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https://github.com/sockspls/badfish
synced 2025-04-29 16:23:09 +00:00
Retire spinlocks
Use Mutex instead. This is in preparaation for merging with master branch, where we stilll don't have spinlocks. Eventually spinlocks will be readded in some future patch, once c++11 has been merged. No functional change.
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6027652773
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c0a1676a65
3 changed files with 27 additions and 39 deletions
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@ -765,7 +765,7 @@ moves_loop: // When in check and at SpNode search starts from here
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continue;
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moveCount = ++splitPoint->moveCount;
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splitPoint->spinlock.release();
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splitPoint->mutex.unlock();
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}
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else
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++moveCount;
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@ -834,7 +834,7 @@ moves_loop: // When in check and at SpNode search starts from here
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&& moveCount >= FutilityMoveCounts[improving][depth])
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{
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if (SpNode)
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splitPoint->spinlock.acquire();
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splitPoint->mutex.lock();
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continue;
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}
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@ -853,7 +853,7 @@ moves_loop: // When in check and at SpNode search starts from here
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if (SpNode)
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{
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splitPoint->spinlock.acquire();
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splitPoint->mutex.lock();
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if (bestValue > splitPoint->bestValue)
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splitPoint->bestValue = bestValue;
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}
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@ -865,7 +865,7 @@ moves_loop: // When in check and at SpNode search starts from here
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if (predictedDepth < 4 * ONE_PLY && pos.see_sign(move) < VALUE_ZERO)
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{
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if (SpNode)
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splitPoint->spinlock.acquire();
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splitPoint->mutex.lock();
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continue;
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}
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@ -965,7 +965,7 @@ moves_loop: // When in check and at SpNode search starts from here
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// Step 18. Check for new best move
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if (SpNode)
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{
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splitPoint->spinlock.acquire();
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splitPoint->mutex.lock();
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bestValue = splitPoint->bestValue;
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alpha = splitPoint->alpha;
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}
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@ -1526,13 +1526,13 @@ void Thread::idle_loop() {
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// If this thread has been assigned work, launch a search
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while (searching)
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{
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Threads.spinlock.acquire();
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Threads.mutex.lock();
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assert(activeSplitPoint);
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SplitPoint* sp = activeSplitPoint;
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Threads.spinlock.release();
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Threads.mutex.unlock();
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Stack stack[MAX_PLY+4], *ss = stack+2; // To allow referencing (ss-2) and (ss+2)
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Position pos(*sp->pos, this);
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@ -1540,7 +1540,7 @@ void Thread::idle_loop() {
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std::memcpy(ss-2, sp->ss-2, 5 * sizeof(Stack));
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ss->splitPoint = sp;
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sp->spinlock.acquire();
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sp->mutex.lock();
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assert(activePosition == nullptr);
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@ -1578,7 +1578,7 @@ void Thread::idle_loop() {
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// After releasing the lock we can't access any SplitPoint related data
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// in a safe way because it could have been released under our feet by
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// the sp master.
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sp->spinlock.release();
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sp->mutex.unlock();
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// Try to late join to another split point if none of its slaves has
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// already finished.
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@ -1618,8 +1618,8 @@ void Thread::idle_loop() {
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sp = bestSp;
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// Recheck the conditions under lock protection
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Threads.spinlock.acquire();
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sp->spinlock.acquire();
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Threads.mutex.lock();
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sp->mutex.lock();
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if ( sp->allSlavesSearching
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&& sp->slavesMask.count() < MAX_SLAVES_PER_SPLITPOINT
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@ -1630,8 +1630,8 @@ void Thread::idle_loop() {
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searching = true;
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}
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sp->spinlock.release();
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Threads.spinlock.release();
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sp->mutex.unlock();
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Threads.mutex.unlock();
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}
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}
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@ -1687,7 +1687,7 @@ void check_time() {
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else if (Limits.nodes)
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{
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Threads.spinlock.acquire();
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Threads.mutex.lock();
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int64_t nodes = RootPos.nodes_searched();
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@ -1698,7 +1698,7 @@ void check_time() {
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{
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SplitPoint& sp = th->splitPoints[i];
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sp.spinlock.acquire();
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sp.mutex.lock();
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nodes += sp.nodes;
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@ -1706,10 +1706,10 @@ void check_time() {
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if (sp.slavesMask.test(idx) && Threads[idx]->activePosition)
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nodes += Threads[idx]->activePosition->nodes_searched();
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sp.spinlock.release();
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sp.mutex.unlock();
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}
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Threads.spinlock.release();
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Threads.mutex.unlock();
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if (nodes >= Limits.nodes)
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Signals.stop = true;
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@ -164,8 +164,8 @@ void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bes
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// Try to allocate available threads and ask them to start searching setting
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// 'searching' flag. This must be done under lock protection to avoid concurrent
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// allocation of the same slave by another master.
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Threads.spinlock.acquire();
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sp.spinlock.acquire();
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Threads.mutex.lock();
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sp.mutex.lock();
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sp.allSlavesSearching = true; // Must be set under lock protection
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++splitPointsSize;
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@ -187,8 +187,8 @@ void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bes
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// it will instantly launch a search, because its 'searching' flag is set.
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// The thread will return from the idle loop when all slaves have finished
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// their work at this split point.
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sp.spinlock.release();
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Threads.spinlock.release();
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sp.mutex.unlock();
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Threads.mutex.unlock();
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Thread::idle_loop(); // Force a call to base class idle_loop()
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@ -201,8 +201,8 @@ void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bes
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// We have returned from the idle loop, which means that all threads are
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// finished. Note that setting 'searching' and decreasing splitPointsSize must
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// be done under lock protection to avoid a race with Thread::available_to().
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Threads.spinlock.acquire();
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sp.spinlock.acquire();
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Threads.mutex.lock();
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sp.mutex.lock();
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searching = true;
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--splitPointsSize;
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@ -212,8 +212,8 @@ void Thread::split(Position& pos, Stack* ss, Value alpha, Value beta, Value* bes
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*bestMove = sp.bestMove;
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*bestValue = sp.bestValue;
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sp.spinlock.release();
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Threads.spinlock.release();
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sp.mutex.unlock();
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Threads.mutex.unlock();
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}
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16
src/thread.h
16
src/thread.h
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@ -41,18 +41,6 @@ const size_t MAX_SPLITPOINTS_PER_THREAD = 8;
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const size_t MAX_SLAVES_PER_SPLITPOINT = 4;
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/// Spinlock class wraps low level atomic operations to provide a spin lock
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class Spinlock {
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Mutex m; // WARNING: Diasabled spinlocks to test on fishtest
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public:
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void acquire() { m.lock(); }
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void release() { m.unlock(); }
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};
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/// SplitPoint struct stores information shared by the threads searching in
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/// parallel below the same split point. It is populated at splitting time.
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@ -72,7 +60,7 @@ struct SplitPoint {
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SplitPoint* parentSplitPoint;
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// Shared variable data
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Spinlock spinlock;
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Mutex mutex;
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std::bitset<MAX_THREADS> slavesMask;
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volatile bool allSlavesSearching;
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volatile uint64_t nodes;
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@ -163,7 +151,7 @@ struct ThreadPool : public std::vector<Thread*> {
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void start_thinking(const Position&, const Search::LimitsType&, Search::StateStackPtr&);
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Depth minimumSplitDepth;
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Spinlock spinlock;
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Mutex mutex;
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ConditionVariable sleepCondition;
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TimerThread* timer;
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};
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