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Fix candidate passed pawn definition
A pawn is candidate to be passed if doesn't have enemy pawns in just front of him, not also behind ! Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 3 additions and 2 deletions
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@ -183,7 +183,7 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
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Square s;
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File f;
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Rank r;
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bool passed, isolated, doubled, chain, backward, candidate;
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bool passed, isolated, doubled, opposed, chain, backward, candidate;
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int bonus;
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Score value = make_score(0, 0);
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const Square* ptr = pos.piece_list_begin(Us, PAWN);
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@ -209,6 +209,7 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
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passed = !(theirPawns & passed_pawn_mask(Us, s));
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isolated = !(ourPawns & neighboring_files_bb(s));
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doubled = ourPawns & squares_behind(Us, s);
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opposed = theirPawns & squares_in_front_of(Us, s);
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// We calculate kingside and queenside pawn storm
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// scores for both colors. These are used when evaluating
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@ -299,7 +300,7 @@ Score PawnInfoTable::evaluate_pawns(const Position& pos, Bitboard ourPawns,
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// Test for candidate passed pawn
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candidate = !passed
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&& !(theirPawns & file_bb(f))
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&& !opposed
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&& ( count_1s_max_15(neighboring_files_bb(f) & (behind_bb(Us, r) | rank_bb(r)) & ourPawns)
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- count_1s_max_15(neighboring_files_bb(f) & in_front_bb(Us, r) & theirPawns)
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>= 0);
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