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Move time related global variables under TimeManager
Move OptimumSearchTime, MaximumSearchTime and ExtraSearchTime in TimeManager. Note that we remove an useless initialization to 0 because these variables are used only with time management. Also introduce and use TimeManager::available_time() No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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3 changed files with 33 additions and 26 deletions
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@ -251,8 +251,7 @@ namespace {
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int MultiPV;
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// Time managment variables
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int SearchStartTime, MaxNodes, MaxDepth, OptimumSearchTime;
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int MaximumSearchTime, ExtraSearchTime, ExactMaxTime;
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int SearchStartTime, MaxNodes, MaxDepth, ExactMaxTime;
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bool UseTimeManagement, InfiniteSearch, PonderSearch, StopOnPonderhit;
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bool FirstRootMove, AbortSearch, Quit, AspirationFailLow;
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TimeManager TimeMgr;
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@ -402,7 +401,6 @@ bool think(const Position& pos, bool infinite, bool ponder, int time[], int incr
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// Initialize global search variables
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StopOnPonderhit = AbortSearch = Quit = AspirationFailLow = false;
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OptimumSearchTime = MaximumSearchTime = ExtraSearchTime = 0;
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NodesSincePoll = 0;
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TM.resetNodeCounters();
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SearchStartTime = get_system_time();
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@ -474,8 +472,7 @@ bool think(const Position& pos, bool infinite, bool ponder, int time[], int incr
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int myTime = time[pos.side_to_move()];
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int myIncrement = increment[pos.side_to_move()];
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if (UseTimeManagement)
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TimeMgr.update(myTime, myIncrement, movesToGo, pos.startpos_ply_counter(),
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&OptimumSearchTime, &MaximumSearchTime);
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TimeMgr.update(myTime, myIncrement, movesToGo, pos.startpos_ply_counter());
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// Set best NodesBetweenPolls interval to avoid lagging under
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// heavy time pressure.
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@ -619,20 +616,20 @@ namespace {
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if ( Iteration >= 8
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&& EasyMove == pv[0]
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&& ( ( rml.get_move_cumulative_nodes(0) > (nodes * 85) / 100
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&& current_search_time() > OptimumSearchTime / 16)
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&& current_search_time() > TimeMgr.optimumSearchTime / 16)
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||( rml.get_move_cumulative_nodes(0) > (nodes * 98) / 100
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&& current_search_time() > OptimumSearchTime / 32)))
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&& current_search_time() > TimeMgr.optimumSearchTime / 32)))
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stopSearch = true;
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// Add some extra time if the best move has changed during the last two iterations
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if (Iteration > 5 && Iteration <= 50)
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ExtraSearchTime = BestMoveChangesByIteration[Iteration] * (OptimumSearchTime / 2)
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+ BestMoveChangesByIteration[Iteration-1] * (OptimumSearchTime / 3);
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TimeMgr.best_move_changes(BestMoveChangesByIteration[Iteration],
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BestMoveChangesByIteration[Iteration-1]);
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// Stop search if most of MaxSearchTime is consumed at the end of the
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// iteration. We probably don't have enough time to search the first
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// move at the next iteration anyway.
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if (current_search_time() > ((OptimumSearchTime + ExtraSearchTime) * 80) / 128)
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if (current_search_time() > (TimeMgr.available_time() * 80) / 128)
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stopSearch = true;
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if (stopSearch)
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@ -2138,9 +2135,9 @@ namespace {
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bool stillAtFirstMove = FirstRootMove
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&& !AspirationFailLow
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&& t > OptimumSearchTime + ExtraSearchTime;
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&& t > TimeMgr.available_time();
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bool noMoreTime = t > MaximumSearchTime
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bool noMoreTime = t > TimeMgr.maximumSearchTime
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|| stillAtFirstMove;
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if ( (Iteration >= 3 && UseTimeManagement && noMoreTime)
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@ -2161,9 +2158,9 @@ namespace {
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bool stillAtFirstMove = FirstRootMove
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&& !AspirationFailLow
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&& t > OptimumSearchTime + ExtraSearchTime;
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&& t > TimeMgr.available_time();
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bool noMoreTime = t > MaximumSearchTime
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bool noMoreTime = t > TimeMgr.maximumSearchTime
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|| stillAtFirstMove;
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if (Iteration >= 3 && UseTimeManagement && (noMoreTime || StopOnPonderhit))
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@ -88,8 +88,13 @@ namespace {
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//// Functions
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////
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void TimeManager::update(int myTime, int myInc, int movesToGo, int currentPly,
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int* optimumSearchTime, int* maximumSearchTime)
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void TimeManager::best_move_changes(int curIter, int prevIter) {
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extraSearchTime = curIter * (optimumSearchTime / 2)
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+ prevIter * (optimumSearchTime / 3);
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}
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void TimeManager::update(int myTime, int myInc, int movesToGo, int currentPly)
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{
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/* We support four different kind of time controls:
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@ -106,7 +111,7 @@ void TimeManager::update(int myTime, int myInc, int movesToGo, int currentPly,
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minThinkingTime :No matter what, use at least this much thinking before doing the move
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*/
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int hypMTG, hypMyTime, mTime, aTime;
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int hypMTG, hypMyTime, t1, t2;
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// Read uci parameters
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int emergencyMoveHorizon = get_option_value_int("Emergency Move Horizon");
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@ -115,7 +120,7 @@ void TimeManager::update(int myTime, int myInc, int movesToGo, int currentPly,
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int minThinkingTime = get_option_value_int("Minimum Thinking Time");
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// Initialize variables to maximum values
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*optimumSearchTime = *maximumSearchTime = myTime;
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optimumSearchTime = maximumSearchTime = myTime;
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// We calculate optimum time usage for different hypothetic "moves to go"-values and choose the
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// minimum of calculated search time values. Usually the greatest hypMTG gives the minimum values.
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@ -124,18 +129,18 @@ void TimeManager::update(int myTime, int myInc, int movesToGo, int currentPly,
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// Calculate thinking time for hypothetic "moves to go"-value
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hypMyTime = Max(myTime + (hypMTG - 1) * myInc - emergencyBaseTime - Min(hypMTG, emergencyMoveHorizon) * emergencyMoveTime, 0);
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mTime = minThinkingTime + remaining<OptimumTime>(hypMyTime, hypMTG, currentPly);
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aTime = minThinkingTime + remaining<MaxTime>(hypMyTime, hypMTG, currentPly);
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t1 = minThinkingTime + remaining<OptimumTime>(hypMyTime, hypMTG, currentPly);
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t2 = minThinkingTime + remaining<MaxTime>(hypMyTime, hypMTG, currentPly);
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*optimumSearchTime = Min(*optimumSearchTime, mTime);
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*maximumSearchTime = Min(*maximumSearchTime, aTime);
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optimumSearchTime = Min(optimumSearchTime, t1);
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maximumSearchTime = Min(maximumSearchTime, t2);
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}
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if (get_option_value_bool("Ponder"))
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*optimumSearchTime += *optimumSearchTime / 4;
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optimumSearchTime += optimumSearchTime / 4;
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// Make sure that maxSearchTime is not over absoluteMaxSearchTime
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*optimumSearchTime = Min(*optimumSearchTime, *maximumSearchTime);
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optimumSearchTime = Min(optimumSearchTime, maximumSearchTime);
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}
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////
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@ -28,8 +28,13 @@
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class TimeManager {
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public:
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void update(int myTime, int myInc, int movesToGo, int currentPly,
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int* optimumSearchTime, int* maximumSearchTime);
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void update(int myTime, int myInc, int movesToGo, int currentPly);
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void best_move_changes(int curIter, int prevIter);
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int available_time() { return optimumSearchTime + extraSearchTime; }
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int optimumSearchTime;
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int maximumSearchTime;
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int extraSearchTime;
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};
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#endif // !defined(TIMEMAN_H_INCLUDED)
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