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https://github.com/sockspls/badfish
synced 2025-04-29 16:23:09 +00:00
Introduce Search namespace
Move global search-related variables under "Search" namespace. As a side effect we can move uci_async_command() and wait_for_stop_or_ponderhit() away from search.cpp No functional change. Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
parent
ed04c010eb
commit
c4517c013c
8 changed files with 121 additions and 116 deletions
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@ -76,11 +76,11 @@ void benchmark(int argc, char* argv[]) {
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// Search should be limited by nodes, time or depth ?
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if (valType == "nodes")
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Limits.maxNodes = atoi(valStr.c_str());
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Search::Limits.maxNodes = atoi(valStr.c_str());
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else if (valType == "time")
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Limits.maxTime = 1000 * atoi(valStr.c_str()); // maxTime is in ms
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Search::Limits.maxTime = 1000 * atoi(valStr.c_str()); // maxTime is in ms
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else
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Limits.maxDepth = atoi(valStr.c_str());
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Search::Limits.maxDepth = atoi(valStr.c_str());
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// Do we need to load positions from a given FEN file?
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if (fenFile != "default")
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@ -105,22 +105,22 @@ void benchmark(int argc, char* argv[]) {
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fenList.push_back(Defaults[i]);
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// Ok, let's start the benchmark !
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Search::RootMoves.push_back(MOVE_NONE);
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totalNodes = 0;
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time = get_system_time();
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SearchMoves.push_back(MOVE_NONE);
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for (size_t i = 0; i < fenList.size(); i++)
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{
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Position pos(fenList[i], false, 0);
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RootPosition = &pos;
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Search::RootPosition = &pos;
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cerr << "\nBench position: " << i + 1 << '/' << fenList.size() << endl;
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if (valType == "perft")
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{
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int64_t cnt = perft(pos, Limits.maxDepth * ONE_PLY);
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int64_t cnt = Search::perft(pos, Search::Limits.maxDepth * ONE_PLY);
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cerr << "\nPerft " << Limits.maxDepth
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cerr << "\nPerft " << Search::Limits.maxDepth
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<< " nodes counted: " << cnt << endl;
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totalNodes += cnt;
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@ -53,7 +53,7 @@ int main(int argc, char* argv[]) {
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init_bitboards();
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Position::init();
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kpk_bitbase_init();
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init_search();
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Search::init();
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Threads.init();
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#ifdef USE_CALLGRIND
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126
src/search.cpp
126
src/search.cpp
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@ -42,10 +42,16 @@
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using std::cout;
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using std::endl;
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using std::string;
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using Search::Signals;
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using Search::Limits;
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SearchLimits Limits;
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std::vector<Move> SearchMoves;
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Position* RootPosition;
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namespace Search {
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volatile SignalsType Signals;
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LimitsType Limits;
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std::vector<Move> RootMoves;
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Position* RootPosition;
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}
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namespace {
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@ -78,7 +84,7 @@ namespace {
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// RootMoveList struct is mainly a std::vector of RootMove objects
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struct RootMoveList : public std::vector<RootMove> {
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void init(Position& pos, Move searchMoves[]);
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void init(Position& pos, Move rootMoves[]);
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RootMove* find(const Move& m, int startIndex = 0);
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int bestMoveChanges;
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@ -166,7 +172,6 @@ namespace {
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int MultiPV, UCIMultiPV, MultiPVIdx;
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// Time management variables
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volatile bool StopOnPonderhit, FirstRootMove, StopRequest, AspirationFailLow;
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TimeManager TimeMgr;
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// Skill level adjustment
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@ -179,7 +184,7 @@ namespace {
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/// Local functions
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Move id_loop(Position& pos, Move searchMoves[], Move* ponderMove);
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Move id_loop(Position& pos, Move rootMoves[], Move* ponderMove);
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template <NodeType NT>
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Value search(Position& pos, SearchStack* ss, Value alpha, Value beta, Depth depth);
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@ -295,7 +300,7 @@ namespace {
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/// init_search() is called during startup to initialize various lookup tables
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void init_search() {
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void Search::init() {
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int d; // depth (ONE_PLY == 2)
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int hd; // half depth (ONE_PLY == 1)
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@ -323,7 +328,7 @@ void init_search() {
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/// perft() is our utility to verify move generation. All the leaf nodes up to
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/// the given depth are generated and counted and the sum returned.
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int64_t perft(Position& pos, Depth depth) {
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int64_t Search::perft(Position& pos, Depth depth) {
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StateInfo st;
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int64_t sum = 0;
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@ -353,7 +358,7 @@ int64_t perft(Position& pos, Depth depth) {
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/// variables, and calls id_loop(). It returns false when a "quit" command is
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/// received during the search.
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void think() {
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void Search::think() {
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static Book book; // Defined static to initialize the PRNG only once
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@ -362,8 +367,8 @@ void think() {
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// Save "search start" time and reset elapsed time to zero
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elapsed_search_time(get_system_time());
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// Initialize global search-related variables
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StopOnPonderhit = StopRequest = AspirationFailLow = false;
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// Reset global search signals
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memset((void*)&Signals, 0, sizeof(Signals));
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// Set output stream mode: normal or chess960. Castling notation is different
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cout << set960(pos.is_chess960());
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@ -377,7 +382,7 @@ void think() {
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Move bookMove = book.probe(pos, Options["Best Book Move"].value<bool>());
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if (bookMove != MOVE_NONE)
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{
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if (!StopRequest && (Limits.ponder || Limits.infinite))
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if (!Signals.stop && (Limits.ponder || Limits.infinite))
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Threads.wait_for_stop_or_ponderhit();
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cout << "bestmove " << bookMove << endl;
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@ -437,7 +442,7 @@ void think() {
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// We're ready to start thinking. Call the iterative deepening loop function
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Move ponderMove = MOVE_NONE;
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Move bestMove = id_loop(pos, &SearchMoves[0], &ponderMove);
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Move bestMove = id_loop(pos, &RootMoves[0], &ponderMove);
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// Stop timer, no need to check for available time any more
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Threads.set_timer(0);
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@ -464,7 +469,7 @@ void think() {
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// When we reach max depth we arrive here even without a StopRequest, but if
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// we are pondering or in infinite search, we shouldn't print the best move
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// before we are told to do so.
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if (!StopRequest && (Limits.ponder || Limits.infinite))
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if (!Signals.stop && (Limits.ponder || Limits.infinite))
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Threads.wait_for_stop_or_ponderhit();
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// Could be MOVE_NONE when searching on a stalemate position
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@ -485,7 +490,7 @@ namespace {
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// with increasing depth until the allocated thinking time has been consumed,
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// user stops the search, or the maximum search depth is reached.
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Move id_loop(Position& pos, Move searchMoves[], Move* ponderMove) {
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Move id_loop(Position& pos, Move rootMoves[], Move* ponderMove) {
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SearchStack ss[PLY_MAX_PLUS_2];
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Value bestValues[PLY_MAX_PLUS_2];
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@ -505,7 +510,7 @@ namespace {
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ss->currentMove = MOVE_NULL; // Hack to skip update gains
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// Moves to search are verified and copied
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Rml.init(pos, searchMoves);
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Rml.init(pos, rootMoves);
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// Handle special case of searching on a mate/stalemate position
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if (!Rml.size())
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@ -517,7 +522,7 @@ namespace {
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}
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// Iterative deepening loop until requested to stop or target depth reached
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while (!StopRequest && ++depth <= PLY_MAX && (!Limits.maxDepth || depth <= Limits.maxDepth))
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while (!Signals.stop && ++depth <= PLY_MAX && (!Limits.maxDepth || depth <= Limits.maxDepth))
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{
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// Save now last iteration's scores, before Rml moves are reordered
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for (size_t i = 0; i < Rml.size(); i++)
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@ -576,7 +581,7 @@ namespace {
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// If search has been stopped exit the aspiration window loop,
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// note that sorting and writing PV back to TT is safe becuase
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// Rml is still valid, although refers to the previous iteration.
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if (StopRequest)
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if (Signals.stop)
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break;
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// Send full PV info to GUI if we are going to leave the loop or
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@ -611,8 +616,8 @@ namespace {
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}
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else if (bestValue <= alpha)
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{
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AspirationFailLow = true;
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StopOnPonderhit = false;
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Signals.failedLowAtRoot = true;
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Signals.stopOnPonderhit = false;
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alpha = std::max(alpha - aspirationDelta, -VALUE_INFINITE);
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aspirationDelta += aspirationDelta / 2;
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@ -644,7 +649,7 @@ namespace {
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bestMoveNeverChanged = false;
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// Do we have time for the next iteration? Can we stop searching now?
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if (!StopRequest && !StopOnPonderhit && Limits.useTimeManagement())
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if (!Signals.stop && !Signals.stopOnPonderhit && Limits.useTimeManagement())
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{
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// Take in account some extra time if the best move has changed
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if (depth > 4 && depth < 50)
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@ -653,11 +658,11 @@ namespace {
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// Stop search if most of available time is already consumed. We probably don't
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// have enough time to search the first move at the next iteration anyway.
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if (elapsed_search_time() > (TimeMgr.available_time() * 62) / 100)
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StopRequest = true;
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Signals.stop = true;
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// Stop search early if one move seems to be much better than others
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if ( depth >= 10
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&& !StopRequest
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&& !Signals.stop
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&& ( bestMoveNeverChanged
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|| elapsed_search_time() > (TimeMgr.available_time() * 40) / 100))
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{
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@ -669,14 +674,14 @@ namespace {
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(ss+1)->excludedMove = MOVE_NONE;
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if (v < rBeta)
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StopRequest = true;
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Signals.stop = true;
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}
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// If we are allowed to ponder do not stop the search now but keep pondering
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if (StopRequest && Limits.ponder) // FIXME Limits.ponder is racy
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if (Signals.stop && Limits.ponder) // FIXME Limits.ponder is racy
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{
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StopRequest = false;
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StopOnPonderhit = true;
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Signals.stop = false;
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Signals.stopOnPonderhit = true;
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}
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}
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}
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@ -756,7 +761,7 @@ namespace {
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}
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// Step 2. Check for aborted search and immediate draw
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if (( StopRequest
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if (( Signals.stop
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|| pos.is_draw<false>()
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|| ss->ply > PLY_MAX) && !RootNode)
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return VALUE_DRAW;
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@ -1015,7 +1020,7 @@ split_point_start: // At split points actual search starts from here
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if (RootNode)
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{
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// This is used by time management
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FirstRootMove = (moveCount == 1);
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Signals.firstRootMove = (moveCount == 1);
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// Save the current node count before the move is searched
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nodes = pos.nodes_searched();
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// was aborted because the user interrupted the search or because we
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// ran out of time. In this case, the return value of the search cannot
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// be trusted, and we don't update the best move and/or PV.
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if (RootNode && !StopRequest)
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if (RootNode && !Signals.stop)
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{
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// Remember searched nodes counts for this move
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RootMove* rm = Rml.find(move);
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&& depth >= Threads.min_split_depth()
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&& bestValue < beta
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&& Threads.available_slave_exists(pos.thread())
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&& !StopRequest
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&& !Signals.stop
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&& !thread.cutoff_occurred())
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bestValue = Threads.split<FakeSplit>(pos, ss, alpha, beta, bestValue, depth,
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threatMove, moveCount, &mp, NT);
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// Step 21. Update tables
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// If the search is not aborted, update the transposition table,
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// history counters, and killer moves.
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if (!SpNode && !StopRequest && !thread.cutoff_occurred())
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if (!SpNode && !Signals.stop && !thread.cutoff_occurred())
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{
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move = bestValue <= oldAlpha ? MOVE_NONE : ss->bestMove;
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vt = bestValue <= oldAlpha ? VALUE_TYPE_UPPER
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/// RootMove and RootMoveList method's definitions
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void RootMoveList::init(Position& pos, Move searchMoves[]) {
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void RootMoveList::init(Position& pos, Move rootMoves[]) {
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Move* sm;
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bestMoveChanges = 0;
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@ -1952,11 +1957,11 @@ split_point_start: // At split points actual search starts from here
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// Generate all legal moves and add them to RootMoveList
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for (MoveList<MV_LEGAL> ml(pos); !ml.end(); ++ml)
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{
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// If we have a searchMoves[] list then verify the move
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// If we have a rootMoves[] list then verify the move
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// is in the list before to add it.
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for (sm = searchMoves; *sm && *sm != ml.move(); sm++) {}
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for (sm = rootMoves; *sm && *sm != ml.move(); sm++) {}
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if (sm != searchMoves && *sm != ml.move())
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if (sm != rootMoves && *sm != ml.move())
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continue;
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RootMove rm;
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@ -2138,49 +2143,6 @@ void Thread::idle_loop(SplitPoint* sp) {
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}
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// ThreadsManager::wait_for_stop_or_ponderhit() is called when the maximum depth
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// is reached while the program is pondering. The point is to work around a wrinkle
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// in the UCI protocol: When pondering, the engine is not allowed to give a
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// "bestmove" before the GUI sends it a "stop" or "ponderhit" command.
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// We simply wait here until one of these commands (that raise StopRequest) is
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// sent, and return, after which the bestmove and pondermove will be printed.
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void ThreadsManager::wait_for_stop_or_ponderhit() {
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StopOnPonderhit = true;
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Thread& main = threads[0];
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lock_grab(&main.sleepLock);
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while (!StopRequest)
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cond_wait(&main.sleepCond, &main.sleepLock);
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lock_release(&main.sleepLock);
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}
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// uci_async_command() is called when a 'cmd' input line is received from the
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// GUI while searching.
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void uci_async_command(const std::string& cmd) {
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if (cmd == "quit" || cmd == "stop")
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StopRequest = true;
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else if (cmd == "ponderhit")
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{
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// The opponent has played the expected move. GUI sends "ponderhit" if
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// we were told to ponder on the same move the opponent has played. We
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// should continue searching but switching from pondering to normal search.
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Limits.ponder = false;
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if (StopOnPonderhit)
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StopRequest = true;
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}
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}
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// do_timer_event() is called by the timer thread when the timer triggers
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void do_timer_event() {
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if (Limits.ponder)
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return;
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bool stillAtFirstMove = FirstRootMove
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&& !AspirationFailLow
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bool stillAtFirstMove = Signals.firstRootMove
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&& !Signals.failedLowAtRoot
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&& e > TimeMgr.available_time();
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bool noMoreTime = e > TimeMgr.maximum_time()
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@ -2211,5 +2173,5 @@ void do_timer_event() {
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if ( (Limits.useTimeManagement() && noMoreTime)
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|| (Limits.maxTime && e >= Limits.maxTime)
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/* missing nodes limit */ ) // FIXME
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StopRequest = true;
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Signals.stop = true;
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}
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18
src/search.h
18
src/search.h
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@ -46,26 +46,34 @@ struct SearchStack {
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int skipNullMove;
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};
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namespace Search {
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/// The SearchLimits struct stores information sent by GUI about available time
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/// to search the current move, maximum depth/time, if we are in analysis mode
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/// or if we have to ponder while is our opponent's side to move.
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struct SearchLimits {
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struct LimitsType {
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bool useTimeManagement() const { return !(maxTime | maxDepth | maxNodes | infinite); }
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int time, increment, movesToGo, maxTime, maxDepth, maxNodes, infinite, ponder;
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};
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extern SearchLimits Limits;
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extern std::vector<Move> SearchMoves;
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struct SignalsType {
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bool stopOnPonderhit, firstRootMove, stop, failedLowAtRoot;
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};
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extern volatile SignalsType Signals;
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extern LimitsType Limits;
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extern std::vector<Move> RootMoves;
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extern Position* RootPosition;
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extern void init_search();
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extern void init();
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extern int64_t perft(Position& pos, Depth depth);
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extern void think();
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extern void uci_async_command(const std::string& cmd);
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}
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extern void do_timer_event();
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#endif // !defined(SEARCH_H_INCLUDED)
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@ -418,7 +418,7 @@ void Thread::main_loop() {
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if (do_terminate)
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return;
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think(); // Search entry point
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Search::think();
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}
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}
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@ -446,3 +446,25 @@ void ThreadsManager::start_thinking(bool asyncMode) {
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lock_release(&main.sleepLock);
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}
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// ThreadsManager::wait_for_stop_or_ponderhit() is called when the maximum depth
|
||||
// is reached while the program is pondering. The point is to work around a wrinkle
|
||||
// in the UCI protocol: When pondering, the engine is not allowed to give a
|
||||
// "bestmove" before the GUI sends it a "stop" or "ponderhit" command.
|
||||
// We simply wait here until one of these commands (that raise StopRequest) is
|
||||
// sent, and return, after which the bestmove and pondermove will be printed.
|
||||
|
||||
void ThreadsManager::wait_for_stop_or_ponderhit() {
|
||||
|
||||
Search::Signals.stopOnPonderhit = true;
|
||||
|
||||
Thread& main = threads[0];
|
||||
|
||||
lock_grab(&main.sleepLock);
|
||||
|
||||
while (!Search::Signals.stop)
|
||||
cond_wait(&main.sleepCond, &main.sleepLock);
|
||||
|
||||
lock_release(&main.sleepLock);
|
||||
}
|
||||
|
|
|
@ -84,7 +84,7 @@ void TimeManager::pv_instability(int curChanges, int prevChanges) {
|
|||
}
|
||||
|
||||
|
||||
void TimeManager::init(const SearchLimits& limits, int currentPly)
|
||||
void TimeManager::init(const Search::LimitsType& limits, int currentPly)
|
||||
{
|
||||
/* We support four different kind of time controls:
|
||||
|
||||
|
|
|
@ -25,7 +25,7 @@ struct SearchLimits;
|
|||
class TimeManager {
|
||||
public:
|
||||
|
||||
void init(const SearchLimits& limits, int currentPly);
|
||||
void init(const Search::LimitsType& limits, int currentPly);
|
||||
void pv_instability(int curChanges, int prevChanges);
|
||||
int available_time() const { return optimumSearchTime + unstablePVExtraTime; }
|
||||
int maximum_time() const { return maximumSearchTime; }
|
||||
|
|
49
src/uci.cpp
49
src/uci.cpp
|
@ -67,14 +67,27 @@ void uci_loop() {
|
|||
|
||||
is >> skipws >> token;
|
||||
|
||||
quit = (token == "quit");
|
||||
|
||||
if (token == "quit" || token == "stop" || token == "ponderhit")
|
||||
if (cmd == "quit" || cmd == "stop")
|
||||
{
|
||||
uci_async_command(token);
|
||||
quit = (token == "quit");
|
||||
Search::Signals.stop = true;
|
||||
Threads[0].wake_up(); // In case is waiting for stop or ponderhit
|
||||
}
|
||||
|
||||
else if (cmd == "ponderhit")
|
||||
{
|
||||
// The opponent has played the expected move. GUI sends "ponderhit" if
|
||||
// we were told to ponder on the same move the opponent has played. We
|
||||
// should continue searching but switching from pondering to normal search.
|
||||
Search::Limits.ponder = false; // FIXME racing
|
||||
|
||||
if (Search::Signals.stopOnPonderhit)
|
||||
{
|
||||
Search::Signals.stop = true;
|
||||
Threads[0].wake_up(); // In case is waiting for stop or ponderhit
|
||||
}
|
||||
}
|
||||
|
||||
else if (token == "go")
|
||||
go(pos, is);
|
||||
|
||||
|
@ -195,16 +208,16 @@ namespace {
|
|||
string token;
|
||||
int time[] = { 0, 0 }, inc[] = { 0, 0 };
|
||||
|
||||
memset(&Limits, 0, sizeof(SearchLimits));
|
||||
SearchMoves.clear();
|
||||
RootPosition = &pos;
|
||||
memset(&Search::Limits, 0, sizeof(Search::Limits));
|
||||
Search::RootMoves.clear();
|
||||
Search::RootPosition = &pos;
|
||||
|
||||
while (is >> token)
|
||||
{
|
||||
if (token == "infinite")
|
||||
Limits.infinite = true;
|
||||
Search::Limits.infinite = true;
|
||||
else if (token == "ponder")
|
||||
Limits.ponder = true;
|
||||
Search::Limits.ponder = true;
|
||||
else if (token == "wtime")
|
||||
is >> time[WHITE];
|
||||
else if (token == "btime")
|
||||
|
@ -214,21 +227,21 @@ namespace {
|
|||
else if (token == "binc")
|
||||
is >> inc[BLACK];
|
||||
else if (token == "movestogo")
|
||||
is >> Limits.movesToGo;
|
||||
is >> Search::Limits.movesToGo;
|
||||
else if (token == "depth")
|
||||
is >> Limits.maxDepth;
|
||||
is >> Search::Limits.maxDepth;
|
||||
else if (token == "nodes")
|
||||
is >> Limits.maxNodes;
|
||||
is >> Search::Limits.maxNodes;
|
||||
else if (token == "movetime")
|
||||
is >> Limits.maxTime;
|
||||
is >> Search::Limits.maxTime;
|
||||
else if (token == "searchmoves")
|
||||
while (is >> token)
|
||||
SearchMoves.push_back(move_from_uci(pos, token));
|
||||
Search::RootMoves.push_back(move_from_uci(pos, token));
|
||||
}
|
||||
|
||||
SearchMoves.push_back(MOVE_NONE);
|
||||
Limits.time = time[pos.side_to_move()];
|
||||
Limits.increment = inc[pos.side_to_move()];
|
||||
Search::RootMoves.push_back(MOVE_NONE);
|
||||
Search::Limits.time = time[pos.side_to_move()];
|
||||
Search::Limits.increment = inc[pos.side_to_move()];
|
||||
|
||||
Threads.start_thinking();
|
||||
}
|
||||
|
@ -248,7 +261,7 @@ namespace {
|
|||
|
||||
time = get_system_time();
|
||||
|
||||
n = perft(pos, depth * ONE_PLY);
|
||||
n = Search::perft(pos, depth * ONE_PLY);
|
||||
|
||||
time = get_system_time() - time;
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue