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Use move_is_special() in pawn endgame condition

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2011-04-22 12:02:54 +02:00
parent 8bf9dc8254
commit bbfe452f85

View file

@ -1720,8 +1720,7 @@ split_point_start: // At split points actual search starts from here
&& pos.type_of_piece_on(move_to(m)) != PAWN
&& ( pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK)
- pos.midgame_value_of_piece_on(move_to(m)) == VALUE_ZERO)
&& !move_is_promotion(m)
&& !move_is_ep(m))
&& !move_is_special(m))
{
result += PawnEndgameExtension[PvNode];
*dangerous = true;