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New Time management system

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Joona Kiiski 2010-07-11 19:23:50 +03:00 committed by Marco Costalba
parent 87139d018c
commit c0616d773d
8 changed files with 192 additions and 27 deletions

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@ -36,7 +36,7 @@ PGOBENCH = ./$(EXE) bench 32 1 10 default depth
OBJS = application.o bitboard.o pawns.o material.o endgame.o evaluate.o main.o \
misc.o move.o movegen.o history.o movepick.o search.o piece.o \
position.o direction.o tt.o uci.o ucioption.o \
mersenne.o book.o bitbase.o san.o benchmark.o
mersenne.o book.o bitbase.o san.o benchmark.o timeman.o
### ==========================================================================

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@ -1505,6 +1505,7 @@ void Position::clear() {
st = &startState;
memset(st, 0, sizeof(StateInfo));
st->epSquare = SQ_NONE;
startPosPlyCounter = 0;
memset(byColorBB, 0, sizeof(Bitboard) * 2);
memset(byTypeBB, 0, sizeof(Bitboard) * 8);
@ -1539,6 +1540,10 @@ void Position::reset_game_ply() {
st->gamePly = 0;
}
void Position::inc_startpos_ply_counter() {
startPosPlyCounter++;
}
/// Position::put_piece() puts a piece on the given square of the board,
/// updating the board array, bitboards, and piece counts.

View file

@ -270,6 +270,8 @@ public:
// Number of plies since the last non-reversible move
int rule_50_counter() const;
int startpos_ply_counter() const;
// Other properties of the position
bool opposite_colored_bishops() const;
bool has_pawn_on_7th(Color c) const;
@ -280,6 +282,8 @@ public:
// Reset the gamePly variable to 0
void reset_game_ply();
void inc_startpos_ply_counter();
// Position consistency check, for debugging
bool is_ok(int* failedStep = NULL) const;
@ -334,6 +338,7 @@ private:
int castleRightsMask[64];
StateInfo startState;
File initialKFile, initialKRFile, initialQRFile;
int startPosPlyCounter;
int threadID;
StateInfo* st;
@ -536,6 +541,11 @@ inline int Position::rule_50_counter() const {
return st->rule50;
}
inline int Position::startpos_ply_counter() const {
return startPosPlyCounter;
}
inline bool Position::opposite_colored_bishops() const {
return piece_count(WHITE, BISHOP) == 1

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@ -38,6 +38,7 @@
#include "lock.h"
#include "san.h"
#include "search.h"
#include "timeman.h"
#include "thread.h"
#include "tt.h"
#include "ucioption.h"
@ -473,32 +474,7 @@ bool think(const Position& pos, bool infinite, bool ponder, int time[], int incr
int myIncrement = increment[pos.side_to_move()];
if (UseTimeManagement)
{
if (!movesToGo) // Sudden death time control
{
if (myIncrement)
{
MaxSearchTime = myTime / 30 + myIncrement;
AbsoluteMaxSearchTime = Max(myTime / 4, myIncrement - 100);
}
else // Blitz game without increment
{
MaxSearchTime = myTime / 30;
AbsoluteMaxSearchTime = myTime / 8;
}
}
else // (x moves) / (y minutes)
{
if (movesToGo == 1)
{
MaxSearchTime = myTime / 2;
AbsoluteMaxSearchTime = (myTime > 3000)? (myTime - 500) : ((myTime * 3) / 4);
}
else
{
MaxSearchTime = myTime / Min(movesToGo, 20);
AbsoluteMaxSearchTime = Min((4 * myTime) / movesToGo, myTime / 3);
}
}
calc_search_times(myTime, myIncrement, movesToGo, pos.startpos_ply_counter(), MaxSearchTime, AbsoluteMaxSearchTime);
if (get_option_value_bool("Ponder"))
{

138
src/timeman.cpp Normal file
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@ -0,0 +1,138 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
////
//// Includes
////
#include <cmath>
#include "misc.h"
#include "ucioption.h"
////
//// Local definitions
////
namespace {
/// Constants (and their getter functions)
const int MaxMoveHorizon = 50; // Plan time management at most this many moves ahead.
const float MaxRatio = 3.0; // When in trouble, we can step over reserved time with this ratio.
const float MaxStealRatio = 0.33; // However we must not steal time from remaining moves over this ratio.
// Move importance is based on naive statistical analysis of "how many games are still undecided after n half-moves".
// Game is considered "undecided" as long as neither side has >275cp advantage.
// Data was extracted from CCRL game database with some simple filtering criteria.
const int MoveImportance[512] = { 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7780, 7778, 7778, 7776, 7776, 7776, 7773, 7770, 7768, 7766, 7763, 7757, 7751, 7743, 7735, 7724, 7713, 7696, 7689, 7670, 7656, 7627, 7605, 7571, 7549, 7522, 7493, 7462, 7425, 7385, 7350, 7308, 7272, 7230, 7180, 7139, 7094, 7055, 7010, 6959, 6902, 6841, 6778, 6705, 6651, 6569, 6508, 6435, 6378, 6323, 6253, 6152, 6085, 5995, 5931, 5859, 5794, 5717, 5646, 5544, 5462, 5364, 5282, 5172, 5078, 4988, 4901, 4831, 4764, 4688, 4609, 4536, 4443, 4365, 4293, 4225, 4155, 4085, 4005, 3927, 3844, 3765, 3693, 3634, 3560, 3479, 3404, 3331, 3268, 3207, 3146, 3077, 3011, 2947, 2894, 2828, 2776, 2727, 2676, 2626, 2589, 2538, 2490, 2442, 2394, 2345, 2302, 2243, 2192, 2156, 2115, 2078, 2043, 2004, 1967, 1922, 1893, 1845, 1809, 1772, 1736, 1702, 1674, 1640, 1605, 1566, 1536, 1509, 1479, 1452, 1423, 1388, 1362, 1332, 1304, 1289, 1266, 1250, 1228, 1206, 1180, 1160, 1134, 1118, 1100, 1080, 1068, 1051, 1034, 1012, 1001, 980, 960, 945, 934, 916, 900, 888, 878, 865, 852, 828, 807, 787, 770, 753, 744, 731, 722, 706, 700, 683, 676, 671, 664, 652, 641, 634, 627, 613, 604, 591, 582, 568, 560, 552, 540, 534, 529, 519, 509, 495, 484, 474, 467, 460, 450, 438, 427, 419, 410, 406, 399, 394, 387, 382, 377, 372, 366, 359, 353, 348, 343, 337, 333, 328, 321, 315, 309, 303, 298, 293, 287, 284, 281, 277, 273, 265, 261, 255, 251, 247, 241, 240, 235, 229, 218, 217, 213, 212, 208, 206, 197, 193, 191, 189, 185, 184, 180, 177, 172, 170, 170, 170, 166, 163, 159, 158, 156, 155, 151, 146, 141, 138, 136, 132, 130, 128, 125, 123, 122, 118, 118, 118, 117, 115, 114, 108, 107, 105, 105, 105, 102, 97, 97, 95, 94, 93, 91, 88, 86, 83, 80, 80, 79, 79, 79, 78, 76, 75, 72, 72, 71, 70, 68, 65, 63, 61, 61, 59, 59, 59, 58, 56, 55, 54, 54, 52, 49, 48, 48, 48, 48, 45, 45, 45, 44, 43, 41, 41, 41, 41, 40, 40, 38, 37, 36, 34, 34, 34, 33, 31, 29, 29, 29, 28, 28, 28, 28, 28, 28, 28, 27, 27, 27, 27, 27, 24, 24, 23, 23, 22, 21, 20, 20, 19, 19, 19, 19, 19, 18, 18, 18, 18, 17, 17, 17, 17, 17, 16, 16, 15, 15, 14, 14, 14, 12, 12, 11, 9, 9, 9, 9, 9, 9, 9, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 7, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1};
int move_importance(int ply) { return MoveImportance[Min(ply, 511)]; }
/// Configurable UCI options
int EmergencyMoveHorizon; // Be prepared to always play at least this many moves
int EmergencyBaseTime; // Always attempt to keep at least this much time (in ms) at clock
int EmergencyMoveTime; // Plus attempt to keep at least this much time for each remaining emergency move
int MinThinkingTime; // No matter what, use at least this much thinking before doing the move
/// Function Prototypes
int calc_minimum_search_time_for_moves_to_go(const int myTime, const int movesToGo, const int currentPly);
int calc_maximum_search_time_for_moves_to_go(const int myTime, const int movesToGo, const int currentPly);
}
////
//// Functions
////
void calc_search_times(const int myTime, const int myInc, const int movesToGo, const int currentPly, int &minimumSearchTime, int &maximumSearchTime)
{
// We support four different kind of time controls:
//
// Inc == 0 && movesToGo == 0 means: x basetime [sudden death!]
// Inc == 0 && movesToGo != 0 means: (x moves) / (y minutes)
// Inc > 0 && movesToGo == 0 means: x basetime + z inc.
// Inc > 0 && movesToGo != 0 means: (x moves) / (y minutes) + z inc
// Read uci options
EmergencyMoveHorizon = get_option_value_int("Emergency Move Horizon");
EmergencyBaseTime = get_option_value_int("Emergency Base Time");
EmergencyMoveTime = get_option_value_int("Emergency Move Time");
MinThinkingTime = get_option_value_int("Minimum Thinking Time");
// Initialize variables to maximum values
minimumSearchTime = myTime;
maximumSearchTime = myTime;
// We calculate optimum time usage for different hypothetic "moves to go"-values and
// choose the minimum of calculated search time values.
// Usually the greatest hypMTG gives the minimum values.
for (int hypMTG = 1; hypMTG <= ((movesToGo == 0)? MaxMoveHorizon : Min(movesToGo, MaxMoveHorizon)); hypMTG++)
{
// Calculate thinking time for hypothetic "moves to go"-value
int hypMyTime = Max(myTime + (hypMTG - 1) * myInc - EmergencyBaseTime - Min(hypMTG, EmergencyMoveHorizon) * EmergencyMoveTime, 0);
minimumSearchTime = Min(minimumSearchTime, MinThinkingTime + calc_minimum_search_time_for_moves_to_go(hypMyTime, hypMTG, currentPly));
maximumSearchTime = Min(maximumSearchTime, MinThinkingTime + calc_maximum_search_time_for_moves_to_go(hypMyTime, hypMTG, currentPly));
}
// Make sure that miminumSearchTime is not over maximumSearchTime.
minimumSearchTime = Min(minimumSearchTime, maximumSearchTime);
}
////
//// Local functions
////
namespace {
int calc_minimum_search_time_for_moves_to_go(const int myTime, const int movesToGo, const int currentPly)
{
int thisMoveImportance = move_importance(currentPly);
int otherMovesImportance = 0;
for (int i = 1; i < movesToGo; i++)
otherMovesImportance += move_importance(currentPly + 2*i);
float ratio = thisMoveImportance / float(thisMoveImportance + otherMovesImportance);
return int(floor(myTime * ratio));
}
int calc_maximum_search_time_for_moves_to_go(const int myTime, const int movesToGo, const int currentPly)
{
int thisMoveImportance = move_importance(currentPly);
int otherMovesImportance = 0;
for (int i = 1; i < movesToGo; i++)
otherMovesImportance += move_importance(currentPly + 2*i);
float ratio1 = (MaxRatio * thisMoveImportance) / float(MaxRatio * thisMoveImportance + otherMovesImportance);
float ratio2 = (thisMoveImportance + MaxStealRatio * otherMovesImportance) / float(thisMoveImportance + otherMovesImportance);
float ratio = Min(ratio1, ratio2);
return int(floor(myTime * ratio));
}
}

30
src/timeman.h Normal file
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@ -0,0 +1,30 @@
/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(TIMEMAN_H_INCLUDED)
#define TIMEMAN_H_INCLUDED
////
//// Prototypes
////
void calc_search_times(const int myTime, const int myInc, const int movesToGo, const int currentPly, int &minimumSearchTime, int &maximumSearchTime);
#endif // !defined(SEARCH_H_INCLUDED)

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@ -206,6 +206,8 @@ namespace {
RootPosition.do_move(move, st);
if (RootPosition.rule_50_counter() == 0)
RootPosition.reset_game_ply();
RootPosition.inc_startpos_ply_counter(); //FIXME: make from_fen to support this and rule50
}
// Our StateInfo st is about going out of scope so copy
// its content inside RootPosition before it disappears.

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@ -127,6 +127,10 @@ namespace {
o["Ponder"] = Option(true);
o["OwnBook"] = Option(true);
o["MultiPV"] = Option(1, 1, 500);
o["Emergency Move Horizon"] = Option(40, 0, 50);
o["Emergency Base Time"] = Option(300, 0, 60000);
o["Emergency Move Time"] = Option(100, 0, 5000);
o["Minimum Thinking Time"] = Option(30, 0, 5000);
o["UCI_Chess960"] = Option(false);
o["UCI_AnalyseMode"] = Option(false);