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Allow split point master to sleep (take 2)
Let to sleep even split point master, it will be waken up by its slaves when they return from the search. This time let it be enabled by an UCI option, so people is free to test it on their Hyper Thread box. Option is disabled by default. No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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3 changed files with 28 additions and 15 deletions
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@ -259,6 +259,7 @@ namespace {
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// Multi-threads related variables
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Depth MinimumSplitDepth;
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int MaxThreadsPerSplitPoint;
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bool UseSleepingMaster;
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ThreadsManager ThreadsMgr;
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// Node counters, used only by thread[0] but try to keep in different cache
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@ -451,6 +452,7 @@ bool think(Position& pos, bool infinite, bool ponder, int time[], int increment[
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MaxThreadsPerSplitPoint = Options["Maximum Number of Threads per Split Point"].value<int>();
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MultiPV = Options["MultiPV"].value<int>();
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UseLogFile = Options["Use Search Log"].value<bool>();
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UseSleepingMaster = Options["Use Sleeping Master"].value<bool>();
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if (UseLogFile)
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LogFile.open(Options["Search Log Filename"].value<std::string>().c_str(), std::ios::out | std::ios::app);
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@ -2178,6 +2180,9 @@ split_point_start: // At split points actual search starts from here
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assert(threadID >= 0 && threadID < MAX_THREADS);
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int i;
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bool allFinished = false;
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while (true)
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{
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// Slave threads can exit as soon as AllThreadsShouldExit raises,
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@ -2193,23 +2198,23 @@ split_point_start: // At split points actual search starts from here
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// instead of wasting CPU time polling for work.
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while ( threadID >= ActiveThreads
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|| threads[threadID].state == THREAD_INITIALIZING
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|| (!sp && threads[threadID].state == THREAD_AVAILABLE))
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|| (threads[threadID].state == THREAD_AVAILABLE && (!sp || UseSleepingMaster)))
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{
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assert(!sp);
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assert(threadID != 0);
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if (AllThreadsShouldExit)
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break;
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lock_grab(&MPLock);
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// Retest condition under lock protection
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if (!( threadID >= ActiveThreads
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|| threads[threadID].state == THREAD_INITIALIZING
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|| (!sp && threads[threadID].state == THREAD_AVAILABLE)))
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// Test with lock held to avoid races with wake_sleeping_thread()
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for (i = 0; sp && i < ActiveThreads && !sp->slaves[i]; i++) {}
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allFinished = (i == ActiveThreads);
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// Retest sleep conditions under lock protection
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if ( AllThreadsShouldExit
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|| allFinished
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|| !( threadID >= ActiveThreads
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|| threads[threadID].state == THREAD_INITIALIZING
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|| (threads[threadID].state == THREAD_AVAILABLE && (!sp || UseSleepingMaster))))
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{
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lock_release(&MPLock);
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continue;
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break;
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}
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// Put thread to sleep
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@ -2239,14 +2244,19 @@ split_point_start: // At split points actual search starts from here
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assert(threads[threadID].state == THREAD_SEARCHING);
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threads[threadID].state = THREAD_AVAILABLE;
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// Wake up master thread so to allow it to return from the idle loop in
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// case we are the last slave of the split point.
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if (UseSleepingMaster && threadID != tsp->master && threads[tsp->master].state == THREAD_AVAILABLE)
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wake_sleeping_thread(tsp->master);
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}
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// If this thread is the master of a split point and all slaves have
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// finished their work at this split point, return from the idle loop.
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int i = 0;
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for ( ; sp && i < ActiveThreads && !sp->slaves[i]; i++) {}
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for (i = 0; sp && i < ActiveThreads && !sp->slaves[i]; i++) {}
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allFinished = (i == ActiveThreads);
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if (i == ActiveThreads)
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if (allFinished)
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{
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// Because sp->slaves[] is reset under lock protection,
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// be sure sp->lock has been released before to return.
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@ -2454,6 +2464,7 @@ split_point_start: // At split points actual search starts from here
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// Initialize the split point object
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splitPoint.parent = masterThread.splitPoint;
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splitPoint.master = master;
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splitPoint.stopRequest = false;
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splitPoint.ply = ply;
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splitPoint.depth = depth;
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@ -55,6 +55,7 @@ struct SplitPoint {
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bool pvNode, mateThreat;
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Value beta;
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int ply;
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int master;
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Move threatMove;
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SearchStack sstack[MAX_THREADS][PLY_MAX_PLUS_2];
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@ -74,6 +74,7 @@ void init_uci_options() {
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Options["Minimum Split Depth"] = Option(4, 4, 7);
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Options["Maximum Number of Threads per Split Point"] = Option(5, 4, 8);
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Options["Threads"] = Option(1, 1, MAX_THREADS);
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Options["Use Sleeping Master"] = Option(false);
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Options["Hash"] = Option(32, 4, 8192);
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Options["Clear Hash"] = Option(false, "button");
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Options["New Game"] = Option(false, "button");
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