capture(m))
|
||||
str += file_to_char(square_file(move_from(m)));
|
||||
}
|
||||
else {
|
||||
str += piece_type_to_char(type_of_piece(pc), true);
|
||||
|
||||
Ambiguity amb = move_ambiguity(pos, m);
|
||||
switch(amb) {
|
||||
|
||||
case AMBIGUITY_NONE:
|
||||
break;
|
||||
|
||||
case AMBIGUITY_FILE:
|
||||
str += file_to_char(square_file(from));
|
||||
break;
|
||||
|
||||
case AMBIGUITY_RANK:
|
||||
str += rank_to_char(square_rank(from));
|
||||
break;
|
||||
|
||||
case AMBIGUITY_BOTH:
|
||||
str += square_to_string(from);
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
}
|
||||
|
||||
if(pos.move_is_capture(m))
|
||||
str += "x";
|
||||
|
||||
str += square_to_string(move_to(m));
|
||||
|
||||
if(move_promotion(m)) {
|
||||
str += "=";
|
||||
str += piece_type_to_char(move_promotion(m), true);
|
||||
}
|
||||
}
|
||||
|
||||
// Is the move check? We don't use pos.move_is_check(m) here, because
|
||||
// Position::move_is_check doesn't detect all checks (not castling moves,
|
||||
// promotions and en passant captures).
|
||||
UndoInfo u;
|
||||
pos.do_move(m, u);
|
||||
if(pos.is_check())
|
||||
str += pos.is_mate()? "#" : "+";
|
||||
pos.undo_move(m, u);
|
||||
|
||||
return str;
|
||||
}
|
||||
|
||||
|
||||
/// move_from_san() takes a position and a string as input, and tries to
|
||||
/// interpret the string as a move in short algebraic notation. On success,
|
||||
/// the move is returned. On failure (i.e. if the string is unparsable, or
|
||||
/// if the move is illegal or ambiguous), MOVE_NONE is returned.
|
||||
|
||||
Move move_from_san(Position &pos, const std::string &movestr) {
|
||||
assert(pos.is_ok());
|
||||
|
||||
MovePicker mp = MovePicker(pos, false, MOVE_NONE, MOVE_NONE, MOVE_NONE,
|
||||
MOVE_NONE, OnePly);
|
||||
|
||||
// Castling moves
|
||||
if(movestr == "O-O-O") {
|
||||
Move m;
|
||||
while((m = mp.get_next_move()) != MOVE_NONE)
|
||||
if(move_is_long_castle(m) && pos.move_is_legal(m))
|
||||
return m;
|
||||
return MOVE_NONE;
|
||||
}
|
||||
else if(movestr == "O-O") {
|
||||
Move m;
|
||||
while((m = mp.get_next_move()) != MOVE_NONE)
|
||||
if(move_is_short_castle(m) && pos.move_is_legal(m))
|
||||
return m;
|
||||
return MOVE_NONE;
|
||||
}
|
||||
|
||||
// Normal moves
|
||||
const char *cstr = movestr.c_str();
|
||||
const char *c;
|
||||
char *cc;
|
||||
char str[10];
|
||||
int i;
|
||||
|
||||
// Initialize str[] by making a copy of movestr with the characters
|
||||
// 'x', '=', '+' and '#' removed.
|
||||
cc = str;
|
||||
for(i=0, c=cstr; i<10 && *c!='\0' && *c!='\n' && *c!=' '; i++, c++)
|
||||
if(!strchr("x=+#", *c)) {
|
||||
*cc = strchr("nrq", *c)? toupper(*c) : *c;
|
||||
cc++;
|
||||
}
|
||||
*cc = '\0';
|
||||
|
||||
int left = 0, right = strlen(str) - 1;
|
||||
PieceType pt = NO_PIECE_TYPE, promotion;
|
||||
Square to;
|
||||
File fromFile = FILE_NONE;
|
||||
Rank fromRank = RANK_NONE;
|
||||
|
||||
// Promotion?
|
||||
if(strchr("BNRQ", str[right])) {
|
||||
promotion = piece_type_from_char(str[right]);
|
||||
right--;
|
||||
}
|
||||
else
|
||||
promotion = NO_PIECE_TYPE;
|
||||
|
||||
// Find the moving piece:
|
||||
if(left < right) {
|
||||
if(strchr("BNRQK", str[left])) {
|
||||
pt = piece_type_from_char(str[left]);
|
||||
left++;
|
||||
}
|
||||
else
|
||||
pt = PAWN;
|
||||
}
|
||||
|
||||
// Find the to square:
|
||||
if(left < right) {
|
||||
if(str[right] < '1' || str[right] > '8' ||
|
||||
str[right-1] < 'a' || str[right-1] > 'h')
|
||||
return MOVE_NONE;
|
||||
to = make_square(file_from_char(str[right-1]), rank_from_char(str[right]));
|
||||
right -= 2;
|
||||
}
|
||||
else
|
||||
return MOVE_NONE;
|
||||
|
||||
// Find the file and/or rank of the from square:
|
||||
if(left <= right) {
|
||||
if(strchr("abcdefgh", str[left])) {
|
||||
fromFile = file_from_char(str[left]);
|
||||
left++;
|
||||
}
|
||||
if(strchr("12345678", str[left]))
|
||||
fromRank = rank_from_char(str[left]);
|
||||
}
|
||||
|
||||
// Look for a matching move:
|
||||
Move m, move = MOVE_NONE;
|
||||
int matches = 0;
|
||||
|
||||
while((m = mp.get_next_move()) != MOVE_NONE) {
|
||||
bool match = true;
|
||||
if(pos.type_of_piece_on(move_from(m)) != pt)
|
||||
match = false;
|
||||
else if(move_to(m) != to)
|
||||
match = false;
|
||||
else if(move_promotion(m) != promotion)
|
||||
match = false;
|
||||
else if(fromFile != FILE_NONE && fromFile != square_file(move_from(m)))
|
||||
match = false;
|
||||
else if(fromRank != RANK_NONE && fromRank != square_rank(move_from(m)))
|
||||
match = false;
|
||||
if(match) {
|
||||
move = m;
|
||||
matches++;
|
||||
}
|
||||
}
|
||||
|
||||
if(matches == 1)
|
||||
return move;
|
||||
else
|
||||
return MOVE_NONE;
|
||||
}
|
||||
|
||||
|
||||
/// line_to_san() takes a position and a line (an array of moves representing
|
||||
/// a sequence of legal moves from the position) as input, and returns a
|
||||
/// string containing the line in short algebraic notation. If the boolean
|
||||
/// parameter 'breakLines' is true, line breaks are inserted, with a line
|
||||
/// length of 80 characters. After a line break, 'startColumn' spaces are
|
||||
/// inserted at the beginning of the new line.
|
||||
|
||||
const std::string line_to_san(const Position &pos, Move line[], int startColumn,
|
||||
bool breakLines) {
|
||||
Position p = Position(pos);
|
||||
UndoInfo u;
|
||||
std::stringstream s;
|
||||
std::string moveStr;
|
||||
int length, maxLength;
|
||||
|
||||
length = 0;
|
||||
maxLength = 80 - startColumn;
|
||||
|
||||
for(int i = 0; line[i] != MOVE_NONE; i++) {
|
||||
moveStr = move_to_san(p, line[i]);
|
||||
length += moveStr.length() + 1;
|
||||
if(breakLines && length > maxLength) {
|
||||
s << "\n";
|
||||
for(int j = 0; j < startColumn; j++)
|
||||
s << " ";
|
||||
length = moveStr.length() + 1;
|
||||
}
|
||||
s << moveStr << " ";
|
||||
|
||||
if(line[i] == MOVE_NULL)
|
||||
p.do_null_move(u);
|
||||
else
|
||||
p.do_move(line[i], u);
|
||||
}
|
||||
|
||||
return s.str();
|
||||
}
|
||||
|
||||
|
||||
/// pretty_pv() creates a human-readable string from a position and a PV.
|
||||
/// It is used to write search information to the log file (which is created
|
||||
/// when the UCI parameter "Use Search Log" is "true").
|
||||
|
||||
const std::string pretty_pv(const Position &pos, int time, int depth,
|
||||
uint64_t nodes, Value score, Move pv[]) {
|
||||
std::stringstream s;
|
||||
|
||||
// Depth
|
||||
s << std::setw(2) << std::setfill(' ') << depth << " ";
|
||||
|
||||
// Score
|
||||
s << std::setw(8) << score_string(score);
|
||||
|
||||
// Time
|
||||
s << std::setw(8) << std::setfill(' ') << time_string(time) << " ";
|
||||
|
||||
// Nodes
|
||||
if(nodes < 1000000ULL)
|
||||
s << std::setw(8) << std::setfill(' ') << nodes << " ";
|
||||
else if(nodes < 1000000000ULL)
|
||||
s << std::setw(7) << std::setfill(' ') << nodes/1000ULL << 'k' << " ";
|
||||
else
|
||||
s << std::setw(7) << std::setfill(' ') << nodes/1000000ULL << 'M' << " ";
|
||||
|
||||
// PV
|
||||
s << line_to_san(pos, pv, 30, true);
|
||||
|
||||
return s.str();
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
Ambiguity move_ambiguity(Position &pos, Move m) {
|
||||
Square from, to;
|
||||
Piece pc;
|
||||
|
||||
from = move_from(m);
|
||||
to = move_to(m);
|
||||
pc = pos.piece_on(from);
|
||||
|
||||
// King moves are never ambiguous, because there is never two kings of
|
||||
// the same color.
|
||||
if(type_of_piece(pc) == KING)
|
||||
return AMBIGUITY_NONE;
|
||||
|
||||
MovePicker mp = MovePicker(pos, false, MOVE_NONE, MOVE_NONE, MOVE_NONE,
|
||||
MOVE_NONE, OnePly);
|
||||
Move mv, moveList[8];
|
||||
int i, j, n;
|
||||
|
||||
n = 0;
|
||||
while((mv = mp.get_next_move()) != MOVE_NONE)
|
||||
if(move_to(mv) == to && pos.piece_on(move_from(mv)) == pc
|
||||
&& pos.move_is_legal(mv))
|
||||
moveList[n++] = mv;
|
||||
if(n == 1)
|
||||
return AMBIGUITY_NONE;
|
||||
|
||||
j = 0;
|
||||
for(i = 0; i < n; i++)
|
||||
if(square_file(move_from(moveList[i])) == square_file(from))
|
||||
j++;
|
||||
if(j == 1)
|
||||
return AMBIGUITY_FILE;
|
||||
|
||||
j = 0;
|
||||
for(i = 0; i < n; i++)
|
||||
if(square_rank(move_from(moveList[i])) == square_rank(from))
|
||||
j++;
|
||||
if(j == 1)
|
||||
return AMBIGUITY_RANK;
|
||||
|
||||
return AMBIGUITY_BOTH;
|
||||
}
|
||||
|
||||
|
||||
const std::string time_string(int milliseconds) {
|
||||
std::stringstream s;
|
||||
|
||||
int hours = milliseconds / (1000 * 60 * 60);
|
||||
int minutes = (milliseconds - hours*1000*60*60) / (60*1000);
|
||||
int seconds = (milliseconds - hours*1000*60*60 - minutes*60*1000) / 1000;
|
||||
|
||||
if(hours)
|
||||
s << hours << ':';
|
||||
s << std::setw(2) << std::setfill('0') << minutes << ':';
|
||||
s << std::setw(2) << std::setfill('0') << seconds;
|
||||
|
||||
return s.str();
|
||||
}
|
||||
|
||||
|
||||
const std::string score_string(Value v) {
|
||||
std::stringstream s;
|
||||
|
||||
if(abs(v) >= VALUE_MATE - 200) {
|
||||
if(v < 0)
|
||||
s << "-#" << (VALUE_MATE + v) / 2;
|
||||
else
|
||||
s << "#" << (VALUE_MATE - v + 1) / 2;
|
||||
}
|
||||
else {
|
||||
float floatScore = float(v) / float(PawnValueMidgame);
|
||||
if(v >= 0)
|
||||
s << '+';
|
||||
s << std::setprecision(2) << std::fixed << floatScore;
|
||||
}
|
||||
return s.str();
|
||||
}
|
||||
|
||||
}
|
46
src/san.h
Normal file
46
src/san.h
Normal file
|
@ -0,0 +1,46 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(SAN_H_INCLUDED)
|
||||
#define SAN_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "move.h"
|
||||
#include "position.h"
|
||||
#include "value.h"
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern const std::string move_to_san(Position &pos, Move m);
|
||||
extern Move move_from_san(Position &pos, const std::string &str);
|
||||
extern const std::string line_to_san(const Position &pos, Move line[],
|
||||
int startColumn, bool breakLines);
|
||||
extern const std::string pretty_pv(const Position &pos, int time, int depth,
|
||||
uint64_t nodes, Value score, Move pv[]);
|
||||
|
||||
|
||||
#endif // !defined(SAN_H_INCLUDED)
|
51
src/scale.h
Normal file
51
src/scale.h
Normal file
|
@ -0,0 +1,51 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(SCALE_H_INCLUDED)
|
||||
#define SCALE_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "value.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
enum ScaleFactor {
|
||||
SCALE_FACTOR_ZERO = 0,
|
||||
SCALE_FACTOR_NORMAL = 64,
|
||||
SCALE_FACTOR_MAX = 128,
|
||||
SCALE_FACTOR_NONE = 255
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline Value apply_scale_factor(Value v, ScaleFactor f) {
|
||||
return Value((v * f) / int(SCALE_FACTOR_NORMAL));
|
||||
}
|
||||
|
||||
|
||||
#endif // !defined(SCALE_H_INCLUDED)
|
2436
src/search.cpp
Normal file
2436
src/search.cpp
Normal file
File diff suppressed because it is too large
Load diff
90
src/search.h
Normal file
90
src/search.h
Normal file
|
@ -0,0 +1,90 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(SEARCH_H_INCLUDED)
|
||||
#define SEARCH_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "types.h"
|
||||
#include "depth.h"
|
||||
#include "history.h"
|
||||
#include "lock.h"
|
||||
#include "movegen.h"
|
||||
#include "position.h"
|
||||
#include "tt.h"
|
||||
#include "value.h"
|
||||
|
||||
|
||||
////
|
||||
//// Constants
|
||||
////
|
||||
|
||||
const int PLY_MAX = 100;
|
||||
const int PLY_MAX_PLUS_2 = 102;
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
/// The SearchStack struct keeps track of the information we need to remember
|
||||
/// from nodes shallower and deeper in the tree during the search. Each
|
||||
/// search thread has its own array of SearchStack objects, indexed by the
|
||||
/// current ply.
|
||||
|
||||
struct SearchStack {
|
||||
Move pv[PLY_MAX];
|
||||
Move currentMove;
|
||||
Value currentMoveCaptureValue;
|
||||
Move mateKiller, killer1, killer2;
|
||||
Move threatMove;
|
||||
Depth reduction;
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Global variables
|
||||
////
|
||||
|
||||
extern TranspositionTable TT;
|
||||
|
||||
extern int ActiveThreads;
|
||||
|
||||
extern Lock SMPLock;
|
||||
|
||||
// Perhaps better to make H local, and pass as parameter to MovePicker?
|
||||
extern History H;
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern void init_threads();
|
||||
extern void stop_threads();
|
||||
extern void think(const Position &pos, bool infinite, bool ponder, int time,
|
||||
int increment, int movesToGo, int maxDepth, int maxNodes,
|
||||
int maxTime, Move searchMoves[]);
|
||||
extern int64_t nodes_searched();
|
||||
|
||||
|
||||
#endif // !defined(SEARCH_H_INCLUDED)
|
85
src/square.cpp
Normal file
85
src/square.cpp
Normal file
|
@ -0,0 +1,85 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <cstdio>
|
||||
#include <string>
|
||||
|
||||
#include "square.h"
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
|
||||
/// Translating files, ranks and squares to/from characters and strings:
|
||||
|
||||
File file_from_char(char c) {
|
||||
return File(c - 'a') + FILE_A;
|
||||
}
|
||||
|
||||
|
||||
char file_to_char(File f) {
|
||||
return char(f - FILE_A) + 'a';
|
||||
}
|
||||
|
||||
|
||||
Rank rank_from_char(char c) {
|
||||
return Rank(c - '1') + RANK_1;
|
||||
}
|
||||
|
||||
|
||||
char rank_to_char(Rank r) {
|
||||
return char(r - RANK_1) + '1';
|
||||
}
|
||||
|
||||
|
||||
Square square_from_string(const std::string &str) {
|
||||
return make_square(file_from_char(str[0]), rank_from_char(str[1]));
|
||||
}
|
||||
|
||||
|
||||
const std::string square_to_string(Square s) {
|
||||
std::string str;
|
||||
str += file_to_char(square_file(s));
|
||||
str += rank_to_char(square_rank(s));
|
||||
return str;
|
||||
}
|
||||
|
||||
|
||||
/// file_is_ok(), rank_is_ok() and square_is_ok(), for debugging:
|
||||
|
||||
bool file_is_ok(File f) {
|
||||
return f >= FILE_A && f <= FILE_H;
|
||||
}
|
||||
|
||||
|
||||
bool rank_is_ok(Rank r) {
|
||||
return r >= RANK_1 && r <= RANK_8;
|
||||
}
|
||||
|
||||
|
||||
bool square_is_ok(Square s) {
|
||||
return file_is_ok(square_file(s)) && rank_is_ok(square_rank(s));
|
||||
}
|
177
src/square.h
Normal file
177
src/square.h
Normal file
|
@ -0,0 +1,177 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(SQUARE_H_INCLUDED)
|
||||
#define SQUARE_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "color.h"
|
||||
#include "misc.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
enum Square {
|
||||
SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
|
||||
SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
|
||||
SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
|
||||
SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4,
|
||||
SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5,
|
||||
SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
|
||||
SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
|
||||
SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
|
||||
SQ_NONE
|
||||
};
|
||||
|
||||
enum File {
|
||||
FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NONE
|
||||
};
|
||||
|
||||
enum Rank {
|
||||
RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NONE
|
||||
};
|
||||
|
||||
enum SquareDelta {
|
||||
DELTA_SSW = -021, DELTA_SS = -020, DELTA_SSE = -017, DELTA_SWW = -012,
|
||||
DELTA_SW = -011, DELTA_S = -010, DELTA_SE = -07, DELTA_SEE = -06,
|
||||
DELTA_W = -01, DELTA_ZERO = 0, DELTA_E = 01, DELTA_NWW = 06, DELTA_NW = 07,
|
||||
DELTA_N = 010, DELTA_NE = 011, DELTA_NEE = 012, DELTA_NNW = 017,
|
||||
DELTA_NN = 020, DELTA_NNE = 021
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Constants
|
||||
////
|
||||
|
||||
const int FlipMask = 070;
|
||||
const int FlopMask = 07;
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline File operator+ (File x, int i) { return File(int(x) + i); }
|
||||
inline File operator+ (File x, File y) { return x + int(y); }
|
||||
inline void operator++ (File &x, int) { x = File(int(x) + 1); }
|
||||
inline void operator+= (File &x, int i) { x = File(int(x) + i); }
|
||||
inline File operator- (File x, int i) { return File(int(x) - i); }
|
||||
inline void operator-- (File &x, int) { x = File(int(x) - 1); }
|
||||
inline void operator-= (File &x, int i) { x = File(int(x) - i); }
|
||||
|
||||
inline Rank operator+ (Rank x, int i) { return Rank(int(x) + i); }
|
||||
inline Rank operator+ (Rank x, Rank y) { return x + int(y); }
|
||||
inline void operator++ (Rank &x, int) { x = Rank(int(x) + 1); }
|
||||
inline void operator+= (Rank &x, int i) { x = Rank(int(x) + i); }
|
||||
inline Rank operator- (Rank x, int i) { return Rank(int(x) - i); }
|
||||
inline void operator-- (Rank &x, int) { x = Rank(int(x) - 1); }
|
||||
inline void operator-= (Rank &x, int i) { x = Rank(int(x) - i); }
|
||||
|
||||
inline Square operator+ (Square x, int i) { return Square(int(x) + i); }
|
||||
inline void operator++ (Square &x, int) { x = Square(int(x) + 1); }
|
||||
inline void operator+= (Square &x, int i) { x = Square(int(x) + i); }
|
||||
inline Square operator- (Square x, int i) { return Square(int(x) - i); }
|
||||
inline void operator-- (Square &x, int) { x = Square(int(x) - 1); }
|
||||
inline void operator-= (Square &x, int i) { x = Square(int(x) - i); }
|
||||
inline Square operator+ (Square x, SquareDelta i) { return Square(int(x) + i); }
|
||||
inline void operator+= (Square &x, SquareDelta i) { x = Square(int(x) + i); }
|
||||
inline Square operator- (Square x, SquareDelta i) { return Square(int(x) - i); }
|
||||
inline void operator-= (Square &x, SquareDelta i) { x = Square(int(x) - i); }
|
||||
inline SquareDelta operator- (Square x, Square y) {
|
||||
return SquareDelta(int(x) - int(y));
|
||||
}
|
||||
|
||||
inline Square make_square(File f, Rank r) {
|
||||
return Square(int(f) | (int(r) << 3));
|
||||
}
|
||||
|
||||
inline File square_file(Square s) {
|
||||
return File(int(s) & 7);
|
||||
}
|
||||
|
||||
inline Rank square_rank(Square s) {
|
||||
return Rank(int(s) >> 3);
|
||||
}
|
||||
|
||||
inline Square flip_square(Square s) {
|
||||
return Square(int(s) ^ FlipMask);
|
||||
}
|
||||
|
||||
inline Square flop_square(Square s) {
|
||||
return Square(int(s) ^ FlopMask);
|
||||
}
|
||||
|
||||
inline Square relative_square(Color c, Square s) {
|
||||
return Square(int(s) ^ (int(c) * FlipMask));
|
||||
}
|
||||
|
||||
inline Rank pawn_rank(Color c, Square s) {
|
||||
return square_rank(relative_square(c, s));
|
||||
}
|
||||
|
||||
inline Color square_color(Square s) {
|
||||
return Color((int(square_file(s)) + int(square_rank(s))) & 1);
|
||||
}
|
||||
|
||||
inline int file_distance(File f1, File f2) {
|
||||
return abs(int(f1) - int(f2));
|
||||
}
|
||||
|
||||
inline int file_distance(Square s1, Square s2) {
|
||||
return file_distance(square_file(s1), square_file(s2));
|
||||
}
|
||||
|
||||
inline int rank_distance(Rank r1, Rank r2) {
|
||||
return abs(int(r1) - int(r2));
|
||||
}
|
||||
|
||||
inline int rank_distance(Square s1, Square s2) {
|
||||
return rank_distance(square_rank(s1), square_rank(s2));
|
||||
}
|
||||
|
||||
inline int square_distance(Square s1, Square s2) {
|
||||
return Max(file_distance(s1, s2), rank_distance(s1, s2));
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern File file_from_char(char c);
|
||||
extern char file_to_char(File f);
|
||||
extern Rank rank_from_char(char c);
|
||||
extern char rank_to_char(Rank r);
|
||||
extern Square square_from_string(const std::string &str);
|
||||
extern const std::string square_to_string(Square s);
|
||||
|
||||
extern bool file_is_ok(File f);
|
||||
extern bool rank_is_ok(Rank r);
|
||||
extern bool square_is_ok(Square s);
|
||||
|
||||
|
||||
#endif // !defined(SQUARE_H_INCLUDED)
|
78
src/thread.h
Normal file
78
src/thread.h
Normal file
|
@ -0,0 +1,78 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(THREAD_H_INCLUDED)
|
||||
#define THREAD_H_INCLUDED
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "lock.h"
|
||||
#include "movepick.h"
|
||||
#include "position.h"
|
||||
#include "search.h"
|
||||
|
||||
|
||||
////
|
||||
//// Constants and variables
|
||||
////
|
||||
|
||||
const int THREAD_MAX = 8;
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
struct SplitPoint {
|
||||
SplitPoint *parent;
|
||||
Position pos;
|
||||
SearchStack sstack[THREAD_MAX][PLY_MAX];
|
||||
SearchStack *parentSstack;
|
||||
int ply;
|
||||
Depth depth;
|
||||
volatile Value alpha, beta, bestValue;
|
||||
bool pvNode;
|
||||
Bitboard dcCandidates;
|
||||
int master, slaves[THREAD_MAX];
|
||||
Lock lock;
|
||||
MovePicker *mp;
|
||||
volatile int moves;
|
||||
volatile int cpus;
|
||||
bool finished;
|
||||
};
|
||||
|
||||
|
||||
struct Thread {
|
||||
SplitPoint *splitPoint;
|
||||
int activeSplitPoints;
|
||||
uint64_t nodes;
|
||||
bool failHighPly1;
|
||||
volatile bool stop;
|
||||
volatile bool running;
|
||||
volatile bool idle;
|
||||
volatile bool workIsWaiting;
|
||||
volatile bool printCurrentLine;
|
||||
unsigned char pad[64];
|
||||
};
|
||||
|
||||
|
||||
#endif // !defined(THREAD_H_INCLUDED)
|
28
src/timeoday.cpp
Normal file
28
src/timeoday.cpp
Normal file
|
@ -0,0 +1,28 @@
|
|||
/*
|
||||
(c) Copyright 1992 Eric Backus
|
||||
|
||||
This software may be used freely so long as this copyright notice is
|
||||
left intact. There is no warrantee on this software.
|
||||
*/
|
||||
#include <windows.h>
|
||||
#include <time.h>
|
||||
#include "dos.h"
|
||||
|
||||
|
||||
int gettimeofday(struct timeval * tp, struct timezone * tzp)
|
||||
{
|
||||
SYSTEMTIME systime;
|
||||
|
||||
if (tp) {
|
||||
struct tm tmrec;
|
||||
time_t theTime = time(NULL);
|
||||
|
||||
|
||||
tmrec = *localtime(&theTime);
|
||||
tp->tv_sec = mktime(&tmrec);
|
||||
GetLocalTime(&systime); /* system time */
|
||||
|
||||
tp->tv_usec = systime.wMilliseconds * 1000;
|
||||
}
|
||||
return 0;
|
||||
}
|
230
src/tt.cpp
Normal file
230
src/tt.cpp
Normal file
|
@ -0,0 +1,230 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <cmath>
|
||||
|
||||
#include "tt.h"
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// Constructor
|
||||
|
||||
TranspositionTable::TranspositionTable(unsigned mbSize) {
|
||||
size = 0;
|
||||
generation = 0;
|
||||
writes = 0;
|
||||
entries = 0;
|
||||
this->set_size(mbSize);
|
||||
}
|
||||
|
||||
|
||||
/// Destructor
|
||||
|
||||
TranspositionTable::~TranspositionTable() {
|
||||
delete [] entries;
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::set_size sets the size of the transposition table,
|
||||
/// measured in megabytes.
|
||||
|
||||
void TranspositionTable::set_size(unsigned mbSize) {
|
||||
unsigned newSize;
|
||||
|
||||
assert(mbSize >= 4 && mbSize <= 1024);
|
||||
|
||||
for(newSize = 1024; newSize * 4 * (sizeof(TTEntry)) <= (mbSize << 20);
|
||||
newSize *= 2);
|
||||
newSize /= 2;
|
||||
|
||||
if(newSize != size) {
|
||||
size = newSize;
|
||||
delete [] entries;
|
||||
entries = new TTEntry[size * 4];
|
||||
if(entries == NULL) {
|
||||
std::cerr << "Failed to allocate " << mbSize
|
||||
<< " MB for transposition table."
|
||||
<< std::endl;
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
this->clear();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::clear overwrites the entire transposition table
|
||||
/// with zeroes. It is called whenever the table is resized, or when the
|
||||
/// user asks the program to clear the table (from the UCI interface).
|
||||
/// Perhaps we should also clear it when the "ucinewgame" command is recieved?
|
||||
|
||||
void TranspositionTable::clear() {
|
||||
memset(entries, 0, size * 4 * sizeof(TTEntry));
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::store writes a new entry containing a position,
|
||||
/// a value, a value type, a search depth, and a best move to the
|
||||
/// transposition table. The transposition table is organized in clusters
|
||||
/// of four TTEntry objects, and when a new entry is written, it replaces
|
||||
/// the least valuable of the four entries in a cluster. A TTEntry t1 is
|
||||
/// considered to be more valuable than a TTEntry t2 if t1 is from the
|
||||
/// current search and t2 is from a previous search, or if the depth of t1
|
||||
/// is bigger than the depth of t2.
|
||||
|
||||
void TranspositionTable::store(const Position &pos, Value v, Depth d,
|
||||
Move m, ValueType type) {
|
||||
TTEntry *tte, *replace;
|
||||
|
||||
tte = replace = entries + int(pos.get_key() & (size - 1)) * 4;
|
||||
for(int i = 0; i < 4; i++) {
|
||||
if((tte+i)->key() == pos.get_key()) {
|
||||
if(m == MOVE_NONE)
|
||||
m = (tte+i)->move();
|
||||
*(tte+i) = TTEntry(pos.get_key(), v, type, d, m, generation);
|
||||
return;
|
||||
}
|
||||
if(replace->generation() == generation) {
|
||||
if((tte+i)->generation() != generation ||
|
||||
(tte+i)->depth() < replace->depth())
|
||||
replace = tte+i;
|
||||
}
|
||||
else if((tte+i)->generation() != generation &&
|
||||
(tte+i)->depth() < replace->depth())
|
||||
replace = tte+i;
|
||||
}
|
||||
*replace = TTEntry(pos.get_key(), v, type, d, m, generation);
|
||||
writes++;
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::retrieve looks up the current position in the
|
||||
/// transposition table, and extracts the value, value type, depth and
|
||||
/// best move if the position is found. The return value is true if
|
||||
/// the position is found, and false if it isn't.
|
||||
|
||||
bool TranspositionTable::retrieve(const Position &pos, Value *value,
|
||||
Depth *d, Move *move,
|
||||
ValueType *type) const {
|
||||
TTEntry *tte;
|
||||
bool found = false;
|
||||
|
||||
tte = entries + int(pos.get_key() & (size - 1)) * 4;
|
||||
for(int i = 0; i < 4 && !found ; i++)
|
||||
if((tte+i)->key() == pos.get_key()) {
|
||||
tte = tte + i;
|
||||
found = true;
|
||||
}
|
||||
if(!found) {
|
||||
*move = MOVE_NONE;
|
||||
return false;
|
||||
}
|
||||
|
||||
*value = tte->value();
|
||||
*type = tte->type();
|
||||
*d = tte->depth();
|
||||
*move = tte->move();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::new_search() is called at the beginning of every new
|
||||
/// search. It increments the "generation" variable, which is used to
|
||||
/// distinguish transposition table entries from previous searches from
|
||||
/// entries from the current search.
|
||||
|
||||
void TranspositionTable::new_search() {
|
||||
generation++;
|
||||
writes = 0;
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::insert_pv() is called at the end of a search
|
||||
/// iteration, and inserts the PV back into the PV. This makes sure the
|
||||
/// old PV moves are searched first, even if the old TT entries have been
|
||||
/// overwritten.
|
||||
|
||||
void TranspositionTable::insert_pv(const Position &pos, Move pv[]) {
|
||||
UndoInfo u;
|
||||
Position p(pos);
|
||||
|
||||
for(int i = 0; pv[i] != MOVE_NONE; i++) {
|
||||
this->store(p, VALUE_NONE, Depth(0), pv[i], VALUE_TYPE_NONE);
|
||||
p.do_move(pv[i], u);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// TranspositionTable::full() returns the permill of all transposition table
|
||||
/// entries which have received at least one write during the current search.
|
||||
/// It is used to display the "info hashfull ..." information in UCI.
|
||||
|
||||
int TranspositionTable::full() {
|
||||
double N = double(size) * 4.0;
|
||||
return int(1000 * (1 - exp(writes * log(1.0 - 1.0/N))));
|
||||
}
|
||||
|
||||
|
||||
/// Constructors
|
||||
|
||||
TTEntry::TTEntry() {
|
||||
}
|
||||
|
||||
TTEntry::TTEntry(Key k, Value v, ValueType t, Depth d, Move m,
|
||||
int generation) {
|
||||
key_ = k;
|
||||
data = (m & 0x7FFFF) | (t << 20) | (generation << 23);
|
||||
value_ = v;
|
||||
depth_ = int16_t(d);
|
||||
}
|
||||
|
||||
|
||||
/// Functions for extracting data from TTEntry objects.
|
||||
|
||||
Key TTEntry::key() const {
|
||||
return key_;
|
||||
}
|
||||
|
||||
Depth TTEntry::depth() const {
|
||||
return Depth(depth_);
|
||||
}
|
||||
|
||||
Move TTEntry::move() const {
|
||||
return Move(data & 0x7FFFF);
|
||||
}
|
||||
|
||||
Value TTEntry::value() const {
|
||||
return Value(value_);
|
||||
}
|
||||
|
||||
ValueType TTEntry::type() const {
|
||||
return ValueType((data >> 20) & 3);
|
||||
}
|
||||
|
||||
int TTEntry::generation() const {
|
||||
return (data >> 23);
|
||||
}
|
92
src/tt.h
Normal file
92
src/tt.h
Normal file
|
@ -0,0 +1,92 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(TT_H_INCLUDED)
|
||||
#define TT_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "depth.h"
|
||||
#include "position.h"
|
||||
#include "value.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
/// The TTEntry class is the class of transposition table entries.
|
||||
|
||||
class TTEntry {
|
||||
|
||||
public:
|
||||
TTEntry();
|
||||
TTEntry(Key k, Value v, ValueType t, Depth d, Move m, int generation);
|
||||
Key key() const;
|
||||
Depth depth() const;
|
||||
Move move() const;
|
||||
Value value() const;
|
||||
ValueType type() const;
|
||||
int generation() const;
|
||||
|
||||
private:
|
||||
Key key_;
|
||||
uint32_t data;
|
||||
int16_t value_;
|
||||
int16_t depth_;
|
||||
};
|
||||
|
||||
|
||||
/// The transposition table class. This is basically just a huge array
|
||||
/// containing TTEntry objects, and a few methods for writing new entries
|
||||
/// and reading new ones.
|
||||
|
||||
class TranspositionTable {
|
||||
|
||||
public:
|
||||
TranspositionTable(unsigned mbSize);
|
||||
~TranspositionTable();
|
||||
void set_size(unsigned mbSize);
|
||||
void clear();
|
||||
void store(const Position &pos, Value v, Depth d, Move m, ValueType type);
|
||||
bool retrieve(const Position &pos, Value *value, Depth *d, Move *move,
|
||||
ValueType *type) const;
|
||||
void new_search();
|
||||
void insert_pv(const Position &pos, Move pv[]);
|
||||
int full();
|
||||
|
||||
private:
|
||||
unsigned size;
|
||||
int writes;
|
||||
TTEntry* entries;
|
||||
uint8_t generation;
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Constants and variables
|
||||
////
|
||||
|
||||
// Default transposition table size, in megabytes:
|
||||
const int TTDefaultSize = 32;
|
||||
|
||||
|
||||
#endif // !defined(TT_H_INCLUDED)
|
46
src/types.h
Normal file
46
src/types.h
Normal file
|
@ -0,0 +1,46 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(TYPES_H_INCLUDED)
|
||||
#define TYPES_H_INCLUDED
|
||||
|
||||
#if !defined(_MSC_VER)
|
||||
|
||||
#include <inttypes.h>
|
||||
|
||||
#else
|
||||
|
||||
typedef __int8 int8_t;
|
||||
typedef unsigned __int8 uint8_t;
|
||||
typedef __int16 int16;
|
||||
typedef unsigned __int16 uint16_t;
|
||||
typedef __int32 int32;
|
||||
typedef unsigned __int32 uint32_t;
|
||||
typedef __int64 int64;
|
||||
typedef unsigned __int64 uint64_t;
|
||||
|
||||
typedef __int16 int16_t;
|
||||
typedef __int64 int64_t;
|
||||
|
||||
#endif // !defined(_MSC_VER)
|
||||
|
||||
// Hash keys:
|
||||
typedef uint64_t Key;
|
||||
|
||||
#endif // !defined(TYPES_H_INCLUDED)
|
391
src/uci.cpp
Normal file
391
src/uci.cpp
Normal file
|
@ -0,0 +1,391 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
#include "book.h"
|
||||
#include "evaluate.h"
|
||||
#include "misc.h"
|
||||
#include "move.h"
|
||||
#include "movegen.h"
|
||||
#include "position.h"
|
||||
#include "san.h"
|
||||
#include "search.h"
|
||||
#include "uci.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
|
||||
////
|
||||
//// Local definitions:
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
// UCIInputParser is a class for parsing UCI input. The class is
|
||||
// very simple, and basically just consist of a constant input
|
||||
// string and a current location in the string. There are methods
|
||||
// for checking if we are at the end of the line, for getting the
|
||||
// next token (defined as any whitespace-delimited sequence of
|
||||
// characters), and for getting the rest of the line as a single
|
||||
// string.
|
||||
|
||||
class UCIInputParser {
|
||||
|
||||
public:
|
||||
UCIInputParser(const std::string &line);
|
||||
std::string get_next_token();
|
||||
std::string get_rest_of_line();
|
||||
bool at_end_of_line();
|
||||
|
||||
private:
|
||||
const std::string &inputLine;
|
||||
int length, currentIndex;
|
||||
|
||||
void skip_whitespace();
|
||||
|
||||
};
|
||||
|
||||
|
||||
// The root position. This is set up when the user (or in practice, the GUI)
|
||||
// sends the "position" UCI command. The root position is sent to the think()
|
||||
// function when the program receives the "go" command.
|
||||
Position RootPosition;
|
||||
|
||||
// Local functions
|
||||
void wait_for_command();
|
||||
void handle_command(const std::string &command);
|
||||
void set_option(UCIInputParser &uip);
|
||||
void set_position(UCIInputParser &uip);
|
||||
void go(UCIInputParser &uip);
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// uci_main_loop() is the only global function in this file. It is
|
||||
/// called immediately after the program has finished initializing.
|
||||
/// The program remains in this loop until it receives the "quit" UCI
|
||||
/// command.
|
||||
|
||||
void uci_main_loop() {
|
||||
RootPosition.from_fen(StartPosition);
|
||||
while(1) wait_for_command();
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Local functions
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
///
|
||||
/// Implementation of the UCIInputParser class.
|
||||
///
|
||||
|
||||
// Constructor for the UCIInputParser class. The constructor takes a
|
||||
// text string containing a single UCI command as input.
|
||||
|
||||
UCIInputParser::UCIInputParser(const std::string &line) : inputLine(line) {
|
||||
this->currentIndex = 0;
|
||||
this->length = line.length();
|
||||
}
|
||||
|
||||
|
||||
// UCIInputParser::skip_whitspace() skips any number of whitespace
|
||||
// characters from the current location in an input string.
|
||||
|
||||
void UCIInputParser::skip_whitespace() {
|
||||
while(isspace((int)(unsigned char)this->inputLine[this->currentIndex]))
|
||||
this->currentIndex++;
|
||||
}
|
||||
|
||||
|
||||
// UCIInputParser::get_next_token() gets the next token in an UCI
|
||||
// command. A 'token' in an UCI command is simply any
|
||||
// whitespace-delimited sequence of characters.
|
||||
|
||||
std::string UCIInputParser::get_next_token() {
|
||||
int i, j;
|
||||
|
||||
this->skip_whitespace();
|
||||
for(i = j = this->currentIndex;
|
||||
j < this->length && !isspace(this->inputLine[j]);
|
||||
j++);
|
||||
this->currentIndex = j;
|
||||
this->skip_whitespace();
|
||||
|
||||
std::string str = this->inputLine.substr(i, j - i);
|
||||
|
||||
return str;
|
||||
}
|
||||
|
||||
|
||||
// UCIInputParser::get_rest_of_line() returns the rest of the input
|
||||
// line (from the current location) as a single string.
|
||||
|
||||
std::string UCIInputParser::get_rest_of_line() {
|
||||
this->skip_whitespace();
|
||||
return this->inputLine.substr(this->currentIndex, this->length);
|
||||
}
|
||||
|
||||
|
||||
// UCIInputParser::at_end_of_line() tests whether we have reached the
|
||||
// end of the input string, i.e. if any more input remains to be
|
||||
// parsed.
|
||||
|
||||
bool UCIInputParser::at_end_of_line() {
|
||||
return this->currentIndex == this->length;
|
||||
}
|
||||
|
||||
|
||||
///
|
||||
/// Other functions
|
||||
///
|
||||
|
||||
|
||||
// wait_for_command() waits for a command from the user, and passes
|
||||
// this command to handle_command. wait_for_command also intercepts
|
||||
// EOF from stdin, by translating EOF to the "quit" command. This
|
||||
// ensures that Glaurung exits gracefully if the GUI dies
|
||||
// unexpectedly.
|
||||
|
||||
void wait_for_command() {
|
||||
std::string command;
|
||||
if(!std::getline(std::cin, command)) command = "quit";
|
||||
handle_command(command);
|
||||
}
|
||||
|
||||
|
||||
// handle_command() takes a text string as input, uses a
|
||||
// UCIInputParser object to parse this text string as a UCI command,
|
||||
// and calls the appropriate functions. In addition to the UCI
|
||||
// commands, the function also supports a few debug commands.
|
||||
|
||||
void handle_command(const std::string &command) {
|
||||
UCIInputParser uip(command);
|
||||
std::string s = uip.get_next_token();
|
||||
|
||||
if(s == "quit") {
|
||||
OpeningBook.close();
|
||||
stop_threads();
|
||||
quit_eval();
|
||||
exit(0);
|
||||
}
|
||||
else if(s == "uci") {
|
||||
std::cout << "id name " << engine_name() << std::endl;
|
||||
std::cout << "id author Tord Romstad" << std::endl;
|
||||
print_uci_options();
|
||||
std::cout << "uciok" << std::endl;
|
||||
}
|
||||
else if(s == "ucinewgame") {
|
||||
TT.clear();
|
||||
Position::init_piece_square_tables();
|
||||
RootPosition.from_fen(StartPosition);
|
||||
}
|
||||
else if(s == "isready")
|
||||
std::cout << "readyok" << std::endl;
|
||||
else if(s == "position")
|
||||
set_position(uip);
|
||||
else if(s == "setoption")
|
||||
set_option(uip);
|
||||
else if(s == "go")
|
||||
go(uip);
|
||||
|
||||
// The remaining commands are for debugging purposes only.
|
||||
// Perhaps they should be removed later in order to reduce the
|
||||
// size of the program binary.
|
||||
else if(s == "d")
|
||||
RootPosition.print();
|
||||
else if(s == "flip") {
|
||||
Position p(RootPosition);
|
||||
RootPosition.flipped_copy(p);
|
||||
}
|
||||
else if(s == "eval") {
|
||||
EvalInfo ei;
|
||||
std::cout << "Incremental mg: " << RootPosition.mg_value()
|
||||
<< std::endl;
|
||||
std::cout << "Incremental eg: " << RootPosition.eg_value()
|
||||
<< std::endl;
|
||||
std::cout << "Full eval: "
|
||||
<< evaluate(RootPosition, ei, 0)
|
||||
<< std::endl;
|
||||
}
|
||||
else if(s == "key") {
|
||||
std::cout << "key: " << RootPosition.get_key()
|
||||
<< " material key: " << RootPosition.get_material_key()
|
||||
<< " pawn key: " << RootPosition.get_pawn_key()
|
||||
<< std::endl;
|
||||
}
|
||||
else {
|
||||
std::cout << "Unknown command: " << command << std::endl;
|
||||
while(!uip.at_end_of_line()) {
|
||||
std::cout << uip.get_next_token() << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// set_position() is called when Glaurung receives the "position" UCI
|
||||
// command. The input parameter is a UCIInputParser. It is assumed
|
||||
// that this parser has consumed the first token of the UCI command
|
||||
// ("position"), and is ready to read the second token ("startpos"
|
||||
// or "fen", if the input is well-formed).
|
||||
|
||||
void set_position(UCIInputParser &uip) {
|
||||
std::string token;
|
||||
|
||||
token = uip.get_next_token();
|
||||
if(token == "startpos")
|
||||
RootPosition.from_fen(StartPosition);
|
||||
else if(token == "fen") {
|
||||
std::string fen;
|
||||
while(token != "moves" && !uip.at_end_of_line()) {
|
||||
token = uip.get_next_token();
|
||||
fen += token;
|
||||
fen += ' ';
|
||||
}
|
||||
RootPosition.from_fen(fen);
|
||||
}
|
||||
|
||||
if(!uip.at_end_of_line()) {
|
||||
if(token != "moves")
|
||||
token = uip.get_next_token();
|
||||
if(token == "moves") {
|
||||
Move move;
|
||||
UndoInfo u;
|
||||
while(!uip.at_end_of_line()) {
|
||||
token = uip.get_next_token();
|
||||
move = move_from_string(RootPosition, token);
|
||||
RootPosition.do_move(move, u);
|
||||
if(RootPosition.rule_50_counter() == 0)
|
||||
RootPosition.reset_game_ply();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// set_option() is called when Glaurung receives the "setoption" UCI
|
||||
// command. The input parameter is a UCIInputParser. It is assumed
|
||||
// that this parser has consumed the first token of the UCI command
|
||||
// ("setoption"), and is ready to read the second token ("name", if
|
||||
// the input is well-formed).
|
||||
|
||||
void set_option(UCIInputParser &uip) {
|
||||
std::string token;
|
||||
if(!uip.at_end_of_line()) {
|
||||
token = uip.get_next_token();
|
||||
if(token == "name" && !uip.at_end_of_line()) {
|
||||
std::string name = uip.get_next_token();
|
||||
std::string nextToken;
|
||||
while(!uip.at_end_of_line()
|
||||
&& (nextToken = uip.get_next_token()) != "value")
|
||||
name += (" " + nextToken);
|
||||
if(nextToken == "value")
|
||||
set_option_value(name, uip.get_rest_of_line());
|
||||
else
|
||||
push_button(name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// go() is called when Glaurung receives the "go" UCI command. The
|
||||
// input parameter is a UCIInputParser. It is assumed that this
|
||||
// parser has consumed the first token of the UCI command ("go"),
|
||||
// and is ready to read the second token. The function sets the
|
||||
// thinking time and other parameters from the input string, and
|
||||
// calls think() (defined in search.cpp) with the appropriate
|
||||
// parameters.
|
||||
|
||||
void go(UCIInputParser &uip) {
|
||||
std::string token;
|
||||
int time[2] = {0, 0}, inc[2] = {0, 0}, movesToGo = 0, depth = 0, nodes = 0;
|
||||
int moveTime = 0;
|
||||
bool infinite = false, ponder = false;
|
||||
Move searchMoves[500];
|
||||
|
||||
searchMoves[0] = MOVE_NONE;
|
||||
|
||||
while(!uip.at_end_of_line()) {
|
||||
token = uip.get_next_token();
|
||||
|
||||
if(token == "infinite")
|
||||
infinite = true;
|
||||
else if(token == "ponder")
|
||||
ponder = true;
|
||||
else if(token == "wtime") {
|
||||
if(!uip.at_end_of_line())
|
||||
time[0] = atoi(uip.get_next_token().c_str());
|
||||
}
|
||||
else if(token == "btime") {
|
||||
if(!uip.at_end_of_line())
|
||||
time[1] = atoi(uip.get_next_token().c_str());
|
||||
}
|
||||
else if(token == "winc") {
|
||||
if(!uip.at_end_of_line())
|
||||
inc[0] = atoi(uip.get_next_token().c_str());
|
||||
}
|
||||
else if(token == "binc") {
|
||||
if(!uip.at_end_of_line())
|
||||
inc[1] = atoi(uip.get_next_token().c_str());
|
||||
}
|
||||
else if(token == "movestogo") {
|
||||
if(!uip.at_end_of_line())
|
||||
movesToGo = atoi(uip.get_next_token().c_str());
|
||||
}
|
||||
else if(token == "depth") {
|
||||
if(!uip.at_end_of_line())
|
||||
depth = atoi(uip.get_next_token().c_str());
|
||||
}
|
||||
else if(token == "nodes") {
|
||||
if(!uip.at_end_of_line())
|
||||
nodes = atoi(uip.get_next_token().c_str());
|
||||
}
|
||||
else if(token == "movetime") {
|
||||
if(!uip.at_end_of_line())
|
||||
moveTime = atoi(uip.get_next_token().c_str());
|
||||
}
|
||||
else if(token == "searchmoves" && !uip.at_end_of_line()) {
|
||||
int numOfMoves = 0;
|
||||
while(!uip.at_end_of_line()) {
|
||||
token = uip.get_next_token();
|
||||
searchMoves[numOfMoves++] = move_from_string(RootPosition, token);
|
||||
}
|
||||
searchMoves[numOfMoves] = MOVE_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
if(moveTime)
|
||||
infinite = true; // HACK
|
||||
|
||||
think(RootPosition, infinite, ponder, time[RootPosition.side_to_move()],
|
||||
inc[RootPosition.side_to_move()], movesToGo, depth, nodes, moveTime,
|
||||
searchMoves);
|
||||
}
|
||||
|
||||
}
|
30
src/uci.h
Normal file
30
src/uci.h
Normal file
|
@ -0,0 +1,30 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(UCI_H_INCLUDED)
|
||||
#define UCI_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern void uci_main_loop();
|
||||
|
||||
|
||||
#endif // !defined(UCI_H_INCLUDED)
|
270
src/ucioption.cpp
Normal file
270
src/ucioption.cpp
Normal file
|
@ -0,0 +1,270 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <cassert>
|
||||
#include <cstdarg>
|
||||
#include <cstdio>
|
||||
|
||||
#include "misc.h"
|
||||
#include "thread.h"
|
||||
#include "ucioption.h"
|
||||
|
||||
|
||||
////
|
||||
//// Variables
|
||||
////
|
||||
|
||||
bool Chess960 = false;
|
||||
|
||||
|
||||
////
|
||||
//// Local definitions
|
||||
////
|
||||
|
||||
namespace {
|
||||
|
||||
///
|
||||
/// Types
|
||||
///
|
||||
|
||||
enum OptionType { SPIN, COMBO, CHECK, STRING, BUTTON, OPTION_TYPE_NONE};
|
||||
|
||||
struct Option {
|
||||
char name[50], defaultValue[300], currentValue[300];
|
||||
OptionType type;
|
||||
int minValue, maxValue;
|
||||
char comboValues[8][64];
|
||||
};
|
||||
|
||||
|
||||
///
|
||||
/// Variables
|
||||
///
|
||||
|
||||
Option Options[] = {
|
||||
{ "Use Search Log", "false", "false", CHECK, 0, 0, {""} },
|
||||
{ "Search Log Filename", "SearchLog.txt", "SearchLog.txt", STRING, 0, 0, {""} },
|
||||
{ "Book File", "book.bin", "book.bin", STRING, 0, 0, {""} },
|
||||
{ "Mobility (Middle Game)", "100", "100", SPIN, 0, 200, {""} },
|
||||
{ "Mobility (Endgame)", "100", "100", SPIN, 0, 200, {""} },
|
||||
{ "Pawn Structure (Middle Game)", "100", "100", SPIN, 0, 200, {""} },
|
||||
{ "Pawn Structure (Endgame)", "100", "100", SPIN, 0, 200, {""} },
|
||||
{ "Passed Pawns (Middle Game)", "100", "100", SPIN, 0, 200, {""} },
|
||||
{ "Passed Pawns (Endgame)", "100", "100", SPIN, 0, 200, {""} },
|
||||
{ "Aggressiveness", "100", "100", SPIN, 0, 200, {""} },
|
||||
{ "Cowardice", "100", "100", SPIN, 0, 200, {""} },
|
||||
{ "King Safety Curve", "Quadratic", "Quadratic", COMBO, 0, 0,
|
||||
{ "Quadratic", "Linear" /*, "From File"*/ } },
|
||||
{ "King Safety Coefficient", "40", "40", SPIN, 1, 100 , {""} },
|
||||
{ "King Safety X Intercept", "0", "0", SPIN, 0, 20, {""} },
|
||||
{ "King Safety Max Slope", "30", "30", SPIN, 10, 100, {""} },
|
||||
{ "King Safety Max Value", "500", "500", SPIN, 100, 1000, {""} },
|
||||
{ "Queen Contact Check Bonus", "4", "4", SPIN, 0, 8, {""} },
|
||||
{ "Rook Contact Check Bonus", "2", "2", SPIN, 0, 4, {""} },
|
||||
{ "Queen Check Bonus", "2", "2", SPIN, 0, 4, {""} },
|
||||
{ "Rook Check Bonus", "1", "1", SPIN, 0, 4, {""} },
|
||||
{ "Bishop Check Bonus", "1", "1", SPIN, 0, 4, {""} },
|
||||
{ "Knight Check Bonus", "1", "1", SPIN, 0, 4, {""} },
|
||||
{ "Discovered Check Bonus", "3", "3", SPIN, 0, 8, {""} },
|
||||
{ "Mate Threat Bonus", "3", "3", SPIN, 0, 8, {""} },
|
||||
{ "Check Extension (PV nodes)", "2", "2", SPIN, 0, 2, {""} },
|
||||
{ "Check Extension (non-PV nodes)", "1", "1", SPIN, 0, 2, {""} },
|
||||
{ "Single Reply Extension (PV nodes)", "2", "2", SPIN, 0, 2, {""} },
|
||||
{ "Single Reply Extension (non-PV nodes)", "2", "2", SPIN, 0, 2, {""} },
|
||||
{ "Mate Threat Extension (PV nodes)", "0", "0", SPIN, 0, 2, {""} },
|
||||
{ "Mate Threat Extension (non-PV nodes)", "0", "0", SPIN, 0, 2, {""} },
|
||||
{ "Pawn Push to 7th Extension (PV nodes)", "1", "1", SPIN, 0, 2, {""} },
|
||||
{ "Pawn Push to 7th Extension (non-PV nodes)", "1", "1", SPIN, 0, 2, {""} },
|
||||
{ "Passed Pawn Extension (PV nodes)", "1", "1", SPIN, 0, 2, {""} },
|
||||
{ "Passed Pawn Extension (non-PV nodes)", "0", "0", SPIN, 0, 2, {""} },
|
||||
{ "Pawn Endgame Extension (PV nodes)", "2", "2", SPIN, 0, 2, {""} },
|
||||
{ "Pawn Endgame Extension (non-PV nodes)", "2", "2", SPIN, 0, 2, {""} },
|
||||
{ "Full Depth Moves (PV nodes)", "14", "14", SPIN, 1, 100, {""} },
|
||||
{ "Full Depth Moves (non-PV nodes)", "3", "3", SPIN, 1, 100, {""} },
|
||||
{ "Threat Depth", "5", "5", SPIN, 0, 100, {""} },
|
||||
{ "Selective Plies", "7", "7", SPIN, 0, 10, {""} },
|
||||
{ "Futility Pruning (Main Search)", "true", "true", CHECK, 0, 0, {""} },
|
||||
{ "Futility Pruning (Quiescence Search)", "true", "true", CHECK, 0, 0, {""} },
|
||||
{ "Futility Margin 0", "50", "50", SPIN, 0, 1000, {""} },
|
||||
{ "Futility Margin 1", "100", "100", SPIN, 0, 1000, {""} },
|
||||
{ "Futility Margin 2", "300", "300", SPIN, 0, 1000, {""} },
|
||||
{ "Maximum Razoring Depth", "3", "3", SPIN, 0, 4, {""} },
|
||||
{ "Razoring Margin", "300", "300", SPIN, 150, 600, {""} },
|
||||
{ "Randomness", "0", "0", SPIN, 0, 10, {""} },
|
||||
{ "Minimum Split Depth", "4", "4", SPIN, 4, 7, {""} },
|
||||
{ "Maximum Number of Threads per Split Point", "5", "5", SPIN, 4, 8, {""} },
|
||||
{ "Threads", "1", "1", SPIN, 1, 8, {""} },
|
||||
{ "Hash", "32", "32", SPIN, 4, 4096, {""} },
|
||||
{ "Clear Hash", "false", "false", BUTTON, 0, 0, {""} },
|
||||
{ "Ponder", "true", "true", CHECK, 0, 0, {""} },
|
||||
{ "OwnBook", "true", "true", CHECK, 0, 0, {""} },
|
||||
{ "MultiPV", "1", "1", SPIN, 1, 500, {""} },
|
||||
{ "UCI_ShowCurrLine", "false", "false", CHECK, 0, 0, {""} },
|
||||
{ "UCI_Chess960", "false", "false", CHECK, 0, 0, {""} },
|
||||
{ "", "", "", OPTION_TYPE_NONE, 0, 0, {""}}
|
||||
};
|
||||
|
||||
|
||||
///
|
||||
/// Functions
|
||||
///
|
||||
|
||||
Option *option_with_name(const char *optionName);
|
||||
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// init_uci_options() initializes the UCI options. Currently, the only
|
||||
/// thing this function does is to initialize the default value of the
|
||||
/// "Threads" parameter to the number of available CPU cores.
|
||||
|
||||
void init_uci_options() {
|
||||
Option *o;
|
||||
|
||||
o = option_with_name("Threads");
|
||||
assert(o != NULL);
|
||||
|
||||
// Limit the default value of "Threads" to 7 even if we have 8 CPU cores.
|
||||
// According to Ken Dail's tests, Glaurung plays much better with 7 than
|
||||
// with 8 threads. This is weird, but it is probably difficult to find out
|
||||
// why before I have a 8-core computer to experiment with myself.
|
||||
sprintf(o->defaultValue, "%d", Min(cpu_count(), 7));
|
||||
sprintf(o->currentValue, "%d", Min(cpu_count(), 7));
|
||||
|
||||
// Increase the minimum split depth when the number of CPUs is big.
|
||||
// It would probably be better to let this depend on the number of threads
|
||||
// instead.
|
||||
o = option_with_name("Minimum Split Depth");
|
||||
assert(o != NULL);
|
||||
if(cpu_count() > 4) {
|
||||
sprintf(o->defaultValue, "%d", 6);
|
||||
sprintf(o->defaultValue, "%d", 6);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// print_uci_options() prints all the UCI options to the standard output,
|
||||
/// in the format defined by the UCI protocol.
|
||||
|
||||
void print_uci_options() {
|
||||
static const char optionTypeName[][16] = {
|
||||
"spin", "combo", "check", "string", "button"
|
||||
};
|
||||
for(Option *o = Options; o->type != OPTION_TYPE_NONE; o++) {
|
||||
printf("option name %s type %s", o->name, optionTypeName[o->type]);
|
||||
if(o->type != BUTTON) {
|
||||
printf(" default %s", o->defaultValue);
|
||||
if(o->type == SPIN)
|
||||
printf(" min %d max %d", o->minValue, o->maxValue);
|
||||
else if(o->type == COMBO)
|
||||
for(int i = 0; strlen(o->comboValues[i]) > 0; i++)
|
||||
printf(" var %s", o->comboValues[i]);
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// get_option_value_bool() returns the current value of a UCI parameter of
|
||||
/// type "check".
|
||||
|
||||
bool get_option_value_bool(const std::string &optionName) {
|
||||
Option *o = option_with_name(optionName.c_str());
|
||||
return o != NULL && strcmp(o->currentValue, "true") == 0;
|
||||
}
|
||||
|
||||
|
||||
/// get_option_value_int() returns the value of a UCI parameter as an integer.
|
||||
/// Normally, this function will be used for a parameter of type "spin", but
|
||||
/// it could also be used with a "combo" parameter, where all the available
|
||||
/// values are integers.
|
||||
|
||||
int get_option_value_int(const std::string &optionName) {
|
||||
Option *o = option_with_name(optionName.c_str());
|
||||
return atoi(o->currentValue);
|
||||
}
|
||||
|
||||
|
||||
/// get_option_value_string() returns the current value of a UCI parameter as
|
||||
/// a string. It is used with parameters of type "combo" and "string".
|
||||
|
||||
const std::string get_option_value_string(const std::string &optionName) {
|
||||
Option *o = option_with_name(optionName.c_str());
|
||||
return o->currentValue;
|
||||
}
|
||||
|
||||
|
||||
/// button_was_pressed() tests whether a UCI parameter of type "button" has
|
||||
/// been selected since the last time the function was called.
|
||||
|
||||
bool button_was_pressed(const std::string &buttonName) {
|
||||
if(get_option_value_bool(buttonName)) {
|
||||
set_option_value(buttonName, "false");
|
||||
return true;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/// set_option_value() inserts a new value for a UCI parameter. Note that
|
||||
/// the function does not check that the new value is legal for the given
|
||||
/// parameter: This is assumed to be the responsibility of the GUI.
|
||||
|
||||
void set_option_value(const std::string &optionName,
|
||||
const std::string &newValue) {
|
||||
Option *o = option_with_name(optionName.c_str());
|
||||
|
||||
if(o != NULL)
|
||||
strcpy(o->currentValue, newValue.c_str());
|
||||
else
|
||||
std::cout << "No such option: " << optionName << std::endl;
|
||||
}
|
||||
|
||||
|
||||
/// push_button() is used to tell the engine that a UCI parameter of type
|
||||
/// "button" has been selected:
|
||||
|
||||
void push_button(const std::string &buttonName) {
|
||||
set_option_value(buttonName, "true");
|
||||
}
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
// option_with_name() tries to find a UCI option with a given
|
||||
// name. It returns a pointer to the UCI option or the null pointer,
|
||||
// depending on whether an option with the given name exists.
|
||||
|
||||
Option *option_with_name(const char *optionName) {
|
||||
for(Option *o = Options; o->type != OPTION_TYPE_NONE; o++)
|
||||
if(strcmp(o->name, optionName) == 0)
|
||||
return o;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
}
|
52
src/ucioption.h
Normal file
52
src/ucioption.h
Normal file
|
@ -0,0 +1,52 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(UCIOPTION_H_INCLUDED)
|
||||
#define UCIOPTION_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <string>
|
||||
|
||||
|
||||
////
|
||||
//// Variables
|
||||
////
|
||||
|
||||
extern bool Chess960;
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern void init_uci_options();
|
||||
extern void print_uci_options();
|
||||
extern bool get_option_value_bool(const std::string &optionName);
|
||||
extern int get_option_value_int(const std::string &optionName);
|
||||
extern const std::string get_option_value_string(const std::string &optionName);
|
||||
extern bool button_was_pressed(const std::string &buttonName);
|
||||
extern void set_option_value(const std::string &optionName,
|
||||
const std::string &newValue);
|
||||
extern void push_button(const std::string &buttonName);
|
||||
|
||||
|
||||
#endif // !defined(UCIOPTION_H_INCLUDED)
|
95
src/value.cpp
Normal file
95
src/value.cpp
Normal file
|
@ -0,0 +1,95 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
|
||||
#include "value.h"
|
||||
|
||||
|
||||
////
|
||||
//// Functions
|
||||
////
|
||||
|
||||
/// value_to_tt() adjusts a mate score from "plies to mate from the root" to
|
||||
/// "plies to mate from the current ply". Non-mate scores are unchanged.
|
||||
/// The function is called before storing a value to the transposition table.
|
||||
|
||||
Value value_to_tt(Value v, int ply) {
|
||||
if(v >= value_mate_in(100))
|
||||
return v + ply;
|
||||
else if(v <= value_mated_in(100))
|
||||
return v - ply;
|
||||
else
|
||||
return v;
|
||||
}
|
||||
|
||||
|
||||
/// value_from_tt() is the inverse of value_to_tt(): It adjusts a mate score
|
||||
/// from the transposition table to a mate score corrected for the current
|
||||
/// ply depth.
|
||||
|
||||
Value value_from_tt(Value v, int ply) {
|
||||
if(v >= value_mate_in(100))
|
||||
return v - ply;
|
||||
else if(v <= value_mated_in(100))
|
||||
return v + ply;
|
||||
else
|
||||
return v;
|
||||
}
|
||||
|
||||
|
||||
/// value_to_centipawns() converts a value from Glaurung's somewhat unusual
|
||||
/// scale of pawn = 256 to the more conventional pawn = 100.
|
||||
|
||||
int value_to_centipawns(Value v) {
|
||||
return (int(v) * 100) / int(PawnValueMidgame);
|
||||
}
|
||||
|
||||
|
||||
/// value_from_centipawns() converts a centipawn value to Glaurung's internal
|
||||
/// evaluation scale. It's used when reading the values of UCI options
|
||||
/// containing material values (e.g. futility pruning margins).
|
||||
|
||||
Value value_from_centipawns(int cp) {
|
||||
return Value((cp * 256) / 100);
|
||||
}
|
||||
|
||||
|
||||
/// value_to_string() converts a value to a string suitable for use with the
|
||||
/// UCI protocol.
|
||||
|
||||
const std::string value_to_string(Value v) {
|
||||
std::stringstream s;
|
||||
|
||||
if(abs(v) < VALUE_MATE - 200)
|
||||
s << "cp " << value_to_centipawns(v);
|
||||
else {
|
||||
s << "mate ";
|
||||
if(v > 0)
|
||||
s << (VALUE_MATE - v + 1) / 2;
|
||||
else
|
||||
s << -(VALUE_MATE + v) / 2;
|
||||
}
|
||||
return s.str();
|
||||
}
|
164
src/value.h
Normal file
164
src/value.h
Normal file
|
@ -0,0 +1,164 @@
|
|||
/*
|
||||
Glaurung, a UCI chess playing engine.
|
||||
Copyright (C) 2004-2008 Tord Romstad
|
||||
|
||||
Glaurung is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Glaurung is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
|
||||
#if !defined(VALUE_H_INCLUDED)
|
||||
#define VALUE_H_INCLUDED
|
||||
|
||||
////
|
||||
//// Includes
|
||||
////
|
||||
|
||||
#include "piece.h"
|
||||
|
||||
|
||||
////
|
||||
//// Types
|
||||
////
|
||||
|
||||
enum ValueType {
|
||||
VALUE_TYPE_NONE = 0,
|
||||
VALUE_TYPE_UPPER = 1, // Upper bound
|
||||
VALUE_TYPE_LOWER = 2, // Lower bound
|
||||
VALUE_TYPE_EXACT = 3 // Exact score
|
||||
};
|
||||
|
||||
|
||||
enum Value {
|
||||
VALUE_DRAW = 0,
|
||||
VALUE_KNOWN_WIN = 15000,
|
||||
VALUE_MATE = 30000,
|
||||
VALUE_INFINITE = 30001,
|
||||
VALUE_NONE = 30002
|
||||
};
|
||||
|
||||
|
||||
////
|
||||
//// Constants and variables
|
||||
////
|
||||
|
||||
/// Piece values, middle game and endgame
|
||||
|
||||
/// Important: If the material values are changed, one must also
|
||||
/// adjust the piece square tables, and the method game_phase() in the
|
||||
/// Position class!
|
||||
|
||||
const Value PawnValueMidgame = Value(0xCC);
|
||||
const Value PawnValueEndgame = Value(0x100);
|
||||
const Value KnightValueMidgame = Value(0x340);
|
||||
const Value KnightValueEndgame = Value(0x340);
|
||||
const Value BishopValueMidgame = Value(0x340);
|
||||
const Value BishopValueEndgame = Value(0x340);
|
||||
const Value RookValueMidgame = Value(0x505);
|
||||
const Value RookValueEndgame = Value(0x505);
|
||||
const Value QueenValueMidgame = Value(0xA00);
|
||||
const Value QueenValueEndgame = Value(0xA00);
|
||||
|
||||
const Value PieceValueMidgame[17] = {
|
||||
Value(0),
|
||||
PawnValueMidgame, KnightValueMidgame, BishopValueMidgame,
|
||||
RookValueMidgame, QueenValueMidgame,
|
||||
Value(0), Value(0), Value(0),
|
||||
PawnValueMidgame, KnightValueMidgame, BishopValueMidgame,
|
||||
RookValueMidgame, QueenValueMidgame,
|
||||
Value(0), Value(0), Value(0)
|
||||
};
|
||||
|
||||
const Value PieceValueEndgame[17] = {
|
||||
Value(0),
|
||||
PawnValueEndgame, KnightValueEndgame, BishopValueEndgame,
|
||||
RookValueEndgame, QueenValueEndgame,
|
||||
Value(0), Value(0), Value(0),
|
||||
PawnValueEndgame, KnightValueEndgame, BishopValueEndgame,
|
||||
RookValueEndgame, QueenValueEndgame,
|
||||
Value(0), Value(0), Value(0)
|
||||
};
|
||||
|
||||
/// Bonus for having the side to move
|
||||
|
||||
const Value TempoValueMidgame = Value(50);
|
||||
const Value TempoValueEndgame = Value(20);
|
||||
|
||||
|
||||
////
|
||||
//// Inline functions
|
||||
////
|
||||
|
||||
inline Value operator+ (Value v, int i) { return Value(int(v) + i); }
|
||||
inline Value operator+ (Value v1, Value v2) { return Value(int(v1) + int(v2)); }
|
||||
inline void operator+= (Value &v1, Value v2) {
|
||||
v1 = Value(int(v1) + int(v2));
|
||||
}
|
||||
inline Value operator- (Value v, int i) { return Value(int(v) - i); }
|
||||
inline Value operator- (Value v) { return Value(-int(v)); }
|
||||
inline Value operator- (Value v1, Value v2) { return Value(int(v1) - int(v2)); }
|
||||
inline void operator-= (Value &v1, Value v2) {
|
||||
v1 = Value(int(v1) - int(v2));
|
||||
}
|
||||
inline Value operator* (Value v, int i) { return Value(int(v) * i); }
|
||||
inline void operator*= (Value &v, int i) { v = Value(int(v) * i); }
|
||||
inline Value operator* (int i, Value v) { return Value(int(v) * i); }
|
||||
inline Value operator/ (Value v, int i) { return Value(int(v) / i); }
|
||||
inline void operator/= (Value &v, int i) { v = Value(int(v) / i); }
|
||||
|
||||
|
||||
inline Value value_mate_in(int ply) {
|
||||
return Value(VALUE_MATE - Value(ply));
|
||||
}
|
||||
|
||||
inline Value value_mated_in(int ply) {
|
||||
return Value(-VALUE_MATE + Value(ply));
|
||||
}
|
||||
|
||||
inline bool is_upper_bound(ValueType vt) {
|
||||
return (int(vt) & int(VALUE_TYPE_UPPER)) != 0;
|
||||
}
|
||||
|
||||
inline bool is_lower_bound(ValueType vt) {
|
||||
return (int(vt) & int(VALUE_TYPE_LOWER)) != 0;
|
||||
}
|
||||
|
||||
inline Value piece_value_midgame(PieceType pt) {
|
||||
return PieceValueMidgame[pt];
|
||||
}
|
||||
|
||||
inline Value piece_value_endgame(PieceType pt) {
|
||||
return PieceValueEndgame[pt];
|
||||
}
|
||||
|
||||
inline Value piece_value_midgame(Piece p) {
|
||||
return PieceValueMidgame[p];
|
||||
}
|
||||
|
||||
inline Value piece_value_endgame(Piece p) {
|
||||
return PieceValueEndgame[p];
|
||||
}
|
||||
|
||||
|
||||
////
|
||||
//// Prototypes
|
||||
////
|
||||
|
||||
extern Value value_to_tt(Value v, int ply);
|
||||
extern Value value_from_tt(Value v, int ply);
|
||||
extern int value_to_centipawns(Value v);
|
||||
extern Value value_from_centipawns(int cp);
|
||||
extern const std::string value_to_string(Value v);
|
||||
|
||||
|
||||
#endif // !defined(VALUE_H_INCLUDED)
|
Loading…
Add table
Reference in a new issue