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Retire generate_king_moves()
We have only one call place so inline its content. BTW, function is already declared as FORCE_INLINE. Also some small refactoring while there. No functional change.
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1 changed files with 23 additions and 33 deletions
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@ -249,41 +249,38 @@ namespace {
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}
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FORCE_INLINE MoveStack* generate_king_moves(const Position& pos, MoveStack* mlist,
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Color us, Bitboard target) {
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Square from = pos.king_square(us);
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Bitboard b = pos.attacks_from<KING>(from) & target;
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SERIALIZE(b);
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return mlist;
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}
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template<GenType Type> FORCE_INLINE
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MoveStack* generate_all_moves(const Position& pos, MoveStack* mlist, Color us,
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Bitboard target, const CheckInfo* ci = NULL) {
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MoveStack* generate_all(const Position& pos, MoveStack* mlist, Color us,
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Bitboard target, const CheckInfo* ci = NULL) {
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const bool Checks = Type == QUIET_CHECKS;
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mlist = (us == WHITE ? generate_pawn_moves<WHITE, Type>(pos, mlist, target, ci)
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: generate_pawn_moves<BLACK, Type>(pos, mlist, target, ci));
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mlist = generate_moves<KNIGHT, Type == QUIET_CHECKS>(pos, mlist, us, target, ci);
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mlist = generate_moves<BISHOP, Type == QUIET_CHECKS>(pos, mlist, us, target, ci);
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mlist = generate_moves<ROOK, Type == QUIET_CHECKS>(pos, mlist, us, target, ci);
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mlist = generate_moves<QUEEN, Type == QUIET_CHECKS>(pos, mlist, us, target, ci);
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mlist = generate_moves<KNIGHT, Checks>(pos, mlist, us, target, ci);
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mlist = generate_moves<BISHOP, Checks>(pos, mlist, us, target, ci);
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mlist = generate_moves<ROOK, Checks>(pos, mlist, us, target, ci);
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mlist = generate_moves<QUEEN, Checks>(pos, mlist, us, target, ci);
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if (Type != QUIET_CHECKS && Type != EVASIONS)
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mlist = generate_king_moves(pos, mlist, us, target);
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{
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Square from = pos.king_square(us);
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Bitboard b = pos.attacks_from<KING>(from) & target;
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SERIALIZE(b);
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}
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if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(us))
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{
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if (pos.is_chess960())
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{
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mlist = generate_castle<KING_SIDE, Type == QUIET_CHECKS, true>(pos, mlist, us);
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mlist = generate_castle<QUEEN_SIDE, Type == QUIET_CHECKS, true>(pos, mlist, us);
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mlist = generate_castle<KING_SIDE, Checks, true>(pos, mlist, us);
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mlist = generate_castle<QUEEN_SIDE, Checks, true>(pos, mlist, us);
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}
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else
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{
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mlist = generate_castle<KING_SIDE, Type == QUIET_CHECKS, false>(pos, mlist, us);
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mlist = generate_castle<QUEEN_SIDE, Type == QUIET_CHECKS, false>(pos, mlist, us);
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mlist = generate_castle<KING_SIDE, Checks, false>(pos, mlist, us);
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mlist = generate_castle<QUEEN_SIDE, Checks, false>(pos, mlist, us);
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}
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}
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@ -310,18 +307,12 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) {
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assert(!pos.checkers());
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Color us = pos.side_to_move();
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Bitboard target;
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if (Type == CAPTURES)
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target = pos.pieces(~us);
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Bitboard target = Type == CAPTURES ? pos.pieces(~us)
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: Type == QUIETS ? ~pos.pieces()
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: Type == NON_EVASIONS ? ~pos.pieces(us) : 0;
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else if (Type == QUIETS)
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target = ~pos.pieces();
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else if (Type == NON_EVASIONS)
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target = ~pos.pieces(us);
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return generate_all_moves<Type>(pos, mlist, us, target);
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return generate_all<Type>(pos, mlist, us, target);
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}
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// Explicit template instantiations
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@ -337,7 +328,6 @@ MoveStack* generate<QUIET_CHECKS>(const Position& pos, MoveStack* mlist) {
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assert(!pos.checkers());
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Color us = pos.side_to_move();
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CheckInfo ci(pos);
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Bitboard dc = ci.dcCandidates;
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@ -357,7 +347,7 @@ MoveStack* generate<QUIET_CHECKS>(const Position& pos, MoveStack* mlist) {
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SERIALIZE(b);
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}
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return generate_all_moves<QUIET_CHECKS>(pos, mlist, us, ~pos.pieces(), &ci);
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return generate_all<QUIET_CHECKS>(pos, mlist, pos.side_to_move(), ~pos.pieces(), &ci);
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}
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@ -419,7 +409,7 @@ MoveStack* generate<EVASIONS>(const Position& pos, MoveStack* mlist) {
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// Generate blocking evasions or captures of the checking piece
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Bitboard target = between_bb(checksq, ksq) | pos.checkers();
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return generate_all_moves<EVASIONS>(pos, mlist, us, target);
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return generate_all<EVASIONS>(pos, mlist, us, target);
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}
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