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qsearch: do not call evaluate when in check
Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 5 additions and 5 deletions
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@ -1439,14 +1439,15 @@ namespace {
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return value_from_tt(tte->value(), ply);
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// Evaluate the position statically
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Value staticValue = evaluate(pos, ei, threadID);
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bool isCheck = pos.is_check();
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Value staticValue = (isCheck ? -VALUE_INFINITE : evaluate(pos, ei, threadID));
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if (ply == PLY_MAX - 1)
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return staticValue;
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return evaluate(pos, ei, threadID);
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// Initialize "stand pat score", and return it immediately if it is
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// at least beta.
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Value bestValue = (pos.is_check() ? -VALUE_INFINITE : staticValue);
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Value bestValue = staticValue;
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if (bestValue >= beta)
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return bestValue;
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@ -1458,11 +1459,10 @@ namespace {
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// to search the moves. Because the depth is <= 0 here, only captures,
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// queen promotions and checks (only if depth == 0) will be generated.
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bool pvNode = (beta - alpha != 1);
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MovePicker mp = MovePicker(pos, pvNode, MOVE_NONE, EmptySearchStack, depth, &ei);
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MovePicker mp = MovePicker(pos, pvNode, MOVE_NONE, EmptySearchStack, depth, isCheck ? NULL : &ei);
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Move move;
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int moveCount = 0;
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Bitboard dcCandidates = mp.discovered_check_candidates();
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bool isCheck = pos.is_check();
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bool enoughMaterial = pos.non_pawn_material(pos.side_to_move()) > RookValueMidgame;
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// Loop through the moves until no moves remain or a beta cutoff
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