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Micro optimize generate_piece_moves()
It is a time critical path. The biggest in move generation. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
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1 changed files with 34 additions and 16 deletions
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@ -56,7 +56,9 @@ namespace {
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int generate_pawn_blocking_evasions(const Position&, Bitboard, Bitboard, MoveStack*);
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template<PieceType>
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int generate_piece_moves(const Position&, MoveStack*, Bitboard);
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int generate_piece_moves(const Position&, MoveStack*, Color us, Bitboard);
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template<>
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int generate_piece_moves<KING>(const Position& pos, MoveStack* mlist, Color us, Bitboard target);
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template<PieceType>
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int generate_piece_checks(const Position&, Bitboard, Bitboard, Square, MoveStack*);
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@ -89,11 +91,11 @@ int generate_captures(const Position& pos, MoveStack* mlist) {
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else
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n = generate_pawn_captures<BLACK>(pos, mlist);
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n += generate_piece_moves<KNIGHT>(pos, mlist+n, target);
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n += generate_piece_moves<BISHOP>(pos, mlist+n, target);
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n += generate_piece_moves<ROOK>(pos, mlist+n, target);
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n += generate_piece_moves<QUEEN>(pos, mlist+n, target);
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n += generate_piece_moves<KING>(pos, mlist+n, target);
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n += generate_piece_moves<KNIGHT>(pos, mlist+n, us, target);
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n += generate_piece_moves<BISHOP>(pos, mlist+n, us, target);
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n += generate_piece_moves<ROOK>(pos, mlist+n, us, target);
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n += generate_piece_moves<QUEEN>(pos, mlist+n, us, target);
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n += generate_piece_moves<KING>(pos, mlist+n, us, target);
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return n;
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}
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@ -115,11 +117,11 @@ int generate_noncaptures(const Position& pos, MoveStack *mlist) {
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else
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n = generate_pawn_noncaptures<BLACK>(pos, mlist);
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n += generate_piece_moves<KNIGHT>(pos, mlist+n, target);
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n += generate_piece_moves<BISHOP>(pos, mlist+n, target);
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n += generate_piece_moves<ROOK>(pos, mlist+n, target);
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n += generate_piece_moves<QUEEN>(pos, mlist+n, target);
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n += generate_piece_moves<KING>(pos, mlist+n, target);
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n += generate_piece_moves<KNIGHT>(pos, mlist+n, us, target);
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n += generate_piece_moves<BISHOP>(pos, mlist+n, us, target);
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n += generate_piece_moves<ROOK>(pos, mlist+n, us, target);
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n += generate_piece_moves<QUEEN>(pos, mlist+n, us, target);
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n += generate_piece_moves<KING>(pos, mlist+n, us, target);
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n += generate_castle_moves(pos, mlist+n);
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return n;
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}
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@ -536,24 +538,40 @@ Move generate_move_if_legal(const Position& pos, Move m, Bitboard pinned) {
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namespace {
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template<PieceType Piece>
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int generate_piece_moves(const Position& pos, MoveStack* mlist, Bitboard target) {
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int generate_piece_moves(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
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Square from, to;
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Bitboard b;
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int n = 0;
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Color us = pos.side_to_move();
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for (int i = 0; i < pos.piece_count(us, Piece); i++)
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{
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Square from = pos.piece_list(us, Piece, i);
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Bitboard b = pos.piece_attacks<Piece>(from) & target;
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from = pos.piece_list(us, Piece, i);
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b = pos.piece_attacks<Piece>(from) & target;
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while (b)
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{
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Square to = pop_1st_bit(&b);
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to = pop_1st_bit(&b);
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mlist[n++].move = make_move(from, to);
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}
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}
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return n;
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}
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template<>
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int generate_piece_moves<KING>(const Position& pos, MoveStack* mlist, Color us, Bitboard target) {
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Bitboard b;
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Square to, from = pos.king_square(us);
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int n = 0;
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b = pos.piece_attacks<KING>(from) & target;
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while (b)
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{
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to = pop_1st_bit(&b);
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mlist[n++].move = make_move(from, to);
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}
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return n;
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}
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template<PieceType Piece>
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int generate_piece_blocking_evasions(const Position& pos, Bitboard b,
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