mirror of
https://github.com/sockspls/badfish
synced 2025-07-11 11:39:15 +00:00
Rewrok the extendeable patch
Cleanup and document. The real functional change is that not mate threat moves are never pruned, as could happen before. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
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eba8925d81
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c3ba5fb9d3
1 changed files with 35 additions and 46 deletions
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@ -245,7 +245,7 @@ namespace {
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void sp_update_pv(SearchStack *pss, SearchStack ss[], int ply);
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void sp_update_pv(SearchStack *pss, SearchStack ss[], int ply);
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bool connected_moves(const Position &pos, Move m1, Move m2);
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bool connected_moves(const Position &pos, Move m1, Move m2);
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bool move_is_killer(Move m, const SearchStack& ss);
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bool move_is_killer(Move m, const SearchStack& ss);
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Depth extension(const Position &pos, Move m, bool pvNode, bool check, bool singleReply, bool mateThreat, bool* extendable);
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Depth extension(const Position &pos, Move m, bool pvNode, bool check, bool singleReply, bool mateThreat, bool* dangerous);
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bool ok_to_do_nullmove(const Position &pos);
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bool ok_to_do_nullmove(const Position &pos);
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bool ok_to_prune(const Position &pos, Move m, Move threat, Depth d);
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bool ok_to_prune(const Position &pos, Move m, Move threat, Depth d);
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bool ok_to_use_TT(const TTEntry* tte, Depth depth, Value beta, int ply);
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bool ok_to_use_TT(const TTEntry* tte, Depth depth, Value beta, int ply);
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@ -778,8 +778,8 @@ namespace {
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<< " currmovenumber " << i + 1 << std::endl;
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<< " currmovenumber " << i + 1 << std::endl;
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// Decide search depth for this move
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// Decide search depth for this move
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bool dummy;
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bool dangerous;
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ext = extension(pos, move, true, pos.move_is_check(move), false, false, &dummy);
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ext = extension(pos, move, true, pos.move_is_check(move), false, false, &dangerous);
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newDepth = (Iteration - 2) * OnePly + ext + InitialDepth;
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newDepth = (Iteration - 2) * OnePly + ext + InitialDepth;
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// Make the move, and search it
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// Make the move, and search it
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@ -953,8 +953,7 @@ namespace {
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Value value, bestValue = -VALUE_INFINITE;
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Value value, bestValue = -VALUE_INFINITE;
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Bitboard dcCandidates = mp.discovered_check_candidates();
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Bitboard dcCandidates = mp.discovered_check_candidates();
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bool isCheck = pos.is_check();
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bool isCheck = pos.is_check();
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bool mateThreat = MateThreatExtension[1] > Depth(0)
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bool mateThreat = pos.has_mate_threat(opposite_color(pos.side_to_move()));
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&& pos.has_mate_threat(opposite_color(pos.side_to_move()));
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// Loop through all legal moves until no moves remain or a beta cutoff
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// Loop through all legal moves until no moves remain or a beta cutoff
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// occurs.
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// occurs.
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@ -967,7 +966,6 @@ namespace {
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bool singleReply = (isCheck && mp.number_of_moves() == 1);
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bool singleReply = (isCheck && mp.number_of_moves() == 1);
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bool moveIsCheck = pos.move_is_check(move, dcCandidates);
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bool moveIsCheck = pos.move_is_check(move, dcCandidates);
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bool moveIsCapture = pos.move_is_capture(move);
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bool moveIsCapture = pos.move_is_capture(move);
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bool moveIsPassedPawnPush = pos.move_is_passed_pawn_push(move);
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movesSearched[moveCount++] = ss[ply].currentMove = move;
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movesSearched[moveCount++] = ss[ply].currentMove = move;
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@ -979,8 +977,8 @@ namespace {
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ss[ply].currentMoveCaptureValue = Value(0);
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ss[ply].currentMoveCaptureValue = Value(0);
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// Decide the new search depth
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// Decide the new search depth
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bool extendable;
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bool dangerous;
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Depth ext = extension(pos, move, true, moveIsCheck, singleReply, mateThreat, &extendable);
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Depth ext = extension(pos, move, true, moveIsCheck, singleReply, mateThreat, &dangerous);
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Depth newDepth = depth - OnePly + ext;
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Depth newDepth = depth - OnePly + ext;
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// Make and search the move
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// Make and search the move
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@ -994,11 +992,10 @@ namespace {
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// Try to reduce non-pv search depth by one ply if move seems not problematic,
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// Try to reduce non-pv search depth by one ply if move seems not problematic,
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// if the move fails high will be re-searched at full depth.
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// if the move fails high will be re-searched at full depth.
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if ( depth >= 2*OnePly
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if ( depth >= 2*OnePly
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&& !extendable
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&& moveCount >= LMRPVMoves
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&& moveCount >= LMRPVMoves
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&& !dangerous
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&& !moveIsCapture
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&& !moveIsCapture
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&& !move_promotion(move)
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&& !move_promotion(move)
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&& !moveIsPassedPawnPush
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&& !move_is_castle(move)
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&& !move_is_castle(move)
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&& !move_is_killer(move, ss[ply]))
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&& !move_is_killer(move, ss[ply]))
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{
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{
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@ -1222,20 +1219,18 @@ namespace {
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bool singleReply = (isCheck && mp.number_of_moves() == 1);
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bool singleReply = (isCheck && mp.number_of_moves() == 1);
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bool moveIsCheck = pos.move_is_check(move, dcCandidates);
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bool moveIsCheck = pos.move_is_check(move, dcCandidates);
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bool moveIsCapture = pos.move_is_capture(move);
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bool moveIsCapture = pos.move_is_capture(move);
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bool moveIsPassedPawnPush = pos.move_is_passed_pawn_push(move);
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movesSearched[moveCount++] = ss[ply].currentMove = move;
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movesSearched[moveCount++] = ss[ply].currentMove = move;
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// Decide the new search depth
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// Decide the new search depth
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bool extendable;
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bool dangerous;
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Depth ext = extension(pos, move, false, moveIsCheck, singleReply, mateThreat, &extendable);
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Depth ext = extension(pos, move, false, moveIsCheck, singleReply, mateThreat, &dangerous);
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Depth newDepth = depth - OnePly + ext;
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Depth newDepth = depth - OnePly + ext;
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// Futility pruning
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// Futility pruning
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if ( useFutilityPruning
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if ( useFutilityPruning
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&& !extendable
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&& !dangerous
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&& !moveIsCapture
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&& !moveIsCapture
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&& !moveIsPassedPawnPush
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&& !move_promotion(move))
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&& !move_promotion(move))
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{
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{
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if ( moveCount >= 2 + int(depth)
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if ( moveCount >= 2 + int(depth)
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@ -1263,12 +1258,11 @@ namespace {
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// Try to reduce non-pv search depth by one ply if move seems not problematic,
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// Try to reduce non-pv search depth by one ply if move seems not problematic,
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// if the move fails high will be re-searched at full depth.
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// if the move fails high will be re-searched at full depth.
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if ( depth >= 2*OnePly
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if ( depth >= 2*OnePly
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&& !extendable
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&& moveCount >= LMRNonPVMoves
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&& moveCount >= LMRNonPVMoves
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&& !dangerous
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&& !moveIsCapture
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&& !moveIsCapture
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&& !move_promotion(move)
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&& !move_promotion(move)
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&& !moveIsPassedPawnPush
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&& !move_is_castle(move)
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&& !move_is_castle(move)
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&& !move_is_killer(move, ss[ply]))
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&& !move_is_killer(move, ss[ply]))
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{
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{
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@ -1401,20 +1395,17 @@ namespace {
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{
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{
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assert(move_is_ok(move));
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assert(move_is_ok(move));
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bool moveIsCheck = pos.move_is_check(move, dcCandidates);
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bool moveIsPassedPawnPush = pos.move_is_passed_pawn_push(move);
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moveCount++;
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moveCount++;
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ss[ply].currentMove = move;
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ss[ply].currentMove = move;
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// Futility pruning
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// Futility pruning
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if ( UseQSearchFutilityPruning
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if ( UseQSearchFutilityPruning
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&& enoughMaterial
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&& !isCheck
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&& !isCheck
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&& !moveIsCheck
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&& !move_promotion(move)
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&& !moveIsPassedPawnPush
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&& !pvNode
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&& !pvNode
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&& enoughMaterial)
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&& !move_promotion(move)
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&& !pos.move_is_check(move, dcCandidates)
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&& !pos.move_is_passed_pawn_push(move))
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{
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{
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Value futilityValue = staticValue
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Value futilityValue = staticValue
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+ Max(pos.midgame_value_of_piece_on(move_to(move)),
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+ Max(pos.midgame_value_of_piece_on(move_to(move)),
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@ -1509,7 +1500,6 @@ namespace {
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bool moveIsCheck = pos.move_is_check(move, sp->dcCandidates);
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bool moveIsCheck = pos.move_is_check(move, sp->dcCandidates);
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bool moveIsCapture = pos.move_is_capture(move);
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bool moveIsCapture = pos.move_is_capture(move);
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bool moveIsPassedPawnPush = pos.move_is_passed_pawn_push(move);
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lock_grab(&(sp->lock));
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lock_grab(&(sp->lock));
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int moveCount = ++sp->moves;
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int moveCount = ++sp->moves;
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@ -1518,15 +1508,14 @@ namespace {
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ss[sp->ply].currentMove = move;
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ss[sp->ply].currentMove = move;
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// Decide the new search depth.
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// Decide the new search depth.
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bool extendable;
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bool dangerous;
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Depth ext = extension(pos, move, false, moveIsCheck, false, false, &extendable);
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Depth ext = extension(pos, move, false, moveIsCheck, false, false, &dangerous);
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Depth newDepth = sp->depth - OnePly + ext;
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Depth newDepth = sp->depth - OnePly + ext;
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// Prune?
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// Prune?
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if ( useFutilityPruning
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if ( useFutilityPruning
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&& !extendable
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&& !dangerous
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&& !moveIsCapture
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&& !moveIsCapture
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&& !moveIsPassedPawnPush
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&& !move_promotion(move)
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&& !move_promotion(move)
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&& moveCount >= 2 + int(sp->depth)
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&& moveCount >= 2 + int(sp->depth)
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&& ok_to_prune(pos, move, ss[sp->ply].threatMove, sp->depth))
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&& ok_to_prune(pos, move, ss[sp->ply].threatMove, sp->depth))
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@ -1538,10 +1527,9 @@ namespace {
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// Try to reduce non-pv search depth by one ply if move seems not problematic,
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// Try to reduce non-pv search depth by one ply if move seems not problematic,
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// if the move fails high will be re-searched at full depth.
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// if the move fails high will be re-searched at full depth.
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if ( !extendable
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if ( !dangerous
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&& moveCount >= LMRNonPVMoves
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&& moveCount >= LMRNonPVMoves
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&& !moveIsCapture
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&& !moveIsCapture
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&& !moveIsPassedPawnPush
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&& !move_promotion(move)
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&& !move_promotion(move)
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&& !move_is_castle(move)
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&& !move_is_castle(move)
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&& !move_is_killer(move, ss[sp->ply]))
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&& !move_is_killer(move, ss[sp->ply]))
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@ -1622,7 +1610,6 @@ namespace {
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{
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{
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bool moveIsCheck = pos.move_is_check(move, sp->dcCandidates);
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bool moveIsCheck = pos.move_is_check(move, sp->dcCandidates);
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bool moveIsCapture = pos.move_is_capture(move);
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bool moveIsCapture = pos.move_is_capture(move);
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bool moveIsPassedPawnPush = pos.move_is_passed_pawn_push(move);
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assert(move_is_ok(move));
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assert(move_is_ok(move));
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@ -1636,8 +1623,8 @@ namespace {
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ss[sp->ply].currentMove = move;
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ss[sp->ply].currentMove = move;
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// Decide the new search depth.
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// Decide the new search depth.
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bool extendable;
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bool dangerous;
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Depth ext = extension(pos, move, true, moveIsCheck, false, false, &extendable);
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Depth ext = extension(pos, move, true, moveIsCheck, false, false, &dangerous);
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Depth newDepth = sp->depth - OnePly + ext;
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Depth newDepth = sp->depth - OnePly + ext;
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// Make and search the move.
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// Make and search the move.
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@ -1646,10 +1633,9 @@ namespace {
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// Try to reduce non-pv search depth by one ply if move seems not problematic,
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// Try to reduce non-pv search depth by one ply if move seems not problematic,
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// if the move fails high will be re-searched at full depth.
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// if the move fails high will be re-searched at full depth.
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if ( !extendable
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if ( !dangerous
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&& moveCount >= LMRPVMoves
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&& moveCount >= LMRPVMoves
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&& !moveIsCapture
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&& !moveIsCapture
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&& !moveIsPassedPawnPush
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&& !move_promotion(move)
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&& !move_promotion(move)
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&& !move_is_castle(move)
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&& !move_is_castle(move)
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&& !move_is_killer(move, ss[sp->ply]))
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&& !move_is_killer(move, ss[sp->ply]))
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@ -2053,13 +2039,16 @@ namespace {
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// extension() decides whether a move should be searched with normal depth,
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// extension() decides whether a move should be searched with normal depth,
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// or with extended depth. Certain classes of moves (checking moves, in
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// or with extended depth. Certain classes of moves (checking moves, in
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// particular) are searched with bigger depth than ordinary moves.
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// particular) are searched with bigger depth than ordinary moves and in
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// any case are marked as 'dangerous'. Note that also if a move is not
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// extended, as example because the corresponding UCI option is set to zero,
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// the move is marked as 'dangerous' so, at least, we avoid to prune it.
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Depth extension(const Position &pos, Move m, bool pvNode,
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Depth extension(const Position &pos, Move m, bool pvNode, bool check,
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bool check, bool singleReply, bool mateThreat, bool* extendable) {
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bool singleReply, bool mateThreat, bool* dangerous) {
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Depth result = Depth(0);
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Depth result = Depth(0);
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*extendable = check || singleReply || mateThreat;
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*dangerous = check || singleReply || mateThreat;
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if (check)
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if (check)
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result += CheckExtension[pvNode];
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result += CheckExtension[pvNode];
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@ -2073,12 +2062,12 @@ namespace {
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if (pos.move_is_pawn_push_to_7th(m))
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if (pos.move_is_pawn_push_to_7th(m))
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{
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{
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result += PawnPushTo7thExtension[pvNode];
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result += PawnPushTo7thExtension[pvNode];
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*extendable = true;
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*dangerous = true;
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}
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}
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if (pos.move_is_passed_pawn_push(m))
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if (pos.move_is_passed_pawn_push(m))
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{
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{
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result += PassedPawnExtension[pvNode];
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result += PassedPawnExtension[pvNode];
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*extendable = true;
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*dangerous = true;
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}
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}
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if ( pos.midgame_value_of_piece_on(move_to(m)) >= RookValueMidgame
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if ( pos.midgame_value_of_piece_on(move_to(m)) >= RookValueMidgame
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@ -2087,7 +2076,7 @@ namespace {
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&& !move_promotion(m))
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&& !move_promotion(m))
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{
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{
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result += PawnEndgameExtension[pvNode];
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result += PawnEndgameExtension[pvNode];
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*extendable = true;
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*dangerous = true;
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}
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}
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if ( pvNode
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if ( pvNode
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@ -2096,7 +2085,7 @@ namespace {
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&& pos.see(m) >= 0)
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&& pos.see(m) >= 0)
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{
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{
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result += OnePly/2;
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result += OnePly/2;
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*extendable = true;
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*dangerous = true;
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}
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}
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return Min(result, OnePly);
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return Min(result, OnePly);
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