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https://github.com/sockspls/badfish
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Better naming and document some endgame functions
In particular the generic scaling functions. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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4 changed files with 37 additions and 46 deletions
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@ -367,7 +367,7 @@ Value EvaluationFunction<KNNK>::apply(const Position&) {
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/// returned. If not, the return value is SCALE_FACTOR_NONE, i.e. no scaling
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/// will be used.
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template<>
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ScaleFactor ScalingFunction<KBPK>::apply(const Position& pos) {
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ScaleFactor ScalingFunction<KBPsK>::apply(const Position& pos) {
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assert(pos.non_pawn_material(strongerSide) == BishopValueMidgame);
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assert(pos.piece_count(strongerSide, BISHOP) == 1);
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@ -393,7 +393,6 @@ ScaleFactor ScalingFunction<KBPK>::apply(const Position& pos) {
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// The bishop has the wrong color, and the defending king is on the
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// file of the pawn(s) or the neighboring file. Find the rank of the
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// frontmost pawn.
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Rank rank;
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if (strongerSide == WHITE)
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{
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@ -422,7 +421,7 @@ ScaleFactor ScalingFunction<KBPK>::apply(const Position& pos) {
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/// It tests for fortress draws with a rook on the third rank defended by
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/// a pawn.
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template<>
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ScaleFactor ScalingFunction<KQKRP>::apply(const Position& pos) {
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ScaleFactor ScalingFunction<KQKRPs>::apply(const Position& pos) {
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assert(pos.non_pawn_material(strongerSide) == QueenValueMidgame);
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assert(pos.piece_count(strongerSide, QUEEN) == 1);
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@ -49,8 +49,8 @@ enum EndgameType {
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KmmKm, // K and two minors vs K and one or two minors
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// Scaling functions
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KBPK, // KBP vs K
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KQKRP, // KQ vs KRP
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KBPsK, // KB+pawns vs K
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KQKRPs, // KQ vs KR+pawns
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KRPKR, // KRP vs KR
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KRPPKRP, // KRPP vs KRP
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KPsK, // King and pawns vs king
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@ -30,6 +30,7 @@
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using namespace std;
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////
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//// Local definitions
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////
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@ -49,14 +50,17 @@ namespace {
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{ 0, 0, 0, 0, 0, 0 }, { -5, 0, 0, 0, 0, 0 }, { -33, 23, 0, 0, 0, 0 },
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{ 17, 25, -3, 0, 0, 0 }, { 10, -2, -19, -67, 0, 0 }, { 69, 64, -41, 116, 137, 0 } };
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// Unmapped endgame evaluation and scaling functions, these
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// Named endgame evaluation and scaling functions, these
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// are accessed direcly and not through the function maps.
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EvaluationFunction<KmmKm> EvaluateKmmKm(WHITE);
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EvaluationFunction<KXK> EvaluateKXK(WHITE), EvaluateKKX(BLACK);
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ScalingFunction<KBPK> ScaleKBPK(WHITE), ScaleKKBP(BLACK);
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ScalingFunction<KQKRP> ScaleKQKRP(WHITE), ScaleKRPKQ(BLACK);
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ScalingFunction<KBPsK> ScaleKBPsK(WHITE), ScaleKKBPs(BLACK);
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ScalingFunction<KQKRPs> ScaleKQKRPs(WHITE), ScaleKRPsKQ(BLACK);
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ScalingFunction<KPsK> ScaleKPsK(WHITE), ScaleKKPs(BLACK);
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ScalingFunction<KPKP> ScaleKPKPw(WHITE), ScaleKPKPb(BLACK);
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typedef EndgameEvaluationFunctionBase EF;
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typedef EndgameScalingFunctionBase SF;
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}
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@ -64,11 +68,10 @@ namespace {
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//// Classes
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////
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typedef EndgameEvaluationFunctionBase EF;
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typedef EndgameScalingFunctionBase SF;
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/// See header for a class description. It is declared here to avoid
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/// to include <map> in the header file.
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/// EndgameFunctions class stores endgame evaluation and scaling functions
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/// in two std::map. Because STL library is not guaranteed to be thread
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/// safe even for read access, the maps, although with identical content,
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/// are replicated for each thread. This is faster then using locks.
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class EndgameFunctions {
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public:
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@ -82,10 +85,10 @@ private:
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static Key buildKey(const string& keyCode);
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static const string swapColors(const string& keyCode);
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// Here we store two maps, one for evaluate and one for scaling
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// Here we store two maps, for evaluate and scaling functions
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pair<map<Key, EF*>, map<Key, SF*> > maps;
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// Maps accessing functions for const and non-const references
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// Maps accessing functions returning const and non-const references
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template<typename T> const map<Key, T*>& get() const { return maps.first; }
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template<typename T> map<Key, T*>& get() { return maps.first; }
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};
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@ -103,25 +106,22 @@ EndgameFunctions::get<SF>() { return maps.second; }
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//// Functions
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////
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/// Constructor for the MaterialInfoTable class
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/// MaterialInfoTable c'tor and d'tor, called once by each thread
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MaterialInfoTable::MaterialInfoTable(unsigned int numOfEntries) {
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size = numOfEntries;
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entries = new MaterialInfo[size];
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funcs = new EndgameFunctions();
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if (!entries || !funcs)
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{
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cerr << "Failed to allocate " << (numOfEntries * sizeof(MaterialInfo))
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cerr << "Failed to allocate " << numOfEntries * sizeof(MaterialInfo)
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<< " bytes for material hash table." << endl;
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Application::exit_with_failure();
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}
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}
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/// Destructor for the MaterialInfoTable class
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MaterialInfoTable::~MaterialInfoTable() {
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delete funcs;
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@ -175,8 +175,8 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
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&& pos.rooks() == EmptyBoardBB
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&& pos.queens() == EmptyBoardBB)
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{
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// Minor piece endgame with at least one minor piece per side,
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// and no pawns.
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// Minor piece endgame with at least one minor piece per side and
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// no pawns. Note that the case KmmK is already handled by KXK.
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assert(pos.knights(WHITE) | pos.bishops(WHITE));
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assert(pos.knights(BLACK) | pos.bishops(BLACK));
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@ -203,29 +203,32 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
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return mi;
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}
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// Generic scaling functions that refer to more then one material
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// distribution. Should be probed after the specialized ones.
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// Note that these ones don't return after setting the function.
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if ( pos.non_pawn_material(WHITE) == BishopValueMidgame
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&& pos.piece_count(WHITE, BISHOP) == 1
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&& pos.piece_count(WHITE, PAWN) >= 1)
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mi->scalingFunction[WHITE] = &ScaleKBPK;
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mi->scalingFunction[WHITE] = &ScaleKBPsK;
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if ( pos.non_pawn_material(BLACK) == BishopValueMidgame
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&& pos.piece_count(BLACK, BISHOP) == 1
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&& pos.piece_count(BLACK, PAWN) >= 1)
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mi->scalingFunction[BLACK] = &ScaleKKBP;
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mi->scalingFunction[BLACK] = &ScaleKKBPs;
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if ( pos.piece_count(WHITE, PAWN) == 0
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&& pos.non_pawn_material(WHITE) == QueenValueMidgame
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&& pos.piece_count(WHITE, QUEEN) == 1
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&& pos.piece_count(BLACK, ROOK) == 1
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&& pos.piece_count(BLACK, PAWN) >= 1)
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mi->scalingFunction[WHITE] = &ScaleKQKRP;
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mi->scalingFunction[WHITE] = &ScaleKQKRPs;
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else if ( pos.piece_count(BLACK, PAWN) == 0
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&& pos.non_pawn_material(BLACK) == QueenValueMidgame
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&& pos.piece_count(BLACK, QUEEN) == 1
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&& pos.piece_count(WHITE, ROOK) == 1
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&& pos.piece_count(WHITE, PAWN) >= 1)
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mi->scalingFunction[BLACK] = &ScaleKRPKQ;
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mi->scalingFunction[BLACK] = &ScaleKRPsKQ;
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if (pos.non_pawn_material(WHITE) + pos.non_pawn_material(BLACK) == Value(0))
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{
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@ -241,6 +244,8 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
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}
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else if (pos.piece_count(WHITE, PAWN) == 1 && pos.piece_count(BLACK, PAWN) == 1)
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{
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// This is a special case because we set scaling functions
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// for both colors instead of only one.
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mi->scalingFunction[WHITE] = &ScaleKPKPw;
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mi->scalingFunction[BLACK] = &ScaleKPKPb;
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}
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@ -298,11 +303,12 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
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if (pieceCount[c][ROOK] >= 1)
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matValue -= sign * ((pieceCount[c][ROOK] - 1) * RedundantRookPenalty + pieceCount[c][QUEEN] * RedundantQueenPenalty);
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them = opposite_color(c);
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// Second-degree polynomial material imbalance by Tord Romstad
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//
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// We use NO_PIECE_TYPE as a place holder for the bishop pair "extended piece",
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// this allow us to be more flexible in defining bishop pair bonuses.
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them = opposite_color(c);
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for (int pt1 = NO_PIECE_TYPE; pt1 <= QUEEN; pt1++)
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{
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int c1 = sign * pieceCount[c][pt1];
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@ -318,18 +324,12 @@ MaterialInfo* MaterialInfoTable::get_material_info(const Position& pos) {
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}
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}
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}
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mi->value = int16_t(matValue / 16);
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return mi;
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}
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/// EndgameFunctions member definitions. This class is used to store the maps
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/// of end game and scaling functions that MaterialInfoTable will query for
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/// each key. The maps are constant and are populated only at construction,
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/// but are per-thread instead of globals to avoid expensive locks needed
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/// because std::map is not guaranteed to be thread-safe even if accessed
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/// only for a lookup.
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/// EndgameFunctions member definitions.
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EndgameFunctions::EndgameFunctions() {
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@ -368,8 +368,8 @@ Key EndgameFunctions::buildKey(const string& keyCode) {
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stringstream s;
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bool upcase = false;
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// Build up a fen substring with the given pieces, note
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// that the fen string could be of an illegal position.
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// Build up a fen string with the given pieces, note that
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// the fen string could be of an illegal position.
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for (size_t i = 0; i < keyCode.length(); i++)
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{
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if (keyCode[i] == 'K')
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@ -68,19 +68,11 @@ private:
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int spaceWeight;
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};
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/// EndgameFunctions class stores the endgame evaluation functions std::map.
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/// Because STL library is not thread safe even for read access, the maps,
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/// although with identical content, are replicated for each thread. This
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/// is faster then using locks with an unique set of global maps.
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class EndgameFunctions;
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/// The MaterialInfoTable class represents a pawn hash table. It is basically
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/// just an array of MaterialInfo objects and a few methods for accessing these
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/// objects. The most important method is get_material_info, which looks up a
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/// position in the table and returns a pointer to a MaterialInfo object.
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class EndgameFunctions;
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class MaterialInfoTable {
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