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https://github.com/sockspls/badfish
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Reformat tracing functions
No functional change.
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1 changed files with 41 additions and 54 deletions
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@ -73,18 +73,17 @@ namespace {
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namespace Tracing {
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enum Terms { // First 8 entries are for PieceType
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enum Term { // First 8 entries are for PieceType
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MATERIAL = 8, IMBALANCE, MOBILITY, THREAT, PASSED, SPACE, TOTAL, TERMS_NB
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};
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Score scores[COLOR_NB][TERMS_NB];
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EvalInfo ei;
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ScaleFactor sf;
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std::ostream& operator<<(std::ostream& os, Term idx);
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double to_cp(Value v);
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void write(int idx, Color c, Score s);
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void write(int idx, Score w, Score b = SCORE_ZERO);
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void print(std::stringstream& ss, const char* name, int idx);
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std::string do_trace(const Position& pos);
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}
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@ -117,8 +116,8 @@ namespace {
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S( 25, 41), S( 25, 41), S(25, 41), S(25, 41) }
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};
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// Outpost[PieceType][Square] contains bonuses for knights and bishops outposts,
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// indexed by piece type and square (from white's point of view).
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// Outpost[Bishop/Knight][Square] contains bonuses for knights and bishops
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// outposts, indexed by piece type and square (from white's point of view).
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const Value Outpost[][SQUARE_NB] = {
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{// A B C D E F G H
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V(0), V(0), V(0), V(0), V(0), V(0), V(0), V(0), // Knights
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@ -147,7 +146,7 @@ namespace {
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// ThreatenedByPawn[PieceType] contains a penalty according to which piece
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// type is attacked by an enemy pawn.
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const Score ThreatenedByPawn[] = {
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const Score ThreatenedByPawn[PIECE_TYPE_NB] = {
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S(0, 0), S(0, 0), S(87, 118), S(84, 122), S(114, 203), S(121, 217)
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};
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@ -176,7 +175,7 @@ namespace {
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// by the space evaluation. In the middlegame, each side is given a bonus
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// based on how many squares inside this area are safe and available for
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// friendly minor pieces.
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const Bitboard SpaceMask[] = {
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const Bitboard SpaceMask[COLOR_NB] = {
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(FileCBB | FileDBB | FileEBB | FileFBB) & (Rank2BB | Rank3BB | Rank4BB),
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(FileCBB | FileDBB | FileEBB | FileFBB) & (Rank7BB | Rank6BB | Rank5BB)
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};
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@ -187,7 +186,7 @@ namespace {
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// index to KingDanger[].
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//
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// KingAttackWeights[PieceType] contains king attack weights by piece type
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const int KingAttackWeights[] = { 0, 0, 7, 5, 4, 1 };
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const int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 7, 5, 4, 1 };
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// Bonuses for enemy's safe checks
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const int QueenContactCheck = 89;
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@ -213,13 +212,12 @@ namespace {
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template<Color Us>
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void init_eval_info(const Position& pos, EvalInfo& ei) {
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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const Color Them = (Us == WHITE ? BLACK : WHITE);
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const Square Down = (Us == WHITE ? DELTA_S : DELTA_N);
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ei.pinnedPieces[Us] = pos.pinned_pieces(Us);
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Bitboard b = ei.attackedBy[Them][KING] = pos.attacks_from<KING>(pos.king_square(Them));
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ei.attackedBy[Us][ALL_PIECES] = ei.attackedBy[Us][PAWN] = ei.pi->pawn_attacks(Us);
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Bitboard b = ei.attackedBy[Them][KING] = pos.attacks_from<KING>(pos.king_square(Them));
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// Init king safety tables only if we are going to use them
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if (pos.non_pawn_material(Us) >= QueenValueMg)
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@ -799,7 +797,7 @@ namespace {
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v /= int(PHASE_MIDGAME);
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// In case of tracing add all single evaluation contributions for both white and black
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// In case of tracing add all single evaluation terms for both white and black
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if (Trace)
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{
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Tracing::write(Tracing::MATERIAL, pos.psq_score());
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@ -810,46 +808,37 @@ namespace {
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Tracing::write(Tracing::SPACE, apply_weight(evaluate_space<WHITE>(pos, ei), Weights[Space])
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, apply_weight(evaluate_space<BLACK>(pos, ei), Weights[Space]));
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Tracing::write(Tracing::TOTAL, score);
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Tracing::ei = ei;
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Tracing::sf = sf;
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}
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return (pos.side_to_move() == WHITE ? v : -v) + Eval::Tempo;
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}
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// Tracing function definitions
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// Tracing functions
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double Tracing::to_cp(Value v) { return double(v) / PawnValueEg; }
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void Tracing::write(int idx, Color c, Score s) { scores[c][idx] = s; }
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void Tracing::write(int idx, Score w, Score b) {
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write(idx, WHITE, w);
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write(idx, BLACK, b);
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scores[WHITE][idx] = w, scores[BLACK][idx] = b;
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}
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void Tracing::print(std::stringstream& ss, const char* name, int idx) {
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std::ostream& Tracing::operator<<(std::ostream& os, Term t) {
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Score wScore = scores[WHITE][idx];
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Score bScore = scores[BLACK][idx];
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double wScore[] = { to_cp(mg_value(scores[WHITE][t])), to_cp(eg_value(scores[WHITE][t])) };
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double bScore[] = { to_cp(mg_value(scores[BLACK][t])), to_cp(eg_value(scores[BLACK][t])) };
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switch (idx) {
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case MATERIAL: case IMBALANCE: case PAWN: case TOTAL:
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ss << std::setw(15) << name << " | --- --- | --- --- | "
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<< std::setw(5) << to_cp(mg_value(wScore - bScore)) << " "
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<< std::setw(5) << to_cp(eg_value(wScore - bScore)) << " \n";
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break;
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default:
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ss << std::setw(15) << name << " | " << std::noshowpos
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<< std::setw(5) << to_cp(mg_value(wScore)) << " "
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<< std::setw(5) << to_cp(eg_value(wScore)) << " | "
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<< std::setw(5) << to_cp(mg_value(bScore)) << " "
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<< std::setw(5) << to_cp(eg_value(bScore)) << " | "
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<< std::setw(5) << to_cp(mg_value(wScore - bScore)) << " "
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<< std::setw(5) << to_cp(eg_value(wScore - bScore)) << " \n";
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}
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if (t == MATERIAL || t == IMBALANCE || t == Term(PAWN) || t == TOTAL)
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os << " --- --- | --- --- | ";
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else
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os << std::setw(5) << wScore[MG] << " " << std::setw(5) << wScore[EG] << " | "
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<< std::setw(5) << bScore[MG] << " " << std::setw(5) << bScore[EG] << " | ";
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os << std::setw(5) << wScore[MG] - bScore[MG] << " "
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<< std::setw(5) << wScore[EG] - bScore[EG] << " \n";
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return os;
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}
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std::string Tracing::do_trace(const Position& pos) {
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@ -863,23 +852,21 @@ namespace {
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ss << std::showpoint << std::noshowpos << std::fixed << std::setprecision(2)
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<< " Eval term | White | Black | Total \n"
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<< " | MG EG | MG EG | MG EG \n"
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<< "----------------+-------------+-------------+-------------\n";
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print(ss, "Material", MATERIAL);
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print(ss, "Imbalance", IMBALANCE);
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print(ss, "Pawns", PAWN);
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print(ss, "Knights", KNIGHT);
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print(ss, "Bishops", BISHOP);
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print(ss, "Rooks", ROOK);
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print(ss, "Queens", QUEEN);
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print(ss, "Mobility", MOBILITY);
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print(ss, "King safety", KING);
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print(ss, "Threats", THREAT);
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print(ss, "Passed pawns", PASSED);
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print(ss, "Space", SPACE);
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ss << "----------------+-------------+-------------+-------------\n";
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print(ss, "Total", TOTAL);
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<< "----------------+-------------+-------------+-------------\n"
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<< " Material | " << Term(MATERIAL)
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<< " Imbalance | " << Term(IMBALANCE)
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<< " Pawns | " << Term(PAWN)
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<< " Knights | " << Term(KNIGHT)
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<< " Bishop | " << Term(BISHOP)
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<< " Rooks | " << Term(ROOK)
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<< " Queens | " << Term(QUEEN)
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<< " Mobility | " << Term(MOBILITY)
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<< " King safety | " << Term(KING)
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<< " Threats | " << Term(THREAT)
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<< " Passed pawns | " << Term(PASSED)
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<< " Space | " << Term(SPACE)
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<< "----------------+-------------+-------------+-------------\n"
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<< " Total | " << Term(TOTAL);
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ss << "\nTotal Evaluation: " << to_cp(v) << " (white side)\n";
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