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Revert "Don't split if reduced below min_split_depth"

After extensive testing (I was off line this week and let
the test go on) it seems this change is useless:

After 33968 games on a QUAD (4 threads) at 15"+0.05
Mod vs Orig 5425 - 5550 - 22993 ELO -1 (+-2.1)

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2012-05-12 09:57:24 +01:00
parent ecb84464f9
commit c19a6ef82d

View file

@ -1057,7 +1057,6 @@ split_point_start: // At split points actual search starts from here
// Step 19. Check for split
if ( !SpNode
&& depth >= Threads.min_split_depth()
&& depth - reduction<PvNode>(depth, moveCount) >= Threads.min_split_depth()
&& bestValue < beta
&& Threads.available_slave_exists(thisThread)
&& !Signals.stop