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Revert dynamic draw value
When tested with weaker engines did not performed as expected, actually it was even a regression from standard version. bench: 8430785
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1 changed files with 1 additions and 2 deletions
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@ -185,8 +185,7 @@ void Search::think() {
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RootColor = RootPos.side_to_move();
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RootColor = RootPos.side_to_move();
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TimeMgr.init(Limits, RootPos.game_ply(), RootColor);
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TimeMgr.init(Limits, RootPos.game_ply(), RootColor);
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// Dynamic draw value: try to avoid repetition draws at early midgame
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int cf = Options["Contempt Factor"] * PawnValueMg / 100; // From centipawns
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int cf = std::max(70 - RootPos.game_ply(), 0);
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DrawValue[ RootColor] = VALUE_DRAW - Value(cf);
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DrawValue[ RootColor] = VALUE_DRAW - Value(cf);
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DrawValue[~RootColor] = VALUE_DRAW + Value(cf);
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DrawValue[~RootColor] = VALUE_DRAW + Value(cf);
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