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Revert "Don't split if reduced below min_split_depth"
After extensive testing (I was off line this week and let the test go on) it seems this change is useless: After 33968 games on a QUAD (4 threads) at 15"+0.05 Mod vs Orig 5425 - 5550 - 22993 ELO -1 (+-2.1) No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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@ -1057,7 +1057,6 @@ split_point_start: // At split points actual search starts from here
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// Step 19. Check for split
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if ( !SpNode
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&& depth >= Threads.min_split_depth()
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&& depth - reduction<PvNode>(depth, moveCount) >= Threads.min_split_depth()
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&& bestValue < beta
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&& Threads.available_slave_exists(thisThread)
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&& !Signals.stop
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