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Material: protect global map access with locks
STL library is not guaranteed to be thread safe, even for read-access. So because these global maps are accessed by all the threads we need to protect them. This fixes a random crash experienced during testing. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 46 additions and 12 deletions
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@ -25,6 +25,7 @@
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#include <cassert>
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#include <map>
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#include "lock.h"
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#include "material.h"
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@ -48,6 +49,9 @@ namespace {
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std::map<Key, EndgameEvaluationFunction*> EEFmap;
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std::map<Key, ScalingInfo> ESFmap;
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Lock EEFmapLock;
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Lock ESFmapLock;
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void add(Key k, EndgameEvaluationFunction* f) {
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EEFmap.insert(std::pair<Key, EndgameEvaluationFunction*>(k, f));
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@ -59,6 +63,34 @@ namespace {
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ESFmap.insert(std::pair<Key, ScalingInfo>(k, s));
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}
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// STL map are not guaranteed to be thread safe even
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// for read-access so we need this two helpers to access them.
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EndgameEvaluationFunction* getEEF(Key key) {
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EndgameEvaluationFunction* f = NULL;
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lock_grab(&EEFmapLock);
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if (EEFmap.find(key) != EEFmap.end())
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f = EEFmap[key];
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lock_release(&EEFmapLock);
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return f;
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}
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ScalingInfo getESF(Key key) {
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ScalingInfo si = {WHITE, NULL};
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lock_grab(&ESFmapLock);
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if (ESFmap.find(key) != ESFmap.end())
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si = ESFmap[key];
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lock_release(&ESFmapLock);
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return si;
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}
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}
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@ -72,6 +104,10 @@ namespace {
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void MaterialInfo::init() {
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// Initialize std::map access locks
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lock_init(&EEFmapLock, NULL);
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lock_init(&ESFmapLock, NULL);
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typedef Key ZM[2][8][16];
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const ZM& z = Position::zobMaterial;
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@ -157,16 +193,16 @@ MaterialInfo *MaterialInfoTable::get_material_info(const Position& pos) {
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// If mi->key matches the position's material hash key, it means that we
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// have analysed this material configuration before, and we can simply
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// return the information we found the last time instead of recomputing it:
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if(mi->key == key)
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// return the information we found the last time instead of recomputing it.
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if (mi->key == key)
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return mi;
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// Clear the MaterialInfo object, and set its key:
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// Clear the MaterialInfo object, and set its key
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mi->clear();
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mi->key = key;
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// A special case before looking for a specialized evaluation function
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// KNN vs K is a draw
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// KNN vs K is a draw.
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if (key == KNNKMaterialKey || key == KKNNMaterialKey)
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{
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mi->factor[WHITE] = mi->factor[BLACK] = 0;
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@ -174,12 +210,10 @@ MaterialInfo *MaterialInfoTable::get_material_info(const Position& pos) {
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}
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// Let's look if we have a specialized evaluation function for this
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// particular material configuration
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if (EEFmap.find(key) != EEFmap.end())
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{
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mi->evaluationFunction = EEFmap[key];
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// particular material configuration.
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if ((mi->evaluationFunction = getEEF(key)) != NULL)
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return mi;
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}
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else if ( pos.non_pawn_material(BLACK) == Value(0)
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&& pos.piece_count(BLACK, PAWN) == 0
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&& pos.non_pawn_material(WHITE) >= RookValueEndgame)
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@ -202,10 +236,10 @@ MaterialInfo *MaterialInfoTable::get_material_info(const Position& pos) {
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// if we decide to add more special cases. We face problems when there
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// are several conflicting applicable scaling functions and we need to
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// decide which one to use.
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if (ESFmap.find(key) != ESFmap.end())
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ScalingInfo si = getESF(key);
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if (si.fun != NULL)
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{
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mi->scalingFunction[ESFmap[key].col] = ESFmap[key].fun;
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mi->scalingFunction[si.col] = si.fun;
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return mi;
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}
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