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https://github.com/sockspls/badfish
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Retire "Active reparenting"
After 6K games at 60" + 0.1 on QUAD with 4 threads this implementation fails to show a measurable increase, result is well within error bar. Perhaps with 8 or more threads resut is better but we don't have the hardware to test. So retire for now and in case re-add in the future if it proves good on big machines. The only good news is that we don't have a regression and implementation is stable and bug-free, so could be reused somewhere in the future. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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3 changed files with 0 additions and 40 deletions
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@ -1844,7 +1844,6 @@ void Thread::idle_loop(SplitPoint* sp_master) {
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assert(is_searching);
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is_searching = false;
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sp->allSlavesRunning = false;
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sp->slavesMask &= ~(1ULL << idx);
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sp->nodes += pos.nodes_searched();
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@ -1860,43 +1859,6 @@ void Thread::idle_loop(SplitPoint* sp_master) {
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// our feet by the sp master. Also accessing other Thread objects is
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// unsafe because if we are exiting there is a chance are already freed.
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lock_release(sp->lock);
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// Try to reparent to the first split point, with still all slaves
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// running, where we are available as a possible slave.
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for (int i = 0; i < Threads.size(); i++)
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{
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Thread* th = &Threads[i];
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int spCnt = th->splitPointsCnt;
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SplitPoint* latest = &th->splitPoints[spCnt ? spCnt - 1 : 0];
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if ( this->is_available_to(th)
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&& spCnt > 0
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&& !th->cutoff_occurred()
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&& latest->allSlavesRunning
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&& more_than_one(latest->slavesMask))
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{
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lock_grab(latest->lock);
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lock_grab(Threads.splitLock);
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// Retest all under lock protection, we are in the middle
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// of a race storm here !
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if ( this->is_available_to(th)
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&& spCnt == th->splitPointsCnt
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&& !th->cutoff_occurred()
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&& latest->allSlavesRunning
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&& more_than_one(latest->slavesMask))
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{
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latest->slavesMask |= 1ULL << idx;
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curSplitPoint = latest;
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is_searching = true;
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}
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lock_release(Threads.splitLock);
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lock_release(latest->lock);
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break; // Exit anyhow, only one try (enough in 99% of cases)
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}
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}
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}
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}
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}
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@ -319,7 +319,6 @@ Value ThreadsManager::split(Position& pos, Stack* ss, Value alpha, Value beta,
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sp->master = master;
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sp->cutoff = false;
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sp->slavesMask = 1ULL << master->idx;
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sp->allSlavesRunning = true;
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sp->depth = depth;
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sp->bestMove = *bestMove;
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sp->threatMove = threatMove;
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@ -57,7 +57,6 @@ struct SplitPoint {
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volatile Move bestMove;
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volatile int moveCount;
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volatile bool cutoff;
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volatile bool allSlavesRunning;
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};
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