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Introduce Search namespace

Move global search-related variables under "Search" namespace.

As a side effect we can move uci_async_command() and
wait_for_stop_or_ponderhit() away from search.cpp

No functional change.

Signed-off-by: Marco Costalba <mcostalba@gmail.com>
This commit is contained in:
Marco Costalba 2011-11-26 12:07:35 +01:00
parent ed04c010eb
commit c4517c013c
8 changed files with 121 additions and 116 deletions

View file

@ -76,11 +76,11 @@ void benchmark(int argc, char* argv[]) {
// Search should be limited by nodes, time or depth ? // Search should be limited by nodes, time or depth ?
if (valType == "nodes") if (valType == "nodes")
Limits.maxNodes = atoi(valStr.c_str()); Search::Limits.maxNodes = atoi(valStr.c_str());
else if (valType == "time") else if (valType == "time")
Limits.maxTime = 1000 * atoi(valStr.c_str()); // maxTime is in ms Search::Limits.maxTime = 1000 * atoi(valStr.c_str()); // maxTime is in ms
else else
Limits.maxDepth = atoi(valStr.c_str()); Search::Limits.maxDepth = atoi(valStr.c_str());
// Do we need to load positions from a given FEN file? // Do we need to load positions from a given FEN file?
if (fenFile != "default") if (fenFile != "default")
@ -105,22 +105,22 @@ void benchmark(int argc, char* argv[]) {
fenList.push_back(Defaults[i]); fenList.push_back(Defaults[i]);
// Ok, let's start the benchmark ! // Ok, let's start the benchmark !
Search::RootMoves.push_back(MOVE_NONE);
totalNodes = 0; totalNodes = 0;
time = get_system_time(); time = get_system_time();
SearchMoves.push_back(MOVE_NONE);
for (size_t i = 0; i < fenList.size(); i++) for (size_t i = 0; i < fenList.size(); i++)
{ {
Position pos(fenList[i], false, 0); Position pos(fenList[i], false, 0);
RootPosition = &pos; Search::RootPosition = &pos;
cerr << "\nBench position: " << i + 1 << '/' << fenList.size() << endl; cerr << "\nBench position: " << i + 1 << '/' << fenList.size() << endl;
if (valType == "perft") if (valType == "perft")
{ {
int64_t cnt = perft(pos, Limits.maxDepth * ONE_PLY); int64_t cnt = Search::perft(pos, Search::Limits.maxDepth * ONE_PLY);
cerr << "\nPerft " << Limits.maxDepth cerr << "\nPerft " << Search::Limits.maxDepth
<< " nodes counted: " << cnt << endl; << " nodes counted: " << cnt << endl;
totalNodes += cnt; totalNodes += cnt;

View file

@ -53,7 +53,7 @@ int main(int argc, char* argv[]) {
init_bitboards(); init_bitboards();
Position::init(); Position::init();
kpk_bitbase_init(); kpk_bitbase_init();
init_search(); Search::init();
Threads.init(); Threads.init();
#ifdef USE_CALLGRIND #ifdef USE_CALLGRIND

View file

@ -42,10 +42,16 @@
using std::cout; using std::cout;
using std::endl; using std::endl;
using std::string; using std::string;
using Search::Signals;
using Search::Limits;
SearchLimits Limits; namespace Search {
std::vector<Move> SearchMoves;
Position* RootPosition; volatile SignalsType Signals;
LimitsType Limits;
std::vector<Move> RootMoves;
Position* RootPosition;
}
namespace { namespace {
@ -78,7 +84,7 @@ namespace {
// RootMoveList struct is mainly a std::vector of RootMove objects // RootMoveList struct is mainly a std::vector of RootMove objects
struct RootMoveList : public std::vector<RootMove> { struct RootMoveList : public std::vector<RootMove> {
void init(Position& pos, Move searchMoves[]); void init(Position& pos, Move rootMoves[]);
RootMove* find(const Move& m, int startIndex = 0); RootMove* find(const Move& m, int startIndex = 0);
int bestMoveChanges; int bestMoveChanges;
@ -166,7 +172,6 @@ namespace {
int MultiPV, UCIMultiPV, MultiPVIdx; int MultiPV, UCIMultiPV, MultiPVIdx;
// Time management variables // Time management variables
volatile bool StopOnPonderhit, FirstRootMove, StopRequest, AspirationFailLow;
TimeManager TimeMgr; TimeManager TimeMgr;
// Skill level adjustment // Skill level adjustment
@ -179,7 +184,7 @@ namespace {
/// Local functions /// Local functions
Move id_loop(Position& pos, Move searchMoves[], Move* ponderMove); Move id_loop(Position& pos, Move rootMoves[], Move* ponderMove);
template <NodeType NT> template <NodeType NT>
Value search(Position& pos, SearchStack* ss, Value alpha, Value beta, Depth depth); Value search(Position& pos, SearchStack* ss, Value alpha, Value beta, Depth depth);
@ -295,7 +300,7 @@ namespace {
/// init_search() is called during startup to initialize various lookup tables /// init_search() is called during startup to initialize various lookup tables
void init_search() { void Search::init() {
int d; // depth (ONE_PLY == 2) int d; // depth (ONE_PLY == 2)
int hd; // half depth (ONE_PLY == 1) int hd; // half depth (ONE_PLY == 1)
@ -323,7 +328,7 @@ void init_search() {
/// perft() is our utility to verify move generation. All the leaf nodes up to /// perft() is our utility to verify move generation. All the leaf nodes up to
/// the given depth are generated and counted and the sum returned. /// the given depth are generated and counted and the sum returned.
int64_t perft(Position& pos, Depth depth) { int64_t Search::perft(Position& pos, Depth depth) {
StateInfo st; StateInfo st;
int64_t sum = 0; int64_t sum = 0;
@ -353,7 +358,7 @@ int64_t perft(Position& pos, Depth depth) {
/// variables, and calls id_loop(). It returns false when a "quit" command is /// variables, and calls id_loop(). It returns false when a "quit" command is
/// received during the search. /// received during the search.
void think() { void Search::think() {
static Book book; // Defined static to initialize the PRNG only once static Book book; // Defined static to initialize the PRNG only once
@ -362,8 +367,8 @@ void think() {
// Save "search start" time and reset elapsed time to zero // Save "search start" time and reset elapsed time to zero
elapsed_search_time(get_system_time()); elapsed_search_time(get_system_time());
// Initialize global search-related variables // Reset global search signals
StopOnPonderhit = StopRequest = AspirationFailLow = false; memset((void*)&Signals, 0, sizeof(Signals));
// Set output stream mode: normal or chess960. Castling notation is different // Set output stream mode: normal or chess960. Castling notation is different
cout << set960(pos.is_chess960()); cout << set960(pos.is_chess960());
@ -377,7 +382,7 @@ void think() {
Move bookMove = book.probe(pos, Options["Best Book Move"].value<bool>()); Move bookMove = book.probe(pos, Options["Best Book Move"].value<bool>());
if (bookMove != MOVE_NONE) if (bookMove != MOVE_NONE)
{ {
if (!StopRequest && (Limits.ponder || Limits.infinite)) if (!Signals.stop && (Limits.ponder || Limits.infinite))
Threads.wait_for_stop_or_ponderhit(); Threads.wait_for_stop_or_ponderhit();
cout << "bestmove " << bookMove << endl; cout << "bestmove " << bookMove << endl;
@ -437,7 +442,7 @@ void think() {
// We're ready to start thinking. Call the iterative deepening loop function // We're ready to start thinking. Call the iterative deepening loop function
Move ponderMove = MOVE_NONE; Move ponderMove = MOVE_NONE;
Move bestMove = id_loop(pos, &SearchMoves[0], &ponderMove); Move bestMove = id_loop(pos, &RootMoves[0], &ponderMove);
// Stop timer, no need to check for available time any more // Stop timer, no need to check for available time any more
Threads.set_timer(0); Threads.set_timer(0);
@ -464,7 +469,7 @@ void think() {
// When we reach max depth we arrive here even without a StopRequest, but if // When we reach max depth we arrive here even without a StopRequest, but if
// we are pondering or in infinite search, we shouldn't print the best move // we are pondering or in infinite search, we shouldn't print the best move
// before we are told to do so. // before we are told to do so.
if (!StopRequest && (Limits.ponder || Limits.infinite)) if (!Signals.stop && (Limits.ponder || Limits.infinite))
Threads.wait_for_stop_or_ponderhit(); Threads.wait_for_stop_or_ponderhit();
// Could be MOVE_NONE when searching on a stalemate position // Could be MOVE_NONE when searching on a stalemate position
@ -485,7 +490,7 @@ namespace {
// with increasing depth until the allocated thinking time has been consumed, // with increasing depth until the allocated thinking time has been consumed,
// user stops the search, or the maximum search depth is reached. // user stops the search, or the maximum search depth is reached.
Move id_loop(Position& pos, Move searchMoves[], Move* ponderMove) { Move id_loop(Position& pos, Move rootMoves[], Move* ponderMove) {
SearchStack ss[PLY_MAX_PLUS_2]; SearchStack ss[PLY_MAX_PLUS_2];
Value bestValues[PLY_MAX_PLUS_2]; Value bestValues[PLY_MAX_PLUS_2];
@ -505,7 +510,7 @@ namespace {
ss->currentMove = MOVE_NULL; // Hack to skip update gains ss->currentMove = MOVE_NULL; // Hack to skip update gains
// Moves to search are verified and copied // Moves to search are verified and copied
Rml.init(pos, searchMoves); Rml.init(pos, rootMoves);
// Handle special case of searching on a mate/stalemate position // Handle special case of searching on a mate/stalemate position
if (!Rml.size()) if (!Rml.size())
@ -517,7 +522,7 @@ namespace {
} }
// Iterative deepening loop until requested to stop or target depth reached // Iterative deepening loop until requested to stop or target depth reached
while (!StopRequest && ++depth <= PLY_MAX && (!Limits.maxDepth || depth <= Limits.maxDepth)) while (!Signals.stop && ++depth <= PLY_MAX && (!Limits.maxDepth || depth <= Limits.maxDepth))
{ {
// Save now last iteration's scores, before Rml moves are reordered // Save now last iteration's scores, before Rml moves are reordered
for (size_t i = 0; i < Rml.size(); i++) for (size_t i = 0; i < Rml.size(); i++)
@ -576,7 +581,7 @@ namespace {
// If search has been stopped exit the aspiration window loop, // If search has been stopped exit the aspiration window loop,
// note that sorting and writing PV back to TT is safe becuase // note that sorting and writing PV back to TT is safe becuase
// Rml is still valid, although refers to the previous iteration. // Rml is still valid, although refers to the previous iteration.
if (StopRequest) if (Signals.stop)
break; break;
// Send full PV info to GUI if we are going to leave the loop or // Send full PV info to GUI if we are going to leave the loop or
@ -611,8 +616,8 @@ namespace {
} }
else if (bestValue <= alpha) else if (bestValue <= alpha)
{ {
AspirationFailLow = true; Signals.failedLowAtRoot = true;
StopOnPonderhit = false; Signals.stopOnPonderhit = false;
alpha = std::max(alpha - aspirationDelta, -VALUE_INFINITE); alpha = std::max(alpha - aspirationDelta, -VALUE_INFINITE);
aspirationDelta += aspirationDelta / 2; aspirationDelta += aspirationDelta / 2;
@ -644,7 +649,7 @@ namespace {
bestMoveNeverChanged = false; bestMoveNeverChanged = false;
// Do we have time for the next iteration? Can we stop searching now? // Do we have time for the next iteration? Can we stop searching now?
if (!StopRequest && !StopOnPonderhit && Limits.useTimeManagement()) if (!Signals.stop && !Signals.stopOnPonderhit && Limits.useTimeManagement())
{ {
// Take in account some extra time if the best move has changed // Take in account some extra time if the best move has changed
if (depth > 4 && depth < 50) if (depth > 4 && depth < 50)
@ -653,11 +658,11 @@ namespace {
// Stop search if most of available time is already consumed. We probably don't // Stop search if most of available time is already consumed. We probably don't
// have enough time to search the first move at the next iteration anyway. // have enough time to search the first move at the next iteration anyway.
if (elapsed_search_time() > (TimeMgr.available_time() * 62) / 100) if (elapsed_search_time() > (TimeMgr.available_time() * 62) / 100)
StopRequest = true; Signals.stop = true;
// Stop search early if one move seems to be much better than others // Stop search early if one move seems to be much better than others
if ( depth >= 10 if ( depth >= 10
&& !StopRequest && !Signals.stop
&& ( bestMoveNeverChanged && ( bestMoveNeverChanged
|| elapsed_search_time() > (TimeMgr.available_time() * 40) / 100)) || elapsed_search_time() > (TimeMgr.available_time() * 40) / 100))
{ {
@ -669,14 +674,14 @@ namespace {
(ss+1)->excludedMove = MOVE_NONE; (ss+1)->excludedMove = MOVE_NONE;
if (v < rBeta) if (v < rBeta)
StopRequest = true; Signals.stop = true;
} }
// If we are allowed to ponder do not stop the search now but keep pondering // If we are allowed to ponder do not stop the search now but keep pondering
if (StopRequest && Limits.ponder) // FIXME Limits.ponder is racy if (Signals.stop && Limits.ponder) // FIXME Limits.ponder is racy
{ {
StopRequest = false; Signals.stop = false;
StopOnPonderhit = true; Signals.stopOnPonderhit = true;
} }
} }
} }
@ -756,7 +761,7 @@ namespace {
} }
// Step 2. Check for aborted search and immediate draw // Step 2. Check for aborted search and immediate draw
if (( StopRequest if (( Signals.stop
|| pos.is_draw<false>() || pos.is_draw<false>()
|| ss->ply > PLY_MAX) && !RootNode) || ss->ply > PLY_MAX) && !RootNode)
return VALUE_DRAW; return VALUE_DRAW;
@ -1015,7 +1020,7 @@ split_point_start: // At split points actual search starts from here
if (RootNode) if (RootNode)
{ {
// This is used by time management // This is used by time management
FirstRootMove = (moveCount == 1); Signals.firstRootMove = (moveCount == 1);
// Save the current node count before the move is searched // Save the current node count before the move is searched
nodes = pos.nodes_searched(); nodes = pos.nodes_searched();
@ -1184,7 +1189,7 @@ split_point_start: // At split points actual search starts from here
// was aborted because the user interrupted the search or because we // was aborted because the user interrupted the search or because we
// ran out of time. In this case, the return value of the search cannot // ran out of time. In this case, the return value of the search cannot
// be trusted, and we don't update the best move and/or PV. // be trusted, and we don't update the best move and/or PV.
if (RootNode && !StopRequest) if (RootNode && !Signals.stop)
{ {
// Remember searched nodes counts for this move // Remember searched nodes counts for this move
RootMove* rm = Rml.find(move); RootMove* rm = Rml.find(move);
@ -1235,7 +1240,7 @@ split_point_start: // At split points actual search starts from here
&& depth >= Threads.min_split_depth() && depth >= Threads.min_split_depth()
&& bestValue < beta && bestValue < beta
&& Threads.available_slave_exists(pos.thread()) && Threads.available_slave_exists(pos.thread())
&& !StopRequest && !Signals.stop
&& !thread.cutoff_occurred()) && !thread.cutoff_occurred())
bestValue = Threads.split<FakeSplit>(pos, ss, alpha, beta, bestValue, depth, bestValue = Threads.split<FakeSplit>(pos, ss, alpha, beta, bestValue, depth,
threatMove, moveCount, &mp, NT); threatMove, moveCount, &mp, NT);
@ -1253,7 +1258,7 @@ split_point_start: // At split points actual search starts from here
// Step 21. Update tables // Step 21. Update tables
// If the search is not aborted, update the transposition table, // If the search is not aborted, update the transposition table,
// history counters, and killer moves. // history counters, and killer moves.
if (!SpNode && !StopRequest && !thread.cutoff_occurred()) if (!SpNode && !Signals.stop && !thread.cutoff_occurred())
{ {
move = bestValue <= oldAlpha ? MOVE_NONE : ss->bestMove; move = bestValue <= oldAlpha ? MOVE_NONE : ss->bestMove;
vt = bestValue <= oldAlpha ? VALUE_TYPE_UPPER vt = bestValue <= oldAlpha ? VALUE_TYPE_UPPER
@ -1943,7 +1948,7 @@ split_point_start: // At split points actual search starts from here
/// RootMove and RootMoveList method's definitions /// RootMove and RootMoveList method's definitions
void RootMoveList::init(Position& pos, Move searchMoves[]) { void RootMoveList::init(Position& pos, Move rootMoves[]) {
Move* sm; Move* sm;
bestMoveChanges = 0; bestMoveChanges = 0;
@ -1952,11 +1957,11 @@ split_point_start: // At split points actual search starts from here
// Generate all legal moves and add them to RootMoveList // Generate all legal moves and add them to RootMoveList
for (MoveList<MV_LEGAL> ml(pos); !ml.end(); ++ml) for (MoveList<MV_LEGAL> ml(pos); !ml.end(); ++ml)
{ {
// If we have a searchMoves[] list then verify the move // If we have a rootMoves[] list then verify the move
// is in the list before to add it. // is in the list before to add it.
for (sm = searchMoves; *sm && *sm != ml.move(); sm++) {} for (sm = rootMoves; *sm && *sm != ml.move(); sm++) {}
if (sm != searchMoves && *sm != ml.move()) if (sm != rootMoves && *sm != ml.move())
continue; continue;
RootMove rm; RootMove rm;
@ -2138,49 +2143,6 @@ void Thread::idle_loop(SplitPoint* sp) {
} }
// ThreadsManager::wait_for_stop_or_ponderhit() is called when the maximum depth
// is reached while the program is pondering. The point is to work around a wrinkle
// in the UCI protocol: When pondering, the engine is not allowed to give a
// "bestmove" before the GUI sends it a "stop" or "ponderhit" command.
// We simply wait here until one of these commands (that raise StopRequest) is
// sent, and return, after which the bestmove and pondermove will be printed.
void ThreadsManager::wait_for_stop_or_ponderhit() {
StopOnPonderhit = true;
Thread& main = threads[0];
lock_grab(&main.sleepLock);
while (!StopRequest)
cond_wait(&main.sleepCond, &main.sleepLock);
lock_release(&main.sleepLock);
}
// uci_async_command() is called when a 'cmd' input line is received from the
// GUI while searching.
void uci_async_command(const std::string& cmd) {
if (cmd == "quit" || cmd == "stop")
StopRequest = true;
else if (cmd == "ponderhit")
{
// The opponent has played the expected move. GUI sends "ponderhit" if
// we were told to ponder on the same move the opponent has played. We
// should continue searching but switching from pondering to normal search.
Limits.ponder = false;
if (StopOnPonderhit)
StopRequest = true;
}
}
// do_timer_event() is called by the timer thread when the timer triggers // do_timer_event() is called by the timer thread when the timer triggers
void do_timer_event() { void do_timer_event() {
@ -2201,8 +2163,8 @@ void do_timer_event() {
if (Limits.ponder) if (Limits.ponder)
return; return;
bool stillAtFirstMove = FirstRootMove bool stillAtFirstMove = Signals.firstRootMove
&& !AspirationFailLow && !Signals.failedLowAtRoot
&& e > TimeMgr.available_time(); && e > TimeMgr.available_time();
bool noMoreTime = e > TimeMgr.maximum_time() bool noMoreTime = e > TimeMgr.maximum_time()
@ -2211,5 +2173,5 @@ void do_timer_event() {
if ( (Limits.useTimeManagement() && noMoreTime) if ( (Limits.useTimeManagement() && noMoreTime)
|| (Limits.maxTime && e >= Limits.maxTime) || (Limits.maxTime && e >= Limits.maxTime)
/* missing nodes limit */ ) // FIXME /* missing nodes limit */ ) // FIXME
StopRequest = true; Signals.stop = true;
} }

View file

@ -46,26 +46,34 @@ struct SearchStack {
int skipNullMove; int skipNullMove;
}; };
namespace Search {
/// The SearchLimits struct stores information sent by GUI about available time /// The SearchLimits struct stores information sent by GUI about available time
/// to search the current move, maximum depth/time, if we are in analysis mode /// to search the current move, maximum depth/time, if we are in analysis mode
/// or if we have to ponder while is our opponent's side to move. /// or if we have to ponder while is our opponent's side to move.
struct SearchLimits { struct LimitsType {
bool useTimeManagement() const { return !(maxTime | maxDepth | maxNodes | infinite); } bool useTimeManagement() const { return !(maxTime | maxDepth | maxNodes | infinite); }
int time, increment, movesToGo, maxTime, maxDepth, maxNodes, infinite, ponder; int time, increment, movesToGo, maxTime, maxDepth, maxNodes, infinite, ponder;
}; };
extern SearchLimits Limits; struct SignalsType {
extern std::vector<Move> SearchMoves; bool stopOnPonderhit, firstRootMove, stop, failedLowAtRoot;
};
extern volatile SignalsType Signals;
extern LimitsType Limits;
extern std::vector<Move> RootMoves;
extern Position* RootPosition; extern Position* RootPosition;
extern void init_search(); extern void init();
extern int64_t perft(Position& pos, Depth depth); extern int64_t perft(Position& pos, Depth depth);
extern void think(); extern void think();
extern void uci_async_command(const std::string& cmd);
}
extern void do_timer_event(); extern void do_timer_event();
#endif // !defined(SEARCH_H_INCLUDED) #endif // !defined(SEARCH_H_INCLUDED)

View file

@ -418,7 +418,7 @@ void Thread::main_loop() {
if (do_terminate) if (do_terminate)
return; return;
think(); // Search entry point Search::think();
} }
} }
@ -446,3 +446,25 @@ void ThreadsManager::start_thinking(bool asyncMode) {
lock_release(&main.sleepLock); lock_release(&main.sleepLock);
} }
// ThreadsManager::wait_for_stop_or_ponderhit() is called when the maximum depth
// is reached while the program is pondering. The point is to work around a wrinkle
// in the UCI protocol: When pondering, the engine is not allowed to give a
// "bestmove" before the GUI sends it a "stop" or "ponderhit" command.
// We simply wait here until one of these commands (that raise StopRequest) is
// sent, and return, after which the bestmove and pondermove will be printed.
void ThreadsManager::wait_for_stop_or_ponderhit() {
Search::Signals.stopOnPonderhit = true;
Thread& main = threads[0];
lock_grab(&main.sleepLock);
while (!Search::Signals.stop)
cond_wait(&main.sleepCond, &main.sleepLock);
lock_release(&main.sleepLock);
}

View file

@ -84,7 +84,7 @@ void TimeManager::pv_instability(int curChanges, int prevChanges) {
} }
void TimeManager::init(const SearchLimits& limits, int currentPly) void TimeManager::init(const Search::LimitsType& limits, int currentPly)
{ {
/* We support four different kind of time controls: /* We support four different kind of time controls:

View file

@ -25,7 +25,7 @@ struct SearchLimits;
class TimeManager { class TimeManager {
public: public:
void init(const SearchLimits& limits, int currentPly); void init(const Search::LimitsType& limits, int currentPly);
void pv_instability(int curChanges, int prevChanges); void pv_instability(int curChanges, int prevChanges);
int available_time() const { return optimumSearchTime + unstablePVExtraTime; } int available_time() const { return optimumSearchTime + unstablePVExtraTime; }
int maximum_time() const { return maximumSearchTime; } int maximum_time() const { return maximumSearchTime; }

View file

@ -67,14 +67,27 @@ void uci_loop() {
is >> skipws >> token; is >> skipws >> token;
quit = (token == "quit"); if (cmd == "quit" || cmd == "stop")
if (token == "quit" || token == "stop" || token == "ponderhit")
{ {
uci_async_command(token); quit = (token == "quit");
Search::Signals.stop = true;
Threads[0].wake_up(); // In case is waiting for stop or ponderhit Threads[0].wake_up(); // In case is waiting for stop or ponderhit
} }
else if (cmd == "ponderhit")
{
// The opponent has played the expected move. GUI sends "ponderhit" if
// we were told to ponder on the same move the opponent has played. We
// should continue searching but switching from pondering to normal search.
Search::Limits.ponder = false; // FIXME racing
if (Search::Signals.stopOnPonderhit)
{
Search::Signals.stop = true;
Threads[0].wake_up(); // In case is waiting for stop or ponderhit
}
}
else if (token == "go") else if (token == "go")
go(pos, is); go(pos, is);
@ -195,16 +208,16 @@ namespace {
string token; string token;
int time[] = { 0, 0 }, inc[] = { 0, 0 }; int time[] = { 0, 0 }, inc[] = { 0, 0 };
memset(&Limits, 0, sizeof(SearchLimits)); memset(&Search::Limits, 0, sizeof(Search::Limits));
SearchMoves.clear(); Search::RootMoves.clear();
RootPosition = &pos; Search::RootPosition = &pos;
while (is >> token) while (is >> token)
{ {
if (token == "infinite") if (token == "infinite")
Limits.infinite = true; Search::Limits.infinite = true;
else if (token == "ponder") else if (token == "ponder")
Limits.ponder = true; Search::Limits.ponder = true;
else if (token == "wtime") else if (token == "wtime")
is >> time[WHITE]; is >> time[WHITE];
else if (token == "btime") else if (token == "btime")
@ -214,21 +227,21 @@ namespace {
else if (token == "binc") else if (token == "binc")
is >> inc[BLACK]; is >> inc[BLACK];
else if (token == "movestogo") else if (token == "movestogo")
is >> Limits.movesToGo; is >> Search::Limits.movesToGo;
else if (token == "depth") else if (token == "depth")
is >> Limits.maxDepth; is >> Search::Limits.maxDepth;
else if (token == "nodes") else if (token == "nodes")
is >> Limits.maxNodes; is >> Search::Limits.maxNodes;
else if (token == "movetime") else if (token == "movetime")
is >> Limits.maxTime; is >> Search::Limits.maxTime;
else if (token == "searchmoves") else if (token == "searchmoves")
while (is >> token) while (is >> token)
SearchMoves.push_back(move_from_uci(pos, token)); Search::RootMoves.push_back(move_from_uci(pos, token));
} }
SearchMoves.push_back(MOVE_NONE); Search::RootMoves.push_back(MOVE_NONE);
Limits.time = time[pos.side_to_move()]; Search::Limits.time = time[pos.side_to_move()];
Limits.increment = inc[pos.side_to_move()]; Search::Limits.increment = inc[pos.side_to_move()];
Threads.start_thinking(); Threads.start_thinking();
} }
@ -248,7 +261,7 @@ namespace {
time = get_system_time(); time = get_system_time();
n = perft(pos, depth * ONE_PLY); n = Search::perft(pos, depth * ONE_PLY);
time = get_system_time() - time; time = get_system_time() - time;