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Retire States global variable

And other small touches in uci.cpp

No functional change.
This commit is contained in:
Marco Costalba 2017-08-12 23:38:39 -07:00
parent 5837228aa0
commit bdeda52efd
2 changed files with 26 additions and 30 deletions

View file

@ -56,7 +56,10 @@ struct StateInfo {
Bitboard checkSquares[PIECE_TYPE_NB]; Bitboard checkSquares[PIECE_TYPE_NB];
}; };
// In a std::deque references to elements are unaffected upon resizing /// A list to keep track of the position states along the setup moves (from the
/// start position to the position just before the search starts). Needed by
/// 'draw by repetition' detection. Use a std::deque because pointers to
/// elements are not invalidated upon list resizing.
typedef std::unique_ptr<std::deque<StateInfo>> StateListPtr; typedef std::unique_ptr<std::deque<StateInfo>> StateListPtr;

View file

@ -42,18 +42,13 @@ namespace {
// FEN string of the initial position, normal chess // FEN string of the initial position, normal chess
const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"; const char* StartFEN = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1";
// A list to keep track of the position states along the setup moves (from the
// start position to the position just before the search starts). Needed by
// 'draw by repetition' detection.
StateListPtr States(new std::deque<StateInfo>(1));
// position() is called when engine receives the "position" UCI command. // position() is called when engine receives the "position" UCI command.
// The function sets up the position described in the given FEN string ("fen") // The function sets up the position described in the given FEN string ("fen")
// or the starting position ("startpos") and then makes the moves given in the // or the starting position ("startpos") and then makes the moves given in the
// following move list ("moves"). // following move list ("moves").
void position(Position& pos, istringstream& is) { void position(Position& pos, istringstream& is, StateListPtr& states) {
Move m; Move m;
string token, fen; string token, fen;
@ -71,14 +66,14 @@ namespace {
else else
return; return;
States = StateListPtr(new std::deque<StateInfo>(1)); states = StateListPtr(new std::deque<StateInfo>(1)); // Drop old and create a new one
pos.set(fen, Options["UCI_Chess960"], &States->back(), Threads.main()); pos.set(fen, Options["UCI_Chess960"], &states->back(), Threads.main());
// Parse move list (if any) // Parse move list (if any)
while (is >> token && (m = UCI::to_move(pos, token)) != MOVE_NONE) while (is >> token && (m = UCI::to_move(pos, token)) != MOVE_NONE)
{ {
States->push_back(StateInfo()); states->emplace_back();
pos.do_move(m, States->back()); pos.do_move(m, states->back());
} }
} }
@ -111,7 +106,7 @@ namespace {
// the thinking time and other parameters from the input string, then starts // the thinking time and other parameters from the input string, then starts
// the search. // the search.
void go(Position& pos, istringstream& is) { void go(Position& pos, istringstream& is, StateListPtr& states) {
Search::LimitsType limits; Search::LimitsType limits;
string token; string token;
@ -136,7 +131,7 @@ namespace {
else if (token == "infinite") limits.infinite = 1; else if (token == "infinite") limits.infinite = 1;
else if (token == "ponder") ponderMode = true; else if (token == "ponder") ponderMode = true;
Threads.start_thinking(pos, States, limits, ponderMode); Threads.start_thinking(pos, states, limits, ponderMode);
} }
} // namespace } // namespace
@ -152,9 +147,10 @@ void UCI::loop(int argc, char* argv[]) {
Position pos; Position pos;
string token, cmd; string token, cmd;
Thread* uiThread = new Thread(); StateListPtr states(new std::deque<StateInfo>(1));
auto uiThread = std::make_shared<Thread>(0);
pos.set(StartFEN, false, &States->back(), uiThread); pos.set(StartFEN, false, &states->back(), uiThread.get());
for (int i = 1; i < argc; ++i) for (int i = 1; i < argc; ++i)
cmd += std::string(argv[i]) + " "; cmd += std::string(argv[i]) + " ";
@ -165,7 +161,7 @@ void UCI::loop(int argc, char* argv[]) {
istringstream is(cmd); istringstream is(cmd);
token.clear(); // getline() could return empty or blank line token.clear(); // Avoid a stale if getline() returns empty or blank line
is >> skipws >> token; is >> skipws >> token;
// The GUI sends 'ponderhit' to tell us the user has played the expected move. // The GUI sends 'ponderhit' to tell us the user has played the expected move.
@ -186,13 +182,13 @@ void UCI::loop(int argc, char* argv[]) {
<< "\n" << Options << "\n" << Options
<< "\nuciok" << sync_endl; << "\nuciok" << sync_endl;
else if (token == "setoption") setoption(is);
else if (token == "go") go(pos, is, states);
else if (token == "position") position(pos, is, states);
else if (token == "ucinewgame") Search::clear(); else if (token == "ucinewgame") Search::clear();
else if (token == "isready") sync_cout << "readyok" << sync_endl; else if (token == "isready") sync_cout << "readyok" << sync_endl;
else if (token == "go") go(pos, is);
else if (token == "position") position(pos, is);
else if (token == "setoption") setoption(is);
// Additional custom non-UCI commands, useful for debugging // Additional custom non-UCI commands, mainly for debugging
else if (token == "flip") pos.flip(); else if (token == "flip") pos.flip();
else if (token == "bench") benchmark(pos, is); else if (token == "bench") benchmark(pos, is);
else if (token == "d") sync_cout << pos << sync_endl; else if (token == "d") sync_cout << pos << sync_endl;
@ -203,18 +199,15 @@ void UCI::loop(int argc, char* argv[]) {
stringstream ss; stringstream ss;
is >> depth; is >> depth;
ss << Options["Hash"] << " " ss << Options["Hash"] << " " << Options["Threads"]
<< Options["Threads"] << " " << depth << " current perft"; << " " << depth << " current perft";
benchmark(pos, ss); benchmark(pos, ss);
} }
else else
sync_cout << "Unknown command: " << cmd << sync_endl; sync_cout << "Unknown command: " << cmd << sync_endl;
} while (token != "quit" && argc == 1); // Passed args have one-shot behaviour } while (token != "quit" && argc == 1); // Command line args are one-shot
Threads.main()->wait_for_search_finished();
delete uiThread;
} }