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Introduce Search namespace

Move global search-related variables under "Search" namespace.

As a side effect we can move uci_async_command() and
wait_for_stop_or_ponderhit() away from search.cpp

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2011-11-26 12:07:35 +01:00
parent ed04c010eb
commit c4517c013c
8 changed files with 121 additions and 116 deletions

View file

@ -76,11 +76,11 @@ void benchmark(int argc, char* argv[]) {
// Search should be limited by nodes, time or depth ?
if (valType == "nodes")
Limits.maxNodes = atoi(valStr.c_str());
Search::Limits.maxNodes = atoi(valStr.c_str());
else if (valType == "time")
Limits.maxTime = 1000 * atoi(valStr.c_str()); // maxTime is in ms
Search::Limits.maxTime = 1000 * atoi(valStr.c_str()); // maxTime is in ms
else
Limits.maxDepth = atoi(valStr.c_str());
Search::Limits.maxDepth = atoi(valStr.c_str());
// Do we need to load positions from a given FEN file?
if (fenFile != "default")
@ -105,22 +105,22 @@ void benchmark(int argc, char* argv[]) {
fenList.push_back(Defaults[i]);
// Ok, let's start the benchmark !
Search::RootMoves.push_back(MOVE_NONE);
totalNodes = 0;
time = get_system_time();
SearchMoves.push_back(MOVE_NONE);
for (size_t i = 0; i < fenList.size(); i++)
{
Position pos(fenList[i], false, 0);
RootPosition = &pos;
Search::RootPosition = &pos;
cerr << "\nBench position: " << i + 1 << '/' << fenList.size() << endl;
if (valType == "perft")
{
int64_t cnt = perft(pos, Limits.maxDepth * ONE_PLY);
int64_t cnt = Search::perft(pos, Search::Limits.maxDepth * ONE_PLY);
cerr << "\nPerft " << Limits.maxDepth
cerr << "\nPerft " << Search::Limits.maxDepth
<< " nodes counted: " << cnt << endl;
totalNodes += cnt;

View file

@ -53,7 +53,7 @@ int main(int argc, char* argv[]) {
init_bitboards();
Position::init();
kpk_bitbase_init();
init_search();
Search::init();
Threads.init();
#ifdef USE_CALLGRIND

View file

@ -42,10 +42,16 @@
using std::cout;
using std::endl;
using std::string;
using Search::Signals;
using Search::Limits;
SearchLimits Limits;
std::vector<Move> SearchMoves;
Position* RootPosition;
namespace Search {
volatile SignalsType Signals;
LimitsType Limits;
std::vector<Move> RootMoves;
Position* RootPosition;
}
namespace {
@ -78,7 +84,7 @@ namespace {
// RootMoveList struct is mainly a std::vector of RootMove objects
struct RootMoveList : public std::vector<RootMove> {
void init(Position& pos, Move searchMoves[]);
void init(Position& pos, Move rootMoves[]);
RootMove* find(const Move& m, int startIndex = 0);
int bestMoveChanges;
@ -166,7 +172,6 @@ namespace {
int MultiPV, UCIMultiPV, MultiPVIdx;
// Time management variables
volatile bool StopOnPonderhit, FirstRootMove, StopRequest, AspirationFailLow;
TimeManager TimeMgr;
// Skill level adjustment
@ -179,7 +184,7 @@ namespace {
/// Local functions
Move id_loop(Position& pos, Move searchMoves[], Move* ponderMove);
Move id_loop(Position& pos, Move rootMoves[], Move* ponderMove);
template <NodeType NT>
Value search(Position& pos, SearchStack* ss, Value alpha, Value beta, Depth depth);
@ -295,7 +300,7 @@ namespace {
/// init_search() is called during startup to initialize various lookup tables
void init_search() {
void Search::init() {
int d; // depth (ONE_PLY == 2)
int hd; // half depth (ONE_PLY == 1)
@ -323,7 +328,7 @@ void init_search() {
/// perft() is our utility to verify move generation. All the leaf nodes up to
/// the given depth are generated and counted and the sum returned.
int64_t perft(Position& pos, Depth depth) {
int64_t Search::perft(Position& pos, Depth depth) {
StateInfo st;
int64_t sum = 0;
@ -353,7 +358,7 @@ int64_t perft(Position& pos, Depth depth) {
/// variables, and calls id_loop(). It returns false when a "quit" command is
/// received during the search.
void think() {
void Search::think() {
static Book book; // Defined static to initialize the PRNG only once
@ -362,8 +367,8 @@ void think() {
// Save "search start" time and reset elapsed time to zero
elapsed_search_time(get_system_time());
// Initialize global search-related variables
StopOnPonderhit = StopRequest = AspirationFailLow = false;
// Reset global search signals
memset((void*)&Signals, 0, sizeof(Signals));
// Set output stream mode: normal or chess960. Castling notation is different
cout << set960(pos.is_chess960());
@ -377,7 +382,7 @@ void think() {
Move bookMove = book.probe(pos, Options["Best Book Move"].value<bool>());
if (bookMove != MOVE_NONE)
{
if (!StopRequest && (Limits.ponder || Limits.infinite))
if (!Signals.stop && (Limits.ponder || Limits.infinite))
Threads.wait_for_stop_or_ponderhit();
cout << "bestmove " << bookMove << endl;
@ -437,7 +442,7 @@ void think() {
// We're ready to start thinking. Call the iterative deepening loop function
Move ponderMove = MOVE_NONE;
Move bestMove = id_loop(pos, &SearchMoves[0], &ponderMove);
Move bestMove = id_loop(pos, &RootMoves[0], &ponderMove);
// Stop timer, no need to check for available time any more
Threads.set_timer(0);
@ -464,7 +469,7 @@ void think() {
// When we reach max depth we arrive here even without a StopRequest, but if
// we are pondering or in infinite search, we shouldn't print the best move
// before we are told to do so.
if (!StopRequest && (Limits.ponder || Limits.infinite))
if (!Signals.stop && (Limits.ponder || Limits.infinite))
Threads.wait_for_stop_or_ponderhit();
// Could be MOVE_NONE when searching on a stalemate position
@ -485,7 +490,7 @@ namespace {
// with increasing depth until the allocated thinking time has been consumed,
// user stops the search, or the maximum search depth is reached.
Move id_loop(Position& pos, Move searchMoves[], Move* ponderMove) {
Move id_loop(Position& pos, Move rootMoves[], Move* ponderMove) {
SearchStack ss[PLY_MAX_PLUS_2];
Value bestValues[PLY_MAX_PLUS_2];
@ -505,7 +510,7 @@ namespace {
ss->currentMove = MOVE_NULL; // Hack to skip update gains
// Moves to search are verified and copied
Rml.init(pos, searchMoves);
Rml.init(pos, rootMoves);
// Handle special case of searching on a mate/stalemate position
if (!Rml.size())
@ -517,7 +522,7 @@ namespace {
}
// Iterative deepening loop until requested to stop or target depth reached
while (!StopRequest && ++depth <= PLY_MAX && (!Limits.maxDepth || depth <= Limits.maxDepth))
while (!Signals.stop && ++depth <= PLY_MAX && (!Limits.maxDepth || depth <= Limits.maxDepth))
{
// Save now last iteration's scores, before Rml moves are reordered
for (size_t i = 0; i < Rml.size(); i++)
@ -576,7 +581,7 @@ namespace {
// If search has been stopped exit the aspiration window loop,
// note that sorting and writing PV back to TT is safe becuase
// Rml is still valid, although refers to the previous iteration.
if (StopRequest)
if (Signals.stop)
break;
// Send full PV info to GUI if we are going to leave the loop or
@ -611,8 +616,8 @@ namespace {
}
else if (bestValue <= alpha)
{
AspirationFailLow = true;
StopOnPonderhit = false;
Signals.failedLowAtRoot = true;
Signals.stopOnPonderhit = false;
alpha = std::max(alpha - aspirationDelta, -VALUE_INFINITE);
aspirationDelta += aspirationDelta / 2;
@ -644,7 +649,7 @@ namespace {
bestMoveNeverChanged = false;
// Do we have time for the next iteration? Can we stop searching now?
if (!StopRequest && !StopOnPonderhit && Limits.useTimeManagement())
if (!Signals.stop && !Signals.stopOnPonderhit && Limits.useTimeManagement())
{
// Take in account some extra time if the best move has changed
if (depth > 4 && depth < 50)
@ -653,11 +658,11 @@ namespace {
// Stop search if most of available time is already consumed. We probably don't
// have enough time to search the first move at the next iteration anyway.
if (elapsed_search_time() > (TimeMgr.available_time() * 62) / 100)
StopRequest = true;
Signals.stop = true;
// Stop search early if one move seems to be much better than others
if ( depth >= 10
&& !StopRequest
&& !Signals.stop
&& ( bestMoveNeverChanged
|| elapsed_search_time() > (TimeMgr.available_time() * 40) / 100))
{
@ -669,14 +674,14 @@ namespace {
(ss+1)->excludedMove = MOVE_NONE;
if (v < rBeta)
StopRequest = true;
Signals.stop = true;
}
// If we are allowed to ponder do not stop the search now but keep pondering
if (StopRequest && Limits.ponder) // FIXME Limits.ponder is racy
if (Signals.stop && Limits.ponder) // FIXME Limits.ponder is racy
{
StopRequest = false;
StopOnPonderhit = true;
Signals.stop = false;
Signals.stopOnPonderhit = true;
}
}
}
@ -756,7 +761,7 @@ namespace {
}
// Step 2. Check for aborted search and immediate draw
if (( StopRequest
if (( Signals.stop
|| pos.is_draw<false>()
|| ss->ply > PLY_MAX) && !RootNode)
return VALUE_DRAW;
@ -1015,7 +1020,7 @@ split_point_start: // At split points actual search starts from here
if (RootNode)
{
// This is used by time management
FirstRootMove = (moveCount == 1);
Signals.firstRootMove = (moveCount == 1);
// Save the current node count before the move is searched
nodes = pos.nodes_searched();
@ -1184,7 +1189,7 @@ split_point_start: // At split points actual search starts from here
// was aborted because the user interrupted the search or because we
// ran out of time. In this case, the return value of the search cannot
// be trusted, and we don't update the best move and/or PV.
if (RootNode && !StopRequest)
if (RootNode && !Signals.stop)
{
// Remember searched nodes counts for this move
RootMove* rm = Rml.find(move);
@ -1235,7 +1240,7 @@ split_point_start: // At split points actual search starts from here
&& depth >= Threads.min_split_depth()
&& bestValue < beta
&& Threads.available_slave_exists(pos.thread())
&& !StopRequest
&& !Signals.stop
&& !thread.cutoff_occurred())
bestValue = Threads.split<FakeSplit>(pos, ss, alpha, beta, bestValue, depth,
threatMove, moveCount, &mp, NT);
@ -1253,7 +1258,7 @@ split_point_start: // At split points actual search starts from here
// Step 21. Update tables
// If the search is not aborted, update the transposition table,
// history counters, and killer moves.
if (!SpNode && !StopRequest && !thread.cutoff_occurred())
if (!SpNode && !Signals.stop && !thread.cutoff_occurred())
{
move = bestValue <= oldAlpha ? MOVE_NONE : ss->bestMove;
vt = bestValue <= oldAlpha ? VALUE_TYPE_UPPER
@ -1943,7 +1948,7 @@ split_point_start: // At split points actual search starts from here
/// RootMove and RootMoveList method's definitions
void RootMoveList::init(Position& pos, Move searchMoves[]) {
void RootMoveList::init(Position& pos, Move rootMoves[]) {
Move* sm;
bestMoveChanges = 0;
@ -1952,11 +1957,11 @@ split_point_start: // At split points actual search starts from here
// Generate all legal moves and add them to RootMoveList
for (MoveList<MV_LEGAL> ml(pos); !ml.end(); ++ml)
{
// If we have a searchMoves[] list then verify the move
// If we have a rootMoves[] list then verify the move
// is in the list before to add it.
for (sm = searchMoves; *sm && *sm != ml.move(); sm++) {}
for (sm = rootMoves; *sm && *sm != ml.move(); sm++) {}
if (sm != searchMoves && *sm != ml.move())
if (sm != rootMoves && *sm != ml.move())
continue;
RootMove rm;
@ -2138,49 +2143,6 @@ void Thread::idle_loop(SplitPoint* sp) {
}
// ThreadsManager::wait_for_stop_or_ponderhit() is called when the maximum depth
// is reached while the program is pondering. The point is to work around a wrinkle
// in the UCI protocol: When pondering, the engine is not allowed to give a
// "bestmove" before the GUI sends it a "stop" or "ponderhit" command.
// We simply wait here until one of these commands (that raise StopRequest) is
// sent, and return, after which the bestmove and pondermove will be printed.
void ThreadsManager::wait_for_stop_or_ponderhit() {
StopOnPonderhit = true;
Thread& main = threads[0];
lock_grab(&main.sleepLock);
while (!StopRequest)
cond_wait(&main.sleepCond, &main.sleepLock);
lock_release(&main.sleepLock);
}
// uci_async_command() is called when a 'cmd' input line is received from the
// GUI while searching.
void uci_async_command(const std::string& cmd) {
if (cmd == "quit" || cmd == "stop")
StopRequest = true;
else if (cmd == "ponderhit")
{
// The opponent has played the expected move. GUI sends "ponderhit" if
// we were told to ponder on the same move the opponent has played. We
// should continue searching but switching from pondering to normal search.
Limits.ponder = false;
if (StopOnPonderhit)
StopRequest = true;
}
}
// do_timer_event() is called by the timer thread when the timer triggers
void do_timer_event() {
@ -2201,8 +2163,8 @@ void do_timer_event() {
if (Limits.ponder)
return;
bool stillAtFirstMove = FirstRootMove
&& !AspirationFailLow
bool stillAtFirstMove = Signals.firstRootMove
&& !Signals.failedLowAtRoot
&& e > TimeMgr.available_time();
bool noMoreTime = e > TimeMgr.maximum_time()
@ -2211,5 +2173,5 @@ void do_timer_event() {
if ( (Limits.useTimeManagement() && noMoreTime)
|| (Limits.maxTime && e >= Limits.maxTime)
/* missing nodes limit */ ) // FIXME
StopRequest = true;
Signals.stop = true;
}

View file

@ -46,26 +46,34 @@ struct SearchStack {
int skipNullMove;
};
namespace Search {
/// The SearchLimits struct stores information sent by GUI about available time
/// to search the current move, maximum depth/time, if we are in analysis mode
/// or if we have to ponder while is our opponent's side to move.
struct SearchLimits {
struct LimitsType {
bool useTimeManagement() const { return !(maxTime | maxDepth | maxNodes | infinite); }
int time, increment, movesToGo, maxTime, maxDepth, maxNodes, infinite, ponder;
};
extern SearchLimits Limits;
extern std::vector<Move> SearchMoves;
struct SignalsType {
bool stopOnPonderhit, firstRootMove, stop, failedLowAtRoot;
};
extern volatile SignalsType Signals;
extern LimitsType Limits;
extern std::vector<Move> RootMoves;
extern Position* RootPosition;
extern void init_search();
extern void init();
extern int64_t perft(Position& pos, Depth depth);
extern void think();
extern void uci_async_command(const std::string& cmd);
}
extern void do_timer_event();
#endif // !defined(SEARCH_H_INCLUDED)

View file

@ -418,7 +418,7 @@ void Thread::main_loop() {
if (do_terminate)
return;
think(); // Search entry point
Search::think();
}
}
@ -446,3 +446,25 @@ void ThreadsManager::start_thinking(bool asyncMode) {
lock_release(&main.sleepLock);
}
// ThreadsManager::wait_for_stop_or_ponderhit() is called when the maximum depth
// is reached while the program is pondering. The point is to work around a wrinkle
// in the UCI protocol: When pondering, the engine is not allowed to give a
// "bestmove" before the GUI sends it a "stop" or "ponderhit" command.
// We simply wait here until one of these commands (that raise StopRequest) is
// sent, and return, after which the bestmove and pondermove will be printed.
void ThreadsManager::wait_for_stop_or_ponderhit() {
Search::Signals.stopOnPonderhit = true;
Thread& main = threads[0];
lock_grab(&main.sleepLock);
while (!Search::Signals.stop)
cond_wait(&main.sleepCond, &main.sleepLock);
lock_release(&main.sleepLock);
}

View file

@ -84,7 +84,7 @@ void TimeManager::pv_instability(int curChanges, int prevChanges) {
}
void TimeManager::init(const SearchLimits& limits, int currentPly)
void TimeManager::init(const Search::LimitsType& limits, int currentPly)
{
/* We support four different kind of time controls:

View file

@ -25,7 +25,7 @@ struct SearchLimits;
class TimeManager {
public:
void init(const SearchLimits& limits, int currentPly);
void init(const Search::LimitsType& limits, int currentPly);
void pv_instability(int curChanges, int prevChanges);
int available_time() const { return optimumSearchTime + unstablePVExtraTime; }
int maximum_time() const { return maximumSearchTime; }

View file

@ -67,14 +67,27 @@ void uci_loop() {
is >> skipws >> token;
quit = (token == "quit");
if (token == "quit" || token == "stop" || token == "ponderhit")
if (cmd == "quit" || cmd == "stop")
{
uci_async_command(token);
quit = (token == "quit");
Search::Signals.stop = true;
Threads[0].wake_up(); // In case is waiting for stop or ponderhit
}
else if (cmd == "ponderhit")
{
// The opponent has played the expected move. GUI sends "ponderhit" if
// we were told to ponder on the same move the opponent has played. We
// should continue searching but switching from pondering to normal search.
Search::Limits.ponder = false; // FIXME racing
if (Search::Signals.stopOnPonderhit)
{
Search::Signals.stop = true;
Threads[0].wake_up(); // In case is waiting for stop or ponderhit
}
}
else if (token == "go")
go(pos, is);
@ -195,16 +208,16 @@ namespace {
string token;
int time[] = { 0, 0 }, inc[] = { 0, 0 };
memset(&Limits, 0, sizeof(SearchLimits));
SearchMoves.clear();
RootPosition = &pos;
memset(&Search::Limits, 0, sizeof(Search::Limits));
Search::RootMoves.clear();
Search::RootPosition = &pos;
while (is >> token)
{
if (token == "infinite")
Limits.infinite = true;
Search::Limits.infinite = true;
else if (token == "ponder")
Limits.ponder = true;
Search::Limits.ponder = true;
else if (token == "wtime")
is >> time[WHITE];
else if (token == "btime")
@ -214,21 +227,21 @@ namespace {
else if (token == "binc")
is >> inc[BLACK];
else if (token == "movestogo")
is >> Limits.movesToGo;
is >> Search::Limits.movesToGo;
else if (token == "depth")
is >> Limits.maxDepth;
is >> Search::Limits.maxDepth;
else if (token == "nodes")
is >> Limits.maxNodes;
is >> Search::Limits.maxNodes;
else if (token == "movetime")
is >> Limits.maxTime;
is >> Search::Limits.maxTime;
else if (token == "searchmoves")
while (is >> token)
SearchMoves.push_back(move_from_uci(pos, token));
Search::RootMoves.push_back(move_from_uci(pos, token));
}
SearchMoves.push_back(MOVE_NONE);
Limits.time = time[pos.side_to_move()];
Limits.increment = inc[pos.side_to_move()];
Search::RootMoves.push_back(MOVE_NONE);
Search::Limits.time = time[pos.side_to_move()];
Search::Limits.increment = inc[pos.side_to_move()];
Threads.start_thinking();
}
@ -248,7 +261,7 @@ namespace {
time = get_system_time();
n = perft(pos, depth * ONE_PLY);
n = Search::perft(pos, depth * ONE_PLY);
time = get_system_time() - time;