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Greatly simplify castling rights handling

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2011-06-27 16:06:15 +01:00
parent c9b24c3358
commit c2a4856f9e
4 changed files with 62 additions and 116 deletions

View file

@ -322,16 +322,16 @@ namespace {
result ^= ZobPiece[PieceOfs[pos.piece_on(s)] + s];
}
if (pos.can_castle_kingside(WHITE))
if (pos.can_castle(WHITE_OO))
result ^= ZobCastle[0];
if (pos.can_castle_queenside(WHITE))
if (pos.can_castle(WHITE_OOO))
result ^= ZobCastle[1];
if (pos.can_castle_kingside(BLACK))
if (pos.can_castle(BLACK_OO))
result ^= ZobCastle[2];
if (pos.can_castle_queenside(BLACK))
if (pos.can_castle(BLACK_OOO))
result ^= ZobCastle[3];
if (pos.ep_square() != SQ_NONE)

View file

@ -178,12 +178,12 @@ MoveStack* generate(const Position& pos, MoveStack* mlist) {
mlist = generate_piece_moves<QUEEN>(pos, mlist, us, target);
mlist = generate_piece_moves<KING>(pos, mlist, us, target);
if (Type != MV_CAPTURE)
if (Type != MV_CAPTURE && pos.can_castle(us))
{
if (pos.can_castle_kingside(us))
if (pos.can_castle(us == WHITE ? WHITE_OO : BLACK_OO))
mlist = generate_castle_moves<KING_SIDE>(pos, mlist, us);
if (pos.can_castle_queenside(us))
if (pos.can_castle(us == WHITE ? WHITE_OOO : BLACK_OOO))
mlist = generate_castle_moves<QUEEN_SIDE>(pos, mlist, us);
}
@ -503,10 +503,11 @@ namespace {
Color them = opposite_color(us);
Square ksq = pos.king_square(us);
CastleRight f = CastleRight((Side == KING_SIDE ? WHITE_OO : WHITE_OOO) << us);
assert(pos.piece_on(ksq) == make_piece(us, KING));
Square rsq = (Side == KING_SIDE ? pos.initial_kr_square(us) : pos.initial_qr_square(us));
Square rsq = pos.castle_rook_square(f);
Square s1 = relative_square(us, Side == KING_SIDE ? SQ_G1 : SQ_C1);
Square s2 = relative_square(us, Side == KING_SIDE ? SQ_F1 : SQ_D1);
Square s;

View file

@ -211,13 +211,6 @@ void Position::from_fen(const string& fen, bool isChess960) {
ss >> st->rule50 >> fullMoves;
// Various initialisations
castleRightsMask[make_square(initialKFile, RANK_1)] ^= WHITE_OO | WHITE_OOO;
castleRightsMask[make_square(initialKFile, RANK_8)] ^= BLACK_OO | BLACK_OOO;
castleRightsMask[make_square(initialKRFile, RANK_1)] ^= WHITE_OO;
castleRightsMask[make_square(initialKRFile, RANK_8)] ^= BLACK_OO;
castleRightsMask[make_square(initialQRFile, RANK_1)] ^= WHITE_OOO;
castleRightsMask[make_square(initialQRFile, RANK_8)] ^= BLACK_OOO;
chess960 = isChess960;
find_checkers();
@ -230,6 +223,18 @@ void Position::from_fen(const string& fen, bool isChess960) {
}
/// Position::set_castle() is an helper function used to set
/// correct castling related flags.
void Position::set_castle(int f, Square ksq, Square rsq) {
st->castleRights |= f;
castleRightsMask[ksq] ^= f;
castleRightsMask[rsq] ^= f;
castleRookSquare[f] = rsq;
}
/// Position::set_castling_rights() sets castling parameters castling avaiability.
/// This function is compatible with 3 standards: Normal FEN standard, Shredder-FEN
/// that uses the letters of the columns on which the rooks began the game instead
@ -244,42 +249,26 @@ void Position::set_castling_rights(char token) {
Square sqA = relative_square(c, SQ_A1);
Square sqH = relative_square(c, SQ_H1);
initialKFile = square_file(king_square(c));
Square rsq, ksq = king_square(c);
if (toupper(token) == 'K')
{
for (Square sq = sqH; sq >= sqA; sq--)
if (piece_on(sq) == make_piece(c, ROOK))
{
set_castle_kingside(c);
initialKRFile = square_file(sq);
break;
}
for (rsq = sqH; piece_on(rsq) != make_piece(c, ROOK); rsq--) {}
set_castle(WHITE_OO << c, ksq, rsq);
}
else if (toupper(token) == 'Q')
{
for (Square sq = sqA; sq <= sqH; sq++)
if (piece_on(sq) == make_piece(c, ROOK))
{
set_castle_queenside(c);
initialQRFile = square_file(sq);
break;
}
for (rsq = sqA; piece_on(rsq) != make_piece(c, ROOK); rsq++) {}
set_castle(WHITE_OOO << c, ksq, rsq);
}
else if (toupper(token) >= 'A' && toupper(token) <= 'H')
{
File rookFile = File(toupper(token) - 'A');
Square rsq = make_square(File(toupper(token) - 'A'), RANK_1);
if (rookFile < initialKFile)
{
set_castle_queenside(c);
initialQRFile = rookFile;
}
if (square_file(rsq) < square_file(ksq))
set_castle(WHITE_OOO << c, ksq, rsq);
else
{
set_castle_kingside(c);
initialKRFile = rookFile;
}
set_castle(WHITE_OO << c, ksq, rsq);
}
}
@ -321,17 +310,17 @@ const string Position::to_fen() const {
if (st->castleRights != CASTLES_NONE)
{
if (can_castle_kingside(WHITE))
fen += chess960 ? char(toupper(file_to_char(initialKRFile))) : 'K';
if (can_castle(WHITE_OO))
fen += chess960 ? char(toupper(file_to_char(square_file(castle_rook_square(WHITE_OO))))) : 'K';
if (can_castle_queenside(WHITE))
fen += chess960 ? char(toupper(file_to_char(initialQRFile))) : 'Q';
if (can_castle(WHITE_OOO))
fen += chess960 ? char(toupper(file_to_char(square_file(castle_rook_square(WHITE_OOO))))) : 'Q';
if (can_castle_kingside(BLACK))
fen += chess960 ? file_to_char(initialKRFile) : 'k';
if (can_castle(BLACK_OO))
fen += chess960 ? file_to_char(square_file(castle_rook_square(BLACK_OO))) : 'k';
if (can_castle_queenside(BLACK))
fen += chess960 ? file_to_char(initialQRFile) : 'q';
if (can_castle(BLACK_OOO))
fen += chess960 ? file_to_char(square_file(castle_rook_square(BLACK_OOO))) : 'q';
} else
fen += '-';
@ -1595,9 +1584,6 @@ void Position::clear() {
castleRightsMask[sq] = ALL_CASTLES;
sideToMove = WHITE;
initialKFile = FILE_E;
initialKRFile = FILE_H;
initialQRFile = FILE_A;
}
@ -1819,21 +1805,14 @@ void Position::flip() {
sideToMove = opposite_color(pos.side_to_move());
// Castling rights
if (pos.can_castle_kingside(WHITE)) set_castle_kingside(BLACK);
if (pos.can_castle_queenside(WHITE)) set_castle_queenside(BLACK);
if (pos.can_castle_kingside(BLACK)) set_castle_kingside(WHITE);
if (pos.can_castle_queenside(BLACK)) set_castle_queenside(WHITE);
initialKFile = pos.initialKFile;
initialKRFile = pos.initialKRFile;
initialQRFile = pos.initialQRFile;
castleRightsMask[make_square(initialKFile, RANK_1)] ^= (WHITE_OO | WHITE_OOO);
castleRightsMask[make_square(initialKFile, RANK_8)] ^= (BLACK_OO | BLACK_OOO);
castleRightsMask[make_square(initialKRFile, RANK_1)] ^= WHITE_OO;
castleRightsMask[make_square(initialKRFile, RANK_8)] ^= BLACK_OO;
castleRightsMask[make_square(initialQRFile, RANK_1)] ^= WHITE_OOO;
castleRightsMask[make_square(initialQRFile, RANK_8)] ^= BLACK_OOO;
if (pos.can_castle(WHITE_OO))
set_castle(BLACK_OO, king_square(BLACK), flip_square(pos.castle_rook_square(WHITE_OO)));
if (pos.can_castle(WHITE_OOO))
set_castle(BLACK_OOO, king_square(BLACK), flip_square(pos.castle_rook_square(WHITE_OOO)));
if (pos.can_castle(BLACK_OO))
set_castle(WHITE_OO, king_square(WHITE), flip_square(pos.castle_rook_square(BLACK_OO)));
if (pos.can_castle(BLACK_OOO))
set_castle(WHITE_OOO, king_square(WHITE), flip_square(pos.castle_rook_square(BLACK_OOO)));
// En passant square
if (pos.st->epSquare != SQ_NONE)
@ -1894,14 +1873,6 @@ bool Position::is_ok(int* failedStep) const {
if (piece_on(king_square(BLACK)) != BK)
return false;
// Castle files OK?
if (failedStep) (*failedStep)++;
if (!square_is_ok(make_square(initialKRFile, RANK_1)))
return false;
if (!square_is_ok(make_square(initialQRFile, RANK_1)))
return false;
// Do both sides have exactly one king?
if (failedStep) (*failedStep)++;
if (debugKingCount)
@ -2015,24 +1986,17 @@ bool Position::is_ok(int* failedStep) const {
if (failedStep) (*failedStep)++;
if (debugCastleSquares)
{
for (Color c = WHITE; c <= BLACK; c++)
for (CastleRight f = WHITE_OO; f <= BLACK_OOO; f = CastleRight(f << 1))
{
if (can_castle_kingside(c) && piece_on(initial_kr_square(c)) != make_piece(c, ROOK))
return false;
if (!can_castle(f))
continue;
if (can_castle_queenside(c) && piece_on(initial_qr_square(c)) != make_piece(c, ROOK))
Piece rook = (f & (WHITE_OO | WHITE_OOO) ? WR : BR);
if ( castleRightsMask[castleRookSquare[f]] != (ALL_CASTLES ^ f)
|| piece_on(castleRookSquare[f]) != rook)
return false;
}
if (castleRightsMask[initial_kr_square(WHITE)] != (ALL_CASTLES ^ WHITE_OO))
return false;
if (castleRightsMask[initial_qr_square(WHITE)] != (ALL_CASTLES ^ WHITE_OOO))
return false;
if (castleRightsMask[initial_kr_square(BLACK)] != (ALL_CASTLES ^ BLACK_OO))
return false;
if (castleRightsMask[initial_qr_square(BLACK)] != (ALL_CASTLES ^ BLACK_OOO))
return false;
}
if (failedStep) *failedStep = 0;
return true;

View file

@ -47,7 +47,7 @@ struct CheckInfo {
/// Castle rights, encoded as bit fields
enum CastleRights {
enum CastleRight {
CASTLES_NONE = 0,
WHITE_OO = 1,
BLACK_OO = 2,
@ -154,11 +154,9 @@ public:
Square king_square(Color c) const;
// Castling rights
bool can_castle_kingside(Color c) const;
bool can_castle_queenside(Color c) const;
bool can_castle(CastleRight f) const;
bool can_castle(Color c) const;
Square initial_kr_square(Color c) const;
Square initial_qr_square(Color c) const;
Square castle_rook_square(CastleRight f) const;
// Bitboards for pinned pieces and discovered check candidates
Bitboard discovered_check_candidates(Color c) const;
@ -251,8 +249,7 @@ private:
void clear();
void detach();
void put_piece(Piece p, Square s);
void set_castle_kingside(Color c);
void set_castle_queenside(Color c);
void set_castle(int f, Square ksq, Square rsq);
void set_castling_rights(char token);
bool move_is_pl_slow(const Move m) const;
@ -292,8 +289,8 @@ private:
Color sideToMove;
Key history[MaxGameLength];
int castleRightsMask[64];
Square castleRookSquare[16]; // [CastleRights]
StateInfo startState;
File initialKFile, initialKRFile, initialQRFile;
bool chess960;
int fullMoves;
int threadID;
@ -381,32 +378,16 @@ inline Square Position::king_square(Color c) const {
return pieceList[c][KING][0];
}
inline bool Position::can_castle_kingside(Color c) const {
return st->castleRights & (WHITE_OO << c);
}
inline bool Position::can_castle_queenside(Color c) const {
return st->castleRights & (WHITE_OOO << c);
inline bool Position::can_castle(CastleRight f) const {
return st->castleRights & f;
}
inline bool Position::can_castle(Color c) const {
return st->castleRights & ((WHITE_OO | WHITE_OOO) << c);
}
inline void Position::set_castle_kingside(Color c) {
st->castleRights |= (WHITE_OO << c);
}
inline void Position::set_castle_queenside(Color c) {
st->castleRights |= (WHITE_OOO << c);
}
inline Square Position::initial_kr_square(Color c) const {
return relative_square(c, make_square(initialKRFile, RANK_1));
}
inline Square Position::initial_qr_square(Color c) const {
return relative_square(c, make_square(initialQRFile, RANK_1));
inline Square Position::castle_rook_square(CastleRight f) const {
return castleRookSquare[f];
}
template<>