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Simplify minPawnDistance
This is a functional simplification which fixes an awkward numerical cliff. With master king_safety, no pawns is scored higher than pawn(s) that is/are far from the king. This may motivate SF to throw away pawns to increase king safety. With this patch, there is a consistent value for minPawnDistance where losing a pawn never increases king safety. STC LLR: 2.94 (-2.94,2.94) {-1.50,0.50} Total: 45548 W: 8624 L: 8525 D: 28399 Ptnml(0-2): 592, 4937, 11587, 5096, 562 https://tests.stockfishchess.org/tests/view/5e98ced630be947a14e9ddc5 LTC LLR: 2.94 (-2.94,2.94) {-1.50,0.50} Total: 42084 W: 5292 L: 5242 D: 31550 Ptnml(0-2): 193, 3703, 13252, 3649, 245 https://tests.stockfishchess.org/tests/view/5e98e22e30be947a14e9de07 closes https://github.com/official-stockfish/Stockfish/pull/2639 bench 4600292
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@ -244,7 +244,7 @@ Score Entry::do_king_safety(const Position& pos) {
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// In endgame we like to bring our king near our closest pawn
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Bitboard pawns = pos.pieces(Us, PAWN);
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int minPawnDist = pawns ? 8 : 0;
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int minPawnDist = 6;
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if (pawns & PseudoAttacks[KING][ksq])
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minPawnDist = 1;
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