mirror of
https://github.com/sockspls/badfish
synced 2025-04-30 00:33:09 +00:00
Move fail loops out of root_search() to id_loop()
And sync root_search() with search() After 9384 games Mod - Orig: 1532 - 1433 - 6419 ELO +3 (+- 2.8) Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
e06c99cad0
commit
c17a127c42
1 changed files with 205 additions and 195 deletions
400
src/search.cpp
400
src/search.cpp
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@ -556,6 +556,7 @@ namespace {
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Depth depth;
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Move EasyMove = MOVE_NONE;
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Value value, alpha = -VALUE_INFINITE, beta = VALUE_INFINITE;
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int researchCountFL, researchCountFH;
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// Moves to search are verified, scored and sorted
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RootMoveList rml(pos, searchMoves);
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@ -612,8 +613,42 @@ namespace {
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depth = (Iteration - 2) * ONE_PLY + InitialDepth;
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// Search to the current depth, rml is updated and sorted
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value = root_search(pos, ss, alpha, beta, depth, rml);
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researchCountFL = researchCountFH = 0;
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// We start with small aspiration window and in case of fail high/low, we
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// research with bigger window until we are not failing high/low anymore.
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while (true)
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{
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// Sort the moves before to (re)search
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rml.set_non_pv_scores(pos, rml[0].pv[0], ss);
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rml.sort();
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// Search to the current depth, rml is updated and sorted
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value = root_search(pos, ss, alpha, beta, depth, rml);
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if (StopRequest)
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break;
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assert(value >= alpha);
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if (value >= beta)
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{
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// Prepare for a research after a fail high, each time with a wider window
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beta = Min(beta + AspirationDelta * (1 << researchCountFH), VALUE_INFINITE);
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researchCountFH++;
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}
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else if (value <= alpha)
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{
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AspirationFailLow = true;
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StopOnPonderhit = false;
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// Prepare for a research after a fail low, each time with a wider window
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alpha = Max(alpha - AspirationDelta * (1 << researchCountFL), -VALUE_INFINITE);
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researchCountFL++;
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}
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else
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break;
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}
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if (StopRequest)
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break; // Value cannot be trusted. Break out immediately!
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@ -636,7 +671,7 @@ namespace {
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stopSearch = true;
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// Stop search early when the last two iterations returned a mate score
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if ( Iteration >= 6
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if ( Iteration >= 6
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&& abs(ValueByIteration[Iteration]) >= abs(VALUE_MATE) - 100
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&& abs(ValueByIteration[Iteration-1]) >= abs(VALUE_MATE) - 100)
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stopSearch = true;
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@ -685,18 +720,22 @@ namespace {
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Value root_search(Position& pos, SearchStack* ss, Value alpha,
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Value beta, Depth depth, RootMoveList& rml) {
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StateInfo st;
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assert(alpha >= -VALUE_INFINITE && alpha <= VALUE_INFINITE);
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assert(beta > alpha && beta <= VALUE_INFINITE);
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assert(pos.thread() >= 0 && pos.thread() < ThreadsMgr.active_threads());
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Move movesSearched[MOVES_MAX];
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CheckInfo ci(pos);
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int64_t nodes;
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StateInfo st;
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Key posKey;
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Move move;
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Depth ext, newDepth;
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ValueType vt;
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Value value, oldAlpha;
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RootMoveList::iterator rm;
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bool isCheck, moveIsCheck, captureOrPromotion, dangerous, isPvMove;
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int moveCount, researchCountFH, researchCountFL;
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int moveCount = 0;
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researchCountFH = researchCountFL = 0;
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value = -VALUE_INFINITE;
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oldAlpha = alpha;
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isCheck = pos.is_check();
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@ -707,6 +746,7 @@ namespace {
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// Step 2. Check for aborted search (omitted at root)
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// Step 3. Mate distance pruning (omitted at root)
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// Step 4. Transposition table lookup (omitted at root)
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posKey = pos.get_key();
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// Step 5. Evaluate the position statically
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// At root we do this only to get reference value for child nodes
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@ -718,209 +758,177 @@ namespace {
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// Step 8. Null move search with verification search (omitted at root)
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// Step 9. Internal iterative deepening (omitted at root)
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// Step extra. Fail low loop
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// We start with small aspiration window and in case of fail low, we research
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// with bigger window until we are not failing low anymore.
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while (1)
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CheckInfo ci(pos);
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int64_t nodes;
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RootMoveList::iterator rm = rml.begin();
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// Step 10. Loop through moves
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// Loop through all legal moves until no moves remain or a beta cutoff occurs
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while ( alpha < beta
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&& rm != rml.end()
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&& !StopRequest)
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{
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// Sort the moves before to (re)search
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rml.set_non_pv_scores(pos, rml[0].pv[0], ss);
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rml.sort();
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moveCount = 0;
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move = ss->currentMove = rm->pv[0];
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movesSearched[moveCount++] = move;
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isPvMove = (moveCount <= MultiPV);
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// Step 10. Loop through all moves in the root move list
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for (rm = rml.begin(); rm != rml.end() && !StopRequest; ++rm)
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// This is used by time management
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FirstRootMove = (rm == rml.begin());
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// Save the current node count before the move is searched
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nodes = pos.nodes_searched();
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// If it's time to send nodes info, do it here where we have the
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// correct accumulated node counts searched by each thread.
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if (SendSearchedNodes)
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{
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// This is used by time management
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FirstRootMove = (rm == rml.begin());
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SendSearchedNodes = false;
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cout << "info nodes " << nodes
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<< " nps " << nps(pos)
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<< " time " << current_search_time() << endl;
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}
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// Save the current node count before the move is searched
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nodes = pos.nodes_searched();
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if (current_search_time() >= 1000)
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cout << "info currmove " << move
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<< " currmovenumber " << moveCount << endl;
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// If it's time to send nodes info, do it here where we have the
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// correct accumulated node counts searched by each thread.
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if (SendSearchedNodes)
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moveIsCheck = pos.move_is_check(move);
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captureOrPromotion = pos.move_is_capture_or_promotion(move);
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// Step 11. Decide the new search depth
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ext = extension<PV>(pos, move, captureOrPromotion, moveIsCheck, false, false, &dangerous);
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newDepth = depth + ext;
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// Step 12. Futility pruning (omitted at root)
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// Step 13. Make the move
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pos.do_move(move, st, ci, moveIsCheck);
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// Step extra. pv search
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// We do pv search for PV moves
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if (isPvMove)
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{
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// Aspiration window is disabled in multi-pv case
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if (MultiPV > 1)
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alpha = -VALUE_INFINITE;
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// Full depth PV search, done on first move or after a fail high
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value = -search<PV>(pos, ss+1, -beta, -alpha, newDepth, 1);
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}
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else
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{
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// Step 14. Reduced search
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// if the move fails high will be re-searched at full depth
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bool doFullDepthSearch = true;
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if ( depth >= 3 * ONE_PLY
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&& !captureOrPromotion
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&& !dangerous
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&& !move_is_castle(move)
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&& ss->killers[0] != move
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&& ss->killers[1] != move)
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{
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SendSearchedNodes = false;
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cout << "info nodes " << nodes
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<< " nps " << nps(pos)
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<< " time " << current_search_time() << endl;
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ss->reduction = reduction<PV>(depth, moveCount - MultiPV + 1);
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if (ss->reduction)
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{
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Depth d = newDepth - ss->reduction;
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value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, d, 1);
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doFullDepthSearch = (value > alpha);
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}
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ss->reduction = DEPTH_ZERO; // Restore original reduction
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}
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// Pick the next root move, and print the move and the move number to
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// the standard output.
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move = ss->currentMove = rm->pv[0];
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movesSearched[moveCount++] = move;
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isPvMove = (moveCount <= MultiPV);
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if (current_search_time() >= 1000)
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cout << "info currmove " << move
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<< " currmovenumber " << moveCount << endl;
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moveIsCheck = pos.move_is_check(move);
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captureOrPromotion = pos.move_is_capture_or_promotion(move);
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// Step 11. Decide the new search depth
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ext = extension<PV>(pos, move, captureOrPromotion, moveIsCheck, false, false, &dangerous);
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newDepth = depth + ext;
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// Step 12. Futility pruning (omitted at root)
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// Step extra. Fail high loop
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// If move fails high, we research with bigger window until we are not failing
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// high anymore.
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value = -VALUE_INFINITE;
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while (1)
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// Step 15. Full depth search
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if (doFullDepthSearch)
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{
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// Step 13. Make the move
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pos.do_move(move, st, ci, moveIsCheck);
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// Full depth non-pv search using alpha as upperbound
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value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth, 1);
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// Step extra. pv search
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// We do pv search for PV moves and when failing high
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if (isPvMove || value > alpha)
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{
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// Aspiration window is disabled in multi-pv case
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if (MultiPV > 1)
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alpha = -VALUE_INFINITE;
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// Full depth PV search, done on first move or after a fail high
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// If we are above alpha then research at same depth but as PV
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// to get a correct score or eventually a fail high above beta.
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if (value > alpha)
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value = -search<PV>(pos, ss+1, -beta, -alpha, newDepth, 1);
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}
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else
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{
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// Step 14. Reduced search
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// if the move fails high will be re-searched at full depth
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bool doFullDepthSearch = true;
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}
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}
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if ( depth >= 3 * ONE_PLY
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&& !dangerous
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&& !captureOrPromotion
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&& !move_is_castle(move))
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{
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ss->reduction = reduction<PV>(depth, moveCount - MultiPV + 1);
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if (ss->reduction)
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{
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assert(newDepth-ss->reduction >= ONE_PLY);
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// Step 16. Undo move
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pos.undo_move(move);
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// Reduced depth non-pv search using alpha as upperbound
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value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth-ss->reduction, 1);
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doFullDepthSearch = (value > alpha);
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}
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ss->reduction = DEPTH_ZERO; // Restore original reduction
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}
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assert(value > -VALUE_INFINITE && value < VALUE_INFINITE);
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// Step 15. Full depth search
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if (doFullDepthSearch)
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{
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// Full depth non-pv search using alpha as upperbound
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value = -search<NonPV>(pos, ss+1, -(alpha+1), -alpha, newDepth, 1);
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// If we are above alpha then research at same depth but as PV
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// to get a correct score or eventually a fail high above beta.
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if (value > alpha)
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value = -search<PV>(pos, ss+1, -beta, -alpha, newDepth, 1);
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}
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}
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// Step 16. Undo move
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pos.undo_move(move);
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// Can we exit fail high loop ?
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if (StopRequest || value < beta)
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break;
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// We are failing high and going to do a research. It's important to update
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// the score before research in case we run out of time while researching.
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ss->bestMove = move;
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rm->pv_score = value;
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rm->extract_pv_from_tt(pos);
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// Update killers and history only for non capture moves that fails high
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if (!pos.move_is_capture_or_promotion(move))
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{
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update_history(pos, move, depth, movesSearched, moveCount);
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update_killers(move, ss->killers);
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}
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// Inform GUI that PV has changed
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cout << rm->pv_info_to_uci(pos, alpha, beta) << endl;
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// Prepare for a research after a fail high, each time with a wider window
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beta = Min(beta + AspirationDelta * (1 << researchCountFH), VALUE_INFINITE);
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researchCountFH++;
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} // End of fail high loop
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// Finished searching the move. If AbortSearch is true, the search
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// was aborted because the user interrupted the search or because we
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// ran out of time. In this case, the return value of the search cannot
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// be trusted, and we break out of the loop without updating the best
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// move and/or PV.
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if (StopRequest)
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break;
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// Remember searched nodes counts for this move
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rm->nodes += pos.nodes_searched() - nodes;
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assert(value >= -VALUE_INFINITE && value <= VALUE_INFINITE);
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assert(value < beta);
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// Step 17. Check for new best move
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if (!isPvMove && value <= alpha)
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rm->pv_score = -VALUE_INFINITE;
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else
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{
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// PV move or new best move!
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// Update PV
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ss->bestMove = move;
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rm->pv_score = value;
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rm->extract_pv_from_tt(pos);
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// We record how often the best move has been changed in each
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// iteration. This information is used for time managment: When
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// the best move changes frequently, we allocate some more time.
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if (!isPvMove && MultiPV == 1)
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BestMoveChangesByIteration[Iteration]++;
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// Inform GUI that PV has changed, in case of multi-pv UCI protocol
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// requires we send all the PV lines properly sorted.
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rml.sort_multipv(moveCount);
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for (int j = 0; j < Min(MultiPV, (int)rml.size()); j++)
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cout << rml[j].pv_info_to_uci(pos, alpha, beta, j) << endl;
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// Update alpha. In multi-pv we don't use aspiration window
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if (MultiPV == 1)
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{
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// Raise alpha to setup proper non-pv search upper bound
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if (value > alpha)
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alpha = value;
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}
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else // Set alpha equal to minimum score among the PV lines
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alpha = rml[Min(moveCount, MultiPV) - 1].pv_score; // FIXME why moveCount?
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} // PV move or new best move
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assert(alpha >= oldAlpha);
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AspirationFailLow = (alpha == oldAlpha);
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if (AspirationFailLow && StopOnPonderhit)
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StopOnPonderhit = false;
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} // Root moves loop
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// Can we exit fail low loop ?
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if (StopRequest || !AspirationFailLow)
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// Finished searching the move. If StopRequest is true, the search
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// was aborted because the user interrupted the search or because we
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// ran out of time. In this case, the return value of the search cannot
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// be trusted, and we break out of the loop without updating the best
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// move and/or PV.
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if (StopRequest)
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break;
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// Prepare for a research after a fail low, each time with a wider window
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oldAlpha = alpha = Max(alpha - AspirationDelta * (1 << researchCountFL), -VALUE_INFINITE);
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researchCountFL++;
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// Remember searched nodes counts for this move
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rm->nodes += pos.nodes_searched() - nodes;
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} // Fail low loop
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// Step 17. Check for new best move
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if (!isPvMove && value <= alpha)
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rm->pv_score = -VALUE_INFINITE;
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else
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{
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// PV move or new best move!
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// Update PV
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ss->bestMove = move;
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rm->pv_score = value;
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rm->extract_pv_from_tt(pos);
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// We record how often the best move has been changed in each
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// iteration. This information is used for time managment: When
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// the best move changes frequently, we allocate some more time.
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if (!isPvMove && MultiPV == 1)
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BestMoveChangesByIteration[Iteration]++;
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// Inform GUI that PV has changed, in case of multi-pv UCI protocol
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// requires we send all the PV lines properly sorted.
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rml.sort_multipv(moveCount);
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for (int j = 0; j < Min(MultiPV, (int)rml.size()); j++)
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cout << rml[j].pv_info_to_uci(pos, alpha, beta, j) << endl;
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// Update alpha. In multi-pv we don't use aspiration window
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if (MultiPV == 1)
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{
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// Raise alpha to setup proper non-pv search upper bound
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if (value > alpha)
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alpha = value;
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}
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else // Set alpha equal to minimum score among the PV lines
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alpha = rml[Min(moveCount, MultiPV) - 1].pv_score; // FIXME why moveCount?
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} // PV move or new best move
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++rm;
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} // Root moves loop
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// Step 20. Update tables
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// If the search is not aborted, update the transposition table,
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// history counters, and killer moves.
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if (!StopRequest)
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{
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move = alpha <= oldAlpha ? MOVE_NONE : ss->bestMove;
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vt = alpha <= oldAlpha ? VALUE_TYPE_UPPER
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: alpha >= beta ? VALUE_TYPE_LOWER : VALUE_TYPE_EXACT;
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TT.store(posKey, value_to_tt(alpha, 0), vt, depth, move, ss->eval, ss->evalMargin);
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// Update killers and history only for non capture moves that fails high
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if ( alpha >= beta
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&& !pos.move_is_capture_or_promotion(move))
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{
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update_history(pos, move, depth, movesSearched, moveCount);
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update_killers(move, ss->killers);
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}
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}
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// Sort the moves before to return
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rml.sort();
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@ -930,6 +938,8 @@ namespace {
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for (int i = 0; i < Min(MultiPV, (int)rml.size()); i++)
|
||||
rml[i].insert_pv_in_tt(pos);
|
||||
|
||||
assert(alpha > -VALUE_INFINITE && alpha < VALUE_INFINITE);
|
||||
|
||||
return alpha;
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue