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Clean up depth reduction calculation
Might also be a slight speed up No functional change Resolves #593
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1 changed files with 4 additions and 4 deletions
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@ -1011,16 +1011,16 @@ moves_loop: // When in check search starts from here
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&& !captureOrPromotion)
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{
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Depth r = reduction<PvNode>(improving, depth, moveCount);
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Value hValue = thisThread->history[pos.piece_on(to_sq(move))][to_sq(move)];
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Value cmhValue = cmh[pos.piece_on(to_sq(move))][to_sq(move)];
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// Increase reduction for cut nodes and moves with a bad history
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if ( (!PvNode && cutNode)
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|| ( thisThread->history[pos.piece_on(to_sq(move))][to_sq(move)] < VALUE_ZERO
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&& cmh[pos.piece_on(to_sq(move))][to_sq(move)] <= VALUE_ZERO))
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|| (hValue < VALUE_ZERO && cmhValue <= VALUE_ZERO))
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r += ONE_PLY;
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// Decrease/increase reduction for moves with a good/bad history
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int rHist = ( thisThread->history[pos.piece_on(to_sq(move))][to_sq(move)]
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+ cmh[pos.piece_on(to_sq(move))][to_sq(move)]) / 14980;
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int rHist = (hValue + cmhValue) / 14980;
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r = std::max(DEPTH_ZERO, r - rHist * ONE_PLY);
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// Decrease reduction for moves that escape a capture. Filter out
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