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Retire dangerous flag

Replace by its value where it is used. Code is more clear that
way.

No functional change.

Resolves #402
This commit is contained in:
lucasart 2015-08-18 18:53:16 +08:00 committed by Joona Kiiski
parent 69a1a808c8
commit c052e03426

View file

@ -531,7 +531,7 @@ namespace {
Depth extension, newDepth, predictedDepth;
Value bestValue, value, ttValue, eval, nullValue, futilityValue;
bool ttHit, inCheck, givesCheck, singularExtensionNode, improving;
bool captureOrPromotion, dangerous, doFullDepthSearch;
bool captureOrPromotion, doFullDepthSearch;
int moveCount, quietCount;
// Step 1. Initialize node
@ -847,10 +847,6 @@ moves_loop: // When in check and at SpNode search starts from here
? ci.checkSquares[type_of(pos.piece_on(from_sq(move)))] & to_sq(move)
: pos.gives_check(move, ci);
dangerous = givesCheck
|| type_of(move) != NORMAL
|| pos.advanced_pawn_push(move);
// Step 12. Extend checks
if (givesCheck && pos.see_sign(move) >= VALUE_ZERO)
extension = ONE_PLY;
@ -883,7 +879,9 @@ moves_loop: // When in check and at SpNode search starts from here
if ( !RootNode
&& !captureOrPromotion
&& !inCheck
&& !dangerous
&& !givesCheck
&& type_of(move) == NORMAL
&& !pos.advanced_pawn_push(move)
&& bestValue > VALUE_MATED_IN_MAX_PLY)
{
// Move count based pruning