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Tuning classical and NNUE scaling terms
changes to parameters in both classical and NNUE scaling, following up from an earlier successful #3958 passed STC: LLR: 2.95 (-2.94,2.94) <0.00,2.50> Total: 23936 W: 6490 L: 6234 D: 11212 Ptnml(0-2): 107, 2610, 6306, 2810, 135 https://tests.stockfishchess.org/tests/view/625820aa33c40bb9d964e6ae passed LTC: LLR: 2.94 (-2.94,2.94) <0.50,3.00> Total: 50376 W: 13629 L: 13327 D: 23420 Ptnml(0-2): 20, 4979, 14920, 5217, 52 https://tests.stockfishchess.org/tests/view/62584592c1d7f5008a33a4d1 closes https://github.com/official-stockfish/Stockfish/pull/3982 Bench: 6964954
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2 changed files with 24 additions and 24 deletions
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@ -198,12 +198,12 @@ namespace {
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constexpr Value SpaceThreshold = Value(11551);
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// KingAttackWeights[PieceType] contains king attack weights by piece type
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constexpr int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 81, 52, 44, 10 };
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constexpr int KingAttackWeights[PIECE_TYPE_NB] = { 0, 0, 76, 46, 45, 14 };
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// SafeCheck[PieceType][single/multiple] contains safe check bonus by piece type,
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// higher if multiple safe checks are possible for that piece type.
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constexpr int SafeCheck[][2] = {
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{}, {}, {803, 1292}, {639, 974}, {1087, 1878}, {759, 1132}
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{}, {}, {805, 1292}, {650, 984}, {1071, 1886}, {730, 1128}
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};
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#define S(mg, eg) make_score(mg, eg)
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@ -1089,7 +1089,7 @@ Value Eval::evaluate(const Position& pos) {
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// but we switch to NNUE during long shuffling or with high material on the board.
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if ( !useNNUE
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|| ((pos.this_thread()->depth > 9 || pos.count<ALL_PIECES>() > 7) &&
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abs(eg_value(pos.psq_score())) * 5 > (856 + pos.non_pawn_material() / 64) * (5 + pos.rule50_count())))
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abs(eg_value(pos.psq_score())) * 5 > (856 + pos.non_pawn_material() / 64) * (10 + pos.rule50_count())))
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{
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v = Evaluation<NO_TRACE>(pos).value(); // classical
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useClassical = abs(v) >= 297;
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@ -1099,7 +1099,7 @@ Value Eval::evaluate(const Position& pos) {
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if (useNNUE && !useClassical)
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{
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Value nnue = NNUE::evaluate(pos, true); // NNUE
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int scale = 1036 + 20 * pos.non_pawn_material() / 1024;
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int scale = 1036 + 22 * pos.non_pawn_material() / 1024;
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Color stm = pos.side_to_move();
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Value optimism = pos.this_thread()->optimism[stm];
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Value psq = (stm == WHITE ? 1 : -1) * eg_value(pos.psq_score());
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@ -1113,7 +1113,7 @@ Value Eval::evaluate(const Position& pos) {
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}
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// Damp down the evaluation linearly when shuffling
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v = v * (207 - pos.rule50_count()) / 207;
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v = v * (195 - pos.rule50_count()) / 211;
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// Guarantee evaluation does not hit the tablebase range
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v = std::clamp(v, VALUE_TB_LOSS_IN_MAX_PLY + 1, VALUE_TB_WIN_IN_MAX_PLY - 1);
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@ -32,30 +32,30 @@ namespace {
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#define S(mg, eg) make_score(mg, eg)
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// Pawn penalties
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constexpr Score Backward = S( 9, 22);
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constexpr Score Doubled = S(13, 51);
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constexpr Score DoubledEarly = S(20, 7);
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constexpr Score Isolated = S( 3, 15);
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constexpr Score WeakLever = S( 4, 58);
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constexpr Score WeakUnopposed = S(13, 24);
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constexpr Score Backward = S( 6, 19);
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constexpr Score Doubled = S(11, 51);
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constexpr Score DoubledEarly = S(17, 7);
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constexpr Score Isolated = S( 1, 20);
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constexpr Score WeakLever = S( 2, 57);
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constexpr Score WeakUnopposed = S(15, 18);
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// Bonus for blocked pawns at 5th or 6th rank
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constexpr Score BlockedPawn[2] = { S(-17, -6), S(-9, 2) };
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constexpr Score BlockedPawn[2] = { S(-19, -8), S(-7, 3) };
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constexpr Score BlockedStorm[RANK_NB] = {
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S(0, 0), S(0, 0), S(75, 78), S(-8, 16), S(-6, 10), S(-6, 6), S(0, 2)
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S(0, 0), S(0, 0), S(64, 75), S(-3, 14), S(-12, 19), S(-7, 4), S(-10, 5)
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};
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// Connected pawn bonus
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constexpr int Connected[RANK_NB] = { 0, 5, 7, 11, 23, 48, 87 };
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constexpr int Connected[RANK_NB] = { 0, 3, 7, 7, 15, 54, 86 };
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// Strength of pawn shelter for our king by [distance from edge][rank].
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// RANK_1 = 0 is used for files where we have no pawn, or pawn is behind our king.
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constexpr Value ShelterStrength[int(FILE_NB) / 2][RANK_NB] = {
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{ V( -5), V( 82), V( 92), V( 54), V( 36), V( 22), V( 28) },
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{ V(-44), V( 63), V( 33), V(-50), V(-30), V(-12), V( -62) },
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{ V(-11), V( 77), V( 22), V( -6), V( 31), V( 8), V( -45) },
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{ V(-39), V(-12), V(-29), V(-50), V(-43), V(-68), V(-164) }
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{ V(-2), V(85), V(95), V(53), V(39), V(23), V(25) },
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{ V(-55), V(64), V(32), V(-55), V(-30), V(-11), V(-61) },
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{ V(-11), V(75), V(19), V(-6), V(26), V(9), V(-47) },
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{ V(-41), V(-11), V(-27), V(-58), V(-42), V(-66), V(-163) }
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};
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// Danger of enemy pawns moving toward our king by [distance from edge][rank].
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@ -63,17 +63,17 @@ namespace {
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// is behind our king. Note that UnblockedStorm[0][1-2] accommodate opponent pawn
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// on edge, likely blocked by our king.
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constexpr Value UnblockedStorm[int(FILE_NB) / 2][RANK_NB] = {
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{ V( 87), V(-288), V(-168), V( 96), V( 47), V( 44), V( 46) },
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{ V( 42), V( -25), V( 120), V( 45), V( 34), V( -9), V( 24) },
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{ V( -8), V( 51), V( 167), V( 35), V( -4), V(-16), V(-12) },
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{ V(-17), V( -13), V( 100), V( 4), V( 9), V(-16), V(-31) }
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{ V(94), V(-280), V(-170), V(90), V(59), V(47), V(53) },
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{ V(43), V(-17), V(128), V(39), V(26), V(-17), V(15) },
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{ V(-9), V(62), V(170), V(34), V(-5), V(-20), V(-11) },
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{ V(-27), V(-19), V(106), V(10), V(2), V(-13), V(-24) }
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};
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// KingOnFile[semi-open Us][semi-open Them] contains bonuses/penalties
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// for king when the king is on a semi-open or open file.
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constexpr Score KingOnFile[2][2] = {{ S(-21,10), S(-7, 1) },
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{ S( 0,-3), S( 9,-4) }};
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constexpr Score KingOnFile[2][2] = {{ S(-18,11), S(-6,-3) },
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{ S( 0, 0), S( 5,-4) }};
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#undef S
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#undef V
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